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AstoriaFallen rolled 1 8-sided dice: 3 Total: 3 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:27 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


Since it seemed to go so well doing the bribe route she did it again and continued to look it over.

OOC Footnote

Current HP: 28/30
Current Trust: 14
Section notes: 0/3 Clue; +1 Trust
 
AstoriaFallen rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Mon Apr 24, 2017 9:28 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


Accidentally looking it over to hasty it let her know it's displeasure.

OOC Footnote

Current HP: 28/30
Current Trust: 13
Section notes: 0/3 Clue; -1 Trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 8 Total: 8 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:29 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


She felt bad it was taking so long to figure out what was wrong with it cause it was starting to get a little testy.

OOC Footnote

Current HP: 28/30
Current Trust: 12
Section notes: 1/3 Clue; +1 clue, -1 Trust
 
AstoriaFallen rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Mon Apr 24, 2017 9:30 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


She felt bad it was taking so long to figure out what was wrong with it cause it was starting to get a little testy.

OOC Footnote

Current HP: 28/30
Current Trust: 11
Section notes: 2/3 Clue; +1 Clue, -1 Trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 6 Total: 6 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon Apr 24, 2017 9:32 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


It was definitely not liking her examination of it and nipped her.

OOC Footnote

Current HP: 26/30
Current Trust: 11
Section notes: 2/3 Clue; -2hp
 
AstoriaFallen rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Mon Apr 24, 2017 10:15 pm
Quote:
Roll 1d8 and compare your result to the table below. You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!

1. You take a step back, careful not to spook the animal. Stepping away, surprisingly, actually helps you get a better idea of the full situation. +1 clue
2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust
3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust
4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust
5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP
6. Unfortunately, there are parts of the animal's anatomy that you just have to look at, to eliminate all possibilities. The animal doesn't seem pleased, though, and the examination unfortunately produces no results for you this time. -2 HP
7. You examine the animal carefully and methodically. It seems to think you're expressing your affection. +3 trust
8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust


She felt bad it was taking so long to figure out what was wrong with it cause it was starting to get a little testy. At least she was able to figure out what the problem was.

OOC Footnote

Current HP: 26/30
Current Trust: 10
Section notes: 3/3 Clue; +1 Clue, -1 Trust; moving on
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 8 Total: 8 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Wed Apr 26, 2017 10:41 pm
Quote:
The intruder does 2 HP damage every time you kick it, and 3 HP damage every time you bite it.


A larger animal that looked like a bobcat and she took a huge bite at it.

OOC Footnote

Current HP: 23/30
Current Trust: 10
Section notes: 2/10; +8 Damage, -3HP
 
AstoriaFallen rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Wed Apr 26, 2017 10:42 pm
Taking another bite at the creature it vanished with a cloud of smoke.

OOC Footnote

Current HP: 20/30
Current Trust: 10
Section notes: 0/10; +5 Damage, -3HP - moving on
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 20-sided dice: 1 Total: 1 (1-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Wed Apr 26, 2017 10:44 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


The attack left her a little frazzled and she had to regain her bearing before they could move on.


OOC Footnote

Current HP: 20/30
Current Trust: 10
Section notes: 0/20; move forward 0
 
AstoriaFallen rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Mon May 01, 2017 4:14 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


The attack left her a little frazzled and she had to regain her bearing before they could move on.


OOC Footnote

Current HP: 20/30
Current Trust: 10
Section notes: 0/20; move forward 0
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 20-sided dice: 7 Total: 7 (1-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon May 01, 2017 4:15 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


Everything worked itself out and the two of them moved forward together.


OOC Footnote

Current HP: 20/30
Current Trust: 10
Section notes: 5/20; move forward 5
 
AstoriaFallen rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Mon May 01, 2017 4:16 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


Carrying it on her back the two of them continued to progress on their travels.

OOC Footnote

Current HP: 20/30
Current Trust: 13
Section notes: 10/20; move foward 5, +3 Trust
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 20-sided dice: 10 Total: 10 (1-20)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Mon May 01, 2017 4:19 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


Carrying it on her back the two of them continued to progress on their travels.

OOC Footnote

Current HP: 20/30
Current Trust: 16
Section notes: 15/20; move foward 5, +3 Trust
 
AstoriaFallen rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Mon May 01, 2017 4:20 pm
Quote:
Roll 1d20 and compare your results to the table below. Once you succeed, you may continue. You must move forward when you succeed!

You must travel 20 units of distance Keep track of how many units you have traveled in your OOC footnote until you're in your safe space! Once you are done, make sure to describe the safe space, and why your kin finds it safe before you move on to the next section.

1: You're so frazzled by your previous encounter that you end up backtracking 3 units. Any travel that would put you below 0 units puts you at 0 instead.
2 - 5: You're not traveling alone, and the animal isn't too excited about moving and possibly doing something to its injury. You have to spend a few minutes reassuring it - but afterwards, it seems much calmer. +3 trust
6-8: You and your charge move forwards 5 units.
9-14: You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust.
15-18: You chose a bad path: the route is occupied by something or someone dangerous. You can make a run for it, probably hurting yourself in the process, or backtrack. Lose 2 HP OR travel back 3 units. Any travel that would put you below 0 units puts you at 0 instead.
19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP.
20: You find an herb known for its curative properties on your way to your safe spot. You feed it to your charge, gaining 3 trust. The herb also helps your charge move faster, and you move 10 units with a sudden burst of speed.


Carrying it on her back the two of them continued to progress on their travels. It wasn't long before they arrived in a nice wooded area surrounded by some nice bushes and a nice nested looking spot for it to rest in.

OOC Footnote

Current HP: 20/30
Current Trust: 19
Section notes: 20/20; move foward 5, +3 Trust - moving on
 


AstoriaFallen

AstoriaFallen


Winter Wolf

AstoriaFallen rolled 1 8-sided dice: 2 Total: 2 (1-8)


AstoriaFallen

AstoriaFallen


Winter Wolf

PostPosted: Thu May 04, 2017 5:49 pm
Quote:

You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt.

Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP.


As she went out and sought out the help of a friend they told her what she needed in order to help her heal the mongooses leg. As she gathered the items needed she made her way back only to see that the way back was blocked. Letting out a huff she bit at the thorns, hoping to rip through them.

OOC Footnote

Current HP: 18/30
Current Trust: 19
Section notes: 18/20; -2 HP +2 Damage
 
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