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Zelda Ocarina of Time Debug Rom and Beta Stuff Goto Page: 1 2 [>] [»|]

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Michi is a cat

PostPosted: Mon Sep 01, 2008 3:17 am
Some people may already know this, but on the internet somewhere, there is an N64 rom for the Legend of Zelda: Ocarina of Time Master Quest. Apparently, it is actually a leaked version of the debug rom for OoT.

Anyway, I checked it out a long time ago, and I found loads of beta (content not available in the released version under normal circumstances) rooms and special features hidden in the rom.

I thought I'd share some screenshots here:

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There's a map select screen, where you can access all maps and cutscenes in the game.

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Here's an alternative Dark Link battle room, with no visible entrances or exits.

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This is a beta Stalfos boss battle room, with a door that doesn't work.

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This is another Stalfos room, called "Middle Boss Room"

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Here, there are loads of chests where you can get every single item in the entire game (except quest items). There are doors that function, but you can just walk through them for some reason.

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This is a basic physics test area where common things like running, jumping, and swimming moves can be tested. There are also non-functioning ladders and holes in this room.

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In this same room, there is a beta Ocarina Pedestal which doesn't appear to do anything.

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This is another test room, called "bamboo test" for some reason. The different colors on the ground represent different terrains and sound different when stepped on. In the first screenshot, there's a floating pot, and if Link touches it, he gets damaged, so it's probably a glitched posessed pot that's frozen and doesn't smash. Also, there appears to the the letters "SRD" on the ground. Those are probably the initials of one of the creators. (Or "Senior Research and Development". Thanks Meta Fish, I didn't think of that.)

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Another beta room, but this time, I've placed a beta monster in it, called an Arwing (probably from Star Fox, but I don't know why there is data for it in this game).

Aside from beta rooms, there are also other functions, like the camera tool, where you can freely move the camera and even make your own cutscenes:

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It is also possible to pause cutscenes and control Link during that time. Here, I've paused Zelda's Light Arrow cutscene and placed a bomb in front of Link, making it look like Zelda's attacking him:

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There are also other functions like audio debug and variable editors, too but I haven't got screenshots of them yet.

On another topic, people always wanted to know about there being a Triforce quest in OoT or not. I can say that so far, I haven't found anything regarding that. On youtube, there are videos of Link walking up to the Triforce in the Sacred Realm, but it's probably a faked video where someone paused the Triforce cutscene and just recorded Link walking in the cutscene.

Anyway, what do you think? Using the debug rom, is it possible to finally know the truth behind the Triforce rumors?  
PostPosted: Mon Sep 01, 2008 3:23 am
Debug stuff is always fun to look at. I'm not sure why the Arwing is there, but it's funny. I would imagine "SRD" stands for "Senior (?) Research Development" or something.  

Meta_Fish
Captain


Nomega

Dapper Dabbler

PostPosted: Mon Sep 01, 2008 6:14 am
took me forever to find this rom, but it was well
worth all the awesome crap you can do.

by the way, for audio debuging you need a gameshark code:
(press L)
D01665C1 0020
81210B2F 1111




and to stop lag when you pause:
8022414B 0002

edit: i took a pic
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PostPosted: Mon Sep 01, 2008 6:40 am
Thanks for the pause lag code, that was really useful.

I've managed to use all of the debugging features but the memory editor. for some reason, it won't work on my rom. Does it work on yours?

I've also got some codes that replace Link's jump attack:

Back/forth slash
813F4442 2880

Jump stab
813F4442 2CC0

Jump strike
813F4442 2A60

Super Smas Brothers spin attack
813F4442 29C0

Don't use more than one at once, though...  

Michi is a cat


Nomega

Dapper Dabbler

PostPosted: Mon Sep 01, 2008 6:55 am
twilight princess heads up display (made by me)
'nuff said
80210F57 0008
81210F54 00F5
802114C5 0075
802114C7 00F0
802114D1 00A0
802114D3 00A0
802114D5 00A0
802114CB 008A
802114CD 00F0
80211239 0050
80211231 00E5
802111FB 00A0
802111FD 00A0
802111FF 00A0
80211251 0050
80211249 00FF
802111F3 00A0
802111F5 00A0
802111F7 00A0
81211222 0FFF
8021123B 00FF
8021123F 00FF
802119B1 003A
8121123C 0015
80211255 0029
8021123B 0015
81211232 00F9
8021123F 0015
81211236 00F9

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PostPosted: Mon Sep 01, 2008 9:03 am
Thanks alot for that anti-inventory-lag code.

Seriously. O:< I wanna replay it now.  

Al Torrenz


Nomega

Dapper Dabbler

PostPosted: Mon Sep 01, 2008 9:20 am
ChaosTorrent
Thanks alot for that anti-inventory-lag code.

Seriously. O:< I wanna replay it now.

I know! i ported the code myself from oot 1.0 because i loved it so much. heart

Edit: it's officialy called the "subscreen delay fix" for anyone who cares  
PostPosted: Tue Sep 02, 2008 5:30 am
I've been having some odd trouble I can't figure out with the textures. The only areas I've found so far that display correctly are areas with a 2D image as the background (basically the various areas of Castle Town and the Temple of Time Exterior), and for some reason most of the Graveyard.

Here's Hyrule Field:
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The Temple of Time:
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And this is one of the weirder things it's done. This is the wall in the treasure box room:
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Any ideas on why it's doing that and how to fix it?

Other Screenshots:
Graveyard (Standing on the glitched fence. The rest of the Graveyard displays perfectly until I go into the Shadow Temple entrance cavern thing)
Lake Hylia
Desert Colossus  

GuruGuru214


Michi is a cat

PostPosted: Wed Sep 03, 2008 8:49 am
Yeah, you need to download Zelda Edit.exe (I got mine from Zelda's Secret Ocarina, but that site appears to have disappeared). The program fixes the texture problems and translates the Japanese in the map select into English.  
PostPosted: Wed Sep 03, 2008 7:05 pm
Yeah, I was directed to that and it works great. Now the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time, but that's not so bad. I've been playing around with all sorts of impossible screenshots. It's funny how the game will reconcile conflicts, like when it forces adult Link to bend his knees in order for someone to give him something that was meant for young Link, like the Fairy Ocarina or any of the Spiritual Stones. Well, not any. I haven't tried fighting Barinade with no Boomerang yet.  

GuruGuru214


Skaeryll

Dangerous Spotter

PostPosted: Sat Sep 06, 2008 7:01 am
Wasn't the arwing in to test Z-Targeting?  
PostPosted: Sat Sep 06, 2008 7:09 am
GuruGuru214
the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time

just hit "L", "R" and "Z" fast at the same time stare check your control setup

Regulust
Wasn't the arwing in to test Z-Targeting?


I'm pretty sure if it was solely for that, they wouldn't have put so much effort into it's programing. I recal hearing it was to be a miniboss but it's never been discussed with Nintendo so...

Everything is an Arwing

81032650 0C05
81032652 C000
81170000 448E
81170002 2000
81170004 14C0
81170006 0003
81170008 2400
8117000C 0C00
8117000E C995
81170010 2400
81170014 2406
81170016 013b
81170018 0C00
8117001A C995
 

Nomega

Dapper Dabbler


GuruGuru214

PostPosted: Sat Sep 06, 2008 12:01 pm
Sonyfanboyssuck
GuruGuru214
the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time

just hit "L", "R" and "Z" fast at the same time stare check your control setup

That's what I've been doing. The guide I've been reading says that it may not work sometimes, but it never works for me. But like I said, it's not really a big deal.  
PostPosted: Sat Sep 06, 2008 12:10 pm
trust me it always works so...  

Nomega

Dapper Dabbler


GuruGuru214

PostPosted: Sat Sep 06, 2008 12:31 pm
I don't know what the difference is between your setup and mine, but...

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'Tendo Cult~

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