Simple Whip Stats
HP || 20 (+2)(+1) = Total Hp: 23/23
Attack || 35 (+4)(+1) = (+5)
Defense || 15 (+2)(+0) = (+2)
Magic || 9 (+1)(+0) = (+1)
Speed || 22 (+3)(+2) = (+5)
Ability List
- Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action.
Roll for Initiative
14 + 5 = 19