Participants Flame of the West, Westward Bound, Shameless, Dual Natures, Time to Go
Quote:
To begin, start a thread titled [BotT RACE] (KIN1, KIN2, KIN3, KIN4).
You will have 150 feet to cover total, which means each kin must cover 30 feet before passing their team's stick off to the next racer. Each kin starts with 50 energy and at 0 feet.
Every post, you will roll 2d20.
The first number rolled will correspond to the following events:
1: You get stuck in a muddy spot but manage to struggle you way out. You gain 5 feet and lose 5 energy.
2: You trip on a large root and have to regain your footing. You gain 0 feet and lose 2 energy.
3: You find yourself breezing through a clearing. You gain 5 feet and lose 0 energy.
4: You are running up a hill when you trip and slid backwards. You lose 3 feet and lose 3 energy.
5: You see a glimpse of a flower that you've never seen before and have to fight the urge to backtrack to get a better look. You gain 5 feet and lose 2 energy.
6: You run at a good pace and don't trip on any plants or animals.You gain 5 feet and lose 1 energy.
7: You gain 5 feet and lose 1 energy.
8: You are stopped by a kin who obviously doesn't know that you're racing. You don't want to be rude, so you pause to say hello. The rest does you good. You gain 0 feet and gain 2 energy.
9: You find yourself in a deep bog and are have to wade your way through the water, occasionally swimming, to get out of it and continue on your way. Gain 5 feet and lose 8 energy.
10: You have to break through a thicket to continue running. You gain 5 feet and lose 3 energy.
11: You are distracted by a group of jellyfish drifting by. You gain 0 feet and lose 0 energy.
12: You are faced by a sloping hill. Undeterred, you trek up it. You gain 3 feet and lose 3 energy.
13: You are joined by a cute dog that encourages you to run faster. You gain 5 feet and lose 0 energy.
14: You find yourself tired, but push on anyways. You gain 3 feet and lose 1 energy.
15: You are surprised by a sudden yell, but realize that it is only two foals playing with each other. You gain 0 feet and lose 0 energy.
16: You crash into a tree and have to reorient yourself. You lose 3 feet and lose 5 energy.
17: You run smoothly for a while before hitting your next challenge. You gain 5 feet and lose 1 energy.
18: You take a short break to drink some water, creatively drinking around the stick you're carrying. You gain 0 feet and gain 5 energy.
19: You suddenly find yourself on optimal running ground so you speed up, suddenly pack of dogs crashes into you. You gain 10 feet and lose 10 energy.
20: You are joined by some songbirds which boosts your spirits. You gain 5 feet and gain 3 energy.
If at anytime you run out of energy, each rest post you decide to take will gain you 5 energy. If the energy loss results in your energy going to zero, you gain or lose all of the feet described in the roll. Any roll that results in your energy going into the negatives will only allow you to traverse half of the feet you gain or lose due to that roll.
If your second number is 20, you have fumbled the stick you're supposed to be carrying. Roll 1d10 in your next post. If you roll a 10, then you have dropped the stick and must start your section of the race over again. The run back is easier than the run forward and you start over with 40 energy.
If you are a Kiokote, you may, at any time, exercise your advantage by choosing to re-roll one roll and gain 5 energy at no cost to your final post count.
Your total points for this section is 150 - # of posts it took for your team to cover the 150 feet.
You will have 150 feet to cover total, which means each kin must cover 30 feet before passing their team's stick off to the next racer. Each kin starts with 50 energy and at 0 feet.
Every post, you will roll 2d20.
The first number rolled will correspond to the following events:
1: You get stuck in a muddy spot but manage to struggle you way out. You gain 5 feet and lose 5 energy.
2: You trip on a large root and have to regain your footing. You gain 0 feet and lose 2 energy.
3: You find yourself breezing through a clearing. You gain 5 feet and lose 0 energy.
4: You are running up a hill when you trip and slid backwards. You lose 3 feet and lose 3 energy.
5: You see a glimpse of a flower that you've never seen before and have to fight the urge to backtrack to get a better look. You gain 5 feet and lose 2 energy.
6: You run at a good pace and don't trip on any plants or animals.You gain 5 feet and lose 1 energy.
7: You gain 5 feet and lose 1 energy.
8: You are stopped by a kin who obviously doesn't know that you're racing. You don't want to be rude, so you pause to say hello. The rest does you good. You gain 0 feet and gain 2 energy.
9: You find yourself in a deep bog and are have to wade your way through the water, occasionally swimming, to get out of it and continue on your way. Gain 5 feet and lose 8 energy.
10: You have to break through a thicket to continue running. You gain 5 feet and lose 3 energy.
11: You are distracted by a group of jellyfish drifting by. You gain 0 feet and lose 0 energy.
12: You are faced by a sloping hill. Undeterred, you trek up it. You gain 3 feet and lose 3 energy.
13: You are joined by a cute dog that encourages you to run faster. You gain 5 feet and lose 0 energy.
14: You find yourself tired, but push on anyways. You gain 3 feet and lose 1 energy.
15: You are surprised by a sudden yell, but realize that it is only two foals playing with each other. You gain 0 feet and lose 0 energy.
16: You crash into a tree and have to reorient yourself. You lose 3 feet and lose 5 energy.
17: You run smoothly for a while before hitting your next challenge. You gain 5 feet and lose 1 energy.
18: You take a short break to drink some water, creatively drinking around the stick you're carrying. You gain 0 feet and gain 5 energy.
19: You suddenly find yourself on optimal running ground so you speed up, suddenly pack of dogs crashes into you. You gain 10 feet and lose 10 energy.
20: You are joined by some songbirds which boosts your spirits. You gain 5 feet and gain 3 energy.
If at anytime you run out of energy, each rest post you decide to take will gain you 5 energy. If the energy loss results in your energy going to zero, you gain or lose all of the feet described in the roll. Any roll that results in your energy going into the negatives will only allow you to traverse half of the feet you gain or lose due to that roll.
If your second number is 20, you have fumbled the stick you're supposed to be carrying. Roll 1d10 in your next post. If you roll a 10, then you have dropped the stick and must start your section of the race over again. The run back is easier than the run forward and you start over with 40 energy.
If you are a Kiokote, you may, at any time, exercise your advantage by choosing to re-roll one roll and gain 5 energy at no cost to your final post count.
Your total points for this section is 150 - # of posts it took for your team to cover the 150 feet.
thyPOPE
2nd and 5th!
LOLLI qAq
4th
melancholies
3rd