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Texturing skin

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mourning dove

PostPosted: Sun Nov 13, 2005 12:04 pm


Well, I've never done this kind of thing before. But now that I've started and it's actually turning out okay, I want to make it perfect.

User Image - Blocked by "Display Image" Settings. Click to show.

I know I need to add some texture and flaw to the skin, but I'm not sure how... Photoshop painters who've dealt with this before, please give me some advice!
PostPosted: Mon Nov 14, 2005 1:41 am


Hmm...what kind of effects are you going for?

Koiyuki

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SeleneMoonbow

PostPosted: Tue Nov 15, 2005 4:34 am


I'm not sure if you have Painter, but if you do have access to it, I would suggest playing around with the sponges. If not, there are of course sponge brushes in Photoshop, or you can download some or even make your own.
I think the portrait is coming along very well.
PostPosted: Tue Nov 15, 2005 5:54 am


SeleneMoonbow
I'm not sure if you have Painter, but if you do have access to it, I would suggest playing around with the sponges. If not, there are of course sponge brushes in Photoshop, or you can download some or even make your own.
I think the portrait is coming along very well.


Err...like, whats a sponge?

Koiyuki

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mourning dove

PostPosted: Sat Nov 19, 2005 6:36 pm


Koiyuki
Hmm...what kind of effects are you going for?


I just want it to look a little more natural...
PostPosted: Sat Nov 19, 2005 8:35 pm


Well if you want it to look like real human skin, the quickest way would be to take a picture from the net, upload it to Photoshop, or whatever you use, and use the Color dropper to pick out the colors you need.

And you also might wanna try this site

Koiyuki

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rogue_designer

PostPosted: Mon Nov 28, 2005 10:43 pm


I'm usually working with photo's so this may apply more to that realm - but I find that adding a layer of noise on top of the paint - especially random gaussian monochrome noise, with a low opacity, will mimic film grain, and help even out over retouched areas. That combined with some multiply brush effects might help minimize the unnaturalness of the painted skin.
PostPosted: Wed Nov 30, 2005 4:26 pm


well i dunno about texturing sweatdrop
but i think there are some other things that would make the pic more realistic:
1. skin color - too pinkish imho
2. complementary colors for the shading
3. more contrast - deeper shades and lighter bright spots
4.overall face anatomy - for ex. no cheek bones shade, ...

but i must say the collors are done very nice and smooth... 3nodding

Catani

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