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Posted: Fri May 28, 2010 10:20 pm
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¤Setting¤ In a world bound together only by magic, cracks start appearing in reality even though it's very slow the process is undergoing while we roleplay. As the cracks started appearing madness became a norm, people went mad out of nothing and things happened that shouldn't be happening and impossible things became more common. People dying out of the blue without any sign of trauma, people disappeared randomly. Sightings of other worlds becoming one with the world of Eidor (which is the name of the world the rp is on). People start panicking and the main cities has an unrest to them now that makes people search for clues to how they can fix their reality. But there's none at all that has any clue (at the start at least, I'm thinking that we might find clues during the roleplay).
¤World¤
Cities:
Runestein: Eidor's hugest city is floating in the air, one kilometer above the ground, plants are holding it in place, the city has a huge magical source that is a stone in the middle of the city with a rune on it, from it blue light can be seen, the light pulses and it goes through every single stone in the city, slightly faded but still it glows at some places. It has a sort of spherical feel to it and all buildings in the city connects to it's neighbors and to an underground network of tunnels. People that live in this city is often politically engaged in the world around them but they seem to distance themselves from the shattering problem.
Sobero: It's in the middle of the huge continent that is Eidor's mainland, its close to the plants that hold Runestein in place, it is a tradingpost for all the people of Eidor's main continent to use it's not as huge as Runestein but it's still something for itself. The lush forests around this city gives way to a rich environment, mountains to the south, thick brush to the north, wide green hills to the west and farmland to the east.
(There will be added more cities and such as we get to it but those two are the main cities we are going to start from.)
¤Races¤ Anyone you would want, but be modest and be descriptive, I want to at least have a hint to how you are going to roleplay using the race as a helping hand.
¤Skeleton¤
Gaia name: Role: (Name of your character) Description: (You can use avatar and pictures to describe your character if you like) Sex: Race: Bio:
The standard rules applies, which is to say that it is a literate RP, cursing is allowed but not to much and not without a good reason for doing so.
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Posted: Sun Jul 18, 2010 7:35 pm
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Posted: Tue Jul 27, 2010 5:05 am
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Gaia Name: The Auric Healer
Role: Borghild "Bo" Hidursdotter
Description: Humanoid, she has a long, thick mane of light brown hair that she usually keeps braided or bound in some other way. She has almond shaped eyes, that has a gray colour. Her eyecolour changes at random times into varies shades of blue. Her ears are long and is pointed both at the tip and the flip. They are also movable, like a cats. Her skin has a pale sort of tan, as if she's naturally dark skinned, but has stayed out of the sun for a longer period of time. She's a bit taller than the average forest witch, but seeing as the average forest witch usually became about 1.5 metres (About 5 foot), it didn't really make her all that tall.
Sex: Female
Race: Half Forest Witch
Forest witches is a race of witches that due to their natural ability to adapt any magic they comes in contact with to their, keeps a fair distance from any other magical creautres. They also have a fair connection with nature and can create forests out of almost nothing.
Bio: She grew up only knowing of her mother, her grandparents and the animals in the forest. While she did see a travler once in a while, she usually saw their backs as they was chased off by her mother. Her mother homeschooled her until her death. Then Borghild moved in with her grandparents in Sobero, and went to a mixed all man school.
All man school meaning that all the students and staff was human in looks and behaviour.
There she was looked down upon due to her untraditional behaviour and her pointed ears.
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