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Last Night


Naming Dream
Last Night

Roleplays [11/10]
* [FIN] If Only... - Nose-in-the-Air/Last Night - On the nature of guilt and how one chooses to live one's life...
[FIN] Blood to Blood - Nose-in-the-Air/Cue Queue/Last Night - To worry and to hope, how much is up to fate and how much do we control?
[IN PROGRESS] Decay Away - Leech/Last Night - On death and being...
[FIN] Eventide Searchings - Roses in Bloom/Last Night - To love and to be loved, to see oneself through the eyes of another, and to understand that love is not contained in one being, but two.
* [FIN] Old as Bones - Wards the Way/Last Night - What do we all want? To be listened to? To understand?
[FIN] Like Saplings Grow - Lull in Sunlight/Last Night - Different types of gratitude and desire for different types of wisdom, understanding, and values
[IN PROGRESS] Shatter Storm - Lonely Echo/Last Night - To teach is to offer insight and to profess, what is learned is up to the student
[IN PROGRESS] Night Visions - Distorting the Light/Last Night - For some old wounds lead to new anger...
[FIN] Eye of the Beholder - Feral Storm/Last Night - What is strength? How far can instinct drive us? Does nature exist at all?
[FIN] Vicious Things - No Mercy/Last Night - On ownership and theft, violence and mercy...
[IN PROGRESS] Gentle Things - Nose-in-the-Air/Last Night - What can you see that I can't?
[GAME] The Cell - Last Night - Are we unchanged from our birth? Can we be?
[IN PROGRESS] The Final Straw - Nose-in-the-Air/No Mercy/Night Nose Family/Last Night - This was never meant to break...
[GAME] Deadly Premonitions - Last Night - Is living life without being touched really living?
[WP05] Far From Home - Last Night - Something unknown and perhaps unknowable...
[WP06] The Return - Last Night - The unknown may one day become known...

* Breeding RP

Stories [1/1]
The Story of Quick Words - When a buck would not speak...

Character Arc


Her minor character arc is learning to not only accept, but to seek bonds with others. Her major character arc is coming to the conclusion that all interactions are valuable and meaningful exchanges that have lasting effects of kin (including herself) even if they're not aware of it.. She had always seen her interactions as isolated affairs that only offered brief insights into foreign points of view. She had thought of herself as unchanging and unaffected by everything around her, but her experiences have shown her that this is not the case and that, in fact, change might be the key to truly living. She is now more accepting of the idea of being affected or even tied down by certain bonds and changes in her perception.

Why She Would Make a Good Legendary


Her point of view was and is that kin and creatures alike see the world differently, from different places, different perspectives, and with different instincts. To form a bond, no matter how brief, is to learn through the eyes of others and see a different version of our same world. She believes that all interactions are a learning experience for all those involved and seeks knowledge (though not truth). She'd make an interesting legendary because she would be further spurred on to interact, learn, and create new experiences for herself and others. She would actively seek out the unknown and help others find different points of view.