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POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

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Reply POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ
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Loonamist generated a random number between 4 and 10 ... 9!

Loonamist
Crew

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PostPosted: Thu Nov 23, 2017 10:10 pm
Geodude vs Feebas
Geodude's Magnitude
4- 10 damage
5- 30 damage
6- 50 damage
7- 70 damage
8- 90 damage
9- 110 damage
10- 150 damage  
JadeRabbitEmperor rolled 2 8-sided dice: 1, 4 Total: 5 (2-16)
PostPosted: Thu Nov 23, 2017 10:11 pm
Pokemon Appearances:

-5 rp posts are required, then roll a 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.

Wild Pokemon:
1= Bidoof
2= Shinx
3= Buizel
4= Pachirisu
5= Shellos
6= Buizel
7= Shellos
8= Pachirisu

Pokemon Levels: Second D8
1/2 = Lv. 8
3/4 = Lv. 9
5/6 = Lv. 10
7/8 = Lv. 11  

JadeRabbitEmperor

High-functioning Garbage

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JadeRabbitEmperor rolled 1 10-sided dice: 5 Total: 5 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
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PostPosted: Thu Nov 23, 2017 10:16 pm
KillerOfTheCounselOfRicks
Pokemon Appearances:

-5 rp posts are required, then roll a 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.

Wild Pokemon:
1= Bidoof
2= Shinx
3= Buizel
4= Pachirisu
5= Shellos
6= Buizel
7= Shellos
8= Pachirisu

Pokemon Levels: Second D8
1/2 = Lv. 8
3/4 = Lv. 9
5/6 = Lv. 10
7/8 = Lv. 11
Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon  
JadeRabbitEmperor generated a random number between 4 and 5 ... 4!
PostPosted: Thu Nov 23, 2017 10:17 pm
KillerOfTheCounselOfRicks
KillerOfTheCounselOfRicks
Pokemon Appearances:

-5 rp posts are required, then roll a 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.

Wild Pokemon:
1= Bidoof
2= Shinx
3= Buizel
4= Pachirisu
5= Shellos
6= Buizel
7= Shellos
8= Pachirisu

Pokemon Levels: Second D8
1/2 = Lv. 8
3/4 = Lv. 9
5/6 = Lv. 10
7/8 = Lv. 11
Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon
║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.  

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
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Loonamist generated a random number between 1 and 802 ... 597!

Loonamist
Crew

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PostPosted: Fri Nov 24, 2017 1:09 am
NPC
4 x 39 = 156/6 = 26
1/6  
Loonamist generated a random number between 1 and 802 ... 371!
PostPosted: Fri Nov 24, 2017 1:18 am
Loonamist
NPC
4 x 39 = 156/6 = 26
2/6
 

Loonamist
Crew

8,750 Points
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Loonamist generated a random number between 1 and 802 ... 576!

Loonamist
Crew

8,750 Points
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PostPosted: Fri Nov 24, 2017 1:19 am
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
3/6
 
Loonamist generated a random number between 1 and 802 ... 349!
PostPosted: Fri Nov 24, 2017 1:23 am
Loonamist
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
4/6
 

Loonamist
Crew

8,750 Points
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Loonamist generated a random number between 1 and 802 ... 482!

Loonamist
Crew

8,750 Points
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PostPosted: Fri Nov 24, 2017 1:25 am
Loonamist
Loonamist
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
5/6
 
Loonamist generated a random number between 1 and 802 ... 138!
PostPosted: Fri Nov 24, 2017 1:27 am
Loonamist
Loonamist
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
5/6
Reroll  

Loonamist
Crew

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Loonamist generated a random number between 1 and 802 ... 323!

Loonamist
Crew

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PostPosted: Fri Nov 24, 2017 1:29 am
Loonamist
Loonamist
Loonamist
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
6/6
Reroll
 
Loonamist generated a random number between 1 and 802 ... 280!
PostPosted: Fri Nov 24, 2017 1:46 am
NPC
4 x 39 = 156/6 = 26
1/6  

Loonamist
Crew

8,750 Points
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Loonamist generated a random number between 1 and 802 ... 248!

Loonamist
Crew

8,750 Points
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PostPosted: Fri Nov 24, 2017 1:49 am
Loonamist
NPC
4 x 39 = 156/6 = 26
2/6
 
Loonamist generated a random number between 1 and 802 ... 729!
PostPosted: Fri Nov 24, 2017 1:50 am
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
3/6
 

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
Loonamist generated a random number between 1 and 802 ... 772!

Loonamist
Crew

8,750 Points
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PostPosted: Fri Nov 24, 2017 1:51 am
Loonamist
Loonamist
Loonamist
NPC
4 x 39 = 156/6 = 26
4/6
 
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POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

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