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Fairy Tail: Sins of Edolas

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Nearly 300 years after Fairy Tail's comeback in the Wizarding Games, Earthland calls for new heroes 

Tags: Fairy Tail, Earthland, Magic, Celestial Spirits, adventure 

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Vivi vampire
Captain

PostPosted: Sun Oct 11, 2015 9:06 pm
ж All Profiles must be approved by a mod here
Profiles must be completed or will not be approved
While not all 500 points (or any) have to be used, it is in your character's best interest/advantage to use them all ж


500 points are given to each player to add additional items to their profile. Please place a beside what it is you have added to let the mods know what it is you added to prevent any cheat-god-mode.
Please also remember to link where your magic roll is (at least the page)


500 Points: Increase magic pool by 100 points
400 Points: Gain 1 normal weapon with no lacrima slots from the weapon stores
400 Points: Gain a Gold Key of an available zodiac or A-Rank Hold Item
300 Points: Gain 3 more spells to your magic to use
300 Points: Gain 1 more Familiar
300 Points: Gain 1 more Celestial Key (silver)
200 Points: Gain 200 AP & 200,000 Jewel
100 Points: Gain 1 extra spell to you profile
100 Points: Increase spell capacity by 1 (spell not included)
50 Points: Gain 50 AP & 50,000 Jewel (Max Times can buy 4)
50 Points: Upgrade any STAT by 1 ✯


[b]Name:[/b] (+nik-name / title, optional)

[b]Age:[/b]

[b]Height:[/b]

[b]Weight:[/b]

[b]Race:[/b] (human, half animal...)

[b]Strengths:[/b]
[b]Weaknesses:[/b]

[b]Jewel:[/b] 00
[b]AP:[/b]

[b]Personality:[/b] (brief mention of character behavior)

[b]Back story:[/b] (to get ground for who the character is, tell us a bit about them, and even how they came here)

[b]Guild:[/b]
[b]Rank:[/b] Mage
[b]Guild Mark Location:[/b]
[b]Mark Color:[/b]
[b]Guild Bonus:[/b] {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}




[u]S T A T S[/u]

[b]Hit Points:[/b] 500
[b]Magic Pool:[/b] (See magic roll thread)

{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend}


[b]Strength:[/b] ✯✯✯✯✯
[b]Defense:[/b] ✯✯✯✯✯
[b]Agility:[/b] ✯✯✯✯✯
[b]Flexibility:[/b] ✯✯✯✯✯
[b]Accuracy:[/b] ✯✯✯✯✯
[b]Magic Resistance:[/b] ✯✯✯✯✯
[b]Magic Power:[/b] ✯✯✯✯✯
[b]Weaponry Skills:[/b] ✯✯✯✯✯
[b]Synthesis:[/b] ✯✯✯✯✯
[b]Intelligence:[/b] ✯✯✯✯✯

Physical Damage
{unaltered. Adjust according to your points}
[b]Light:[/b] 20
[b]Medium:[/b] 40
[b]Heavy:[/b] 50

M A G I C
[b]Type of Magic:[/b]

S P E L L S : 2/8
[b]Spell Name:[/b]
[b]Power:[/b]
[b]Rank:[/b] {C}
[b]Description:[/b]

[b]Spell Name:[/b]
[b]Power:[/b]
[b]Rank:[/b] {C}
[b]Description:[/b]


I T E M S
[b]Magical Items:[/b] {Should be nothing for now}
[b]Magical Weapons:[/b] {Should be nothing for now}
[b]Magical Clothing:[/b] {Should be nothing for now}
 
PostPosted: Mon Nov 16, 2015 8:55 pm
Adding extra spells, the rank doesn't matter sweatdrop

The profile itself is approved. 3nodding Just clearify that last spell and adjust, and all spells are also approved ^_^
Kaya Wolf Moon
Name: Kaya Hisakata aka Midnight Fang User Image

Age: 15

Height: 5'4"

Weight: 117 lbs.

Race: Human

Strengths: Enhanced physical abilities and senses
Weaknesses: Motion sickness

Jewel: 100,000
AP: 100

Personality: Kaya always has a goofy grin plastered on her face. Hardly anything seems to get her down. She is very laidback, carefree, and fun-loving which often gives the impression that she doesn’t take anything seriously. Her happy-go-lucky attitude belies the sadness of her past- something that very few know about. Kaya is also extremely loyal and considers everyone in the guild to be family, being willing to put her life on the line in order to protect them. As such, she is quick to anger if anyone threatens or hurts her friends.

Back story: Kaya has very few memories of her early life. She was found by Watatsumi, the Water Dragon King, adrift in the ocean. She was battered and bleeding with broken chains around her wrists and ankles. Watatsumi took pity upon the young child and took her in, raising her from the ages of 4 to 9. During this time, Kaya grew to view Watatsumi as her only family and strove to make him proud.

It was at the age of 8 that Kaya stumbled upon a large white egg with silver markings from which hatched her closest friend- a raven-haired Exceed named Kokuei. The trio lived in peace until, on the eve of her 9th birthday, Kaya and Kokuei were made to leave their home. Bounty hunters had ventured onto the island where the duo lived, seeking to steal two fabled jewels protected by Watatsumi. The dragon fought the bandits off but, alas, not before they apparently succeeded in their goal. Unbeknownst to the bounty hunters, the authentic jewels managed to survive the chaos of that day. Watatsumi decided that, in order to prevent such a disaster from occurring again, he would take one with him to the deepest parts of the ocean. There he would slumber and keep the jewel from reaching human hands. The other was given to Kaya in the form of a crystal.

After receiving final instructions from her father, Kaya watched silently as he slipped away into the moonlit water. His last words to her were “Remember my child, even the darkest of places can be brightened by the smallest of lights.” Kaya and Kokuei spent the next 3 months journeying across the continent until being found by a Fairy Tail guild member.

Guild: Fairy Tail
Rank: Mage
Guild Mark Location: Right shoulder/upper arm
Mark Color: Midnight Blue
Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}
• Team Work : working with a team gains the character an additional 50AP in any job and keeps the total Jewel reward rather than only a portion.
• Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.


S T A T S

Hit Points: 500
Magic Pool: 700 (Roll link)

Strength: ★✯✯✯✯
Defense: ★✯✯✯✯
Agility: ★✯✯✯✯
Flexibility: ★✯✯✯✯
Accuracy: ★✯✯✯✯
Magic Resistance: ★✯✯✯✯
Magic Power: ★★✯✯✯
Weaponry Skills: ✯✯✯✯✯
Synthesis: ★✯✯✯✯
Intelligence: ★✯✯✯✯

Physical Damage
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic: Water Dragon Slaying Magic

S P E L L S : 2/8
Spell Name: Water Dragon's Secret Art: Poseidon's Wrath
Rank: {A}
Description: Kaya gathers a large amount of water roughly 80 feet above the battlefield. She then drops the water onto her opponent(s), essentially crushing them. The technique can vary in its size and effects, ranging from a shallow puddle that merely gets the target wet to a deep lake that can crush or suffocate. 1 post duration with a cool down period of 3 posts. Range= 0 feet (at its smallest) to 200 feet in circumference (at its widest). *NOT YET ACHIEVED*

Spell Name: Water Dragon's Cascading Bullet
Rank: {C}
Description: Kaya forms small vortexes of water around her left and right arms. Clasping her hands together, she uses the water to create a wall in front of her from which she can continuously fire bullet-sized projectiles of water. The water bullets are dense enough to start inflicting bodily damage. 1 post duration. Range= 50 feet. *APPROVED*

Spell Name: Water Dragon's Siren Wail
Rank: {C}
Description: fter gathering a large quantity of water, Kaya shapes it into the form of a large sphere. She traps her opponents within this sphere and yells into it. The water amplifies the sound exponentially, causing temporary disorientation and deafness. While the technique itself is short-lived, the side effects can last much longer. 1 post duration. Range= 20-50 feet. *AWAITING APPROVAL*

Spell Name: Water Dragon's Crashing Fury
Rank: {C}
Description: Kaya unleashes a continuous barrage of punches, her hands covered with water, creating a crushing impact with each subsequent contact. 1 post duration. Range= 10 feet. *AWAITING APPROVAL*


I T E M S
Magical Items: None
Magical Weapons: None
Magical Clothing: None

Vivi vampire
If my math is correct, then I spent the 500 points on upgrading the Poseidon's Wrath spell to A-rank, adding 2 additional spells, and achieving 100 AP and 100,000 Jewel which would total 500 altogether.
 

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Nov 17, 2015 8:31 am
User Image - Blocked by "Display Image" Settings. Click to show.Name: Amber Glory

Age: 14

Height: 5'0"

Weight: 120lbs

Race: human

Strengths: Spell power
Weaknesses: Easily discouraged, low physical skill

Jewel: 200,000
AP: 200

Personality: Shy, easily manipulated, easily discouraged

Back story: As a little girl, Amber only remembered it being dark. The first thing she remembers in her life is walking under a cloudy night sky. However, The more she wondered, day after day, the more she tired and became lost--not that she ever knew where she was to begin with. Eventually, she wondered into a wide grass plain where food (which was already scarce) was even harder to find. On one of her hungriest days, she happened on a campfire, where hunters had begun smoking and preserving meats. She was fed, to her heart's content, and allowed to sleep by the warmth of the fire. But in the night, the men took her; one after the other. In the morning, they left her there, packing up and leaving as though nothing had happened. As though they hadn't stolen innocents and harmed such a young girl. The next few days were in agony and spent in tears. She couldn't understand why people could do something so cruel, and fell into despair. From then on, she's held a fear and distrust of men. When someone in Mermaid Heel found her, brought her back, fed and healed her best they could, she decided to stay there where she felt safe.

Guild: Mermaid Heel
Rank: Mage
Guild Mark Location: Forearm
Mark Color: Pink
Guild Bonus:
• Girl Power : triple damage is dealt in magical attack or twice as much in physical damage IF the opponent is male.
• Suave : market places offer the members of mermaid heel a 50% discount on everything


S T A T S

Hit Points: 500
Magic Pool: 500

{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend}


Strength: ✯✯✯✯✯
Defense: ✯✯✯✯✯
Agility: ★✯✯✯✯
Flexibility: ★✯✯✯✯
Accuracy: ★✯✯✯✯
Magic Resistance: ★✯✯✯✯
Magic Power: ★★✯✯✯
Weaponry Skills: ✯✯✯✯✯
Synthesis: ★★✯✯✯
Intelligence: ★★✯✯✯

Physical Damage
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic: SIN

S P E L L S : 2/8
Spell Name: Regret
Power: 75
Rank: {C}
Description: The sin of regretful actions. By embodying this sin, the user takes on a wicked imp like form, leaving a lot of exposure (seemingly) but now having a scale pattern of armor, wings, and elongated limbs for melee fighting.

Spell Name: Despair
Power: 75
Rank: {C}
Description: The sin of feeling despair. Embodying this sin, the user takes on a dark elf like appearance, and sends out a shock wave that does little damage while leaving an excruciating pain and drawing up unwanted memories in the target.

Spell Name:Variance
Power:
Rank: B
Description: The refusal to submit to truth. When embodying this sin, the user is forced to remember the one things they wish to forget, having to carry that trauma and taking the form of a contentious spirit. In this form, the user can slash out dark blades with a wave of their arm or take a melee approach in combat. Covered in armor, the spell will shut off if the foe knows what it is the caster wishes to forget.

Spell Name Emulations
Power:
Rank: B
Description: unholy zeal; selfish ambition; strife to excel at the expense of another. When one has sacrificed another for their own benefit, they now embody that sin and take an unearthly form. In this form, the user's speed is increased by 2 stars and can perform melee fight skills to unleash unholy damage

Spell Name: Uncleanliness
Power:
Rank: A
Description:


I T E M S
Magical Items: {Should be nothing for now}
Magical Weapons: {Should be nothing for now}
Magical Clothing: {Should be nothing for now}
shadowabyss1301
Awaiting review and approval 3nodding
 
PostPosted: Tue Nov 17, 2015 12:30 pm
Vivi vampire


approved o3o  


shadowabyss1301

Vice Captain

Fateful Traveler

14,950 Points
  • Brandisher 100
  • Treasure Hunter 100
  • 50 Wins 150

nightdragneelfairy

Loyal Gatekeeper

4,125 Points
  • Millionaire 200
  • Profitable 100
  • Dressed Up 200
PostPosted: Thu Nov 19, 2015 10:25 am
Name: Night Liddle

Age: 16

Height: 5'2''

Weight: 103lbs

Race: half human half something else/no one knows what

Strengths: she knows a little bit of magic
Weaknesses: gets nervous easy

Jewel: 00
AP:

Personality: Night is very headstrong. Night does not like others telling her what to do.

Back story: Night lost her mother to an illness. Night raised herself due to her father left her. Night taught her self how to use her two wepions

Guild:
Rank: Mage
Guild Mark Location:
Mark Color:
Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}




S T A T S

Hit Points: 500
Magic Pool: holder magic

{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend}


Strength: ★★
Defense: ✯✯✯✯✯
Agility:
Flexibility: ✯✯✯✯✯
Accuracy: ★★
Magic Resistance: ✯✯✯✯✯
Magic Power:
Weaponry Skills: ★★
Synthesis: ✯✯✯✯✯
Intelligence: ★★

Physical Damage
{unaltered. Adjust according to your points}
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic: requip

S P E L L S : 2/8
Spell Name: sword
Power: 1
Rank: {C}
Description: she can requip her sword

Spell Name: gun
Power: 1
Rank: {C}
Description: she can requip her gun


I T E M S
Magical Items: {Should be nothing for now}
Magical Weapons: {Should be nothing for now}
Magical Clothing: {Should be nothing for now}  
PostPosted: Thu Nov 19, 2015 10:29 pm
Is a WIP

User ImageName: Grappa / Jellisha

Age: Fresh outta the egg!~

Height: A few feet or so...

Weight: 30 lbs

Race: Exceed

Strengths: Both are loyal to their friends and their guild and its members. They're quite agile in the air as well.
Weaknesses: Unfortunately, both have an incredible sweet tooth that can normally get in the way of their duties, among other childish antics.

Jewel: 200,000
AP: 200

Personality: Grappa is a cheerful and happy-go-lucky young exceed, obviously the younger sister of the two. She very childish in her mannerisms and behavior, always wanting to go explore and investigate this strange new world to her. She gets frightened easily and is normally calm, but when enraged, can become even more frightening than her sister. Jellisha, on the other hand, is her critical just about in every situation. While not as childish as Grappa, she prefers to sit back and motivate both herself and her allies and such. Sometimes, she's the only thing hold Grappa back from fighting with something, most commonly an inanimate object, like a plush.

Backstory: Alone in the vicinity of Mermaid Heel lied an egg that had been found quite some time ago by a few lesser rank mages out on a mission. It was brought back and examined, the guild master confirming that it was indeed an Exceed egg that had not hatched for some peculiar reason. For its safety, the guild master kept it within his halls, though the mischievous egg was very prone to getting loose and then ending up in a variety of strange places. Near the guild hall kitchen, in the forest, the egg had a knack for almost always ending up in danger. As time went on, the egg did not hatch and simply stayed put, the women of Mermaid Heel not believing that it would ever hatch. Until recently, the egg has been rather energetic as of late, almost anxious to go out and find something or someone.

Guild: Mermaid Heel
Rank: Mage
Guild Mark Location: Right Paws
Mark Color: Blue
Guild Bonus:
• Girl Power : Triple damage is dealt in magical attack or twice as much in physical damage IF the opponent is male.
• Suave : Marketplaces offer the members of Mermaid Heel a 50% discount on everything.


S T A T S

Hit Points: 500
Magic Pool: 700


Strength: ✯✯✯✯✯
Defense: ★✯✯✯✯
Agility: ★★★✯✯
Flexibility: ✯✯✯✯✯
Accuracy: ★★✯✯✯
Magic Resistance: ★✯✯✯✯
Magic Power: ★★★✯✯
Weaponry Skills: ✯✯✯✯✯
Synthesis: ✯✯✯✯✯
Intelligence: ✯✯✯✯✯

Physical Damage
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic: Aera

S P E L L S : 2/8
Spell Name:
Power: 275
Rank: {A}
Description:

Spell Name:
Power: 75
Rank: {C}
Description:

Spell Name:
Power: 75
Rank: {C}
Description:

Spell Name:
Power: 75
Rank: {C}
Description:

Spell Name:
Power: 75
Rank: {C}
Description:


I T E M S
Magical Items:
Magical Weapons:
Magical Clothing:
 

TheRealKiru

Shy Capitalist

5,625 Points
  • Jack-pot 100
  • Partygoer 500
  • Battle: Rogue 100

Lycan_knight

Gallant Werewolf

10,150 Points
  • Treasure Hunter 100
  • Battle: Counterstrike 150
  • Battle: Knight 100
PostPosted: Sun Nov 22, 2015 11:36 am
W.I.P.
Name: Leon F. Grey

Age: 21

Height: 6'2

Race: Human/ wolf demon

Strengths: High stamina and strength.
Weaknesses: Low Magika

Jewel: 00
AP:

Personality: Leon is very friendly and even a bit of a smart mouth, however this is all an effort on his behalf to drown his unexplained need to kill and eat, it is not even anger or hunger what he feels.

Back story:
Leon was born in a very small village to a single mother, all of them a race of half wolf kin who mainly hunted.

Guild: X
Rank: Mage
Guild Mark Location: X
Mark Color: X
Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}




S T A T S

Hit Points: 500
Magic Pool: (See magic roll thread)

{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend}


Strength: ✯✯✯✯✯
Defense: ✯✯✯✯✯
Agility: ✯✯✯✯✯
Flexibility: ✯✯✯✯✯
Accuracy: ✯✯✯✯✯
Magic Resistance: ✯✯✯✯✯
Magic Power: ✯✯✯✯✯
Weaponry Skills: ✯✯✯✯✯
Synthesis: ✯✯✯✯✯
Intelligence: ✯✯✯✯✯

Physical Damage
{unaltered. Adjust according to your points}
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic:

S P E L L S : 2/8
Spell Name:
Power:
Rank: {C}
Description:

Spell Name:
Power:
Rank: {C}
Description:


I T E M S
Magical Items: {Should be nothing for now}
Magical Weapons: {Should be nothing for now}
Magical Clothing: {Should be nothing for now}  
PostPosted: Tue Dec 19, 2017 6:52 pm
Name: Aleister Crowley
Age: 27

Height: 6'3"

Weight: 200lb

Race: Fishman

Strengths: Testosterone induced rage!

Weaknesses: Extremely Overconfident

Jewel: 00
AP:

Personality: Crowley to say the least is... bad. A general manic, he comes around every so often in order to stir the pot. He is neither morally good, or outstandingly bad.

Back story: (to get ground for who the character is, tell us a bit about them, and even how they came here)

Guild: Sabertooth
Rank: Mage
Guild Mark Location: Tongue
Mark Color: Black
Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}
• Power Boost : Magic spells increase their power/damage by 1 rank, but cost their original rank toll in magic
• HP UP : members have 100 extra hit points for as long as they're in the guild



S T A T S

Hit Points: 500
Magic Pool: 600

{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend}


Strength: ★★
Defense: ★★
Agility: ★★★★
Flexibility:
Accuracy:
Magic Resistance:
Magic Power: ★★
Weaponry Skills:
Synthesis:
Intelligence:

Physical Damage
{unaltered. Adjust according to your points}
Light: 20
Medium: 40
Heavy: 50

M A G I C
Type of Magic: Water Dragon Slayer

S P E L L S : 2/8
Spell Name: Dragon Slayer: Fists
Power: 75
Rank: {C}
Description:One of the basics, the caster engulfs their hand(s) in their element for close combat

Spell Name: Dragon Slayer: Wings
Power: 75
Rank: {C}
Description:


I T E M S
Magical Items: {Should be nothing for now}
Magical Weapons: {Should be nothing for now}
Magical Clothing: {Should be nothing for now}  

BIG GUCCI EDO

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