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DivineSaturn

PostPosted: Sat Dec 27, 2014 8:26 pm

A. Tunnel

Norzadi kept her cool as she marched through the dungeon, not intimidated by the skeletal residents. When some of the bones got a little too close for comfort, she snorted and nudged them away with a hoof.

(Everything looked so real! It was hard for Sunny to keep a straight face, and she knocked on one of the skulls quickly, just to make sure it wasn't real. Then she turned her attention to the dungeon itself. Dwarves were supposed to be good with caves, weren't they?)

Being surrounded by rocks made Norzadi feel at home. She eyed the caved-in area critically, kicking one of the pebbles that littered the area. Passing through unsettled stone didn't seem like the smartest idea. Even though the tunnel led off to parts unknown, it looked more structurally sound, at least from what she could see. Adjusting her helmet, she nodded and followed the warriors who were already taking that route.
 
PostPosted: Sat Dec 27, 2014 9:39 pm
B. Cave-in

Shazam BOOM! mulled over the idea of what could be awaiting him in either direction. Neither was very tempting because who knew what was at the end! Could be a crazy prisoner on one end and some scary beast on the other. So he decided to just flip a coin and it happened to land on tails. Cave-in it was! Being extra careful the big creature gets to work scaling the cave-in site.  

Ac.Wings

Lovergirl


thyPOPE

Devoted Hoarder

PostPosted: Sun Dec 28, 2014 12:19 am
Door to the east, choice a) climb down!

(Mech almost didn't notice the other, bigger pegasus words because he was so concentrated on moving how robots should move, which was to say clunkily. The guy's need to get away from him almost made Mech follow him across the bridge just to spite him! But Tau the Superior was a large, heavy Warforged, so there was a much better option...)

Alas, Tau's tools could not permit him to head across - but at least if he climbed down the rope, he'd have a shorter distance to fall, if he did. And besides, he carried with him always the tools of his trade. He could rappel down. "I wish you luck in your endeavors," he told his fellow adventurers, and began the descent.  
PostPosted: Sun Dec 28, 2014 2:17 am
C. The door to the east. > B. Cross the chasm

Peanut had almost caught up to the decked out stallion but came to a sudden halt as he spotted a puddle of light in the dark. He peered over the edge and couldn't quite make out as to what's at the bottom. His robe was blocking most of his vision as he looked on down. But the huge no flying no magic sign only made him laugh since he overheard Reaper's comment. His eyes turned into angry glaring when he was told to ******** off. He screamed at the pegasus as he ran after him again, "Y-you don't own this b-bridge you dingleblaster!" and missed noticing another way to get down: a frayed rope dangling from a sturdy rock.

Woody snorted his nose and grabbed onto the ropey bridge. He was part wood creature, and he believed in himself that he's light enough as a sorcerer's apprentice. Completely absorbed with this fictional character, there was no other way but to step across the rotten planks, and so he did.  


FrostyPeaches


Hungry Bunny

30,900 Points
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Scaramouche Fandango
Crew

Big Wife

PostPosted: Sun Dec 28, 2014 10:53 am
A: Tunnel
The tunnel leads down away from the ruined dungeon, and while it is a tight fit in places, you manage to get by. As you follow the rough-hewn passage down, it seems to get narrower and narrower. You are basically belly-crawling and wonder if you’re going to get stuck, or if you’re going to make it, when suddenly you drop into an open chamber with an extremely muddy floor, which churns and roils under your feet. A wave of your lantern reveals dark coiled forms, forms that uncoil and hiss at you menacingly. Only too late do you realize what must have happened to the prisoner who dug this tunnel, and as the serpents close in, you do not envy him his fate. Only a fool would challenge the rule of the tunnel snakes, and it seems now that fool is you. You have died.
(You have crawled into a kiddy pool full of mud and earthworms. A bunch of rubber snakes hang from the trees in the area. A giant rubber cobra strikes out at you occasionally; the whir from the motors in its neck negate any actual danger you might be in. RTD helps you out of the pool and hands each phony a beach towel and a pink ribbon that says “You’re great!”)

Maxx D

Kitty Sprightt

frozen_flames06

DivineSaturn



B: Cave-in
The cave-in has created what seems to be a natural path up and out of the ruined dungeon. You think that perhaps the treasure might be in the ruins; after all, what are ruins to an adventurer but inconvenient places to store loot? You explore the ruins for a while- this place, despite its crumbling limestone foundations, seems to be holding up fairly well, all things considered. While many of the rooms seem long-abandoned, some hold secrets of a more recent age. You find yourself facing one that seems important. As soon as you stepped into this room, a magical barrier sealed you in. Exploration and examination have yielded three dusty vials of potions. One sings when you hold it to your ear, one smells of sickly-sweet strawberry, and one is a gleaming metallic silver. Runes on the potions’ wax seals indicate that they are related to the barrier somehow.

Alternatively, you could attack the barriers with spells, swords, spoons, or something else. But you should probably make a decision- and soon…

A. The singing potion.
B. The strawberry potion.
C. The silver potion.
D. Attack! You must roll d20s. These represent the successes and failures of your attacks. You have ten rolls to get a 10 or a 15 and you must RP in each one describing your attack. If multiple people choose this, EACH of them needs to get a critical hit on the barrier (the 10 or 15) to defeat it.

(The “barrier” is thick plastic wrap stretched tightly across all but one side of a gazebo. The potions are in fancy glass bottles and in real life none of them will kill you.)


Ac.Wings

Chrystali

Fea Line




A: Climb down
You make your way down the rope, the lonely bubble of light that is you growing dimmer and dimmer when viewed from the edge. The rough stone scrapes against your hooves, and while the rope itself has a few knotty hoofholds, mostly you find yourself chafing your forehooves as you clumsily rappel down the cliff face. Suddenly, the rope comes to an abrupt- and clean- end. Somebody’s cut it. You lose your grip and fall, your lantern bouncing away from you into the pitch below. You grit your teeth, bracing yourself for the inevitable shock of bone on rock- but much to your surprise, nothing happens. You continue to fall in the darkness forever. In the end, when death whispers in your ear with soothing voice, you welcome its embrace, as you’ve gone utterly mad, turned into a howling shell of a creature in the black. Your skeleton continues to fall, joining myriad others in the bottomless pit. You have died. (There is a TRAMPOLINE in the bottom of the creek. A TRAMPOLINE! Even if you are out of the LARP, you get to bounce on it until TPK kicks you off. This round’s participation ribbon reads “FAILURE” and is green, but come on guys, trampoline.)
thyPOPE


B: Cross the chasm
A horrible, dank fog cloaks the bridge- you can’t see it, but you can certainly feel it as it clings to your face, lingering around your nostrils, eyes, and ears. Each step is a heart attack in the happening, but you finally make it unscathed to the other side, where a clear path down to the fire is evident in your lantern light. Two hooded figures, their features covered in lumpy velveteen cloaks, sit by the fire- the source of the whispers, perhaps? They turn to look at you through narrowed eyes. They’re eating something that smells delicious, but is otherwise unrecognizable. “Travelers,” the little one says bombastically. “Let me guess, you’re after the treasure, right? Do you know how many people have died searching for that treasure? You’d be better off having never come this way… but since you did, you’re obviously determined.”

The larger hooded figure points dramatically east. “Over there you’ll find the treasure’s first guardian. Before you reach him, though, there are three forks in the road. A smart pony could get around the guardian, while a strong pony could defeat him, but one who is neither smart nor strong would be better off giving up.” But you can’t give up! You’ve come so far! What do you do?

A. Take the left fork.
B. Take the center fork.
C. Take the right fork.
D. Fight the guardian! You must roll d20s. These represent the successes and failures of your attacks. You have ten rolls to get a 1 or a 20 and you must RP in each one describing your attack. If multiple people choose this, EACH of them needs to get a critical hit on the guardian (the 1 or 20) to defeat it.
(Roll to Dodge has pressganged two of her children, Warp Nine and Taters, into helping out. They’re sitting in camp chars on a small pile of rocks and sand, pressed into shape by the creek during the spring high waters. They are eating a bucket of fried chicken in front of a small campfire. Taters is roasting marshmallows, too. She’s clearly practiced her lines a lot. The “road” referred to is still the creek bed- mostly dry now, with a few wet patches along the way. The creek splits once and then one split branches into three narrow paths- the forks you can take. The “guardian” is a horrible creature, a great red dragon suspended from a tree. Somebody is manipulating its suspension so that it rises up and down and swings about, making it difficult to hit.)

cursedandwandering

FrostyPeaches
 
cursedandwandering rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sun Dec 28, 2014 1:31 pm
(Cross the chasm, D)

"I sear to god you little s**t, if you don't ******** off i will kick your teeth out," Reaper snarled, wings flicking in agitation. He wasn't in the mood to be followed around by some annoying little foal. Valk wasn't here and therefore he did not have to even feign the smallest amount of kindness.


Smashy snorted at the warning. He was an orc and while they were not known for their intelligence, they were known for their brutality and given his terrible rage and need to destroy he was quite confident that he would be able to beat this alleged guardians brains in. Confidently he strolled in the direction the cloaked figure had pointed, working himself into a proper rage as he travelled.



(Roll #1: failure)  

cursedandwandering

Lonely Prophet

16,400 Points
  • Timid 100
  • Mark Twain 100
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cursedandwandering rolled 1 20-sided dice: 20 Total: 20 (1-20)

cursedandwandering

Lonely Prophet

16,400 Points
  • Timid 100
  • Mark Twain 100
  • Ultimate Player 200
PostPosted: Sun Dec 28, 2014 1:33 pm
(fight the guardian, roll #2: success)

Reaper scowled as he looked at his opponent. There was no way any of these scrawny phonies were stronger than him, but the rules of this game were quite... Annoying. With disgust he stared at the toy that he was being made to fight and couldn't help but scoff.


Smashy gave a roar as his attack was deflected, barreling towards the guardian once again. With one great swing of his fist the orc brought it crashing down on the fierce beast.  
PostPosted: Sun Dec 28, 2014 2:06 pm
Cave in - B: Strawberry potion



Nyekka's whiskers twitched as she took a moment to process what had just happened. She had made it safely through the cave in, somewhat, but was not trapped by some sort of magical force field. Further examination of the room seemed to reveal three vials, each with rune incantations that correlated somehow to the shield. Perhaps if she drank one, she would be immune? Or maybe be able to pass through unharmed? "Curious...." she mused to herself, inspecting each one in turn. The singing potion brought a soft laugh to her lips and the silver one was quite easy on the eyes.....but her focus kept returning to the sickly sweet scent of strawberries.

Caramell braced herself, expecting to have the most disgusting taste grace her tongue, but hey, she was in character and she wasn't about to break it now! She licked her lips, doing her best not to drop the ever so fancy bottle.

Picking up the vial, she uncorked the top and let the scent swiftly float across her nose....before chugging it down.  

Fea Line

Spoopy Kitten

15,725 Points
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FrostyPeaches


Hungry Bunny

30,900 Points
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PostPosted: Sun Dec 28, 2014 2:14 pm
C. The door to the east. > B. Cross the chasm > A. Take the left fork.

Peanut was at a loss of words as he watched the psycho b*****d take his anger out at the red 'guardian'... It only took the pegasus two moves before that thing broke down into bits.

He had reached his limit and released his build up anger towards Reaper. "They should have added a-a rule for meanies li-like you and be dis-disqualified for cursing!" There are other ways to tell others to stop following them instead of showing anger all the time. This crazy could totally harm little foals! How did he even get invited to this game!?


Woody stuck out his tongue at the winged orc and blew raspberries. He did not stand a chance against that aggressive rude player if he followed him further. Instead, he walked down the road and took the path to the left.  
PostPosted: Sun Dec 28, 2014 4:24 pm
Cave In: A. The singing potion.


Shakuhachi was surprised by the sudden barricade, but he wasn't about to be daunted. The dragonkin circled the potions, regarding the seals mindfully. The shiny metallic one was certainly attractive, but the idea of drinking silver put him off a bit. With the neko taking the strawberry potion, he deigned to take the singing one - he was a bard, he at least would sound pretty if it made him sing in turn - tipping the bottle back and drinking the contents.

(Zen was excited and would have wanted to try all the bottles if he could, but he knew his composed counterpart would do no such thing. Careful not to dribble on his construction paper attire, he licked his lips and eagerly looked at his companions, eager to see how this would play out.)  

Chrystali
Crew

Enigmatic Gatekeeper


frozen_flames06

Feisty Buddy

18,025 Points
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PostPosted: Sun Dec 28, 2014 7:18 pm
She snarled and swpied at the snakes with her daggers. Alas her Goddess's Rival has fallen her. At least she takes some of them with her as she is received by her Goddess.

"My Goddess will avenge me, ye cursed worms!"

(Obi got out of the mud, with a big grin on her face. Taking the towel and ribbon, she laughed hearty.

"This was fun RTD, let me know when there is another game. I'll bring Sweet Stripes with me next time.")  
PostPosted: Sun Dec 28, 2014 11:35 pm
A. The Singing Potion

Shazam BOOM! paced back and forth almost twenty times as he thought about what choice to take. A barrier...barriers were very difficult to take down with sheer force. He was a wizard! Not a brute!

Plus his luck when it came to dice games leaned towards either not ever hitting the number or it taking severals hours.... So perhaps it was better to take his chances with the potions.

The strawberry was too sickeningly sweet for his taste and the silver reminded him of mercury so...after Zen was done chugging he took a swig of the singing potion. Maybe it was reacting to the barrier? Maybe it would allow him to shatter it with newly acquired singing talents? Who cared. All he was hoping now was that he didn't catch weird cooties from the dragonkin guy.  

Ac.Wings

Lovergirl


Scaramouche Fandango
Crew

Big Wife

PostPosted: Mon Dec 29, 2014 9:31 am
((All the responses are in, and so even though it's not quite been 24 hours, I'm gonna go ahead and post the next set of prompts!))

A: The singing potion
Sweet music fills the air as you drink the plain-tasting potion. You wait, tense and nervous, for something terrible to happen to you. When nothing does, you stand there, slowly remembering to breathe as the barrier disappears. You are free to go! You can’t shake the lingering feeling that something’s horribly wrong, though, as you trot down a path into a small rose garden.
(The singing potion was just plain water in a crystal cut vase that made noise when you touched it. Compared to what the others vessels had, you’re lucky.) ((Scroll to the bottom for the next prompt!))

Chrystali

Ac.Wings



B: The strawberry potion
You drink the strawberry potion and gag. How can something that smells so sweet taste so bitter? Your tongue and throat swell and you can’t really breathe. Poison! Your vision dims around the edges as you fall spluttering into unconsciousness and then the beyond.
(The strawberry potion turns out to be strawberry bubble bath. It tastes unbelievably gross, but it’s for kids, so you’re not going to be sick. Roll to Dodge leads you out of the gazebo and gives you a bottle of water and some tic-tacs, as well as an orange-and-black striped ribbon that says “GRRR-EAT JOB!”)

Fea Line


Attack Victory:
Blood and guts rain down upon you as the dragon shudders and dies. You wipe gore from your eyes as you forge ahead. The path ahead twists and turns as you sprint along it, stumbling occasionally in the dark. Eventually, you are led to a small rose garden, where you encounter the other survivors. The place looks serene, but beware… roses have thorns.
(You beat the piñata to shreds. Its cardboard head rolls to the ground and candy springs from its neck and the gashes in its broken body. The amount of red Twizzlers in there is for intestinal effect. You can take some candy if you want.)
cursedandwandering


A: The left fork
The path is narrow and deep, and you have to splash through more puddles than you thought possible, but eventually its winding turns reveal a way back up… the treasure’s guardian safely behind you. Rough wooden steps set into the banks provide a way up, and you find yourself in a small rose garden, along with a small, scared handful of other survivors. The flowers’ aroma is disturbingly peaceful- you don’t trust this place.
FrostyPeaches


Your choices have led you to this, a massive chamber full of roses and other flowers. Whoever got them to grow underground was exceedingly talented, but if this is the path to the treasure, you know that this room can’t be safe and instead must harbor something horrible and dangerous. Sure enough, from seemingly nowhere the area begins to flood with spiders. Not just little house spiders- big suckers from all directions. You begin to panic because these are horrible monsters with venom glands the size of small dogs. However, they are still just spiders, and you’ve been in enough dungeons to know that the carapace of a spider is easily split open. You could fight them, or you could make an attempt to flee. Two small paths lead out of the antechamber. The one that leads upwards looks like it might be harder for the spiders to reach, but the one that leads down is closer to you- and this is not just a race against time and your fellow adventurer for the treasure, but how does the old joke go? How fast does a knight’s horse have to be to outrun a bear? Faster than his squire. You have a choice to make and you have to make it fast.

(No trickery here. These are real spiders. You have no idea where the hell two phonies could get this damn many spiders but sources are saying it’s “the basement.”)

A: Stand your ground and fight- it’s spiders! You can take spiders! (Roll 2 D20s and hope that neither of them is above eighteen.)
B. Flee on the path leading up
C. Flee on the path leading down
D. The situation is hopeless. Curl up on the ground in a little ball and wait for death’s sweet embrace.

((Also, if anybody is curious about the other outcomes...)
C: The silver potion
As you take a deep draught of the silver potion, you splutter and cough, gagging on its thick nectar. It’s so sweet and saccharine that you almost want to vomit. You debate actually licking the walls, just to get the taste out of your mouth. It’s so bad that your tongue feels like it’s burning… but then the smell of smoke demonstrates that your tongue doesn’t feel like it’s burning- it is burning! A white-hot arcane fire snakes around your body and consumes you entirely.
(The silver potion was just corn syrup with edible glitter mixed in and it’s so sweet it’s disgusting. Roll to Dodge leads you out of the gazebo and gives you a bottle of water and some tic-tacs, as well as an orange-and-black striped ribbon that says “GRRR-EAT JOB!”

Attack victory: The barrier warps around the middle and collapses, poofing into the ether from whence it came... (similar results to the right potion chosen).
Attack failure: You have awakened the gazebo. It catches you and eats you. As the world goes dark, you consider reincarnating as a fire-using mage so that you can avenge yourself (similar failure to the wrong potions).

B and C: The center and right forks
Taking either the center or right fork leads to… a loop? The center and right forks meet up in the middle. “HA HA,” booms a voice. “You’ve fallen for my trap!” You look about wildly for the source of the voice. You hear nothing, see nothing, smell nothing… but you certainly feel something as nets drop down onto you and tiny eyes appear in the leaves above your head. They aren’t in even numbers.

As you stand in the creek bed, you can hear TPK cackling about how you got lost in the channel. You gulp and shudder as you’re showered with… ribbons. Participation ribbons that read “TRY HARDER.”

Attack Defeat: Basically TPK would have chewed you out for getting your a** kicked by a piñata in a long ranty format. You wouldn’t have gotten a participation ribbon because you sucked so badly.)
 
Chrystali rolled 2 20-sided dice: 3, 11 Total: 14 (2-40)
PostPosted: Mon Dec 29, 2014 9:53 am
A: Stand your ground and fight!

The underground garden was...phenomenal. (Zen made a mental note to actually see if doing such a thing was possible.) Trapped as the roses were, the smell was near intoxicating, the colors seeming to be the only real 'light'. Shakuhachi was smitten with the entire notion of the garden, and surely, beautiful songs would be written about them...

But not now. A wall of spiders poured in towards the remaining treasure seekers, gigantic and probably hungry. The bard made the decision to face them, claws lifted, the dragon inhaling a breath deeply to handle the menace.


(Zen knew it was everyone for themselves, but Shakuhachi wouldn't let others suffer to save his own hide, it wasn't his way. The babben himself, however, was utterly terrified of the encroaching hoard of spiders. He wasn't scared of them, persay, but he was scared they'd get under his construction-scales and...do what spiders do. He wanted to flee, oh, he wanted to run so badly, but these were real spiders! REAL! He couldn't let anyone else get over run by the nasty little devils, even if it was a game! Thinking of his family, trying to draw some bit of courage, he lifted his small hooves...)  

Chrystali
Crew

Enigmatic Gatekeeper

cursedandwandering rolled 2 20-sided dice: 15, 3 Total: 18 (2-40)

cursedandwandering

Lonely Prophet

16,400 Points
  • Timid 100
  • Mark Twain 100
  • Ultimate Player 200
PostPosted: Mon Dec 29, 2014 10:06 am
(A, fight!)

Reaper still had the smirk plastered on his face from his victory over the dragon, not to mention a few pieces of candy stuck his hair. Given he was fine with eating from dumpsters and the like, he was probably saving them for later. With a snort the carousel stared down at the large clump of spiders around them. How the hell had these idiots actually managed to get these things? He raised an eyebrow and sighed, he was quite partial to the creatures, however...

Smashy Smashington wasn't going to be intimidated by a large pack of giant spiders, so smashy did was he was best. Still revved up from his previous victory he charged into the hordes of arachnids, bringing his hooves down upon their fragile bodies.  
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