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Posted: Wed Jan 06, 2010 4:54 pm
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Posted: Wed Jan 06, 2010 5:18 pm
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Hm...
The various A attacks would be assorted hits with my trusty hammer... or kicks whatever seems handy enough.
F Smash - Hammer Swing (though not with as much knockback as Dedede's Hammer, it's nowhere near as slow.) D Smash - Lower Hammer Swing U Smash - Pull out two paper fans, holding them upward, while wearing a sunflower-like headdress. The fans would look like this.
B - Diamond Blitz. A diamond shaped projectile attack. Hold it down longer to release up to three diamonds, at different angles Forward B - Rolling Bounce. Tuck n' Roll, and tackle someone in front Up B - T Tornado. A spinning move, natch. Gains altitude in midair, moves along ground when used on ground. Down B - (haven;t decided yet.)
Final Smash - Hurricane. Using the power of the Wind Stone in my possession, I change and summon a windy maelstrom that covers a wide range of the playing field.
...Or instead of that...
Hyper Miracle Voice - Transforms using Wind Stone, Pull out a microphone, screech into it mightily and subject everyone within range to an effect similar to if they were hit with a Pitfall, even in midair. Also destroys breakable items.
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Posted: Wed Jan 06, 2010 5:33 pm
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Posted: Wed Jan 06, 2010 5:44 pm
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Posted: Wed Jan 06, 2010 7:03 pm
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Normal attacks would be Staff sttacks. Like... Gambit, from X-men. Smashes would also be that, but stronger.
B would be a projectile attack, like Shiek's Ninja Stars, but stronger, without the stockpile.
Forward B would be a fireball, but not projectile. erupts on the person in front of you. Must be semi-close range.
Up B would be Just a push upward, like Ganondorf, but farther
Down B would be Floor Sweep, in a circle, with the Staff. Trips surrounding units like a banana
Final Smash: Throws Staff, and it spirals around the stage, Kind of like Cressellia, on the Spear Pillar level
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Posted: Wed Jan 06, 2010 7:54 pm
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Ooh. I've always wanted a thread like this. I've had nights where I couldn't sleep, and I'd use that time to put way too much thought into this very topic.
Neutral Attack Combo: A simple, yet smooth 3 hit open palm combo.
F-Tilt: Straight Punch with the Gauntlet.
U-Tilt: Waves his hand over his head once in a crescent arc, making a small wind slash with his hand.
D-Tilt: Sweep kick
Dash Attack: Jumping Straight Kick, anime-esque style.
F-Smash: Makes a Sphere of Wind in his palm and thrusts it forward. Hit multiple times for slashing damage. Final hit has the big knock back.
U-Smash: Points his Wind Bow straight up and fires a point blank burst of air in a mini explosion. The bow itself cause damage and minor upward knock back to drag people adjacent to him into the actual hit of the smash.
D-Smash: Swings two Wind Blades downward and at an angle away from him simultaneously.
N-Air: Makes a Wind Barrier around himself, causing slashing damage to adjacent foes.
F-Air: Flying roundhouse kick
B-Air: Spinning heel kick.
D-Air: A blunt, downward aimed punt-esque kick that hits anyone directly below him.
U-Air: Flip kick. Hits once for each leg.
Grab: Thrusts his offhand out and uses Wind to pull his target to him. Obviously a ranged grab.
Grab Hit: Stomach punch with the Gauntlet.
F-Throw: Haymaker punch with Gauntlet.
B-Throw: Moves target behind him and then does a backhand with Gauntlet.
U-Throw: Uppercut with Gauntlet.
D-Throw: Slams target on the ground and then straight punches to the head with Gauntlet.
N-B: Shoots a Wind Arrow. Doesn't need to charge, flies fast, pierces through opponents, and doesn't arc at all, but weak damage an inability to hit a lower elevated opponent.
F-B: Dash forward and slash with wind blades, no charge. Sort of a midpoint between the Space Furry's and Ike's F-B.
U-B: Large gust of wind comes from below him to slow his fall and push him upwards. Functions exactly like Snake's Cipher, but looks cooler.
D-B: Either punches the ground with the Gauntlet, or stabs it with a Wind Blade (whichever is cooler) to make a burst of wind with him as the epicenter. Little damage and no flinch, but comes out fast and pushes all surrounding targets a good distance away. No effect on anyone below him.
Final Smash: Starts with a mid range dash slash with the Wind Blade. If it hits, the target gets uppercutted with the Gauntlet, before being shot by him with a massive barrage of Wind Arrows. Ends with a final, larger, beam-esque, arrow that pierces the victim and hits anyone else on the arrow's flight path. Hits multiple times, with the final hit having the insta-KO knockback.
F-Taunt: Hold his hand out palm up and makes a Wind Sphere before making it disperse.
D-Taunt: Stands there looking bored, with the =w= expression on his face.
U-Taunt: Does the arm dragging part of the Motteke! Sailor Fuku dance.
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Posted: Wed Jan 06, 2010 8:01 pm
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Hashire Kazemeijin Ooh. I've always wanted a thread like this. I've had nights where I couldn't sleep, and I'd use that time to put way too much thought into this very topic.
Neutral Attack Combo: A simple, yet smooth 3 hit open palm combo.
F-Tilt: Straight Punch with the Gauntlet.
U-Tilt: Waves his hand over his head once in a crescent arc, making a small wind slash with his hand.
D-Tilt: Sweep kick
F-Smash: Makes a Sphere of Wind in his palm and thrusts it forward. Hit multiple times for slashing damage. Final hit has the big knock back.
U-Smash: Points his Wind Bow straight up and fires a point blank burst of air in a mini explosion. The bow itself cause damage and minor upward knock back to drag people adjacent to him into the actual hit of the smash.
D-Smash: Swings two Wind Blades downward and at an angle away from him simultaneously.
N-Air: Makes a Wind Barrier around himself, causing slashing damage to adjacent foes.
F-Air: Flying roundhouse kick
B-Air: Spinning heel kick.
D-Air: A blunt, downward aimed punt-esque kick that hits anyone directly below him.
U-Air: Flip kick. Hits once for each leg.
Grab: Thrusts his offhand out and uses Wind to pull his target to him. Obviously a ranged grab.
Grab Hit: Stomach punch with the Gauntlet.
F-Throw: Haymaker punch with Gauntlet.
B-Throw: Moves target behind him and then does a backhand with Gauntlet.
U-Throw: Uppercut with Gauntlet.
D-Throw: Slams target on the ground and then straight punches to the head with Gauntlet.
N-B: Shoots a Wind Arrow. Doesn't need to charge, flies fast, pierces through opponents, and doesn't arc at all, but weak damage an inability to hit a lower elevated opponent.
F-B: Dash forward and slash with wind blades, no charge. Sort of a midpoint between the Space Furry's and Ike's F-B.
U-B: Large gust of wind comes from below him to slow his fall and push him upwards. Functions exactly like Snake's Cipher, but looks cooler.
D-B: Either punches the ground with the Gauntlet, or stabs it with a Wind Blade (whichever is cooler) to make a burst of wind with him as the epicenter. Little damage and no flinch, but comes out fast and pushes all surrounding targets a good distance away. No effect on anyone below him.
Final Smash: Starts with a mid range dash slash with the Wind Blade. If it hits, the target gets uppercutted with the Gauntlet, before being shot by him with a massive barrage of Wind Arrows. Ends with a final, larger, beam-esque, arrow that pierces the victim and hits anyone else on the arrow's flight path. Hits multiple times, with the final hit having the insta-KO knockback.
F-Taunt: Hold his hand out palm up and makes a Wind Sphere before making it disperse.
D-Taunt: Stands there looking bored, with the =w= expression on his face.
U-Taunt: Does the arm dragging part of the Motteke! Sailor Fuku dance. This post is almost as big as his ego.
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Posted: Wed Jan 06, 2010 8:02 pm
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A: throws flicker jab, if repeatedly pressed throws flicker jab flurry tilt A: straight punch and can be tilted. up tilt: uppercut hit boxes in front and above, in front sends into the above. down tilt: sweeping trip kick dash: sliding knee
Smash: while charging two vials in hand, one pouring into the other, when released the vial not being poured is thrown down in front, which causes an explosion. Down Smash: A device causes a small purple shockwave at Owwin's feet causing diagonal knockback to the opposite side. Up Smash: Small device appears above owwin spinning much like a Cymul causing damage and knockback similar to mewtwo's upsmash.
Nair: basic forward kick that most non sword characters have for their Nair Dair: Knee drop Uair: Scalpel swing overhead. Fair: throws tiny exploding pellets that explode just in front. Bair: elbow behind.
B: while holding B owwin stands still holding a large futuristic rifle which he aims up or down by pressing the control stick the angle can only go about 30% up or down and cannot fire straight up. The shell explodes and knocks grounded enemies straight down and airborne enemies upwards. fires upon release. Smash B: Splashes continually damaging fluid from a beaker. Up B: depending on input. An explosion sends Owwin either up, or diagonal left or right. Down B: Places a floating blue charge that moves when an attack makes contact with it, enemy or friendly. It explodes with down B is pressed again. In combination with B to get it off the side of the course and throw attacks it is very powerful.
pummel: headbutts while held up throw: owwin throws them up slightly and then an explosion takes them up more down throw: drops the opponent and kicks the opponent away back throw: pivots and throws the opponent back Forward throw: steps back and fires a small shot from the rifle.
FS: VY Canis Majoris SuperNova an attack much like a smart bomb explosion, but with minimal knock back, great for attacking stunned enemies in, does no damage to the user.
Taunts 1. Pulls out a radio and randomly says either "WHERE IS MY BACKUP!", "You'd better hope I die!", "We have a problem. 2. Wipes forehead with a small handkerchief. 3. Grabs head while saying "This wasn't the plan!"
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Posted: Wed Jan 06, 2010 8:06 pm
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Hashire Kazemeijin Hashire Kazemeijin Ooh. I've always wanted a thread like this. I've had nights where I couldn't sleep, and I'd use that time to put way too much thought into this very topic.
Neutral Attack Combo: A simple, yet smooth 3 hit open palm combo.
F-Tilt: Straight Punch with the Gauntlet.
U-Tilt: Waves his hand over his head once in a crescent arc, making a small wind slash with his hand.
D-Tilt: Sweep kick
Dash Attack: Jumping Straight Kick, anime-esque style.
F-Smash: Makes a Sphere of Wind in his palm and thrusts it forward. Hit multiple times for slashing damage. Final hit has the big knock back.
U-Smash: Points his Wind Bow straight up and fires a point blank burst of air in a mini explosion. The bow itself cause damage and minor upward knock back to drag people adjacent to him into the actual hit of the smash.
D-Smash: Swings two Wind Blades downward and at an angle away from him simultaneously.
N-Air: Makes a Wind Barrier around himself, causing slashing damage to adjacent foes.
F-Air: Flying roundhouse kick
B-Air: Spinning heel kick.
D-Air: A blunt, downward aimed punt-esque kick that hits anyone directly below him.
U-Air: Flip kick. Hits once for each leg.
Grab: Thrusts his offhand out and uses Wind to pull his target to him. Obviously a ranged grab.
Grab Hit: Stomach punch with the Gauntlet.
F-Throw: Haymaker punch with Gauntlet.
B-Throw: Moves target behind him and then does a backhand with Gauntlet.
U-Throw: Uppercut with Gauntlet.
D-Throw: Slams target on the ground and then straight punches to the head with Gauntlet.
N-B: Shoots a Wind Arrow. Doesn't need to charge, flies fast, pierces through opponents, and doesn't arc at all, but weak damage an inability to hit a lower elevated opponent.
F-B: Dash forward and slash with wind blades, no charge. Sort of a midpoint between the Space Furry's and Ike's F-B.
U-B: Large gust of wind comes from below him to slow his fall and push him upwards. Functions exactly like Snake's Cipher, but looks cooler.
D-B: Either punches the ground with the Gauntlet, or stabs it with a Wind Blade (whichever is cooler) to make a burst of wind with him as the epicenter. Little damage and no flinch, but comes out fast and pushes all surrounding targets a good distance away. No effect on anyone below him.
Final Smash: Starts with a mid range dash slash with the Wind Blade. If it hits, the target gets uppercutted with the Gauntlet, before being shot by him with a massive barrage of Wind Arrows. Ends with a final, larger, beam-esque, arrow that pierces the victim and hits anyone else on the arrow's flight path. Hits multiple times, with the final hit having the insta-KO knockback.
F-Taunt: Hold his hand out palm up and makes a Wind Sphere before making it disperse.
D-Taunt: Stands there looking bored, with the =w= expression on his face.
U-Taunt: Does the arm dragging part of the Motteke! Sailor Fuku dance. He's so full of himself, he had to post it twice.
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Posted: Wed Jan 06, 2010 8:08 pm
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Posted: Wed Jan 06, 2010 8:10 pm
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Posted: Wed Jan 06, 2010 8:11 pm
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Posted: Wed Jan 06, 2010 8:13 pm
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Posted: Wed Jan 06, 2010 8:23 pm
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