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HoneyBee45231 Vice Captain
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Posted: Sun Jul 12, 2009 4:35 am
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~ Maps, Monsters and Drop Items ~
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Barton Town [Town 01]
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Sewers [Area 01] Suggested CL 1.0 - 1.9 [Average Cl of Ring Drops] 1.0
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Quote: Gramster [HP: 14] [Type: Aggressive] Note: Will come after you if you get too close. Also stronger than Peelunger Location: Sewers Drops: Charge Orb, Pinwheel Fin , Stem , Twig Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Gooey Gramster [HP: 14] [Type: Aggressive] Note: Will come after you if you get too close. Also stronger than Peelunger Location: Sewers Drops: Charge Orb, Pinwheel Fin , Stem , Twig , Gramster Goo Ring(s): Heavy Water Balloon , Shuriken , Diagnosis , Healing Halo , Defibrillate , Dervish , Fire Rain , Knife Sharpen , Scaredy Cat , Bump , Gumshoe , Taunt , Guns, Guns, Guns , Hack , Teflon Spray , Hornet's Nest , Iron Will , Hot Foot , Pot Lid , Slash , Hunter's Bow , Ghost , Mantis , ??? , Solar Rays , Rock Armor , Turtle , Bandage , Wish , Meat , Fleet Feet Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Alpha Gram [HP: 25] [Type: Aggressive] Note: Stronger than the other Gramsters. Guards the pipes for the third sewer quest. Location: Sewers Drops: Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Peelunger [HP: 6] [Type: Smelly] Note: Does not attach unless provoked. Does not receive help from other Peelungers Location: Sewers Drops: Charge Orb, Pinwheel Fin , Stem , Twig Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Village Greens [Area 02] Suggested CL 1 ~ 2.5 [Average Cl of Ring Drops] 1.0 – 1.?
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Quote: Lawn Gnomes [HP: 49 - 67] [Type: Aggressive, Link] Note: Weakest of all the gnomes and travel in packs. Location: Village Greens Drops: Charge Orb, Twig , Screw , Wing Tree Leaf , Branch , Supercharger Battery Ring(s): Meat , Solar Rays , Bandage , Rock Armor , Bump, Diagnosis , ??? , Improbability Sphere Recipe(s): Flower Shield =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Lawn Gnome Major (now called Major Catastrophe @ left mushroom, Major Tragedy @ middle mushroom and Major Disaster @ right mushroom, Major Major @ Gnome General’s Mushroom) [HP: 105 - 200] [Type: Aggressive, Link] Note: Usually travels with several Lawn Gnomes with him. Location: Village Greens Drops: Charge Orb, Twig , Screw , Wing Tree Leaf , Branch Ring(s): Knife Sharpen , Improbability Sphere Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Lawn Gnome Adjutant [HP: 158 - 189] [Type: Aggressive, Link] Note: Hangs around the general’s hut or leading a gnome squad. Location: Village Greens Drops: Charge Orb, Screw , Wing Tree Leaf , Branch Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Lawn Gnome Courier [HP: 39] [Type: Aggressive, Link] Note: Does not attack unless provoked. Location: Village Greens Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Lawn Gnome General [HP: 684 - 701] [Type: Aggressive, Link] Note: Boss of the Village Green. Do not take him on unless you're in a crew, extremely strong or have great healing abilities since you also have to fight a hoard of his minions at the same time. If you're questing, MAKE SURE you're in a crew so you get credit for when he is beat or else you have to play him again. Location: Village Greens Drops: Screw , Wing Tree Leaf , Branch Ring(s): ??? Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Pink Flamingo [HP: 28 - 53] [Type: Aggressive, Knockback] Note: Gnome scouts. Some will run for help if attacked or if they spot you while others will attack if you get too close. Their kicks can also knock you back. Location: Village Greens Drops: Charge Orb, Pink Flamingo Feather , Plastic Ring(s): Hornet's Nest , Diagnosis , Hot Foot , Bandage , Mantis , Knife Sharpen , Meat , Bump , Rock Armor , Solar Rays , Knife Sharpen , Rock Armor , IMG]http://i468.photobucket.com/albums/rr48/heen-san2/FitnessRing01.png[/IMG] Recipe(s): Pinwheel =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Goof Greens Fluff [HP: 31 - 42] [Type: Link] Note: Does not attacked unless provoked. Other Greens Fluffs will attack if nearby. Location: Village Greens Drops: Charge Orb, Stem , Pinwheel Fin Ring(s): Rock Armor Recipe(s): Forum Badge (ED) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sandtrap Fluff [HP: 46 - 59] [Type: Aggressive] Note: Tends to come out if a goof ball lands in a sand trap. Are also stronger than Greens Fluff Location: Village Greens Drops: Charge Orb, Branch , Twig Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Mushroom Cannon [HP: 74 - 101] [Type: Aggressive] Note: Does not move but can attack from a distance Location: Village Greens Drops: Charge Orb, Copper , Mushroom Head Ring(s): Bandage , Bump Recipe: Bonsai Wings =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bill's Ranch [Area 03] Suggested CL 1.8 - 2.6 [Average Cl of Ring Drops] Cl 2+
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Quote: Air Fluff [HP: 52 - 62] [Type: Link] Note: Easiest to kill in this area and does not attack unless provoked. Location: Bill's Ranch Drops: Charge Orb, Cotton , Polyester Ring(s): Teflon Spray , Rock Armor , Keen Aye , Guns, Guns, Guns , Pot Lid , Hack , Bump, Hot Foot Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Garlic [HP: 110 - 143] [Type: Aggressive] Note: Will chase you if you get too close. Has a stronger relative called Gilroy [495 HP]. Looks just like the garlics but bigger and stonger Location: Bill's Ranch Drops: Charge Orb, Garlic Essence , Garlic Peel , Garlic Sprout Ring(s): Wish , Taunt , Mantis , Solar Rays , Hunter's Bow , My Density , Guns, Guns, Guns , Diagnosis , Keen Aye , Meat , Divinity Recipes(s): Fresh Garlic Dress =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Deadman's Path Area 04] [Suggested CL 2.2 - 2.9 [Average Cl of Ring Drops] n/a
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Quote: Laceback Bootsnake [HP: 121 ~ 143] [Type: Aggressive] Note: Will attack if near and aid others being attacked. Has a medium range attack. Location: Deadman's Path Drops: Charge Orb, Snake Eye , Rubber Ring(s): Hack , Slash , Scaredy Cat , Keen Aye , Fire Rain , Defibrillate , Iron Will Recipe(s): Laceback Jacket , Laceback Skirt , Laceback Kerchief =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Laceback Galoshes [HP: 396] [Type: Aggressive] Note: Beyond the headstones upwards a bit and appears in the upper left corner. Eyes are red/pink instead of blue. Does not always spawn. Location: Deadman's Path Drops: Charge Orb, Snake Eye , Rubber Ring(s): Pot Lid Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Clutch [HP: 83 - 89] [Type: Aggressive, Link] Note: No info available Location: Deadman's Path Drops: Charge Orb, Suede , Clutch Claw Ring(s): Hack , Hot Foot , Defibrillate , Fire Rain , Keen Aye , Slash , Mantis Recipe(s): Clutch Purse , Clutch Hat , Clutch Rollerblades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Purse [HP: 257] [Type: Aggressive] Note: Found on stairs and stronger than Clutch. Does not always spawn. Location: Deadman's Path Drops: Charge Orb, Suede , Clutch Claw Ring(s): Scaredy Cat Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: OMG [HP: 154 - 165] [Type: Aggressive] Note: Uses tail to knock you back. Ranged weapon preferred for initial attack. Location: Deadman's Path Drops: Charge Orb, Leather , OMG Claw , Skull Patch Ring(s): Slash , Fire Rain , Taunt , Defibrillate , Improbability Sphere , Teflon Spray Recipe(s): Scar of the Warrior , Scar of the Martyr , Laceback Skirt , Forum Badge (GCD) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: OMFG [HP: 479] [Type: Aggressive] Note: Bigger than OMG. Appeares at the very top, one section before the OMGWTF monster and it appears in the lower left corner each and every time when you’re lucky enough for it to appear. It’s long tail pushes you away with each strike which leaves mantis and other melee rings not very useful. May be lucky enough to get a shot in with a melee ring before being pushed away. Ranged weapons still preferred for initial attack. Does not always spawn. Location: Deadman's Path Drops: Charge Orb, Leather , OMG Claw , Skull Patch Ring(s): ??? , Turtle , Bandage , Wish Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: OMGWTF [HP: 1737] [Type: Aggressive] Note: Will spawn when you touch the gate and after killing several OMG hoards. Will see the word “Attack!” six times before the OMGWTF before it appears. Crew is recommended and healing rings/items suggested. Location: Deadman's Path Drops: Leather , OMG Claw , Skull Patch Ring(s): Fleet Feet , Hack , Defibrillate , Wish , Diagnosis Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Posted: Sun Jul 12, 2009 4:37 am
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Maps Continued
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Zen Gardens Suggested CL 2.8 - 4.0 [Area 05] [Average Cl of Ring Drops] Cl 1.1 - 1.6
Must be no higher than Cl 4.1 to enter
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Quote: Ghost Lantern [HP: 227 - 252] [Type: Aggressive] Note: Only spawns at night around the paper lanterns. Location: Zen Gardens Drops: Charge Orb, Silk , Night Fire , Wood Piece Ring(s): Healing Halo , Bump, Shuriken , , Meat , Hack , Heavy Water Balloon , Fleet Feet , Improbability Sphere , Diagnosis , Bandage , Wish , My Density , Hunter's Bow , ??? , Dervish , Knife Sharpen , Gumshoe , Scaredy Cat Recipe(s): Forum badge (GD) , Kokeshi Kimono =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Ghost Lantern Nexus [HP: ???] [Type: Aggressive] Note: Only spawns at night and only after completing the first two bridges of the Battle of the Bridges quest. Will turn red when attacking. Location: Zen Gardens Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Kokeshi Doll [HP: 112 - 128] [Type: Short Range, Projectiles, Link] Note: Does not attack unless provoked and can attack from a distance. Location: Zen Gardens Drops: Charge Orb, Fan Edge , Fan Wood , Mystic Weave Ring(s): Guns, Guns, Guns , Knife Sharpen , Keen Aye , Fleet Feet , Shuriken , Defibrillate , Hack , Hornet's Nest , Gumshoe , Hot Foot , Healing Halo , Hunter's Bow Recipe(s): Kokeshi Fan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: b]Kokeshi Collectible [HP: 469 - 479] [Type: Aggressive, Short Range, Projectiles, Link] Note: Will attack if you get too close. Beware the ‘Boom’ attack. Location: Zen Gardens Drops: Charge Orb, Fan Edge Ring(s): Bump Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Kat's Kokeshi Doll [HP: 1285] [Type: Aggressive, Link, Short Range Projectiles] Note: New area created for Kat's Kokeshi Doll. Must now be no higher than Cl 4.1 to enter. New updates now allow area to be beaten. The more in your crew, the more dolls spawn making it harder to stay alive at a 4.1 cl but can now be done with full crew within 30-45 minutes. Can now be beat solo. Location: Zen Gardens Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Taiko Drum [HP: 253 - 316] [Type: Aggressive, Knockback] Note: Can hit several people at once with attack. If at a distance, will try to jump on you and knock you back. Location: Zen Gardens Drops: Charge Orb, Music Note , Lacquered Wood , Bronze Ring(s): Hunter's Bow , Ghost , Dervish , Scaredy Cat , Knife Sharpen , Improbability Sphere , Healing Halo , Hack , My Density , Defibrillate , Mantis , Gumshoe , Turtle Recipe(s): Taiko Drum =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Taiko Drum Nexus [HP: ???] [Type: Aggressive, Knockback] Note: Stronger than the Taiko Drum, they are harder to hurt and has a longer range of attack. Only spawns for the Three Bridges quest along with several normal Taiko Drums. Crew recommended. Location: Zen Gardens Drops: Charge Orb, Music Note Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Cherry Fluff [HP: 118 - 143] [Type: Link] Note: Tough little fluffs and hits just as hard. Others will come to help if nearby. Seems to do more damage when they explode after being killed. Location: Zen Gardens Drops: Charge Orb, Pink Fluff , Lace , Thread Ring(s): Healing Halo , Heavy Water Balloon , Keen Aye , Fleet Feet , Solar Rays , Shuriken , ??? , Improbability Sphere , Gumshoe , Ghost , Bandage , Fire Rain , My Density , Pot Lid , Hack Recipe: Sakura Fluff Plushie =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bass'ken Lake [Area 06] Suggested CL 4.2 - 5.0 [Average Cl of Ring Drops] 2.0 - 2.9
Must be no higher than Cl 5.1 to enter
Must be no higher than Cl 5.1 to enter
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Quote: Buzz Saw [HP: 174 - 185] [Type: Aggressive] Note: Can attack from a distance. Spawns in groups of 2-5 from the sawmill. Some will run away to get help. Location: Bass'ken Lake Drops: Charge Orb, Iron Ore , Saw Blade , Aluminum Ring(s): Guns, Guns, Guns , Divinity , Coyote Spirit, Fire Rain , Knife Sharpen , Bump, Defibrillate , Fleet Feet , Improbability Sphere , Quicksand , Diagnosis , Dervish , Rock Armor , Hot Foot , Taunt , Scaredy Cat , My Density , Pot Lid Recipe(s): Bass'ken Waders , Scar of the Martyr =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Mama Buzz Saw [HP: 796] [Type: Aggressive] Note: Bigger and stronger than Buzzsaw, Must now be a no higher than Cl 5.1 to enter the saw mill where she is located. Crew recommended. Also has a twin sister that like to come out and play. Sister Saw be found outside of the saw mill. Location: Bass'ken Lake Drops: Charge Orb, Iron Ore , Saw Blade , Aluminum Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Papa Buzz Saw [HP: 1393] [Type: Aggressive] Note: Killing Mamma Buzzsaw tends to piss off Papa Buzzsaw who is even bigger and stronger than Mamma. Only spawns if someone around has the Papasaw quest active. Must now be a no higher than Cl 5.1 to enter the saw mill where he is located. Crew recommended. Location: Bass'ken Lake Drops: Charge Orb, Iron Ore , Saw Blade , Aluminum Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Outlaw Pup [HP: 223 - 233] [Type: Aggressive] Note: Will roam by itself or in packs. Ones found near the Shewolf den will run for help. Location: Bass'ken Lake Drops: Charge Orb, Stitches , Cured Hide , Axe Head Ring(s): Coyote Spirit, Ghost , Meat , Quicksand , Solar Rays , Defibrillate , Shark Attack , IMG]http://s2.cdn.gaiaonline.com/images/thumbnails/50d1bf44549.png[/IMG] Divinity Recipe(s): Scar of the Tyrant , Bass'ken Claws =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Outlaw Wolf [HP: 678 - 695] [Type: Aggressive] Note: Bigger than the pups, can be found guarding the Shewolf den. Killing the Outlaw Wolf will cause the Shewolf to appear. Location: Bass'ken Lake Drops: Charge Orb, Stitches , Cured Hide Ring(s): Recipe(s): Scar of the Tyrant , Bass'ken Claws =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Mother Fluff [HP: varies 3652 - 4150] [Type: Link] Note: Stronger than the rest and travels with three. Now has three different ones (Goosey, Lucy & Mary Bussey) with Mary Bussey being the strongest, crew recommended. Location: Bass'ken Lake Drops: Charge Orb, Foam Sponge , Stem , Ring Polisher Tube Ring(s): Guns, Guns, Guns Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Carrion Flower Fluff [HP: 265] [Type: Aggressive] Note: Can be found by banging the trash cans around. Also seen using profanity. Location: Bass'ken Lake Drops: Charge Orb, Suspender , Lure Ring(s): Recipe(s): Shovel Blade =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Grass Fluff [HP: 172 - 202] [Type: Link] Note: Only attacks if provoked but will attack in hordes. Mother Fluff packs may assist if nearby. Can be found roaming around or by banging the trash cans. Location: Bass'ken Lake Drops: Charge Orb, Foam Sponge , Stem Ring(s): Divinity , Iron Will , Duct Tape , Quicksand , Solar Rays , Divinity , Mantis , Heavy Water Balloon , Meat , Fleet Feet , Shark Attack , , Adrenaline, Wish , Slash , Hack , Keen Aye Recipe(s): Life Jacket , Clover Fluff Plushie =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Flying Ringbox [HP: 923] [Type: Aggressive] Note: Travels faster than you so if you want to fight it, attack it as quick as you can. If you miss your chance, they do travel the same path so just sit there and wait for another to come along. They are tough and have a higher dodge due to flying but can drop some very nice goodies. Also twice as tough as the Flying Giftbox Location: Bass'ken Lake Drops: Charge Orb, Cloth , Ribbon Ring(s): Teflon Spray , Pot Lid , Meat Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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HoneyBee45231 Vice Captain
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HoneyBee45231 Vice Captain
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Posted: Sun Jul 12, 2009 4:39 am
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Maps Continued
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Buccaneer Boardwalk [Area 6.5] Suggested CL 5.0 - 6.0 [Average Cl of Ring Drops] 3.0 - 3.9
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Quote: Anchor Bug [HP: 281 - 197] [Type: Ranged Attack] Note: Can hit you from a short distance and found in large swarms. Rings that can attack more than one monster at a time recommended if by yourself. Location: Buccaneer Boardwalk Drops: Charge Orb, Lobster Claw , Brass , Sailor Ink Ring(s): Divinity , Teflon Spray , Knife Sharpen , Taunt , Duct Tape , Slash , Meat , Pot Lid , My Density , Adrenaline, Wish Recipe(s): Monster Lobster Claws , Sailor's Anchor Tattoo , Forum Badge (QA) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Old Aqueduct [Area 07] Suggested CL 5.0 - 6.0 [Average Cl of Ring Drops] 3.3 - 3.9
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Quote: Predator Prairie Pup [HP: 281 - 318] [Type: Aggressive] Note: Will attack in packs, has a ranged attack and also turn invisible. Will also follow you no matter how far you run Location: Old Aqueduct Drops: Charge Orb, Kevlar , Damaged Biochip , Supercharger Battery Ring(s): Scaredy Cat , Healing Halo , Iron Will , Divinity , My Density , Quicksand , Solar Rays , IMG]http://s2.cdn.gaiaonline.com/images/thumbnails/c7854f5f452f.png[/IMG] Slash , Hornet's Nest Recipe(s): Green Alien Tattoo , Pink Alien Tattoo , Alien Raygun , Preda-Rang =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Predator Squad Leader [HP: 885] [Type: Aggressive] Note: Will attack in packs, has a ranged attack and also turn invisible. Stronger than the predator pups. Location: Old Aqueduct Drops: Charge Orb, Fauxskin , Wetware Plastic Ring(s): Hack , Dervish , Adrenaline, Coyote Spirit, Healing Halo , Pot Lid , IMG]http://s2.cdn.gaiaonline.com/images/thumbnails/f7f5049e4537.png[/IMG] Heavy Water Balloon Recipe(s): Preda-Rang , Alien Raygun =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Honor Guard [HP: 932] [Type: Aggressive] Note: Looks like the Squad Leader but stronger. Can be found guarding the commander’s base. Location: Old Aqueduct Drops: Charge Orb, Kevlar Ring(s): Duct Tape Recipe(s): Green Alien Tattoo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Predator Commander [HP: 3269 - 3308] [Type: Aggressive] Note: Takes a while for him to spawn Location: Old Aqueduct Drops: Charge Orb, Fauxskin , Wetware Plastic Ring(s): Recipe(s): Alien Raygun =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Tiny Terror [HP: 227] [Type: Agressive] Note: Will attack in packs Location: Old Aqueduct Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Beach [Area 08] Suggested CL 6.0 - 7.0 [Average Cl of Ring Drops] 4+
Must be no higher than Cl 7.1 to enter
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Quote: Sand Castle Golem [HP: 339 - 360] [Type: knock back] Note: Normally attacks with their lance but will dive under the sand if you attack them with a ranged weapon or try to run away. Location: Gold Beach Drops: Charge Orb, Seashell , Gold Ring(s): Defibrillate , ??? , Keen Aye , Turtle , Duct Tape , Hunter's Bow , Pot Lid , Shuriken , Scaredy Cat , Improbability Sphere , Divinity , Quicksand , Mantis Recipe(s): Shell Collection , Cat's Eye Sunglasses =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sandblast [HP: 6391] [Type: Knock Back] Note: Wears a dark blue bucket on his head. The normal version can be found a few screens south of the null crystal [1632 HP] but the main one is on Duneslam Island Location: Gold Beach Drops: Charge Orb, Seashell , Gold Ring(s): Recipe(s): Shell Collection , Cat's Eye Sunglasses =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Anchor Bug [HP: 334 - 371] [Type: Range Attack] Note: Can hit you from a short distance and found in large swarms. Rings that can attack more than one monster at a time recommended if by yourself. Location: Gold Beach Drops: Charge Orb, Lobster Claw , Brass , Sailor Ink Ring(s): Divinity , Teflon Spray , Knife Sharpen , Taunt , Duct Tape , Slash , Keen Aye , Scaredy Cat , Hunter's Bow , Dervish , Bump Recipe(s): Monster Lobster Claws , Sailor's Anchor Tattoo , Forum Badge (QA) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sand Fluff [HP: 252 - 277] [Type: Ranged Attack] Note: Does not attack unless provoked and has the ability to root you to the ground. Ranged ring attack highly recommended when fighting by yourself. Will also aid other nearby Sand Fluffs being attacked. Location: Gold Beach Drops: Charge Orb, Synthetic Fiber , Glass , Teflon Ring(s): Slash , Fleet Feet , Guns, Guns, Guns , My Density , Keen Aye , Mantis , Shark Attack , Knife Sharpen , Adrenaline, Teflon Spray , Hack , Dervish , Diagnosis , Hunter's Bow , Fire Rain Recipe(s): Sand Fluff Plushie , Sun Block , Tropical Sarong =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Otami Ruins/Cliffs [Area 09] Suggested CL 7.0 - 8.0 [Average Cl of Ring Drops] n~ 5.0+
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Quote: Tiny Witch Doctor [HP: 932] [Type: Agressive] Note: No info available Location: Otami Ruins Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Stone Coatl [HP: ???] [Type: Aggressive] Note: Boss for Otami Ruins. Must beat before you can enter Shallow Sea by yourself Location: Otami Ruins Drops: Charge Orb Ring(s): Recipe(s): Otami Upper Armor , Otami Shield =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Blade Vase [HP: 302 - 323] [Type: Aggressive] Note: Likes to spin around with blades. Has a short range attack Location: Otami Ruins Drops: Charge Orb, Chain Link , Otami Mace Head Ring(s): Recipe(s): Lime Ring Pop =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Mask of Death and Rebirth [HP: 1730 - 1849] [Type: Long Range] Note: Mask shatters twice. Second mask is blue and third mask is purple. Can root you to the ground. Ranged ring attack recommended. Has VERY long range attack. Location: Otami Ruins Drops: Charge Orb, Carbon , Jewel Eye Ring(s): Shark Attack Recipe(s): Otami Jewelry =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Hive [Area 10] Suggested CL 9.5+ [Average Cl of Ring Drops] 7.2 - 8.2+
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Quote: Shockroach [HP: 376 - 391+] [Type: Aggressive] Note: Attacks in packs but easy to beat. Lighting Bug can be found outside the Hive Portal. Do not know when they spawn Location: The Hive Drops: Charge Orb, Bio-electric Bladder , Tentacle Piece Ring(s): Fire Rain , Taunt , Ghost , Scaredy Cat , Shuriken , My Density , Hack , Healing Halo Recipe(s): Bug Face-Hugger , Alien Chest Burster =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Posted: Sun Jul 12, 2009 4:40 am
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Maps Continued
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Shallow Sea [Area 11] Suggested CL 8.0 + [Average Cl of Ring Drops] 7.0 ~ 8.0
Anyone can get into this area as long as they're crewed with someone who's beaten the Stone Coatl Quest. Otherwise you drown in the sea.
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Quote: Brain Clam [HP: 509 - 530] [Type: Short Range Attack] Note: Can root you to the ground. Ranged ring attack recommended. Location: Shallow Sea Drops: Charge Orb, Pearl , Clamshell , Supercharger Battery Ring(s): Improbability Sphere , Divinity , Fitness, Hack , Meat , Gumshoe , Adrenaline, Teflon Spray , Knife Sharpen , Keen Aye , Hunter's Bow , Ghost , Rock Armor , Bandage , Fleet Feet , Slash Recipe(s): Clam Shell Purse =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sea Anchor Bug [HP: 522] [Type: Short Range Attack] Note: Will attack in packs Location: Shallow Sea Drops: Charge Orb, Lobster Claw , Brass , Sailor Ink Ring(s): Divinity , Teflon Spray , Knife Sharpen , Taunt , Duct Tape , Slash , Defibrillate , Hack , Fire Rain , , Gumshoe , Ghost , Shark Attack , Hot Foot , Iron Will Recipe(s): Monster Lobster Claws , Sailor's Anchor Tattoo , Forum Badge (QA) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Barnaclue Fluff [HP: 404] [Type: Life Leecher] Note: Does not attack unless attacked first Location: Shallow Sea Drops: Charge Orb, Graphite , Starfish , Supercharger Battery Ring(s): Hornet's Nest , Duct Tape , Taunt , Coyote Spirit, Iron Will , Bandage , Scaredy Cat , Bump , My Density , Keen Aye , Fire Rain , Wish , Quicksand , Divinity , Gumshoe , Improbability Sphere , Mantis , Hot Foot , Slash , Hunter's Bow , Adrenaline, Teflon Spray Recipe(s): Coral Fluff Plushie =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sea Sprout [HP: 630] [Type: Aggressive] Note: Attacks in hordes. Some will run to get help. Number of monsters depends on how many in your crew. Location: Shallow Sea Drops: Charge Orb, Sword Blade , Seaweed , Supercharger Battery Ring(s): Wish , Bandage , Guns, Guns, Guns , Defibrillate , Fleet Feet , Shark Attack , Ghost , Hack , Taunt , Fire Rain , Divinity Recipe(s): Seaweed Hair , Water Trident =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Raidne and Aglaope [HP: 1900] [Type: Aggressive] Note: Protects Queen Lorelai Location: Shallow Sea Drops: Charge Orb Ring(s): Quicksand , Coyote Spirit, Taunt Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Undersea Ledge [Area 11.5] Suggested CL 10.0 [Average Cl of Ring Drops] n/a
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Quote: Sea Anchor Bug [HP: 535] [Type: Short Range Attack] Note: Travels in packs Location: Shallow Sea Ledge Drops: Charge Orb, Lobster Claw , Brass , Sailor Ink Ring(s): Divinity , Teflon Spray , Knife Sharpen , Taunt , Duct Tape , Slash , Hunter's Bow , Improbability Sphere , Scaredy Cat , Defibrillate , Dervish , Rock Armor , Mantis , Hack Recipe(s): Monster Lobster Claws , Sailor's Anchor Tattoo , Forum Badge (QA) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Quote: Grunny Command Sub [HP: 2254] [Type: Medium Range Attack] Note: Must first beat before the locker can be opened Location: Shallow Sea Ledge Drops: Charge Orb Ring(s): Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walkway to Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 7.0 ~ 8.0+
There is no map for this area - you walk around in the dark
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Quote: Grunny Sub [HP: 753] [Type: Medium Range Attack] Note: Found at the end of the walkway Location: Walkway to Sealab Compound Drops: Charge Orb, Harpoon , Spring Ring(s): Recipe(s): Antique Diving Gear =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Robofish [HP: 2937] [Type: Very Aggressive] Note: Robofish hide and only show their lanterns until they spot you, then they attack. Location: Walkway to Sealab Compound Drops: Charge Orb, Fish Scale , Diving Tank Ring(s): Diagnosis , Hack , Slash , Improbability Sphere , Fleet Feet , Scaredy Cat , Wish , Rock Armor , Divinity , Duct Tape , My Density , Gumshoe , Heavy Water Balloon , Meat Recipe(s): Pearls , Lionfish Tail , Starfish , Orca Tail =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sealab Compound Suggested CL 10.0 [Average Cl of Ring Drops] 8.0+
You can open the door to the final boss area by turning on all three switches at the same time - if you click one of them without the others it'll sound an alarm for 60 seconds, after which the other switches will be marked on your map. You need at least 3 people for this just to turn on the switches. I recommend a full crew of CL9.5+ people with defibs (though it can be done with less).
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Quote: Seacycles [HP: 1976] [Type: Medium Range Attack] Note: One of the harder ones to beat in compound Location: Sealab Compound Drops: Charge Orb, Mythrill , Silver Ring(s): Slash , Taunt , Knife Sharpen , Ghost , Diagnosis , , Taunt , Gumshoe , Solar Rays , Improbability Sphere Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Grunny Sub [HP: 762 - 770] [Type: Medium Range Attack] Note: Usually found in groups of 2-3 Location: Sealab Compound Drops: Charge Orb, Spring Ring(s): Hornet's Nest , Fleet Feet , Healing Halo Recipe(s): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Deathmine [HP: 0] [Type: Self Destruct] Note: Can be found helping Labtech X as you battle him. No warning when they will appear and if you get caught, you’re dead. They self destruct so you don’t even attack them. Location: Sealab Compound =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Sealab X [HP: ???] [Type: ???] Note: After hearing a speech by Labtech X, he disappears and you see the tail of Sealab X. After defeating the tail, the Left Arm + Body + Right Arm of Sealab X will come out together (they stay together) but they count as three separate mobs you can target. Oh and did I mention you get fried by the lazer beam of doom if you hit the body? Yea, that too. If that wasn’’t enough, Grunny Command Subs will appear randomly and after the tail is defeated, you will get bombarded by missiles. All is not lost though. One thing of note is that Sealab X cannot reach the far left wall - while it's targeting someone, everyone else can attack it - missiles kill pretty quick though - but doesn't realize when someone is dead so you can leave a dead person to be missile bait (they do splash damage). Hitting the body will still cause a quick death though. Location: Sealab Compound =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quote: Labtech X [HP: ???] [Type: ???] Note: After beating Sealab X, you must now fight Labtech X as he pilots a ship. Beat this bad a** and get at random item as a prize. Crew recommended but is he really the last boss in the game? hmmm..... Current Glitches: there is a glitch when Labtech 123 and Labtech X (in boss room) talk to you... only let one person in your group talk to them and the rest of the people should stay off the screen or risk lagging out as EVERYONE is spammed with text Location: Sealab Compund Recipe(s): Null Fluff Plushie , Crystal Fluff Plushie , Mechlab Bot , Sinister Scarf =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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HoneyBee45231 Vice Captain
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HoneyBee45231 Vice Captain
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Posted: Sun Jul 12, 2009 4:41 am
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Posted: Sun Jul 12, 2009 4:42 am
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zOMG LOOT LIST!
Ever Wonder How To Get That Certain Loot That You Need For That Recipe?
HOW TO GET GOOD DROP RATES FOR LOOT/RECIPES/RINGS and ORBS
1. Join a crew with as many people as possible. A crew is the singlemost effective way of increasing your loot drop rate. When one person in the crew has a chance at a drop from an enemy, every member of the crew gets the same chance. This means that getting loot and other drops from enemies is much faster. However, crew drop rates may be affected by the CL of the crew members, so it is best to form a crew with members around the same CL level. If one person in the crew has a very low CL that can reduce the drop rate, but so can having a member with a very high one. Try to ensure that everyone is within blue/green/yellow range.
2. Have the right level CL for the enemies you are fighting. This is vital for a successful loot or orb hunt. Enemies should show up with a 'green' background and with their names in green. This means the enemy is rated at the same level as you, If enemies are blue (easier) you will get drops at a lowered rate, if enemies are 'purple' (extremely easy) you will get virtually no drops at all. Enemies that are 'yellow' (hard) or 'red' (extremely hard) will not give you a higher drop rate, plus it will be more difficult/take longer to beat them. Green is best. The guide below lists recommended CLs for all monsters, at these CLs the majority of those enemies should be green to you.
3. Equip the Angelset (Healing Halo, Divinity, Wish and Hunter's Bow on one hand) or the Fitness Ring or both to increase your luck stat. Players have a hidden luck stat, and that affects your drop rate from enemies among other things. Equipping rings that boost your luck stat should improve your chances of getting drops.
4. Fill your G'Hi meter. One of the G'Hi abilities you can learn in the game is a luck boost. If you fill your G'Hi meter regularly (go to Barton Town, stand among a lot of other players, or join a full crew of 6 to raise this) the luck boost will take effect. It may only be a small increase, but in conjunction with the other tips here you should see an improvement in your drop rates.
Aluminum
Drop: Buzz Saw, Mama Saw, Papa Saw Loc: Bass'ken Lake Rec CL: 4.4 - 5.2
Axe Head
Drop: Outlaw Pup Loc: Bass'ken Lake Rec CL: 4.0 - 4.7
Ball of Fluff
Drop: Loc: Rec CL:
Bio-electric Bladder
Drop: Shockroach Loc: The Hive Rec CL: 8.0 - 10.0
Blue Pearl
Drop: Walker Loc: The Hive Rec CL: 8.0- 10.0
Branch
Drop: Sand Trap Fluff Loc: Village Greens Rec CL: 1.0 - 1.5
Drop: Lawn Gnome, Lawn Gnome Major, Lawn Gnome Adjutant Loc: Village Greens Rec CL: 1.0 - 1.9
Brass
Drop: Anchor Bug Loc: Buccaneer's Boardwalk, Gold Beach Rec CL: 4.9 - 6.5
Drop: Sea Anchor Bug Loc: Shallow Sea Rec CL: 8.0 - 10.0
Bronze
Drop: Peelunger Loc: Sewers Rec CL: 1.0
Drop: Alarmskeeter Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Drop: Taiko Drum Loc: Zen Garden Rec CL: 3.2 - 3.6
Carbon
Drop: Mask of Death and Rebirth Loc: Otami Ruins Rec CL: 7.9 - 8.7
Chain Link
Drop: Bladed Vase Loc: Otami Ruins Rec CL: 6.9 - 7.7
Clamshell
Drop: Brain Clam Loc: Shallow Sea Rec CL: 8.0 - 10.0
Cloth
Drop: Flying Giftbox, Ring Box Loc: Bass'ken Lake Rec CL: 5.0 - 5.9
Clutch Claw
Drop: Clutch, Purse Loc: Dead Man's Pass Rec CL: 2.3 - 2.9
Coal-ossal Fail***
Drop: Xmas Giftbox Loc: Barton Town Rec CL: n/a
***only available during the Christmas event
Copper
Drop: Mushroom Cannon Loc: Village Greens Rec CL: 1.0 - 1.9
Cotton
Drop: Air Fluff Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Cured Hide
Drop: Outlaw Wolf, Shewolf Loc: Bass'ken Lake Rec CL: 5.0 - 5.9
Damaged Biochip
Drop: Predator Prairie Pup loc: The Aqueduct Rec CL: 5.4 - 5.8
Damascus
Drop: Feathered Coatl Loc: Otami Ruins Rec CL: 6.9 - 7.7
Diving Tank
Drop: Robofish Loc: Shallow Sea Rec CL: 8.0 - 10.0
Fan Edge
Drop: Kokeshi Doll Loc: Zen Gardens Rec CL: 2.8 - 3.2
Fan Wood
Drop: Kokeshi Doll Loc: Zen Gardens Rec CL: 2.8 - 3.2
Fauxskin
Drop: Predator Squad Leader, Predator Commander Loc: The Aqueduct Rec CL: 5.9 - 6.9
Festive Ribbon***
Drop: Xmas Giftbox Loc: Barton Town Rec CL: n/a
***only available during the Christmas event
Fish Scale
Drop: Robofish Loc: Shallow Sea Rec CL: 8.0 - 10.0
Foam Sponge
Drop: Grass Fluff, Mother Fluff Guard, Mother Fluff Loc: Bass'ken Lake Rec CL: 4.1 - 4.9
Garlic Essence
Drop: Garlic Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Garlic Peel
Drop: Garlic Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Garlic Sprout
Drop: Garlic Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Glass
Drop: Sand Fluff Loc: Gold Beach Rec CL: 6.0 - 6.4
Gold
Drop: Sand Castle Golem, Duneslam Loc: Gold Beach Rec CL: 6.3 - 6.8
Gramster Goo
Drop: Gramster Loc: Sewers Rec CL: 1.0
Graphite
Drop: Barnacle Fluff Loc: Shallow Sea Rec CL: 8.0 - 10.0
Harpoon
Drop: Grunny Sub Loc: Shallow Sea Rec CL: 8.0 - 10.0
Iron Ore
Drop: Buzz Saw, Mama Saw, Papa Saw Loc: Bass'ken Lake Rec CL: 4.5 - 5.0
Jewel Eye
Drop: Mask of Death and Rebirth Loc: Otami Ruins Rec CL: 7.9 - 8.7
CHEST REWARD: Chests in Otami Ruins may contain a Jewel Eye
Jingle Bell***
Drop: Xmas Giftbox Loc: Barton Town Rec CL: n/a
***only available during the Christmas event
Kevlar
Drop: Predator Prairie Pup Loc: The Aqueduct Rec CL: 5.4 - 5.8
Lace
Drop: Cherry Fluff Loc: Zen Garden Rec CL: 2.8 - 3.2
Lacquered Wood
Drop: Taiko Drum Loc: Zen Garden Rec CL: 3.2 - 3.6
Leather
Drop: OMG, OMFG, OMGWTF Loc: Dead Man's Pass Rec CL: 2.3 - 3.1
Lobster Claw
Drop: Sea Anchor Bug Loc: Shallow Sea Rec CL: 8.0 - 10.0
Lure
Drop: Carrion Flower Fluff Loc: Bass'ken Lake Rec CL: 3.8 - 4.7
Metal Spike
Drop: Alarmskeeter Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Mushroom Head
Drop: Mushroom Cannon Loc: Village Greens Rec CL: 1.0 - 1.9
Music Note
Drop: Taiko Drum Loc: Zen Garden Rec CL: 3.2 - 3.6
Mystic Weave
Drop: Kokeshi Doll, Kokeshi Collectible Loc: Zen Garden Rec CL: 2.8 - 3.2
Mythrill
Drop: Loc: Rec CL:
Night Fire
Drop: Ghost Lantern Loc: Zen Garden Rec CL: 3.3 - 4.0
OMG Claw
Drop: OMG, OMFG, OMGWTF Loc: Dead Man's Pass Rec CL: 2.3 - 3.1
Otami Mace Head
Drop: Bladed Vase Loc: Otami Ruins Rec CL: 6.9 - 7.7
Pearl
Drop: Brain Clam Loc: Shallow Sea Rec CL: 8.0 - 10.0
Peppermint***
Drop: Xmas Giftbox Loc: Barton Town Rec CL: n/a
***only available during the Christmas event
Pink Flamingo Feather
Drop: Pink Flamingo, Loc: Village Greens Rec CL: 1.0 - 1.9
Pink Fluff
Drop: Cherry Fluff Loc: Zen Garden Rec CL: 2.8 - 3.2
Pinwheel Fin
Drop: Gramster Loc: Sewers Rec CL: 1.0
Drop: Goof Greens Fluff Loc: Village Greens Rec CL: 1.0 - 1.5
Plastic
Drop: Pink Flamingo Loc: Village Greens Rec CL: 1.0 - 1.9
Platinum
Drop: Sea Cycle Loc: Shallow Sea Rec CL: 8.0 - 10.0
Polyester
Drop: Air Fluff Loc: Bill's Ranch Rec CL: 1.8 - 2.2
Ribbon
Drop: Flying Giftbox, Ring Box Loc: Bass'ken Lake Rec CL: 5.0 - 5.9
Rubber
Drop: Laceback Bootsnake, Laceback Galoshes Loc: Dead Man's Pass Rec CL: 2.0 - 2.8
Sailor Ink
Drop: Anchor Bug Loc: Buccaneer's Boardwalk, Gold Beach Rec CL: 4.9 - 6.5
Saw Blade
Drop: Buzz Saw, Mama Saw, Papa Saw Loc: Bass'ken Lake Rec CL: 4.4 - 5.2
Screw
Drop: Lawn Gnome, Lawn Gnome Major, Lawn Gnome Adjutant Loc: Village Greens Rec CL: 1.0 - 1.9
Seashell
Drop: Sand Castle Golem, Duneslam Loc: Gold Beach Rec CL: 6.3 - 6.8
Seaweed
Drop: Sea Spout, Sea Witch Protector Loc: Shallow Sea Rec CL: 8.0 - 10.0
Shark Tooth
Drop: Land Shark Loc: Gold Beach Rec CL: 10.0
CHEST REWARD: Chests at Gold Beach and Buccaneer's Boardwalk may contain a Shark Tooth
Shield Fragment
Drop: Tiny Terror Loc: Otami Ruins Rec CL: 6.9 - 7.5
Silk
Drop: Ghost Lantern Loc: Zen Garden Rec CL: 3.3 - 4.0
Silver
Drop: Labtech Jumper Loc: Undersea Ledge Rec CL: 8.0 - 10.0
Skull Patch
Drop: OMG, OMFG, OMGWTF Loc: Dead Man's Pass Rec CL: 2.3 - 3.1
Snake Eye
Drop: Laceback Bootsnake, Laceback Galoshes Loc: Dead Man's Pass Rec CL: 2.0 - 2.8
Spear Head
Drop: Tiny Terror Loc: Otami Ruins Rec CL: 6.9 - 7.5
Spring
Drop: Grunny Sub Loc: Shallow Sea Rec CL: 8.0 - 10.0
Starfish
Drop: Barnacle Fluff Loc: Shallow Sea Rec CL: 8.0 - 10.0
Stem
Drop: Gramster Loc: Sewers Rec CL: 1.0
Drop: Goof Greens Fluff Loc: Village Greens Rec CL: 1.0 - 1.5
Drop: Grass Fluff, Mother Fluff Guard, Mother Fluff Loc: Bass'ken Lake Rec CL: 4.1 - 4.9
Stitches
Drop: Outlaw Pup, Outlaw Wolf, Shewolf Loc: Bass'ken Lake Rec CL: 4.0 - 5.9
Suede
Drop: Clutch, Purse Loc: Dead Man's Pass Rec CL: 2.3 - 2.9
Surfboard Fin
Drop: Land Shark Loc: Gold Beach Rec CL: 10.0
CHEST REWARD: Chests at Gold Beach may contain a Surfboard Fin
Suspender
Drop: Carrion Flower Fluff Loc: Bass'ken Lake Rec CL: 3.8 - 4.7
Sword Blade
Drop: Sea Spout, Sea Witch Protector Loc: Shallow Sea Rec CL: 8.0 - 10.0
Synthetic Fiber
Drop: Sand Fluff Loc: Gold Beach Rec CL: 6.0 - 6.4
Teflon
Drop: Labtech Jumper Loc: Undersea Ledge Rec CL: 8.0 - 10.0
Tentacle Piece
Drop: Shockroach Loc: The Hive Rec CL: 8.0 - 10.0
Thread
Drop: Cherry Fluff Loc: Zen Garden Rec CL: 2.8 - 3.2
Trident Head
Drop: Water Spout Loc: Gold Beach Rec CL: 5.7 - 6.5
Tropical Bird Feather
Drop: Feathered Coatl Loc: Otami Ruins Rec CL: 6.9 - 7.7
Tropical Flower
Drop: Water Spout Loc: Gold Beach Rec CL: 5.7 - 6.5
Twig
Drop: Peelunger Loc: Sewers Rec CL: 1.0
Drop: Sand Trap Fluff Loc: Village Greens Rec CL: 1.0 - 1.5
Drop: Lawn Gnome, Lawn Gnome Major, Lawn Gnome Adjutant Loc: Village Greens Rec CL: 1.0 - 1.9
Walker Leg Tip
Drop: Walker Loc: The Hive Rec CL: 8.0 - 10.0
Wetware Plastic
Drop: Predator Squad Leader, Predator Commander Loc: The Aqueduct Rec CL: 5.9 - 6.9
Wing Tree Leaf
Drop: Lawn Gnome, Lawn Gnome Major, Lawn Gnome Adjutant Loc: Village Greens Rec CL: 1.0 - 1.9
Wood Piece
Drop: Ghost Lantern Loc: Zen Garden Rec CL: 3.3 - 4.0
Loot List and Recipe Drop Guide
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HoneyBee45231 Vice Captain
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HoneyBee45231 Vice Captain
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Posted: Sun Jul 12, 2009 4:52 am
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Your Stats
Accuracy-chance to hit a target accuracy-monster's dodge=chance to hit
Dodge-chance that the monster will miss you
Willpower-Ability to resist getting stunned and other negative effects
Speed-How fast you run
Weight-Ability to resist being knocked as far back
Health-Your Hit Points. How much life you have before getting daed
Health Regeneration-Rate of HP returning while sitting
Stamina Regeneration-Rate of stamina recovery while sitting or standing (much faster when sitting
Luck-Impacts your drop rates for orbs and other items! May also impact chance to hit in a smaller way?
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Ghi Abilities!
You gain Ghi abilities slowly as you play the game. Being in crews and staying near each other helps you gain new Ghi abilities. I hear that casting healing and buffs on your crew-mates also gets you closer to earning your next boost!
There are the following Ghi Abilities: Willpower Health Luck Dodge Accuracy
Each of those starts out with no boost and then you earn a feeble boost. You gain each boost in feeble and then cycle back and to getting stronger versions of each boost until you eventually get Major boosts.
You do not need to *use* these abilities! They are active all of the time but their effectiveness depends on your Ghi meter. So if you have a Health Boost that gives 100 extra HP, and your Ghi meter is at 50% then you will get only 50 extra HP. This is one good reason to stay in large crews or to visit Barton town often.
------------------------------------------------------------- Chat Pane Commands (Usually typed within the chat pane)
Invite Command: /invite username Replace any spaces in the username with a + Function: Invites someone to your crew. This works only if you are the leader.
Whisper Command: /w username Replace any spaces in the username with a + Function: Chat so that only one user can hear you.
Whisper Reply Command: Backspace or /r Click Backspace on the game screen (not inside the chat box) or type /r message Function: Quickly reply to a whisper.
Action (Bold) Text Command: /me This lets you do an action which uses bold test and does not have the usual : after your username. Function: Allows you to write text as if it is an action instead of a chat.
Fix aolsystemmsg error Command /w aolsystemmsg 1 (or [Backspace] 1 ) Fixes it if you get this message: aolsystemmsg: Your screen name (sensualsoul@gaiaonline.com) is now signed into AOL(R) Instant Messenger (TM) in 2 locations. To sign off the other location(s), reply to this message with the number 1. Click here for more information.
Battle Commands (These are default commands, you can change them in the settings!)
Select Foe Command: ~ Function: Selects the nearest for. Continued pressing toggles all foes
Select Self Command: [spacebar] Function: Selects yourself (good for fast healing or buffing)
Use Ring Command: [1] - [8] Function: Use the matching ring.
Go Command: g Function: Makes your character go towards the selected target. If the target is on the edge of a screen you may and up on the next screen.
Select Crewmate Command: No default, but you can assign them. Function: Let's you quickly select teammates
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Rings: What they do
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Soulbound? A lot of people still don't understand what it means. Soulbound means a certain item, in your inventory, cannot be traded or sold in the Marketplace they can only be sold in the Shops [E.g. Back Alley Bargains]. All rings found in zOMG! are soulbound to it's user and nobody else can use it, the rings in the Marketplace were found before December 8th, the day Soulbinding was added to zOMG! The rings that are soulbound are better salvaged than sold in shops for only 2 gold. You can purchase a ring on the Marketplace, and as long as you do NOT equip it, it will stay "un-soulbound". That means you can turn it around and sell it again if you want to do so. But the moment you put it on your avatar's finger, it's yours forever.
Attack Rings: Bump - This ring deals moderate damage and knocks the enemy back a fair distance, which is perfect for creating some quick space in case you need to heal or used a ranged ring.
Dervish - An AoE attack that hits all enemies around you (360°) also knocking them back giving you some time to recover.
Fire Rain - An AoE attack which summons fire to rain down on any foes in a large radius, with you as the center of the attack. Hits exactly 3 times.
Guns, Guns, Guns - Summons various firearms to attack the enemy. Deal's moderate damage and also has a nice knockback effect while having the same cooldown duration as the Mantis ring.
Hack - It may have a slow cooldown and a rather big stamina cost, however it is the most powerful ring and best for 1-on-1's.
Heavy Water Balloon - Launches a water balloon to deal AoE damage to an extremly wide-radius of enemies while debuffing each target's accuracy and dodge rate by a small amount. Also has a moderate attack power and long cooldown. Causes quite a lot of lag if used at full-rage.
Hornet's Nest - An AoE attack in which you thow a hive of hornets into a group of enemies. This ring hits three times and does damage similar to Fire Rain while having a small chance to inflict fear on each target.
Hot Foot - Creates an area of hot steam under a monster and does damage slowly over time while debuffing the target's dodge rate. This ring can be use from mid-range.
Hunter's Bow - Summons a bow to attack the enemy for a weak attack. Enemies hit by the attack will become slowed, which also stacks with gumshoe, making enemies run at a snail's pace.
Mantis - Summons a katana to quickly strike your foe. This ring has a fast cooldown, low stamina cost and strong damage output.
Shark Attack - Summons a shark to swim towards your opponent and deal damage while moderately knocking your enemy back. This ring can be used from medium-range.
Shuriken - Throws a barrage of ninja stars to deal damage to your target. It has a low attack rate, but also debuffs your target's accuracy.
Slash - A ring which summons a sword to strike your foes. While slower than the mantis ring, it's considerabily more powerful. Not to mention it hits all enemies within 180°.
Solar Rays -This ring is ranged and has a moderate cooldown and stamina cost. Also has the second-longest range of any ring.
Healing Rings: Bandage - Heals you or an ally slowly over time. More charges yield more HP restored. Bandage is equal to Diagnose, Bandage heals over time, yet Diagnose instantly heals you and ally around you.
Defibrillate - This is a life saver, literally. It provides your allies with a quick jolt of electricity to awaken them from dazed status. More charges unlock more rings upon revival, while higher levels restore more HP. If you use it with low rage, unlocking two rings, wait for the cooldown and use it on that same ally to unlock more rings.
Diagnose - Heals yourself and others around you for a minor ammount of hp. More charges increases the amount of HP restored, which can be very useful if everyone in the party is suffering damage. You don't even have to click on a ally!
Meat - Restores a large chunk of health and adds to your max HP. This ring has a long cooldown.
Wish - Restores a portion of HP to a crew member of your choice by making a wish on a dandelion. This ring has a short cooldown and restores a moderate amount of HP for a low stamina cost.
Buff Rings: Adrenaline - A ring which is used to increase your ally's dodge stat.
Coyote Spirit - Increases your speed slightly but has a long duration.
Divinity - Gives you and others around you to get a Stamina boost, which helps you hold out and attack for longer in battles.
Fitness/??? - A buff-type ring which adds a small boost to all of your stats. Specifically, it adds about 5 to your dodge and accuracy each CL (50 at CL10), about 20 weight per CL ( 200 at CL10) and increases your Health and Stamina Regeneration by minor amounts.
Fleet Feet - Allows you and others around you to run very fast for a short duration while also providing a small dodge boost. Use this ring to make speedy get-aways.
Ghost - Increases the amount of times you dodge an attack.
Healing Halo - You and your crew receive glowing halos above your heads, which increases your "HP Regeneration" stat and lets you recover more HP when kneeling.
Improbability Sphere - Deflects attacks from enemies on a regular basis.
Iron Will - Increases your Willpower, which decreases the chances you'll be affected by willpower-based status effects and increases the chance that you can use them on enemies.
Keen Aye - This ring can only be used on yourself, increasing you accuracy.
Knife Sharpen - Only works on Ally's but is useful if they keep missing enemies, this increase your teammate's accuracy.
My Density - Increases your Weight, which lowers your center of gravity, making it harder for monsters to knock you back. This buff only costs a small amount of stamina to use, but also has a very short duration. Also, you can keep your slim figure.
Pot Lid - This has a small chance of deflecting ranged attacks.
Rock Armor - This ring increases an ally's defensive power for a long duration.
Teflon Spray - This ring absorbs the damage dealt to you and can deflect an attack back to the enemy. It's extremely useful if you are under a large attack.
Turtle - The ultimate ring in terms of a short-duration-defensive buff. Summons a turtle shell to protect you. Uses quite a bit of stamina and has a long cooldown. This ring lowers the amount of damage you take by a lot, on a fair few occasions, you don't get hit at all inside the duration of the ring. However, sitting down may increase the damage to you take to a point that you'll begin taking damage again.
Crowd Control Rings: Duct Tape - Wraps the enemy up in duct tape to keep it from moving. The monster will be freed once hit again. This is useful for wrapping up enemies when you need to rest to recover stamina.
Gumshoe - Slows down your target by sticking gum under their feet.
Scaredy Cat - Scare enemies away for a short period of time, giving you a chance to recover. This ring appears to be very underestimated and is an important ring that will save your life.
Taunt - If your teammate is under attack, use this ring to make yourself the target of the selected enemy. Basically, it keep you friends out of danger.
Quicksand - This ring lets you create a quagmire at any point on the screen, causing the enemies, in that area, to become "stuck" for a short period of time.
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PowerUps - What are they ________________________________________________
PowerUps are extremely helpful if you are under pressure, the game can be completed without the use of them, however, it is nice to know you have a special back-up.
To use one of them, open up your PowerUp tray. The little red arrow pointing up on the left side of your ring tray, you must click that and it will bring up the PowerUp tray.
Any PowerUps you have will be displayed there. PowerUps come with a certain number of charges. Some have only a few charges, but each charge has a long duration, while others have lots of charges, but don't last long when used.
Types of PowerUps currently:
Superchargers - These PowerUps replenish health and stamina. They don't cost any Stamina to use them, so they can be very useful in battle when you're starting to run low stamina, or if you're taking so much damage that you can't heal it all with your rings. They can really get you out of trouble. However, they do have a cooldown, once you use one of them you can use another in 15 seconds.
Ring Buffers - When you use this certain baby, then everyone of your currently equipped rings operate at 150% normal effectiveness for an entire hour! This can be enormously effective for you since that means all offensive and defensive powers, as well as stat changes, are all made that much more powerful while using them. This is even more useful than the Superchargers.
Double Orb - These PowerUps make you more efficient at gathering orbs from defeated opponents. Thus, you get twice as many charge orbs from a defeated a foe that drops orbs, which can then be put into your rings to advance their Charge Level.
The Cash pricing on PowerUps is designed to be extremely inexpensive. PowerUps lasting a few minutes usually cost less than two cents per charge, whereas PowerUps lasting an hour are still less than a dime per use.
ALL Powerups are Soulbound!
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Posted: Sun Jul 12, 2009 4:55 am
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Shallow Seas Tips!
plasmafire In the third level of the shallow seas, where the lantern fish attack you on the narrow pass, elffromspace and I noticed something the other day. If one person runs ahead of everyone else, the fish concentrate their attacks on that person....and seemingly ignore everyone else. So go in a group (as you should almost always) And make sure at least one person has defib. (Preferably everyone in the group should have a defib ring.) Let one person run way ahead of you. Defib the person and repeat this process until you make it to the lab. CAREFUL: on the screen with the grunnies, if you attack them they bring all the Fish! Also on the screen with only one batch of robos, and on the last screen where the path is close to the fish, use of any Area attack will draw all of the fish!
Additionally, to take out the Queen easier, I suggest taking out one guard, and then the other before the queen. You can kill the guards quickly and it reduces the number of things attacking you!
------------------------------------------------------------- Hiving Tips
The Hive, also known as the Star Portal, is an alien world where your crew will face wave after wave of progresively harder aliens until you're overwhelmed. Watch out, even the walls attack if you get too close! It is a mini-game of sorts since it will reward you with orbs if you make it through enough waves.
There are 3 badges to be gained by fighting in the hive: Alien World Refugee (5 Waves?) Alien World Survivor (20 Waves?) Alien World Conqueror (50 Waves)
The hive scales itself to your crew's CL. You definitely MUST go in with a crew all at the same CL! Any Cl from 7 and up works well, but the hive will scale to your strongest member!
The hive also scales to crew size. The more people, the more monsters you get. The hive is actually easiest for a medium sized crew of 3-5 skilled players.
RINGS: BUFFS BUFFS TEAM BUFFS - You will not make it far without having a good set of buff rings in your crew. You can have each player bring a few buffs, or may assign one person to being a dedicated buffer. This will help them attract less attention and get attacked less. If so, that person will not bring any attack rings, but only buff rings, healing rings and crowd control rings.
You'll definitely want to have: Divinity, Rock Armor (remember this doesn't work with turtle!) and or Improbability Sphere, and Adrenaline. It is also useful to have Iron Will, Coyote Spirit and Teflon.
CROWD CONTROL: Duct Tape or Scaredy Cat. These rings are invaluable for delaying the next round and also useful for fighting! They DO miss! Improve your odds by having full Ghi, and using Iron Will or Fitness. Do NOT bring both rings in the same crew. Using them both on the same monster causes issues! Also, do not attack any critter that you want to remain taped or asleep!
PERSONAL SHEILDS - If you have players who intend to get a lot of agro and do a lot of attacking, they should try to bring along Ghost, Meat and Turtle.
PLAY
Stay near the center. This will help you avoid the tentacle attacks from the walls and will make it easier to heal and buff each other!
Warn before casting Divinity so any players who've wandered a bit can come into range!
At the end of each wave, if you leave one critter alive and use Duct Tape or Scaredy Cat on it, then the next wave will not start till you kill it! This is a great way to heal and regain stamina! You should make sure to do this any time any member of the crew is at less than half health or stamina! Be sure to use this time to refresh any buffs that have worn off! Duct Tape and Scaredy Cat DO miss! You should reduce the missing by keeping a full Ghi, and using Iron Will and or Fitness. If the CC misses, have everyone heal the person the monster is attacking!
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HoneyBee45231 Vice Captain
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HoneyBee45231 Vice Captain
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Posted: Sun Jul 12, 2009 5:00 am
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Posted: Sun Jul 12, 2009 9:18 am
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XSK Doomed Jake the Snake Captain
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Posted: Mon Jul 20, 2009 9:19 am
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Posted: Thu Jul 23, 2009 12:46 am
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HoneyBee45231 Vice Captain
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Posted: Thu Jul 23, 2009 7:34 pm
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