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Posted: Fri Jan 23, 2015 7:09 pm
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Posted: Sat Jan 24, 2015 8:24 am
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Posted: Sat Jan 24, 2015 6:14 pm
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Posted: Sat Jan 24, 2015 6:59 pm
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Posted: Sun Jan 25, 2015 6:44 pm
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Posted: Mon Jan 26, 2015 6:24 am
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Posted: Mon Jan 26, 2015 12:43 pm
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Posted: Mon Jan 26, 2015 5:26 pm
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Posted: Mon Jan 26, 2015 7:47 pm
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I really liked Guyver once upon a time . . .
I just had an interesting point made to my tabletop GM. What makes us the "heroes?" What if a group became the basis for a legend of the four horsemen of the apocalypse? A group typically has 3-5 players. One is a tank and takes on the brunt of melee with a blade. That would be War. The dark guy that comes in to slit throats with stealthy efficiency? Death. Depending on what you have for the other two (I've seen Conquest, Famine, Pestilence, Fury, and Strife), character models can be translated. Then you have how the members follow their own hearts instead of the law of the land . . . just like a villain. They do as they please, become unstoppable as a team or individually, and leave a wake of destruction and death to all that oppose them over time. What if in their wake some came to see them as the villains and the legends grew? Heroes . . . evil . . . it all depends on what side of their sword one happens to be on.
For instance, we had a set of sessions where we went to a set of corrupted dwarf-like beings to rescue younglings that were being sacrificed to summon a greater demon. We saved about half the kids, and sorely hurt the demon before shoving it back through the portal to where it came from. To the younglings and their parents, we are heroes . . . but what of the other side of the coin? The dwarves were attacked without provocation, we killed a good number of them and raided their area. Then we burst in on their religious ceremony and not only stole from them but intentionally hurt and banished their idol/summon/hero/god. To the dwarven forces we were a hurricane of devastation and death.
Yeah, I love moral ambiguity. twisted
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Posted: Tue Jan 27, 2015 2:17 pm
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Posted: Tue Jan 27, 2015 7:14 pm
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Well, using the traditional D&D alignment system to illustrate: LN (letter of the law) and CN (selfishness) are pretty evil when you think about it. Given that LG (conservative morality) and CG (liberal morality) are both shown as being too extreme to accomplish true good and that NN is pretty unhelpful, you're basically left with only NG that could really be seen as good most of the time.
But, yes, often the heroes do many unheroic things in any kind of RPG. That's why I like Morrowind (Elder Scrolls 3) so much; even though you are the chosen one, you can be a horrible person. Then the question becomes, what quests should you accept and how should you solve them to really act the part of the chosen one? And, of course, JRPGs almost always have the hero looting every container he sees, which is pretty messed up if you think about it.
While I certainly believe in and uphold moral absolutes, perspective does make a big difference to people. The portrayal of a set of events can be seen very differently. After all, Nazis were seen as patriots by the German people early on, buying into the propaganda and being unaware (whether naivety or ignorance) of the atrocities committed.
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Posted: Tue Jan 27, 2015 7:27 pm
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Posted: Tue Jan 27, 2015 9:20 pm
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Posted: Wed Jan 28, 2015 9:27 am
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Posted: Wed Jan 28, 2015 1:29 pm
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