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MrPlasmaCosmos
Captain

Star Guildswoman

15,900 Points
  • Invisibility 100
  • Survivor 150
  • Champion 300
PostPosted: Thu Oct 17, 2013 8:24 pm
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.  
Isis of Magic rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Thu Oct 17, 2013 9:27 pm
MrPlasmaCosmos
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.


(Ok! Well, I have an endurance of +3)
(Edit: Umm, are we sure that these dice are legit, we can't get anything higher than 11!)

Despair starts to walk, and in a few moments, her boots and the end of her cloak start to sink into the mud. She starts a wave of giant-kin profanities, "Umm, Help?"  

Isis of Magic

Romantic Wench

11,125 Points
  • First step to fame 200
  • Invisibility 100
  • Cart Raider 100

MrPlasmaCosmos
Captain

Star Guildswoman

15,900 Points
  • Invisibility 100
  • Survivor 150
  • Champion 300
PostPosted: Thu Oct 17, 2013 9:32 pm
Isis of Magic
MrPlasmaCosmos
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.


(Ok! Well, I have an endurance of +3)
(Edit: Umm, are we sure that these dice are legit, we can't get anything higher than 11!)

Despair starts to walk, and in a few moments, her boots and the end of her cloak start to sink into the mud. She starts a wave of giant-kin profanities, "Umm, Help?"


Roll again you seem to be rolling 2s profusely.  
Isis of Magic rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Thu Oct 17, 2013 9:35 pm
MrPlasmaCosmos
Isis of Magic
MrPlasmaCosmos
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.


(Ok! Well, I have an endurance of +3)
(Edit: Umm, are we sure that these dice are legit, we can't get anything higher than 11!)

Despair starts to walk, and in a few moments, her boots and the end of her cloak start to sink into the mud. She starts a wave of giant-kin profanities, "Umm, Help?"


Roll again you seem to be rolling 2s profusely.


I guess they like me!

Bahaha! Well, the dice say that it is far more fun for itty-bitty digits. Well that means I have a 7 now...  

Isis of Magic

Romantic Wench

11,125 Points
  • First step to fame 200
  • Invisibility 100
  • Cart Raider 100
MrPlasmaCosmos rolled 1 20-sided dice: 9 Total: 9 (1-20)

MrPlasmaCosmos
Captain

Star Guildswoman

15,900 Points
  • Invisibility 100
  • Survivor 150
  • Champion 300
PostPosted: Thu Oct 17, 2013 9:41 pm
Isis of Magic
MrPlasmaCosmos
Isis of Magic
MrPlasmaCosmos
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.


(Ok! Well, I have an endurance of +3)
(Edit: Umm, are we sure that these dice are legit, we can't get anything higher than 11!)

Despair starts to walk, and in a few moments, her boots and the end of her cloak start to sink into the mud. She starts a wave of giant-kin profanities, "Umm, Help?"


Roll again you seem to be rolling 2s profusely.


I guess they like me!

Bahaha! Well, the dice say that it is far more fun for itty-bitty digits. Well that means I have a 7 now...


*facepalm*  
PostPosted: Thu Oct 17, 2013 9:42 pm
MrPlasmaCosmos
Isis of Magic
MrPlasmaCosmos
Isis of Magic
MrPlasmaCosmos
Isis of Magic


Attempting to catch this man in the bogged down terrain require one of two things.

If a player has Swampwalk they are fine and can continue without trouble. However if they do not they must make an Endurance check to reach the man within the allotted time. Players may aid each other during this check.

If a player has succeeded their Endurance check they may roll another to aid another. If they succeed on that check as well the aided person gains a +2 to the Endurance check they make.

(Please note this is a Moderate DC of level 1)
players trained in it can Substitute Nature or Athletics for their Endurance check and can aid with said checks as well.


(Ok! Well, I have an endurance of +3)
(Edit: Umm, are we sure that these dice are legit, we can't get anything higher than 11!)

Despair starts to walk, and in a few moments, her boots and the end of her cloak start to sink into the mud. She starts a wave of giant-kin profanities, "Umm, Help?"


Roll again you seem to be rolling 2s profusely.


I guess they like me!

Bahaha! Well, the dice say that it is far more fun for itty-bitty digits. Well that means I have a 7 now...


*facepalm*


Can't agree more. Why do you not like me dice? Why?  

Isis of Magic

Romantic Wench

11,125 Points
  • First step to fame 200
  • Invisibility 100
  • Cart Raider 100
MrPlasmaCosmos rolled 1 20-sided dice: 10 Total: 10 (1-20)

MrPlasmaCosmos
Captain

Star Guildswoman

15,900 Points
  • Invisibility 100
  • Survivor 150
  • Champion 300
PostPosted: Thu Oct 17, 2013 9:50 pm
Isis of Magic


I'm not sure what to say. I'll let you hold as you are until the others have made their checks (because even if both help you you won't reach the moderate DC). After which you can attempt the endurance again. Worst comes to worst the only penalty for failing this check is the loss of the spell protection and thereby a single healing surge so you shouldn't be too bad off. If you have some spells or rituals to help you avoid the weather it might not be a bad idea to use them.

You could take my roll here if you want bringing you within 2. Then if an ally aids you successfully you'll be fine.  
Isis of Magic rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Thu Oct 17, 2013 9:55 pm
MrPlasmaCosmos
Isis of Magic


I'm not sure what to say. I'll let you hold as you are until the others have made their checks (because even if both help you you won't reach the moderate DC). After which you can attempt the endurance again. Worst comes to worst the only penalty for failing this check is the loss of the spell protection and thereby a single healing surge so you shouldn't be too bad off. If you have some spells or rituals to help you avoid the weather it might not be a bad idea to use them.

You could take my roll here if you want bringing you within 2. Then if an ally aids you successfully you'll be fine.


Can I take the 10? I don't the the Gaia dice like me!!!!

Heck I'm going to try again (just to see what happens, not for anything! And watch, then I will get a 20!).

Edit: I knew it!  

Isis of Magic

Romantic Wench

11,125 Points
  • First step to fame 200
  • Invisibility 100
  • Cart Raider 100

MrPlasmaCosmos
Captain

Star Guildswoman

15,900 Points
  • Invisibility 100
  • Survivor 150
  • Champion 300
PostPosted: Thu Oct 17, 2013 9:58 pm
Isis of Magic
MrPlasmaCosmos
Isis of Magic


I'm not sure what to say. I'll let you hold as you are until the others have made their checks (because even if both help you you won't reach the moderate DC). After which you can attempt the endurance again. Worst comes to worst the only penalty for failing this check is the loss of the spell protection and thereby a single healing surge so you shouldn't be too bad off. If you have some spells or rituals to help you avoid the weather it might not be a bad idea to use them.

You could take my roll here if you want bringing you within 2. Then if an ally aids you successfully you'll be fine.


Can I take the 10? I don't the the Gaia dice like me!!!!

Heck I'm going to try again (just to see what happens, not for anything! And watch, then I will get a 20!).

Edit: I knew it!


emotion_jawdrop emotion_facepalm emotion_donotwant Just take a ten (passive endurance) your not under duress (much) i'll let it slide but.... just... emotion_facepalm  
PostPosted: Thu Oct 17, 2013 10:01 pm
MrPlasmaCosmos
Isis of Magic
MrPlasmaCosmos
Isis of Magic


I'm not sure what to say. I'll let you hold as you are until the others have made their checks (because even if both help you you won't reach the moderate DC). After which you can attempt the endurance again. Worst comes to worst the only penalty for failing this check is the loss of the spell protection and thereby a single healing surge so you shouldn't be too bad off. If you have some spells or rituals to help you avoid the weather it might not be a bad idea to use them.

You could take my roll here if you want bringing you within 2. Then if an ally aids you successfully you'll be fine.


Can I take the 10? I don't the the Gaia dice like me!!!!

Heck I'm going to try again (just to see what happens, not for anything! And watch, then I will get a 20!).

Edit: I knew it!


emotion_jawdrop emotion_facepalm emotion_donotwant Just take a ten (passive endurance) your not under duress (much) i'll let it slide but.... just... emotion_facepalm


Ugh. Yeah I'll take it and hope for some good rolls from others! smile  

Isis of Magic

Romantic Wench

11,125 Points
  • First step to fame 200
  • Invisibility 100
  • Cart Raider 100
snipeknight77 rolled 1 20-sided dice: 18 Total: 18 (1-20)

snipeknight77

Desirable Donator

PostPosted: Sun Oct 20, 2013 7:51 pm
((Hahaha. That has got to be the funniest darn thing I have seen all day. I hate these number generators. They seem to get stuck on certain numbers sometimes))

Here goes an endurance check with a +4 to mine.

Edit: Looks like they love me. 22 Endurance.  
snipeknight77 rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sun Oct 20, 2013 7:57 pm
Feeling inside himself, the battle cleric of Kord starts pushing through the muck and rain, The strain is great, but he steels his resolve.
Looking back, he sees Despair and Lars also trying to move through, but Tradak sees the strain on Despairs face. Stopping, he holds out his arms to his fellow traveler, hoping to bolster her enough to get her on her way.

((Here comes the roll. Fingers crossed))

{Edit: Of course....}  

snipeknight77

Desirable Donator

Reply
Heiwa Region Pokemon Guild

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