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Matope
Captain

PostPosted: Wed Apr 12, 2017 4:43 pm
User Image - Blocked by "Display Image" Settings. Click to show.
Someone's in trouble...can you help them?


By playing and completing the Vital Favor adventure game, you can enter to win either the acha egg and edited crane pair, or one of the three spectral cranes pictured above! Spectral cranes and edited familiars are not available in customs or bribes.

Playing a Kin you own can count as one RP towards Legendary requirements! You may claim Legendary requirements from playing this game for only one kin, and only once.  
PostPosted: Wed Apr 12, 2017 4:57 pm
This is a dream.
But you don't know that...

You awake somewhere in the swamp, about a day's travel from wherever you ordinarily sleep. As you gather your wits you realize there's a suspicious amount of blood in the area - making the water in the area ruddy and the air smell like iron. There's a moment of surprise, or panic, before you realize it's coming from an animal nearby, nursing a grievous wound and looking over at you warily.

This could be an opportunity...

HOW TO PLAY:

      If you've ever run games at a shop that uses dice mechanics, you'll know how this works. If you haven't, don't worry! It's easy once you get the hang of it.

      Begin by making a new thread in THIS FORUM labeled (VITAL FAVOR) and your username. For example:

      (VITAL FAVOR) Matope Arrivals

      If you don't have a character, feel free to invent a quest character!

      In your first post, RP the following prompt: your Kin waking up and finding a grievously injured animal (it must be a pet/familiar species available in the shop - you should pick one that your kin would want to have as a companion) in their vicinity. No matter your kin's reaction to this event, they eventually realize that something about the familiar is extraordinary - you may pick exactly what that is, whether it's exceptional intelligence, an unusual ability for its species, or just unnatural beauty or looks). It should be a feature that your kin values or admires. Doing it a favor now may help you gain its trust. Will you help the animal? Why?

      If your kin makes the decision to help the animal, please proceed to the first prompt in the quest in the post below. You must decide to help the animal to qualify for a prize, but if you decide otherwise for character reasons, you can finish out your dream deciding otherwise, acting out your decision, and waking up to a profound feeling of missed opportunity. Regardless of your reaction, the animal somehow uses its extraordinary feature to successfully make an escape. If you take this route, you must reach 500 words to count this towards your legendary requirements, since you won't be fulfilling the RP prompts.

      When you move to the first prompt: Paste the OOC FOOTNOTE code into each post you make, and roll the dice as shown. Then, edit your post. You'll need to edit the OOC Footnote to reflect your HP and other changes, and edit the body of the post to include your RP. Basically, treat each dice roll and attack as a prompt.

      OOC FOOTNOTE (paste into each post):
      [quote="OOC Footnote"]
      [b]Current HP:[/b] 30/30
      [b]Current Trust:[/b] 10
      [b]Section notes:[/b] (use this part to keep tabs on enemy HP, distance traveled, etc.)
      [/quote]


      You will need to follow the RP prompts posted in each section and react in-character to the events that occur within them. Once you're finished, make a final post of your character waking up and post the claim form in this thread.

      If you run out of HP along the way, roleplay your kin passing out and waking up to realize it was all a dream. If your favor reaches 0, roleplay your kin realizing the familiar has run away to nurse its wounds on its own, and waking up to realize it was all a dream. You may attempt the quest again, in the same thread.

      You may attempt the quest multiple times, but only your first three (3) successes will count toward the prizes and no matter how many times you attempt the quest, in total you can only claim one (1) legendary RP requirement from this event. Please put all attempts in one thread, even after a success. You may choose a new kin for you subsequent attempts, but you can only choose one kin to receive the legendary requirement.


Starting Stats

Your starting stats are:
HP: 30 (this is your maximum)
Trust: 10 (this is not a maximum, just a baseline.)
Bite attack: 1d8 damage dealt. You will take more damage yourself, sticking your face into danger like that!
Kick attack: 1d4 damage dealt. The weaker but safer option.


How to Win

You must meet all the following requirements to win and claim your tickets:
    Complete all sections
    Have at least 1 HP remaining
    Have at least 1 trust remaining
    Fill out ALL your posts with RP (no word minimum!)
 

Matope
Captain


Matope
Captain

PostPosted: Wed Apr 12, 2017 5:25 pm
You've woken up.

There's a familiar there.

It needs help.

But you're not sure that it even wants it...

FIRST TASK: Bribery
Sure, you want to help. But you can't really do anything unless you know more about the nature of the injury.

As any injured animal would be, this creature is more than a little jittery. You're going to have to bribe it to be allowed any closer. Each time you roll, describe what you're attempting to bribe the animal with.

The Bribe - Mechanics

Roll 1d10 and compare your result to the table below. Keep rolling until you succeed. Once you succeed you must move forward! However, you must succeed (receive a prompt that explicitly tells you to move onward) in order to move forward.

    1-3: It's injured, but it's still picky. It dislikes your bribe and stiffens further. Lose 2 trust.
    4-5: You find something it likes, but it doesn't stay close long enough for you to get a good look. Still, you gain 2 trust.
    6-8: You manage to find something the animal likes, but unfortunately, obtaining the bribe came at a price. Gain 2 trust; lose 2 HP.
    9-10: Success! It's allowing you closer. Gain 3 trust and move on.



SECOND TASK: Identification
The animal is still a little testy, but you need to identify the problem and how to treat it. Be careful not to spook the animal, and get out of the way quick if it decides to lash out again!

The Examination - Mechanics

Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


THIRD TASK: Defense
You're pretty sure you know how you can help the animal now. Unfortunately, it seems like you're not alone.

Something dangerous - a predator, another kin with ill intent, or a scavenger looking to capitalize on potentially injured prey - shows up, and it definitely wants to harm your new charge.

The Intruder - Mechanics

Use your attack dice to defeat the intruder before you can attempt to find the cure!

In your RP (especially the first post of the fight), make sure to describe the intruder specifically. It should be something that your kin is genuinely intimidated by in their real life - remember, it's a dream, so it can be a little more menacing than it would be in real life, or it can be something that your kin is unlikely to encounter in real life (like someone or something from their past).

The intruder does 2 HP damage every time you kick it, and 3 HP damage every time you bite it.

The intruder has 10 HP. Keep track of the intruder's HP in your OOC footnote until it is defeated!

When it is defeated, it is up to you what condition it's in, depending on the sort of intruder. It can mysteriously dissipate, or perhaps just be so tired out that it decides to run away.



FOURTH TASK: Escape
You're safe - for now. But your experience has impressed upon you that the animal isn't safe, and it'll be less safe if you abandon it.

This stretch of the Swamp isn't entirely unfamiliar to you. There's somewhere nearby that you know will be safe - either somewhere defensible, or somewhere where the animal will be guarded by someone you trust. But you'll need to travel there...

The Sanctuary - Mechanics

Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

    1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
    2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
    6-8: You and your charge move forwards 5 units.
    9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
    15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
    19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
    20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.



FIFTH TASK: Search
With your charge squared away, you need to find your cure.

Write a post where you seek someone out for help. Who is it? Why did you pick them? What sort of advice do you seek, and do they provide it? Remember, this is a dream, so you may pick someone who your kin might not ordinarily be able to talk to. (If you pick another user's kin, you should get their permission.)

Regardless of whether they've answered your actual question, you eventually manage to figure out where you'll be able to find the materials you need.

Unfortunately, as you approach, you realize that the way there is hindered by a thick field of thorns.

Are you sure you want to do this?

The Barrier - Mechanics

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.



SIXTH TASK: Cure
Barrier eliminated, you make your way back to your sanctuary easily.

The animal seems to have settled in, and no longer regards you warily. All that's left is assembling the cure - whether that's constructing a splint or making a poultice - and administering it to your charge.

The Curing - Mechanics

Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!

Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.

The first die represents the amount of progress points you gain on that turn.
The second die represents additional effects as follows.
1. The animal observes you, and seems to like what it sees you doing. +3 trust
2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust
3. Ouch! You've hurt yourself in your haste. -3 HP
4. You hum as you work. The animal seems pleased. +1 trust
5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP
6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP
7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust
8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust
9. You work slowly and methodically, leaving the animal to its own devices. +1 trust
10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust


Kin who wake up having successfully completed the dream will find that wild animals seem to trust them a little more on instinct for the next two days. They won't necessarily be friendly with your kin but they'll be less wary of them. Obviously, however, if your kin proceeds to attack the animal, that trust will be broken and the animal will react as normal.  
PostPosted: Wed Apr 12, 2017 5:27 pm
After a weary journey, you've succeeded...
post to claim your tickets!


You may complete the quest with a success up to three times (the first three times you successfully complete the quest will be recorded). Each time, you'll receive a ticket. The person who achieves the highest trust score total will walk home with their first choice (ties will be broken by rolling), and the remaining three prizes will be raffled off among ticketholders.

Please post the following code each time you successfully complete the quest.

[code][*][b]Put your username here:[/b] Put your preference list here. The spectral cranes are separate, and the edited crane and the acha egg come as a pair.[/code]
[b]Link to your adventure thread:[/b]
[b]Trust[/b] What was your trust level at the end of your journey?


LIST:
  1. peoplepeople
  2. peoplepeople
  3. peoplepeople
 

Matope
Captain



AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Sat Apr 15, 2017 9:51 am
[*][b]AstoriaFallen:[/b] the crane wife + crane, white spectral, black spectral, red spectral

Link to your adventure thread: Boop
Trust 45  
PostPosted: Sat Apr 15, 2017 12:10 pm
[*][b]Pigxels:[/b]Crane Wife + Crane, White Spectral, Red Spectral, Black Spectral

Link to your adventure thread: 1st Time!
Trust 31 (1st)  

Pigxels

Ghost



anemosagkelos


PostPosted: Sat Apr 15, 2017 2:06 pm
[*][b]anemosagkelos:[/b] Acha Egg/Edited Crane, White Spectral, Black Spectral

Link to your adventure thread: Here
Trust 45  
PostPosted: Sat Apr 15, 2017 8:20 pm
[*][b]anemosagkelos:[/b] Acha Egg/Edited Crane, White Spectral, Black Spectral

Link to your adventure thread: Here
Trust 41  


anemosagkelos



Nashawryn

Ghostly Dreamer

PostPosted: Mon Apr 17, 2017 3:23 pm
[*][b]Nashawryn:[/b] Acha egg/edited crane, Black Spectral, White Spectral, Red Spectral

Link to your adventure thread: Thread
Trust 35  
PostPosted: Tue Apr 18, 2017 12:07 pm
[*][b]anemosagkelos:[/b] Acha Egg/Edited Crane, White Spectral, Black Spectral

Link to your adventure thread: Here
Trust 46  


anemosagkelos



Nashawryn

Ghostly Dreamer

PostPosted: Mon Apr 24, 2017 1:12 pm
[*][b]Nashawryn:[/b] Acha egg/edited crane, Black Spectral, White Spectral, Red Spectral

Link to your adventure thread: here
Trust 24  
PostPosted: Tue Apr 25, 2017 2:50 pm
[*][b]Pigxels:[/b]Crane Wife + Crane, White Spectral, Red Spectral, Black Spectral

Link to your adventure thread: 2nd Time!
Trust 40 (2nd)  

Pigxels

Ghost


Ryuukishin
Crew

Man-Hungry Fatcat

PostPosted: Wed Apr 26, 2017 11:04 pm
[*][b]Ryuukishin:[/b] Crane Wife, White, Red, Black

Link to your adventure thread: [ Adventure 1, 1st Success ]
Trust 39  
PostPosted: Thu Apr 27, 2017 12:13 am
[*][b]Lirilei:[/b] Black spectral, red spectral, white spectral, acha + crane

Link to your adventure thread: X
Trust 44  

Lirilei

Breedables Degenerate


Ryuukishin
Crew

Man-Hungry Fatcat

PostPosted: Thu Apr 27, 2017 2:23 am
[*][b]Ryuukishin:[/b] Crane Wife, White, Red, Black

Link to your adventure thread: [ Adventure 3, 2nd Success ]
Trust 30  
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