Welcome to Gaia! ::

Matope

Back to Guilds

 

Tags: matope, kimeti, pets, breedables, Role-playing 

Reply Games and Events
[BotT Obstacle] Flame of the West

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Minsuil
Crew

Enduring Elder

PostPosted: Wed Jul 02, 2014 6:13 am
Obstacle Course Mechanics
To begin, start a thread titled [BotT OBSTACLE] (KIN NAME).

This challenge consists of six different obstacles that your kin must face.

For every obstacle, you will make at least one post! For your first post of every obstacle, you must roll 1d20 which will determine the difficulty that your kin faces when trying to complete that specific obstacle. The higher the number, the more difficulty your kin has with that obstacle.

You must rp your kin tackling the challenge in accordance to the number you roll.

If you are a kimeti, you may choose to decrease the difficulty level you roll by two levels for one obstacle and one obstacle only.

Obstacle #1 - The Tangled Grove Retrieval:

Vines, trailing ferns, and all manner of plants hang down from the branches of the trees that form a small grove. They were tangled together, inadvertently serving to keep creatures both big and small out of the small clearing that lies at the center of the grove. Your task is to break through the tangled barrier to retrieve a red-painted stone that has been placed there by a well-trained eagle.

Your 1d20 roll will correspond to the following results:

Obstacle #1 - Rolling Results
1: With your sharp senses, you manage to find the easiest way to complete this obstacle.
2-3: While you have a small initial struggle, once you get started, you find the task relatively easy.
4-5: It takes you a while to figure out a way to begin. The vines and foliage are tangled in creative and frustrating ways. You struggle, but it does not prove too taxing.
6-7: You have to be a bit creative about your approach to this challenge, but you eventually make it through. You're winded, but you feel ready for the next challenge.
8-9: You battle your way through the tangled barrier that keeps you from your prize. It takes determination and perseverance, but you make it through without any major troubles.
10-11: It takes you several different tries before you find the right approach and even then, you found yourself second-guessing if it was the right choice up until the moment you broke through.
12-13: The vines prove to be quite a challenge to you despite making early gains. When you finally break through, it was to your great surprise. You thought that the struggle would never end and that you might not make it. You are ultimately still encouraged by the results of your work.
14-15: You try all the conventional approaches and still you don't seem to make progress, but eventually you make it and are able to pull through. You're not sure you would have been able to keep trying for much longer, but your hard work has paid off.
16-17: Every approach you take seems to be incorrect. You don't seem to get anywhere until you do. You begin to get somewhere but progress is slow and you didn't think you would make it.
18-19: You are tangled in the vines. You trip. You get foliage in your eyes and you get stuck in one spot and have to backtrack. You struggle greatly to get through. You were close to giving up.
20: You struggle for a very long time with this obstacle and begin to think it is impossible. Roll 1d10 and if you roll a 9 or 10, you give up on this challenge or fail it and move on to the next obstacle.


Obstacle #2 - The Sinking Bog Swim:

The Swamp provides a uniquely challenge environment to navigate. Many a Swamp native and new arrival find themselves getting stuck in the various wet obstacles that seek to impede movement. In particular, bogs that form on lakes prove to be especially challenging because they deceive kin and creature alike into thinking that there is a way to cross largely dry but often give way to nothing but water. Your task is to bring a provided flower across the bog, dropping it or not making it across means you fail the challenge.

Your 1d20 roll will correspond to the following results:


Obstacle #2 - Rolling Results
1: You are lucky and barely even touch the water as you're crossing the bog.
2-3: You think you might cross without falling completely into the water, but just when you think you're in the final stretch, you fall in! Thankfully it's not so difficult to swim the rest of the way to shore.
4-5: The bog holds you for a while before giving way. Luckily, you manage to avoid getting trapped or entangled and swim to shore without much trouble.
6-7: You could have been luckier, but you could have had a lot less luck with this challenge as well. You end up in the water, but when you get to the other side, you're just barely winded and are ready for the next challenge.
8-9: You fall in almost right away at no fault of your own and have to swim the entire way to shore. You're winded, but you didn't struggle too much with this obstacle.
10-11: You might have taken a misstep in the beginning and end up in the water. You find yourself being pulled down by the plant life that makes up the bog occasionally, but ultimately make it through with only moderate struggle.
12-13: The bog's vegetation initially seems determined to create a sinking situation, but you eventually get that hang of swimming against them with some struggle. You're tired but not exhausted when you finally pull yourself to shore.
14-15: You get seriously stuck for a while and disappear under water a few times before you make any reasonable progress. Eventually you do make it to shore, but you're extremely tired and need some rest before you move on to the next challenge.
16-17: This is not the challenge for you. Luck is not on your side when you step on to the bog. The moment you think you've gotten the hang of swimming through the bog, you get stuck again or some new problem arises. When you finally make it, you are exhausted.
18-19: You struggle immensely with this challenge. It seems like the bog is determined to drown you and as you continue to swim without making any progress or only get a mouthful of water for your trouble, you begin to think about giving up. You put all of your strength into this challenge but it never seems to pay off. You think about giving up even as you continue to fight. This fight leads to eventual success, but it came in slow, painful increments.
20: You fall into the water and are being weighed down by the bog itself. Struggling just to stay afloat and breathe, you begin to think it is impossible and consider calling out for a vine to be thrown to you so that you can be pulled to safety. Roll 1d10 and if you roll a 9 or 10, you either give up on the challenge or you have failed it by dropping the flower and move on to the next obstacle.


Obstacle #3 - The Overlapping Root Maze:

The many mangrove trees of the Swamp come with many tangled roots. Many grow on top of each other, weaving together to create a mess of tripping hazards. In particular, some mangroves have grown so much into each other's space that their roots have a created what essentially amounts to sloping mazes where the proper placement of hoof and paw becomes difficult and traversing that particular stretch of roots becomes particularly challenging. In this obstacle, you must make it trough the tangled roots of a group of mangrove roots that piled on top of each other, combined with an unfortunate mound of dirt, has created a rather sizable climb and descent.

Your 1d20 roll will correspond to the following results:


Obstacle #3 - Rolling Results
1: Every step you take falls true and you make it through this challenge with ease. You are not even winded when you find yourself on the other side.
2-3: You trip once or twice, but you don't really find yourself that challenged by this obstacle. When you make it to the other side, you are ready for the next challenge.
4-5: Your don't struggle too much, but the roots do give you a bit of an initial challenge before you finally find your footing. You're not too winded by this challenge, but you did have to struggle a little.
6-7: You take your time finding your footing, but once you do, you don't get tripped up too much. When you make it to the other side, you have to catch your breath, but you're otherwise doing well.
8-9: The twisted roots prove to be a challenge initially and you trip a few times on your way up, but the way down is a little easier, but not too much easier. Overall, this challenge tires you out, but you still have energy to spare.
10-11: The roots trip you up on your way up and your way down, but you make it through with only a moderate struggle. When you're finished, you're out of breath, but not exhausted.
12-13: You trip fairly often, but make it through with only a little more than a moderate amount of struggle. You could have been faster and more efficient, but what matters is that you made it up and down without serious injury and without becoming completely exhausted.
14-15: The tangle of roots prove to be quite a challenge for you and tripping and falling is quite frequent. When you finally make it to the other side, you are glad to be done with it as you sit down to recover and catch your breath.
16-17: You are falling every other step you take as you struggle up the hill and then down it. You consider just taking the tumble down the hill, but that would probably cause even more injury to your other scraped and bruised body.
18-19: It seems as if you never stop falling. Every step is a misstep and you find it nearly impossible to make any headway up the hill. You begin thinking about giving in, but you continue to struggle on. It takes what seems like forever to make it through but you eventually do, ending up exhausted.
20: You cannot seem to find the correct step to take next and are stuck and bruised. Every step you try has result in you falling or falling back and you begin to think it is impossible. Roll 1d10 and if you roll a 9 or 10, you give up on this challenge, exit the way you came, and move on to the next obstacle.


Obstacle #4 - The Thistle in the Grass Stack:

Some vegetation is not as pleasant as others. One such plant is the thistle, known for it's painful sting. Sometimes the anticipation of pain is worse than the pain itself. This particular challenge takes advantage of the dread that one feels at maybe accidentally getting struck in the nose or mouth by a thistle by hiding a single thistle in a stack of grass. If you're capable of working without fear of the pain, this will be an easy task save for that final sting, but if your fear of pain (no matter how temporary) mounts as time passes, this could be an excruciating task. Your task is simply to dig the hidden thistle out of the grass with your nose and mouth.

Your 1d20 roll will correspond to the following results:


Obstacle #4 - Rolling Results
1: You stick your nose into the grass and immediately get stung. That's not all that pleasant, but at least you were saved the tedium and discomfort of getting grass in your nose, mouth, and eyes as you search tirelessly for a thistle.
2-3: You don't find the thistle immediately, but it only takes a little bit of pushing the grass out of the way until the telltale sting says you've found the thistle and you've completed this challenge.
4-5: You nose around and sneeze a little, but pretty soon you get stung on the face somewhere and you've found the thistle. Your neck doesn't even ache yet.
6-7: The grass seems pretty determined to get into your mouth, but the you only have the endure the discomfort for a little while. You rummage around the grass and while you wish it could have gone faster, neither the grass nor the suspense has gotten torturous yet.
8-9: The grass is itchy and uncomfortable but you keep searching. You go through the entire stack once without finding the thistle and but when you think you've gotten halfway through your second try, you get stung and the challenge is over.
10-11: You rummage around and even when you think you've already searched the entire stack, you still haven't found the thistle. You take a breath before beginning again and it only takes a little searching after beginning again to yield the thistle.
12-13: You have the search the pile several times before you have any luck. By you feel the sting and find the thistle, you are fairly uncomfortable and are starting to get tired of standing and using just your face to search for a thistle in a pile of grass.
14-15: The grass is getting stuck everywhere, including your eyes. Everything is irritated, your eyes, your nose, your mouth, yourself, and you're not sure you want to continue. You dread the thistle's sting, but you also just want to get it over with.
16-17: Your neck is sore and you don't know how much longer you can keep searching this pile of grass for a single thistle. The anticipation of the thistle is starting to get to you mentally while the grass and the searching is getting to you physically. Your search seems futile until suddenly you feel the thistle's sting and it's over.
18-19: You search and you search, pushing aside grass even as it invades your nose and mouth. You go through the pile of grass again and again futilely. You are half hoping and half dreading the sting of the thistle and as the sun moves across the sky, you begin considering giving in. Just as you're going to give up, the thistle stings you.
20: You have been sifting through the pile of grass for ages. The grass is stuck in your eyes and nose and it seems to be yielding nothing but more grass. You're certain you've searched the entire stack and still you haven't found the thistle. You begin to think that now is the time to give up. Roll 1d10 and if you roll a 9 or 10, you give up on this challenge and move on to the next obstacle. At least you didn't get stung by the thistle.


Obstacle #5 - The Hoof Sucking Mud Run:

One of the challenges that many new Swamp residents face is the unfamiliar mud. It sucks hooves and sometimes entire legs down as kin walk through it. Kin often find themselves stuck in large areas of mud and need a great deal of help to get out. It takes a lot of leg strength to run successfully and quickly through mud and even the strongest kin can trip up or take an unlucky step that ends up with them stuck. Your task is to run across a stretch of mud from the starting line to the finish line as quickly as possible while battling the particularly wet and unfavorable situation.

Your 1d20 roll will correspond to the following results:


Obstacle #5 - Rolling Results
1: The mud barely seems to affect you at all with how fast you make it through this challenge. You're barely even winded when you make it through and you're even mostly clean.
2-3: Somehow it seems as though you're lighter than air. Whether you time your steps carefully or are just lucky, the mud only gets ankle-deep.
4-5: You fall in, but manage to pull yourself out of the mud after several minutes spent searching for a branch or log to hold onto. It nearly falls into the sucking mud alongside you, but eventually you work yourself free. Mud clings to your legs and belly.
6-7: You get snagged on a hidden branch buried underneath the mud, and have to take time untangling yourself before it pulls out all of your fur.
8-9: Struggling through it, you emerge with mud up to your eyes and a vine tangled around your hooves. Crossing the mud wasn't difficult, but getting yourself untangled and clean for the next challenge will be.
10-11: There is an even deeper patch of mud right in the middle, and you've found it: you fall in and are submerged up to your eyes. You have mud in your nose and mouth, and it takes some doing to get out of the mud patch, much less cough and blow all of the mud out of your face.
12-13: You make it through, but are passed by several kin along the way. Who knew that mud would be this difficult? You end up on the other side, victorious but shivering and exhausted.
14-15: You try two times, and fall in each time, before figuring out the correct path that doesn't get you covered in even more mud. Scraping mud out of your hooves and eyes, the third time's a charm.
16-17: You struggle immensely with this challenge and almost give up, but manage to get through the mud fueled by your own rage. It takes you awhile and you are covered in mud, but you finally climb out of the mud and rue the day you were born.
18-19: You struggle a great deal and almost give up, but then a curious foxbun has joined the race and shows you the correct way to traverse the mud. Putting your hooves in its tiny footsteps means you make it across without putting forth much effort.Hooray!
20: You end up completely stuck and cannot move. Your struggles only make your situation worse and it's getting harder and harder to move or breath. You think it might be time to give up. Roll 1d10 and if you roll a 9 or 10, you give up on this challenge. Several kin watching the proceedings must enter the mud to help dig you out while others throw you vines to help pull you out of the mud.


Obstacle #6 - The Log Hopping River Crossing:

While many kin can swim and might choose to swim across a river, there are also advantages to staying out of the water. One might want to avoid predators or simply avoid getting soaked. One of the ways to cross a river is to jump from log to log. They are not very steady and require a great deal of skill or luck or both to use as a crossing since they tend to turn without notice and drift away just as you are aiming to land on them. A section of a large river has been sectioned off using a net of vines. Logs float serenely in this section, bouncing off each other only as the current dictates. Your task is to cross this river by jumping from log to log.

Your 1d20 roll will correspond to the following results:


Obstacle #6 - Rolling Results
1: You leap from log to log with ease. It almost seems as if the Motherfather were lining up the perfect logs for you in a perfect row so that you make it to the other side with no trouble at all.
2-3: The logs seem especially buoyant this morning and you have an easy time making your way across. They float so high in the water that you leap several yards onto the shore without even getting your feet wet.
4-5: A log starts to sink under your hooves, nearly spilling you into the river, but just as you start to panic, another bumps against it. You are able to climb aboard and successfully make your way across without much more trouble.
6-7: The logs have all bunched together in a tangle. It's difficult to balance with all this movement so you have to hobble along. There's plenty of logs to cross onto, but who knows when they will untangle and send you into the water? You decide to hurry up and move as quickly as you can.
8-9: You find yourself soaked either way, no matter what you do. You never fall into the water and get disqualified, but there is plenty of splashing as you make your way across. Tripping and slipping your way across the river, somehow you make it to the other side, but spend awhile shivering and drying off.
10-11: You have gotten stuck a few times, but haven't struggled too much until the end. You start to think that another log is never coming your way, but then a kin in front of you falls into the river, and the resulting wave from their splash sends a log your way just when you need it. Success!
12-13: You slip up and a log sends one of your front legs plunging into the river. While you are able to recover, you should have been disqualified -- but it seems as though the judge is not watching. You decide to press on and try your apparent good luck.
14-15: Is that a caiman?! You panic mid-leap and lose your footing on a slippery log, nearly falling into the river. Your ankle hurts from where you landed badly, but at least it wasn't a caiman!
16-17: You struggle for an extremely long time and want to give up because you're exhausted, but cheers from the shore bolster your self-confidence and allow you to make excellent time across the rest of the river. Success!
18-19: It is an almost impossible struggle and you are close to giving up. You have managed to float on a log in the middle of the river, but no other logs are coming towards you. You linger there for what seems like an eternity before you make a flying leap and land on a log that has floated just into your range of motion.
20: You are having no luck floating towards a log that you can jump onto. It seems as if you may never find the next log to jump onto and therefore must either give up or get disqualified trying. Roll 1d10 and if you roll a 9 or 10, you fail this challenge, either because you give up or you tried to make an impossible leap and ended up in the water.


Your total points for this section is determined by how many obstacles you complete. You get 10 points per completed obstacle.
 
Minsuil rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Jul 02, 2014 6:15 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Tangled Grove Retrieval | 10-11: It takes you several different tries before you find the right approach and even then, you found yourself second-guessing if it was the right choice up until the moment you broke through.

Plants hung down like curtains all around the small grove making it seem like an enclosed space. Flame of the West looked at it with a bit of doubt. If he were still a young colt, no doubt he would be able to wiggle his way in. But now he was a strong buck. He pushed forward and after much struggling saw the red stone in the center of the grove.
 

Minsuil
Crew

Enduring Elder

Minsuil rolled 1 20-sided dice: 2 Total: 2 (1-20)

Minsuil
Crew

Enduring Elder

PostPosted: Wed Jul 02, 2014 6:27 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Sinking Bog Swim | 2-3: You think you might cross without falling completely into the water, but just when you think you're in the final stretch, you fall in! Thankfully it's not so difficult to swim the rest of the way to shore.

Flame of the West was born in the swamp. He knew the swamp like the back of his tail, and there was no way he would fall. He navigated the whole bog, grabbed the flower and made it almost to shore before he slipped and fell in. He could have swam the whole length, but he was already close to shore.
 
Minsuil rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed Jul 02, 2014 6:31 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Overlapping Root Maze | 2-3: You trip once or twice, but you don't really find yourself that challenged by this obstacle. When you make it to the other side, you are ready for the next challenge.

He had grown up between mangroves roots. The edge of the Ghost Pools were surrounded by the trees and he had often played between them as a child. He scrambled across the roots with deftness that only a kimeti could achieve. Twice, his hoof slipped on a wet patch, but Flame of the West did not fall.
 

Minsuil
Crew

Enduring Elder

Minsuil rolled 1 20-sided dice: 5 Total: 5 (1-20)

Minsuil
Crew

Enduring Elder

PostPosted: Wed Jul 02, 2014 6:34 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Thistle in the Grass Stack | 4-5: You nose around and sneeze a little, but pretty soon you get stung on the face somewhere and you've found the thistle. Your neck doesn't even ache yet.

Flame of the West could not claim to have the best nose in Westfen. That title belonged to others, like Rift in Stone and Shadowstep. But what he lacked in the nose, he made up with tenacity. It was the one word of praise that Longclaw had given him. And true to his nature he found the thistle after a bit of nosing around.
 
Minsuil rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Wed Jul 02, 2014 6:38 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Hoof Sucking Mud Run | 6-7: You get snagged on a hidden branch buried underneath the mud, and have to take time untangling yourself before it pulls out all of your fur. . (Using Kimeti bonus.)

Flame of the West remembered when his siblings and he had gotten stuck in the mud. It had taken his father and Longclaw to get him unstuck. Poor Shamless had needed the help of three kinsmen. That was the good thing about Westfen, someone would always have your back. He thought back on this incident when he hit a hidden branch. It took a bit to work himself free. He would have been faster with a bit of help, but these were solo events.
 

Minsuil
Crew

Enduring Elder

Minsuil rolled 1 20-sided dice: 5 Total: 5 (1-20)

Minsuil
Crew

Enduring Elder

PostPosted: Wed Jul 02, 2014 6:40 am
User Image - Blocked by "Display Image" Settings. Click to show.
The Log Hopping River Crossing | 4-5: A log starts to sink under your hooves, nearly spilling you into the river, but just as you start to panic, another bumps against it. You are able to climb aboard and successfully make your way across without much more trouble.

He hopped from one log to another with ease. Halfway across the river, the log he was standing on started to sink. Flame of the West could feel the river closing in on him and he braced himself for impact. But instead, there was a slight bump of another log. He was able to jump to it quite easily. The rest of the crossing was easy.
 
PostPosted: Wed Jul 02, 2014 6:46 am
User Image - Blocked by "Display Image" Settings. Click to show.
6/6 Obstacles Completed - 60pts  

Minsuil
Crew

Enduring Elder

Reply
Games and Events

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum