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[Tale] Chandra vs Liira

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jayoku generated a random number between 1 and 20 ... 17!

jayoku

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PostPosted: Wed Feb 22, 2017 8:59 am
Battle post
Chandra: Monk
Health: 28/28
Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


Roll for Initiative: 17 + 2 = 19

kaname423
 
kaname423 generated a random number between 1 and 28 ... 3!
PostPosted: Sat Feb 25, 2017 1:59 pm
Battle post
Liira: Hunter
Health: 31/31
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
Opponents Def: 12

Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.

3 (+6) = 9, Chandra goes first!


jayoku
 

kaname423
Crew

jayoku rolled 3 20-sided dice: 11, 12, 1 Total: 24 (3-60)

jayoku

Dapper Lunatic

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PostPosted: Mon Feb 27, 2017 3:12 pm
Battle post
Chandra: Monk
Health: 28/28
Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
Opponents Def: 12

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


Spells:
Ice lv 1: 5/5
Lightning lvl 1: 5/5
Earth lvl 1: 5/5

Chandra will attack with Lightning!

Roll to Hit: 11 + 5 = 16 Hit
Roll for Dmg: 12 + 5 /2 = 8.5 dmg

Roll for paralyzing: 1 miss

kaname423
 
kaname423 rolled 2 20-sided dice: 3, 20 Total: 23 (2-40)
PostPosted: Wed Mar 01, 2017 9:29 am
Quote:
Battle post
Liira: Hunter
Health: 22.5/31
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
Opponents Def: 12

Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.



Liira attacks with Uncanny Shot!

Liira needs 12+ to hit.
Rolled: 3 (+5) = 8, hit anyways

(20 +5) /2 = 12.5 dmg

Chandra receives 12.5 dmg!


jayoku
 

kaname423
Crew

jayoku rolled 3 20-sided dice: 18, 12, 19 Total: 49 (3-60)

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Tue Mar 28, 2017 8:31 pm
Battle post
Chandra: Monk
Health: 28/28
Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
Opponents Def: 12

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.


Spells:
Ice lv 1: 5/5
Lightning lvl 1: 4/5
Earth lvl 1: 5/5

Chandra will dodge with retaliate or counter if appropriate!

Roll to Dodge: 18 + 2 = 20 Full/Half/No DMG
Roll for Dmg: 18 + 5 /5 = 4.6 dmg

Roll for paralyzing: ? miss/hit

kaname423
 
kaname423 rolled 2 20-sided dice: 13, 8 Total: 21 (2-40)
PostPosted: Fri Apr 07, 2017 12:02 pm
Quote:
Battle post
Liira: Hunter
Health: 17.9/31
Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
Opponents Def: 12

Special Attacks:
Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.

Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.



Liira attacks with Pointblank Shot!

Liira needs 12+ to hit.
Rolled: 13 (+5) = 18, hit

(8 +5) /2 = 6.5 +3 = 9.5 dmg

Chandra receives 9.5 dmg!


jayoku
 

kaname423
Crew

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