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Posted: Fri Sep 03, 2010 4:06 pm
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The Elements
Here we have a brief description of the 13 elements:
Fire: Deals primarily with abilities that destroy objects and burn living beings. Water: A very fluid element, water can attack, defend, or even heal. Wind/Air: Users of Air magic can influence the direction of the wind, knock enemies down with powerful gusts, and even fly. Solid Earth: Primarily a defensive element, Solid Earth (or Earth for short) deals with the ground beneath us. Piss off an Earth mage and you'll find yourself 30 feet in the air. Light: Mostly healing magic, but Light also contains plenty of "smite evil" style spells. Darkness: Not an evil power in itself, as plenty of heroes have used Dark magic. Darkness can be very subtle, by blinding foes and dimming lights, or very overt, such as necromancy. Time: Don't even think about stopping time for all of Lyndria. Time magic can halt an arrow shot at you, freeze an enemy in his tracks, or speed up time so that a warrior is much faster then his opponent. Celestial/Space: Celestial (or Space) magic deals with the manipulation of objects as they move through physical space. Space magic can be anything from telekinesis to pulling a meteor out of orbit and slamming a foe with it (Hence how it got the Celestial moniker) Mental: Mental magic is more supplemental, allowing users to help others or themselves think clearer, be more creative, or even solve problems they didn't even know they had. Mental magic can also be used to invade another's mind (They instantly know what you're doing because of the wracking pain the magic inflicts). Spiritual: Spiritual magic is better known as 'Mystic Adreniline'. Think the screamy guys from Dragonball Z, and you aren't too far off. If you don't know what I'm talking about, think "Jet Li". If you still don't know, think "Enhancement of phyiscal abilities" but that sounds so BORING! Nature/Living Earth: Plants, Trees, Vines, Fruits, blah, blah, blah, etc. A little bit of healing is included, but Nature magic usually involves manipulation of natural objects. Think "Druid". Nature magic can also break natural objects, so watch out for Nature magic if you're a spear lover. Ice: Do I really need to explain this one? Freeze stuff. Treat people coldly. That's all. Electric: Ooo, this one's nasty. Electric magic can stop others from using magic. You can place a seal on a person to keep them from using magic. Scary, eh? Neutral: Until a human becomes Awakened (see below), they are Neutral. No magical ability. Omni: This one's not an actual element. There is no "Omni" magic. Don't ask, just ignore it.
((Quick note on Electric: Magic of that element is very unreliable. If a Fire mage has a stronger spirit then the Electric mage, the Electric mage is sitting on a book of almost worthless spells. Electric is commonly used to keep someone from doing a certain thing, like keeping someone from talking or moving their right arm to swing a sword. Electric magic is more useful against Neutral, non-mages then actual mages))
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Rachetgirl11 Vice Captain
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Rachetgirl11 Vice Captain
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Posted: Fri Sep 03, 2010 4:18 pm
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The Awakening
Humans are born with no magical talent. Over time, Humans on Earth believed that since magic was evil, they would turn to technology and science to let them duplicate magical effects. Humans on Lyndria, however, learned of magic from the others on Lyndria. As such, they were able to unleash the great magical talent sealed within their souls. They called this unsealing "The Awakening" After the Awakening, a human is able to utulize the energy running through his body in order to cast magic.
Using Magic Every Character starts out able to use magic from one element. Advancement in magic allows a character to use either stronger magic from one element, or learn how to use a different element. Advancement in one element will detrimentally affect advancement in that element's opposed element. The list of opposed elements is as follows:
Fire vs. Water Wind vs. Earth Light vs. Darkness Mental vs. Spiritual Time vs. Space Nature vs. Ice Electric is unopposed Also, using magic causes a drain on the person's body. This drain manifests in fatigue, internal wounds, and finally, if a mage pushes beyond his limits: Death. The drain is easily felt, and many mages know their "cutoff point", when they stop casting and let the fighters do their thing. Energy is easily restored by resting.
((Still a work in progress, I'll be back later to update the system, so check in often!))
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Posted: Fri Sep 03, 2010 4:25 pm
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Rachetgirl11 Vice Captain
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:40 am
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Posted: Tue Nov 30, 2010 7:41 am
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Just Before An Eclipse Crew
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:43 am
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Posted: Tue Nov 30, 2010 7:46 am
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Just Before An Eclipse Crew
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:46 am
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Posted: Tue Nov 30, 2010 7:47 am
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Just Before An Eclipse Crew
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:48 am
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Posted: Tue Nov 30, 2010 7:54 am
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Just Before An Eclipse Crew
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:57 am
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Posted: Tue Nov 30, 2010 7:58 am
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Just Before An Eclipse Crew
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Just Before An Eclipse Crew
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Posted: Tue Nov 30, 2010 7:59 am
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