* All action sequences should contain clear and concise language. Not only that, but they should be descriptive and enjoyable to read. Most role players find it very frustrating to read poorly formed paragraphs that are designed merely for the purpose of boggling the reader due to their cryptic language, repetitious patterns and horribly poor grammar. For those who honestly cannot spell or form sentences, get some form of spell checking and grammar correcting device! This is turn-based RP, not a race. There is ample time to correct errors made and proof-read the paragraph if everyone is following the rules. Even use a thesaurus if you don't know what word you want!
o This requires no exceptions.

* The goal is not to evade every hit, and hit every time. The goal, in well formed turn-based style RP, is to RP out the character. If a user can dream up a way out of the move, and their character cannot do it, then they should not do that move. It is impossible for me to stress the importance of playing the character to play the character, not to win.
o This requires no exceptions.

* When a user inadvertently has a flaw in their action sequence regarding the whereabouts of another user character, or any other matter concerning the character; the user should not start an argument over this. Instead, the user should, in their action sequence, generate a very clear correction of the situation. If the former user picks up on this and requests a re-post, that is up to the users to decide; but, it should be denied --confusion does happen during a battle.
o This requires no exceptions.

* If it is found a user is acting outside their character limitations that user automatically loses the fight in dishonor.
o There are no exceptions to this rule.

* BITCHING AND MOANING WILL NOT BE TOLERATED! Yes, you know who you are! In the inevitable event that this does occur, the fight is automatically over.
o There are no exceptions to this rule.