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Color Me Fubar
Vice Captain

Celebrating Wife

22,200 Points
  • Pine Perfection 250
  • Who's The Boss Now? 300
  • Flatterer 200
PostPosted: Mon Jun 30, 2008 12:55 pm
This is where all active RP profiles will be found, for reference by crew and players. If a profile is not posted here, the character may not be used in the RP. If a change needs to be done to a profile, the player must contact the Captain and crew to request it.  
PostPosted: Wed Jul 02, 2008 10:10 pm
((Accepted by Inky Winky and myself.))

Gaia Username: Ranuu

Name: Djevik

Gender: For this roleplay, we will refer to Djevik as a male, though Myrddraal do not really have the capacity for gender.

Age: Unknown (Estimated to be anywhere from five years to before the Breaking)

Race: Myrddraal
Class: Leader of the New Order of Shai’tan
Nationality: Shayol Ghul
Alliance: The New Order of Shai’tan

Appearance:
Stylized Myrddraal

Essentially, there isn’t much to make Djevik stand out from his fellow Myrddraal. He has black hair, wearing it in a long ponytail that hangs down to the middle of his back. No eyes, though the eyeless ‘gaze’ will stun a person into a fearful paralysis. Other than that, he has the build of a normal human.

His armor is black, articulated plate armor made up of overlapping strips, under which he wears black gambeson and breeches. This gives him great protection while also letting him move in that serpent-like manner that he is so good at.

The blood that runs in Djevik’s veins is black, and will corrode any substance, melting it away as if it were acid.

Personality: There’s not really that much to say about Djevik’s personality. The main reason for this fact is that it doesn’t exist. He’s just like all other Myrddraal, with one important difference. He’s a bit more social. Instead of always holding himself apart from his troops, he tries constantly to make them understand his plans for battle, slaying them when they don’t understand.

He, like other Myrddraal, doesn’t commonly have a sense of humor. Instead, most cynical and violent jokes passed around by the Trollocs underneath him go unnoticed. Still, when in battle, he will sometimes laugh with a sadistic glee, showing at least some sort of humor.

Finally, he is organized. At least, he is organized enough to create his own band with its own goals. After Rand al’Thor won at Shayol Ghul in Tarmon Gaidon, 95% of all Shadowspawn were wiped out. The Blight fell clean away from the Borderlands, and Djevik found himself one of the few living Myrddraal. He immediately founded the New Order of Shai’tan, in hopes to once more resurrect the Dark One from his now-reinforced cage.

Skills: Like all Myrddraal, Djevik has an uncanny ability to fade into the shadows, and can teleport himself to and from any places of darkness. He isn’t affected by wind, or seemingly any force, as one can tell by his dark cloak and cape staying perfectly still in relation to his body as he moves. He also has the ability to move very quickly (moreso than humans) and strike faster than a serpent.

Djevik will cause anybody to cower in fear at his eyeless gaze. This is, of course, another ability that is his birthright. He is a cold and efficient killer, armed with one of the famed Myrddraal blades, one of the last forged at the Pit of Doom before Tarmon Gaidon. Finally, he travels with a fist of Trollocs, numbering around 100, and growing each time he finds some more, left alive after the final battle. He knows how to use the linking method, and can lead them quite well.

Weapons: The only weapon that Djevik carries is a Myrddraal blade, usually concealed within his cloak. Like other Myrddraal blades, it will corrode anything it touches, and kill a human unless they are soon after healed with the One Power. One could assume that his Fist of Trollocs, the New Order of Shai’tan, is a weapon, but he doesn’t consider it so.

Biography: It was commonly believed that Aginor never figured out how Myrddraal were created. Well, that’s not true. He knew that they were a throwback to the human side of the Trolloc’s physical makeup, and sometimes came out of a birth, but he never figured out how to make one himself. Or so it was said. That was a lie.

It was sometime either directly before Lews Therin Telamon and his groupies sealed Shayol Ghul, or right after Aginor escaped that he had a major breakthrough. One test subject became a Myddraal. This successful test subject was named Djevik, ‘death’ in the Trolloc language. Either he was trapped with the Chosen and the Dark One in the seals, near Aginor, or he was created at the Eye of the World while the Chosen was waiting for Rand al’Thor and his friends to show up. While testing him out, Aginor was riddled with glee over his creation, and left the poor b*****d to fight the Dragon Reborn. Well, that didn’t work out.

Before he left, however, Aginor told Djevik not to reveal himself to any of the other Chosen, nor the Dark One himself unless summoned, until the final battle. Then he would come out and Aginor would surely be named Nae’blis for his great breakthrough. Still, he never foresaw his own death, and Djevik was left alone to anticipate the final days and the coming of the Great Lord of the Dark. Oh, what anticipations he had. Still, nobody on his side expected what happened.

One by one, Chosen began to fall, and though the Dark One resurrected many of them, balefire was used on enough to nearly destroy the side of the dark. And then the disaster that was Tarmon Gaidon, where Rand al’Thor defeated the Dark One and sent him back into the pit from whence he came. Ninety-five percent of all Shadowspawn died that day, and it is said that almost every Darkfriend, no matter how far away, immediately lost their minds. The Chosen, of course, died as well.

Djevik, who had been held separate from the Dark One, was spared. Some Trollocs were as well, and various Shadowspawn around the world. All were randomly spared, with no connection to each other but survival. Djevik took it upon himself to rally them and do the only thing he could do… launch a counter-offensive while the other side was weak. The Myrddraal was by no means a strategist, and still doesn’t understand warfare, but knew how to conserve his resources.

The Order wiped out many small villages in the Borderlands, near the Eye of the World where Djevik had been created and had stayed over this period of time. Luckily, there were not many people in these isolated villages, and they were easily wiped out. The sight of a Halfman certainly didn’t help them any.

And that’s where we find Djevik now. He’s traveling with his nearly-one-hundred troops, organized in a classic Trolloc Fist. They’re in the ruins of the Blight, which is now pushing backwards upon itself, and Djevik is planning his next attack.  

CR Kyrie


Color Me Fubar
Vice Captain

Celebrating Wife

22,200 Points
  • Pine Perfection 250
  • Who's The Boss Now? 300
  • Flatterer 200
PostPosted: Sat Jul 12, 2008 5:09 pm
((Accepted by Ranuu and Color Me Fubar))

Gaia Username: Color Me Fubar
Name: Kiae Abenu
Gender: Female
Age: unknown; appears mid-twenties

Race: Human
Class/Occupation: Aes Sedai of the Yellow Ajah, newly-raised
Nationality: Ghaldean
Alliance: White Tower

Appearance: Kiae's hair is undecided between brown and red, which is offset by her bright green eyes. Her skin is a middling between fair and tan, much to her chagrin. She is short, only 5'3", and has a slender figure she hides by a cloak, a gold so dark it's more brown.
Her gown is a simple cut, with an A-line skirt and sleeve flowing from her corset-like bodice. In keeping with the usual Aes Sedai traditions, her gown varies in color from pale yellow to a deep golden-brown; black laces crisscross her bodice, and line the edges of her gown. Sturdy black boots are hidden by her skirts, and her ring is her only concession to vanity, besides the golden rings in her ears.
She often wishes she had joined the Brown Ajah, believing that their clothes withstood the appearance of traveling better than a bright color.
Kiae

Personality: Unlike most Yellow Ajah, and Aes Sedai normally, Kiae has not yet shed the spontaneity of her childhood, despite her years at the Tower. She has a quick temper, an even quicker sense of justice, and generally dislikes feeling oppressed. However, Kiae has a caring personality which shows through her Talent, and she will go to great lengths to save someone.
She has a fondness for cats, and they seem to reciprocate the feeling, and can be found following her often.
Being one of the newest to be Raised, and one of the youngest, Kiae feels she has to prove her worth to her superiors, and perhaps to herself. It is mainly for that reason she is hunting down the New Order. There may be personal reasons she has kept to herself, however; depths of her personality undiscovered may also show themselves as she begins her journey.

Skills: She was taught how to use a bow at an early age, but hasn't practiced since she was taken to the White Tower.

Weapons: None at the moment. Her cousin's bow remains a dusty memento she keeps with her.

Talents: Possess exceptional strength in Healing; also has an affinity for Channeling Air.

Biography: Kiae was born in a small village on the border of Ghaeldon; her parents were farmers who struggled with the land. When they were killed in a Trolloc raid, she was taken in by her father's nephew, Aeton, at the age of three. Her cousin was a hunter by profession; having no family other than Kiae, he worked to support families who had lost husbands and sons to the growing horror. Kiae had a friend, a girl named Mael, whom she was close to as well, although Mael was a few years older.
However, Kiae lost all that when she was taken to the White Tower at the age of twelve, after her ability to Heal was observed by one of the traveling Blue Ajah, and became known to the Aes Sedai. She remained a Novice for a period known only to her - the days seemed to wear together, and to this day Kiae relies on records to assure herself how long she was there. She escaped the Tower when she feared she would be sent into a fight against the Shadow, not yet ready for a higher sacrifice and fearing only for her life.
Returning only when she was sure she was safe, Kiae was raised to the Yellow Ajah after the Final Battle, when the need to replenish the White Tower's numbers was obvious. Leaving as soon as she could, Kiae decided to find what was behind the New Order, and to disrupt their terror as much as she could. Before she left, however, she Bonded the Warder Andurael to her, the two having formed an inexplicable connection.
Having joined the Green Esole and reuniting with Cobain, Kiae began to enjoy life a little more, although she faced difficult decisions because of them. Losing her Bond to Andurael sent her into a deep depression, as well as the recent death of Cobain. Ethin's Bond remains her only bright spot of hope right now, keeping her from severing all ties and hunting the New Order alone.  
PostPosted: Fri Jul 18, 2008 3:01 pm
((Accepted by Inky Winky and Color Me Fubar))

Gaia Username: Inky Winky
Name: Esole Estaan
Gender: Female
Age: Looks to be in her early-twenties

Race: Human
Class/Occupation: Aes Sedai of the Green Ajah
Nationality: Saldaean
Alliance: White Tower

Appearance: Esole is of an average height, 5'7", with a slim figure and the dark tilted eyes that Saldaeans are best known for. Her curly, brown hair frames her smooth, ageless face in such a way that emphasizes the tilt of her eyes. Born with moderately tan skin, Esole is now much darker due to her time wandering the Aiel Waste after the Last Battle.
Esole wears a black Domani silk gown with dark green flowers embroidered along the length of the sleeves and a low neckline. She prefers to wear dark dresses that emphasize her grandeur bosom.

Personality: Despite her age and occupancy, Esole can be childish. She keeps a tight rein on her temper but has been known to slip up on occasion, unleashing her explosive anger. Aside from her temper, Esole is easygoing and likes to have fun when Aes Sedai work isn't keeping her occupied. She has a fun, if rather crude, sense of humor that tends to get her into trouble with those who don't particularly agree with what she finds amusing. She has also been noted as being rather flamboyant.
Most Aes Sedai regard her ideals as naive. Although many don't take her seriously at first meeting, Esole is still Aes Sedai and thus, acts as such even though she doesn't come off as doing so. She has been noted to be very good in the infamous Game of Houses due to her years in Cairhien with the Queen Moraine Sedai.


Skills: Esole was taught the bow in her youth but was never fond of it, regardless of the talent her mentors said she possessed with it. At a later age, she was introduced to the sword and had a passion for it even though her mother never approved.
Weapons: She carries a large belt knife at her side.
Talents: Although she is good with a sword and bow, her true strengths lie in the One Power.

Biography:Esole was born in Maradon, the capital city of Saldaea. Her mother died shortly after giving birth to her, leaving her father to take care of her and her three older brothers. When she was thirteen, an Aes Sedai who had taken residence in her father's inn told her family that she was born with the ability to channel. A day learning this, her father spent nearly all the money he had to purchase her a coach and team of horses to take her to Tar Valon with her three sword-taught brothers to guard her. Having grown up with only her father to raise her, she had grown attached to him and threw such a fit about him sending her away that he very nearly let her stay until the Aes Sedai convinced him otherwise.
When she arrived at Tar Valon, she was immediately entered into the novice book. Her eldest brother, Derin, left soon after she arrived in Tar Valon, to help their father take care of the inn. Her other two brothers, Chel and Easar, remained to learn from the Warders.
As a novice, Esole played many pranks and got into trouble frequently. She remained a novice for two years before she was raised to Accepted. Even as an Accepted, Esole was sent to the Mistress of Novices more than most Accepted for her pranks. She was Accepted for a little over a year before she was raised to Aes Sedai. She chose the Green Ajah because she had always been more intent on action rather than contemplation.
A few months after she was raised to Aes Sedai, she bonded her first Warder. He is an Andoran by the name of Ethin Thayne. He has a muscular physique with short, curly, black hair and green eyes. Ethin is of the same age and height as Esole.
When Tarmon Gai'den struck, Esole and Ethin were in the Aiel Waste searching for an Aes Sedai who had disappeared there. A small army of Trollocs and Mydraal struck the lone duo in the middle of the Waste. After two days of battle, they fought off the shadowspawn but Esole was severely injured and strained herself to the point where she very nearly burned herself out. Ethin had to carry her to Rhuiden where a Yellow sister Healed her.
After recovering, Esole and Ethin Traveled to the White Tower to find that there was still a faction of the Shadow trying to wreak havock upon the world. She and Ethin then went to Caemlyn where they were told by an agent of the Green's eyes-and-ears that there was rumor of an attack by the New Order in the near future.
Esole recently Bonded Asha'man Melthin. Their Bond causes much conflict within the party. Eventually Ethin and Kiae's feelings for each other become too much for Ethin to remain Bonded to Esole, thus, ending their Bond.  

Professor Inky
Captain


Professor Inky
Captain

PostPosted: Tue Jul 22, 2008 9:59 pm
((Accepted by Inky Winky))

Gaia Username: The Inkinator (Inky Winky)
Name: Ethin Thayne
Gender: Male
Age: Unknown except that he is the same age as Esole Estaan

Race: Human
Class/Occupation: Warder to Esole Estaan; also Warder to Kiae Sedai
Nationality: Andoran
Alliance: White Tower

Appearance: Ethin is accounted to be on the short side with a full 5'7" to his name. He has a muscular physique with long, wavy, brown hair and blue eyes. His skin is on the tan side from his years practicing the sword, shirtless in the yard with other soon-to-be warders.
He prefers to wear silks cut in an Andoran, mostly in black or shades of dark green, to match his Aes Sedai's, in addition to adorning his warder cloak.
Ethin
Personality: Ethin, although young for a warder, is strongly dedicated to his duties. He has a strong will; if he sets his mind to something, he will accomplish his goal, no matter how difficult or how many obstacles he must overcome. Although he works hard and can be very serious, he has a very crude sense of humor, beyond that of most men.

Skills: At an early age when most boys were play with sticks, Ethin was learning the bow and sword. He was taught by his father, a blademaster and his uncle, a renowned archer of the Andoran army.
Weapons: A heron-marked sword and a bow
Talents: Although practically brought up with a sword and bow in hand, Ethin was also taught in the Game of Houses and political affairs.

Biography: Ethin was born to a minor House in Andor. His father and uncle, Loes, taught him how to wield weapons while his mother taught him the works of politics and the Game of Houses. Ethin lived most of his life in this manner until he was twelve and Trollocs in the outskirts of Caemlyn destroyed his family's manor, killing all of his family except himself and his uncle. With only the clothes on their backs and the few gold crowns his uncle managed to save, Ethin and Loes made their way to the only safe place they could think of, the White Tower. When they arrived in the White Tower, Loes managed to get a job as a servant and gained residence for himself and Ethin in the servant's quarters. While his uncle would work, Ethin would be out with the warders mastering the sword and bow.
Some years after moving to Tar Valon, Ethin's uncle died, leaving him on his own at the age of fifteen. Ethin made a living doing odds and ends of people in Tar Valon while still learning from the warders until finally, a strong-headed Aes Sedai named Esole Estaan bonded him. After which, he found himself in places he had only dreamed of going to, but not in the way he had expected.
In order to better serve Esole in her hunt for the New Order, Ethin asked Kiae to place a Bond on him and is now shared by the two women in an uneasy truce. Esole's Bond with Melthin causes much turmoil between the traveling party which, tied in with Kiae and Ethin's feelings for each other, leads Ethin and Esole to break their Bond.  
PostPosted: Sat Aug 02, 2008 5:42 pm
((Accepted by Ranuu and Color Me Fubar))

Gaia Username: Color Me Fubar
Name: Sielle
Gender: Female
Age: Thirty-two

Race: Human
Class/Occupation: Darkfriend
Nationality: Born to a Tinker family
Alliance: The New Order of Shai'tain

Appearance: Sielle has dark auburn hair that hangs straight down her back, and soft chocolate-colored eyes that belie her true nature. She has a slender, developed figure, and is fairly tall, being 5'6".
Being a Tinker at heart, she shuns dark clothing, believing it cliche anyway, and dresses in outrageous outfits that only serve to mask her actions. Her gown is mainly a crimson color, with a creamy undergown, and trimmed in silver and bright blue. She wears an amythest on a black silk ribbon on her neck, a gift from her sweetheart, and the only sensible thing on her is her slender black boots, sturdier than they appear.
Sielle

Personality: Sielle has no actual loyalty to anyone, and so acts only in her own interests, despite the dangers that present themselves. She feigns interest in order to survive, but lacks many emotions critical to pretending - namely, empathy and guilt. She will do what it takes to achieve her goals.
Around other Darkfriends her rank and lower, she can be quite snide and disrespectul, listening only if she thinks their knowledge will help her. Trollocs are viewed with the utmost disgust, and as for Djevik - he is the one thing that can frighten her, but her pride hides it best it can.
Sielle is a personality shapeshifter - everything about her will change, according to what is expected of her, and what is necessary for people to believe. Deep down, as she regains bits of her own will along the way, she strains more and more at the bonds that tie her and the Shadow together, but can't see any escape at the moment. Perhaps as a result of her longing for absolute freedom, Sielle often dreams of taking flight as a bird, and even tamed a peregrine she found injured as a baby. She feels some guilt at not leaving it to die or grow into a free bird, but welcomes the companionship the loyal animal, which she named Ryok, brings. She owns a spirited gelding as well, a black beast she named Atindan.
Unless her current personality calls for something drastically different, Sielle is always rather refined and stand-offish, believing that to be the best defense against any suspicion and interest alive. She only swears when something has gone horribly wrong with a plan - and again, if her acted personality is the swearing type. She rarely employs attitudes like that, however, unless absolutely necessary. She strives to be a lady, rather a conundrum when she is trapped beneath the Shadow, Djevik, and her own unlady-like desire to be free.

Skills: A powerful channeler, Sielle's true strengths lie in her ability to decieve and her nearly-guiltless mind, which allows her to perform unspeakable acts some Darkfriends would balk at.

Weapons: Her only weapons are her ability to channel, and a long silver dagger for emergencies.

Talents: Sielle considers her ability to survive as a Wilder a talent in itself, and prides herself on the fact she shows no sign of burning out or losing her mind.

Biography: Born to a peaceful Tinker family, Sielle lived a relatively-quiet life, despite the dangers forced upon Tinkers, from prejudices to the Shadow. She had a sweetheart, named Garan, and enjoyed living a traveling life. She had an especially free spirit, even for a Tinker, and defied traditions to visit outsiders and learn their ways. When she was sixteen, however, a group of Children of the Light descended upon the camp, declared them to be Darkfriends, and slaughtered them all without mercy. Sielle managed to survive by playing dead after being stabbed by a sword, and lived in the wilderness for some time before finding she could channel. She accidentally weaved Fire when being attacked by wolves, and burned them alive. Rather than being scared, she was delighted in her newfound power - and the freedom it granted her.
She became involved with Darkfriends after finding the Children who had killed her family and murdering them herself with saidar. She was approached by a Darkfriend named Jaiml soon afterwards, and was tricked into believing that becoming a Darkfriend would offer her the freedom she craved. Instead, she was trapped into something worse than death.
Sielle became cold and heartless after enduring torture and constant tests of her loyalty, which also served to train her further in the One Power. The murder of a child was the act that broke her spirit, and turned her into a pliable tool for the Shadow. A bit of her own will survived, however, and since the defeat of the Dark One, she has regained some of herself. Following the creation of the New Order of Shai'tain, she decided that joining would be the easiest way to rise in the ranks of Darkfriends, and perhaps attain freedom through her travels.  

Color Me Fubar
Vice Captain

Celebrating Wife

22,200 Points
  • Pine Perfection 250
  • Who's The Boss Now? 300
  • Flatterer 200

Color Me Fubar
Vice Captain

Celebrating Wife

22,200 Points
  • Pine Perfection 250
  • Who's The Boss Now? 300
  • Flatterer 200
PostPosted: Tue Aug 05, 2008 12:28 pm
((Accepted by Color Me Fubar and Inky Winky))

Gaia Username: x_Matrim_Cauthon_x
Name: Melthin Veltine (goes by the alias of Geofram Malkin to hide from the Tower.)
Gender: Male
Age: 20

Race: Human
Class/Occupation: Male channeler; Warder to Esole Sedai
Nationality: Origin unknown (Frequents Andor and The Borderlands.)
Alliance: He has no alliances

Appearance: He has shoulder length brown hair. He also has an average completion and hazelnut eyes. He normally wears extravagant embroidered clothes that one would only find on a noble in a court. To finish his look, he wears a traveling cloak and a pair of glasses.

Personality: He is, in all aspects of the phrase, a stuck up noble. His only reliance is on himself, his craft, and his ability in the One Power. He looks down on those weaker then he is in the One Power, and the creatures of the shadow as well. He sees all aspects of life as mundane and uneventful. The only time he is ever excited or amused is when he is working on a new way to spin a weave or trying to think of a new way to make corpses dance to his tune. His main goal in doing so is eventually to try and learn how to revive the dead, something no one can do.

Skills: He is knowledgeable about every aspect of the human body as well as some inhuman bodies. (I.e. Trollocs) Other then this, he is skilled in the power.

Weapons: None unless you count the book he carries next to him at all times.

Talents: He can use the Power to make puppets out of corpses. It is closely akin to healing in the sense of putting the flows into the body. He can also use the Power to throw his voice.

Biography: Before he even knew he could channel, he was a nobleman in the Borderlands. During the Last Battle, his wife fell victim to an attack while he was out in the city. Upon his return, he slayed some of the few Shadowspawn still present and took up his dying wife in his arms. There was a Yellow present in the city, yet when he got there, it was too late. The Yellow could not heal her, his wife dying in his arms. It was then that he pondered and became a bookworm, reading all he could about things forbidden and things only the Shadow would think of. The night she died he made a promise to use the darkness against itself and to never abandon those he held dear again.

After much research after his wife died, he decided to go to the Black Tower to be tested and to see if he could train under their rule to further his own goals.. Everyday was filled with grueling training while every night was spent reading and studying. Then the day came. He was to obtain both Sword and Dragon pins. Excited as he was, he ran to the ceremony. After that day he was sent out as a contact for the Black Tower. Much akin to the White Tower's eyes and ears, he listened to countless rumors and tales. It was during this time that he had found out that he indeed had a talent no one else had; two in fact. At the age of 18, during the night a cutpurse came at him and tried to kill him. He struck the man down with the power, using a strand of air to break his neck. He almost stopped from the sheer force of what he had done.

Sadly he had no time to think, for the man was not alone. Acting through sheer instinct, he ran into an alley and used flows to try and heal the man. Yet being unskilled in this, he had used too much Air in his weave. The result shocked him enough to almost drop to his knees, for there stood the corpse, held up by his channeling. As the other man neared the corpse, he was frantically trying to remember what the others in the Tower had used to cast their voices so loud and across fields. He batted out with another weave, hysterically holding the first like a child held onto his toy. Before he knew what he was doing, he heard the man talking to the corpse. Melthin stopped breathing for a moment and looked out from the corner at the corpse; another shocked realization. He tested his theory by nodding and shaking the corpses head. A plan came to him quickly as he turned the corpse to face away from the man and had it fall down, releasing the flows on it.

The man stared at the corpse, running away to go and get some medical attention. Soon after he left, Melthin smiled at his discovery, the smile replacing his shocked expression as he adjusted his glasses. Melthin looked to see if anyone else was coming in sight, in case he had to hide again. After deciding that no others would come, he dragged the corpse back through the alleyways to the home he had been using as his base. A year after that incident, he broke all contact with the Black Tower and became a wanderer, seeking out death and training himself to perfect his newfound talent.

Melthin was recently Bonded to Esole as a second Warder, something which they use to their mutual benefit. He has placed his talents for reanimating the dead on hold for a momentary truce with Kiae; his future plans remain known only to him, however.  
PostPosted: Sat May 16, 2009 9:12 pm
((Accepted by Color Me Fubar and Inky Winky))
((Currently unused))

Gaia Username: Color Me Fubar
Name: Cellyn Deirut
Gender: Female
Age: 23

Race: Human
Class/Occupation: Merchant, traveler
Nationality: Kandorian
Alliance: Herself

Appearance: Cellyn stands at 5'5" and possesses a slender figure. She wears a white veil over her coronet and a gown that displays her own wealth, with a dark-green bodice and white skirt and sleeves. She does wear sturdy shoes underneath, however, for her travels.
Cellyn
Personality: Celllyn is stubborn and hard-headed, relying on no one but herself. She prefers her own company to that of others, having come to the conclusion that most other people are stupid and simple. Despite her short-comings, she has a sense of humor and can be friendly if properly approached.
She enjoys horseback riding, shooting her bow, and enjoying a good mug of ale after a hard. Her appearance of a lady is greatly deceiving, as she does not allow her fortune as the niece of a successful merchant to twist her compassion and general good nature.

Skills: Growing up with her merchant uncle, Cellyn has the uncanny ability to read people. She is also an able negotiator and skilled with language. She can speak several languages as well.
Weapons: She can use a bow effectively, but carries several daggers hidden in her gown in case of an attack.
Talents: Cellyn is a Dreamer, but unable to channel in any other form. She is unaware of her talent, believing it to be a curse of a Darkfriend, but knows that when her dreams become vivid, they are unusual.

Biography: Cellyn was born to famers, who were killed by Darkfriends when she five. She was left alive by a strange woman who simply shrugged and knocked her unconscious. She believes her dreams to be a curse from that woman, whose eyes were empty. She was sent to her father's brother, a successful merchant in Kandor whose own wife had recently died from disease. She was raised in the merchant trade from that time on, showing an aptitude for the career by the time she reached her teens.
She received several offers of marriage, some by men who wished her uncle's fortune and others who merely wished a pretty woman on their arm, but her uncle refused them all. He planned to make his niece his heir and needed her single to be sure the fortune would not slip through the family's grasp. Cellyn had no problem with these conditions, having developed an independent personality during her years with her good-natured uncle. He died when she turned nineteen, leaving her with a vast trade network and fortune. She delegated the political matters of the trade to a few of her uncle's previous business contacts, men she could trust, and decided to travel through the country to decide how best to expand their trading.
She has been on the road for the better part of two years now, receiving and sending faithful reports of business regularly. She has nothing with her except her bay gelding, several choice items in a traveling bag, and her weapons to fend off bandits.  

Color Me Fubar
Vice Captain

Celebrating Wife

22,200 Points
  • Pine Perfection 250
  • Who's The Boss Now? 300
  • Flatterer 200
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