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[FIN] Mnyiri vs Callum ll Callum wins!

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Painted Moose generated a random number between 1 and 11 ... 10!

Painted Moose

Dapper Codger

PostPosted: Mon Jun 18, 2018 9:25 pm
Battle post
Mnyiri: Guardian
Health: 25/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def:

Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.

Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.

Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns.


----------------------


3 + 10 = 13
 
Painted Moose generated a random number between 1 and 21 ... 7!
PostPosted: Mon Jun 18, 2018 9:26 pm
Battle post
Callum: Sentinel
Health: 60/60
Attk: (+11) || Def: (10 + 5) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def:

Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.

Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).

Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.


---------------

7 + 3 = 10
 

Painted Moose

Dapper Codger

Painted Moose rolled 2 20-sided dice: 16, 7 Total: 23 (2-40)

Painted Moose

Dapper Codger

PostPosted: Mon Jun 18, 2018 9:29 pm
Battle post
Mnyiri: Guardian
Health: 25/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def: 15

Full Attack with Aisha's Vengeance

16 + 7 = 23, Hit

Dmg
7 + 7 = 14 / 2 = 7 + 8 = 15


Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)

 
Painted Moose rolled 2 20-sided dice: 17, 8 Total: 25 (2-40)
PostPosted: Mon Jun 18, 2018 9:32 pm
Battle post
Callum: Sentinel
Health: 43/60
Attk: (+11) || Def: (10 + 5) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def: 18

(1/2 for bleeding dmg)

Full Attack with Downward Slash

17 + 11 = 28, Hit

Dmg
8 + 11 = 19 / 2 = 9.5 + 3 = 12.5
 

Painted Moose

Dapper Codger

Painted Moose rolled 2 20-sided dice: 11, 15 Total: 26 (2-40)

Painted Moose

Dapper Codger

PostPosted: Mon Jun 18, 2018 9:35 pm
Battle post
Mnyiri: Guardian
Health: 12.5/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def: 15

Full Attack with Dancing Petals
11 + 7 = 18, Hit

Dmg
15 + 7 = 22 / 2 = 11 + 3 = 14
 
Painted Moose rolled 2 20-sided dice: 15, 13 Total: 28 (2-40)
PostPosted: Mon Jun 18, 2018 9:37 pm
Battle post
Callum: Sentinel
Health: 27/60
Attk: (+11) || Def: (10 + 5) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def: 18

(2/2 for bleeding dmg)

Full Attack
15 + 11 = 26, Hit

Dmg
13 + 11 = 24 / 2 = 12

 

Painted Moose

Dapper Codger

Painted Moose rolled 2 20-sided dice: 12, 8 Total: 20 (2-40)

Painted Moose

Dapper Codger

PostPosted: Mon Jun 18, 2018 9:39 pm
Battle post
Mnyiri: Guardian
Health: 4.5/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def: 15

Full Attack with Aggressive Roots

+4HP

12 + 7 = 19,Hit

Dmg
8 + 7 = 15 / 2 = 7.5 (x1.5) = 11.25
 
Painted Moose rolled 2 20-sided dice: 11, 8 Total: 19 (2-40)
PostPosted: Mon Jun 18, 2018 9:41 pm
Battle post
Callum: Sentinel
Health: 15.75/60
Attk: (+11) || Def: (10 + 5) || Magic: (+1) || Spd: 1-21 (+3)
Opponents Def: 18

Full Attack
11 + 11 = 22, Hit

Dmg
8 + 11 = 19 / 2 = 9.5

 

Painted Moose

Dapper Codger

Painted Moose rolled 1 20-sided dice: 6 Total: 6 (1-20)

Painted Moose

Dapper Codger

PostPosted: Mon Jun 18, 2018 9:43 pm
Battle post
Mnyiri: Guardian
Health: 4.5/25
Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3)
Opponents Def: 15

Dodge!
Fail!

Callum wins!
 
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◈ Battle Arena

 
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