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(VITAL FAVOR) AstoriaFallen Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]

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AstoriaFallen rolled 1 4-sided dice: 4 Total: 4 (1-4)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sun Apr 16, 2017 8:11 pm
Quote:
1D8 bites, 1D4, Kick.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


They made it to a nice marshy area that the swan seemed rather excited about. There were tall reeds and lots of fresh water and bugs for it to enjoy. Leaving it to make itself situated he sought out a kin that was far more versed in avians than he was. Approaching the location of the older buck he asked his advice of what he should do and explained the extend of the birds injuries. Telling him to gather a handful of different herbs and roots, along with some thin bark he sent him back to help the swan further.

It would seem that while he was gone some thorns had made themselves comfortable in his path. THIS WOULD NOT DO. Kicking out at the branches he hoped to dislodge them from his path. He was successful.

OOC Footnote

Current HP: 14/30
Current Trust: 25
Section notes: 16/20; +4 Damage, -1HP
 
AstoriaFallen rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun Apr 16, 2017 8:13 pm
Quote:
1D8 bites, 1D4, Kick.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Biting at the thorns he figured he could try and rip some of them away but got hurt in the process a little.

OOC Footnote

Current HP: 12/30
Current Trust: 25
Section notes: 10/20; +6 Damage, -2HP
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 4-sided dice: 3 Total: 3 (1-4)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sun Apr 16, 2017 8:14 pm
Quote:
1D8 bites, 1D4, Kick.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Kicking out at it he removed some more of the brambles, even if he was getting nicked in the process.

OOC Footnote

Current HP: 11/30
Current Trust: 25
Section notes: 7/20; +3 Damage, -1HP
 
AstoriaFallen rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sun Apr 16, 2017 8:15 pm
Quote:
1D8 bites, 1D4, Kick.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


Ripping out more of the brambles with his teeth he finally cleared himself a path back towards the swan.

OOC Footnote

Current HP: 9/30
Current Trust: 25
Section notes: 0/20; +8 Damage, -2HP
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 3, 6 Total: 9 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sun Apr 16, 2017 8:17 pm
Quote:
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As he worked the swan came over a nipped him just a bit too hard. Ouch.

OOC Footnote

Current HP: 8/30
Current Trust: 25
Section notes: 3/30 {3 progress, -1HP
 
AstoriaFallen rolled 2 10-sided dice: 1, 9 Total: 10 (2-20)
PostPosted: Sun Apr 16, 2017 8:18 pm
Quote:

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


Working slowly and diligently the animal sort of doing it's own thing while he did so.

OOC Footnote

Current HP: 8/30
Current Trust: 26
Section notes: 4/30; +1 progress, +1 trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 3, 2 Total: 5 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sun Apr 16, 2017 8:19 pm
Quote:

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


While working the animal sort of freaked out and shyed away,

OOC Footnote

Current HP: 8/30
Current Trust: 24
Section notes: 7/30; +3 progress, -2 trust
 
AstoriaFallen rolled 2 10-sided dice: 8, 10 Total: 18 (2-20)
PostPosted: Sun Apr 16, 2017 8:20 pm
Quote:

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


After making some more progress he showed the work he had done to his little friend and it seemed to approve so far.

OOC Footnote

Current HP: 8/30
Current Trust: 26
Section notes: 15/30; +8 progress, +2 Trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 2 10-sided dice: 9, 1 Total: 10 (2-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sun Apr 16, 2017 8:21 pm
Quote:

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As he worked the animal seemed interested in what he was doing and watched him.

OOC Footnote

Current HP: 8/30
Current Trust: 29
Section notes: 24/30; +9 progress, +3 Trust
 
AstoriaFallen rolled 2 10-sided dice: 10, 1 Total: 11 (2-20)
PostPosted: Sun Apr 16, 2017 8:22 pm
Quote:

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


As it watched him work it was very curious and enjoyed his humming. Applying the numbing ointment and slave to help fight off infection he then wrapped the birds wing in the damp bark. In time it would heal and the swan would be able to fly again.

With that he woke up.

OOC Footnote

Current HP: 8/30
Current Trust: 32
Section notes: 34/30; +10 progress, +3 Trust -COMPLETE
 


AstoriaFallen

AstoriaFallen


Winter Wolf



AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:19 pm
User Image - Blocked by "Display Image" Settings. Click to show.

Midnight lifted her head, something wasn't right. Blinking her gaze focused on the area around her. She kept hearing something calling out and she looked to see if it was anything that was close by and realized she was going to have to get up and search where the noise was coming from. Shaking the sleep from her body she made her way towards the cries.

OOC Footnote

Current HP: 30/30
Current Trust: 10
Section notes: moving towards location of injured pet
 
AstoriaFallen rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Mon Apr 24, 2017 9:20 pm
Quote:
Roll 1d10 and compare your result to the table below. Keep rolling until you succeed. Once you succeed you must move forward!

1-3: It's injured, but it's still picky. It dislikes your bribe and stiffens further. Lose 2 trust.
4-5: You find something it likes, but it doesn't stay close long enough for you to get a good look. Still, you gain 2 trust.
6-8: You manage to find something the animal likes, but unfortunately, obtaining the bribe came at a price. Gain 2 trust; lose 2 HP.
9-10: Success! It's allowing you closer. Gain 3 trust and move on.


As she approached she saw it was a mongoose and she realized one of it's legs looked injured, possibly broken. Offering it a dried piece of meat it seemed to allow her closer.

OOC Footnote

Current HP: 30/30
Current Trust: 13
Section notes: +3, Moving on
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 6 Total: 6 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:23 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


Deciding to give it a thorough looj over it didn't exactly appreciate her methods and she got a good n** out of it.

OOC Footnote

Current HP: 28/30
Current Trust: 13
Section notes: 0/3 Clue; -2 hp
 
AstoriaFallen rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Mon Apr 24, 2017 9:24 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


Accidentally looking the critter over a little hastily seemed to spook it.

OOC Footnote

Current HP: 28/30
Current Trust: 12
Section notes: 0/3 Clue; -1 Trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 3 Total: 3 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:25 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


Keeping the bribe where it could see it she looked it over a little more cautiously.

OOC Footnote

Current HP: 28/30
Current Trust: 13
Section notes: 0/3 Clue; +1 Trust
 
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