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Marushii
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PostPosted: Thu Dec 16, 2010 7:21 pm


User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Thu Dec 16, 2010 7:23 pm


User ImageAMITYVILLE ACADEMY ENROLLMENT FORM

Name: Merope
Nicknames: Mero, Meroviathan
Gender: Male
Age: 16

Faction/Race Undead/Lost Fathoms Leviathan

Personality:
Ever been in a class with that one kid who always raised their hand as soon as it seemed like a teacher was looking for a volunteer? Merope is that sort of kid. It doesn't even matter what it is, he's willing to try it at least once -- sure, he might complain the entire time he does it, but hey! Rolling into things head-first is his sort of style. And since he's already dead, he doesn't have to worry about things like personal safety. Broken neck? FEAR can fix that! Arm torn off? He can get a new one! Seconded only to Fear, Merope thrives off of attention. After all, doing dangerous stunts and wild zany things isn't as nearly as fun if there isn't someone watching! Needless to say, if Cricket started charging for her services, Merope would be her #1 customer.

When it comes to schoolwork, Merope often struggles when given a book and told to read it. It's not that he can't read (he's quite excellent at deciphering waterlogged smears of ink, or at least he's good at making it up), but rather it fails to hold his attention. Merope has difficulty with being patient and told to wait, even when it comes to playing The Waiting Game or Statue -- those he tries really really hard at winning, even if in the end he occasionally twitches and quivers with anticipation of Level Two. He's never made it that far, but he swears one day he'll make it!

When it comes to other people, Merope would very much like to be That One Cool Guy that people talk about. Unfortunately, being undead makes being a Cool Kid very, well, difficult. Aside from the smell of sea water that he can't get rid of (tinged with a faint waft of decay), Merope often comes off more as being obnoxious and immature rather than someone other people look up to.

Why are they enrolled in Amityville Academy?
Merope was due to go to another school located in Halloweentown's vast ocean, and actually was there for a few months before the Accident happened. Since his reanimation and being shipped off to very distant and deep relatives, his relatives discovered that having someone his age around during the schoolyear was very tiring. Amityville Academy received a pretty hefty bribe in terms of lost humanworld treasures if they'd agree to board him for a couple years, at least until he settled down. Unfortunately for his relatives, they forgot to box Merope up WITH said treasures and send him off, forcing him to swim the entire way. He became a little sidetracked on the way, though...

Nevertheless, Merope currently aspires to be one of the great Deep Sea Terrors, just like the Eldrich Gods of Lovecraftian lore. Or he'll be a pirate, just to amass treasure. Maybe a stunt double? Underwater crazy taxi service? In all honesty, Merope is still trying to decide. Whatever he ends up being, he just hopes it'll be EXTREEEEEEEEMEly awesome!

Also, regaining his former size is a huge plus.

Natural Form:
As a sea-dragon (or a reanimated one, at least), the mightiest thing about him is his length rather than size or wing-span. From snout to tail-tip in his natural form, Merope is roughly 100 feet long. He would be snake-like in appearance if not for the pair of short arms and legs that support his midsection. These limbs are roughly 15-20 feet when stretched out to full length. Even though he has these, he is not built for land -- his long claws are more for slashing at underwater opponents than anything else, giving him a cumbersome and ungainly walk-shuffle-drag on land. He his happiest in the water, where his size can surprise anyone by proving that even in undeath he is a fast and graceful swimmer.

Even though he is a leviathan, Merope sports a pair of wing-like fins that he most likely picked up from some other unfortunate corpse he came across. Or perhaps it came from a large fish? Either way, they're his now. These fins sprout from his shoulder down his back to stop at his tail-tip, and are in rather neat condition. In all honesty, these fins are more for a decorative value than anything else.

As far as coloration goes, he appears to be rather bland for an underwater creature. However, given the fact that he lives in the darkest part of the ocean where the sun doesn't shine, his coloration is understandable -- to an extent. When he was alive, Merope boasted a coloration that was primarily cerulean blue in color, specifically dark blue on top and a light blue underbelly that enabled him to ambush his prey. Once dead, this coloration was replaced with black -- the corruption of necromancy. His old coloration can still be seen in the form of bioluminescent markings, never mind that said markings are now lighter in color and glow. His fins are also his old color, sporting brighter marks of bioluminescence themselves as well.

At Amityville Academy, however, the Lost Fathoms Leviathan discovered something distressing about his size: he shrank. The further away from his home he went, the smaller he became. On campus, Merope in his true form is merely 10 feet long from snout to tailtip.

(( His Natural Form is similar to the Lagiacrus from Monster Hunter Tri. Size ref #1, Size ref #2. ))

Natural Ability:
The Lost Fathoms Leviathans have the unique undead ability to be adaptive. When they focus their FEAR and add in salt water, they can "fuse" new body parts to themselves. Similar to how a FEAR-healer or Mad Scientist can sew and stitch new limbs and skin onto an undead, the Lost Fathoms Leviathans can perform this themselves without needing to add stitches. However, their natural Fear changes the markings and pattern on any limb they find to match their form. This gives this race the ability to repair themselves quite easily should another of their kind take a fancy to their new limb and take it for themselves...

FEAR: (Gambler's Chance)
For a brief amount of time, Merope literally turns into water. His humanoid (or draconic form, depending on where he is at the time) form still has the same shape, except it's made out of water. During this time, he runs and flings himself upon his opponent, performing a disastrous belly flop without the need of a pool.

Marushii
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Marushii
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PostPosted: Thu Dec 16, 2010 7:30 pm


ZOMG DETAILED SPECIE INFO!


The Lost Fathoms Leviathans:

The Lost Fathoms Leviathans (or LFLs) are a clan of leviathans that live at the bottom of the sea, preferably in the darkest depths of the ocean. They are a clan that takes in the other leviathans of other clans on one sole condition: they must be dead to join.

Usually when a leviathan dies and cannot be revived by its own Fear, its kin and tribe-mates bring their body to the darkest part of the ocean, where it is handed over to the LFLs. Here, the LFLs decide whether to use Necromancy to bring them back, or to recycle the body for parts. Usually it's the latter, if no one else in the ocean has died recently and they're in need of a certain part. Sometimes a body that is harvested for parts is raised again after and fitted with the cast-off parts of their new tribemates. Nobody asks, nobody tells.

There used to be a ceremony where a dead leviathan would be brought to the LFLs with its kin singing their Life-Song, telling the LFLs of their deeds in an attempt to convince them to bring them back. The song itself and the quality of the singers often determined whether or not a leviathan was ressurected, or if its corpse is harvested to renew the tattered and flayed scales of the Lost Fathoms. While the LFLs remember this ceremony, they also remember when those who were resurrected came back, unable to adapt to their former lives now that they were undead.

Now, the Lost Fathoms Leviathans tend to stick to themselves, hoarding anything that falls within their territory of the deep ocean. It doesn't matter if it's treasure or a waterlogged corpse -- what comes down usually stays down. They are, more or less, the ocean's janitors and secret-keepers, hoarders of junk and refuse. It is because of this that many refer to where they live as a grave or junkyard, rather than a territory.

Pokedex


L::

- Lost Fathoms Leviathan::
xxxxxCommon Desc: A tribe of undead leviathans. While they began their lives as leviathans, over time they have adapted aspects and features from other undersea races in such a way that gives every member of this race a unique appearance dependent solely on whose corpse they managed to find and harvest parts from. Every LFL has their own unique glowing pattern that varies in colors and shape, from green to blue to neon pink and purple. This pattern does not change despite the "parts" they give themselves, be it a new arm, leg, torso, or head.
xxxxxNatural Ability:
xxxxxxxxxxAdaptation: A Lost Fathoms Leviathan can fuse and absorb a new body part if they concentrate their Fear and bind it with sea water. Their new limb then takes on their coloration, and is usable immediately as if they were born with it. This does not give them additional abilities, however (ie, a LFL that gives themselves feathery wings will be unable to fly with them).


More on their natural ability:
The LFLs are the ocean's janitors. However, the sea itself ravages their form. Not only are there tiny sea creatures that feed off of them, but there's other competition for food and resources down there! Because of this, the LFLs have devised a method of manipulating their own Fear to enable them to take on and adapt the parts of other creatures to replace their own limbs. No matter what, these new limbs take on the coloration of the LFL.

For instance, let's say a purple LFL lost their hand to another LFL, or it was crushed by falling rocks. Let's say that they found a huge red crab and hijacked a giant pincer. By concentrating, the LFL can attach the pincer to their wrist and "fuse" it with them, replacing their hand with a brand new pincer. Even though in the process that red pincer turned purple, the LFL can pinch and use it as if they were born with it.

If the LFL decides later that the pincer doesn't work out, they can rip or bite it off and trade it with another LFL and repeat the process. If traded to, say, an orange LFL with green spots, the pincer would change from purple to orange with green spots when fused to that particular LFL.

If the LFL went on land and decided to trade parts on the black market, that pincer would still be orange with green spots when separated from the LFL. If another undead took the pincer, it would remain orange with green spots. Exciting, isn't it?

On Land:
LFLs tend to stay away from the land. Too dry, too bright. Not to mention other Undead seem to become squeamish and uncomfortable when a LFL mentions trading parts. Unlike most other undead, the LFLs rarely become attached to any particular limb, as they like to swap and trade parts like kids like to swap and trade germs. To them, it's natural.

They also aren't opposed to trading heads to try on new bodies, however no matter the body, their Fear somehow manages to turn their bodies into a vaguely leviathan shape...

As far as "classification" goes, LFLs are split between being called patchworks and dracoliches. They are made up of many parts from many species and were resurrected by their leader, however they do not bear any bolts or stitches. Any metal on them is from piercings or spiking themselves with bits of metal at an attempt to wear "jewelry." Otherwise, they do not possess the same sort of magical aptitude that dracoliches do, save for their leader...

The LFL Leader:
There isn't much to say about him. Or is it a her? The LFL leader is even more secretive than the rest of the race, preferring to speak through a "council" of LFLs rather than address or lead anyone him or herself. What is known is that the leader of the LFLs is a powerful dracolich trained in the art of necromancy: all LFLs owe their undead existance to him/her.

The LFL Leader doesn't ask much of his/her subjects: every full moon the LFL Leader requests things. From body parts to treasure, the LFLs occasionally leave their territory/junk/graveyard to go in search of that their leader requests. While sometimes tedious, it is a good opportunity to go scouting for more treasure or to upgrade one's parts.

SHRINKING LEVIATHANS?!
The further a Lost Fathoms Leviathan goes from the home territory, the further away they become from their leader's influence of necromatic Fear. They can journey for short periods of time away from his influence, however a LFL will soon discover why it is unwise to say away from home for long: they will begin to shrink.

When the LFL leader first moved into the territory, s/he wasn't aware of how big their neighbors were. A couple LFLs were eaten this way until the leader decided to add size into the spell that resurrected them. Unfortunately for the LFLs, the leader's expertise lies in necromancy, not sizes. The Fear-spell to keep their size is a constant spell that the LFLs must remain in the territory to maintain, as their sheer size is one of their defenses against interlopers.
PostPosted: Thu Dec 16, 2010 7:33 pm


< dorm room info >

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
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Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
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  • Brandisher 100
PostPosted: Thu Dec 16, 2010 7:34 pm


< pets >
PostPosted: Thu Dec 16, 2010 8:29 pm


< Relationships >

Aymet: Next-door neighbor. Occasionally Aymet crashes Merope's room when the Soul Eaters have taken over his. Merope sometimes gets the urge to try and lick the boy, except the last time that happened they were stuck waiting awkwardly in line at Cricket's office.

Cyrilla: Good friend who lives nearby in the dorms. Merope found her swimming aimlessly in Halloweentown's ocean and convinced her to go with him to the Academy, though they split up on accident. Occasionally both Aymet and Merope hang out on her gold pile due to Soul Eaters overtaking both of their rooms.

Twitch: First met in Cyrilla's room. Apparently Cyr keeps mistaking the boy for a shiny piece of treasure? Either way, the weregerbil insists on teaching Merope how to properly use his glowing markings ala rave.

Rain: Former class president, rode to Christmastown (in 2010) in the Krumm Car. Ran a mean game of battleship and unsuccessfully tried to keep the group together during Christmas.

Alessa: Can turn into a rabbit, which is a small fuzzy thing.

Julian: Can turn into a bird of some sort? He still puzzles Merope, since he didn't get a good look at him.

Alwine: Ghost with a camera.

Mei-Xiu: A girl with one eye, followed Merope when he left the Krumm group to head south. Pretty nice.

Riley: A demoness who owns a minipet named Cam, and the less said about Cam the better. Owes Merope a favor.

Astra: A faerie who's really nice. Merope considers her one of his few friends.

Lizzy: A nice demoness who sews clothing. Offered to help Merope out with his projects. Merope considers her one of his few friends.

Junko: Gave Merope assistance with being a ghoul, and taught him how to be a her.

Danny:
A fire demon who keeps creating fire despite being asked not to. Do not want, do not like.

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
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Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
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PostPosted: Thu Dec 16, 2010 8:48 pm


Growth Points:

1 point can be:

- One piece of fanart drawn by you for anything related to shop (max 5 points this way)
- One complete regular rp (must have written at least 800 words)
- One gm-modded event with point prizes (to be linked), where you included your character
- One complete classroom rp (must have written at least 800 words)
- One complete homework assignment
- One complete battle, with just rolls
- Five minipets grown to their final stage (1 point per 5, up to 5 points can be earned this way)
- One complete solo consisting of a minimum of 800 words

2 points:


- One complete 'battle' roleplay with filled out roleplay actions
- Character 'plot assistance' (ie for events)
- Student is awarded a Pumpkin Seed by staff for outstanding work/achievements/something!



Year One Growth Tally:

GM Modded Event: Christmas Meta + 15
GM Modded Event: Spectator in the School Play RP + 1
RPs: +35
Grown Minipets: Grown Ponies +5
----
50/50
PostPosted: Thu Dec 16, 2010 8:55 pm


Year One RP Log:


Quote:

Year One Growth Tally:

GM Modded Event: Christmas Meta + 15
GM Modded Event: Spectator in the School Play RP + 1
RPs: +35
----
51/50


[OFFICE] Career Counseling Services - ASSIGNMENT PAGE 3 Dec 30ish, 2010. 915 words.
Merope fills out a career counseling paper. Then skips out on doing the follow-up assignment.


[PRP] Goodness, look at the time [ Ash & Merope ] - Jan 10, 2011. 278 words.
Merope encounters Ash, a Reaper.


[PRP] IM IN UR CLASS, TXTIN MAH FRIENDS (Merope+Cyrilla) - Jan 12, 2011. 161 words.
Merope and Cyr text each other during class.


[Class]A touch of class: Module 1 Complete PG 30 Jan 13, 2011. 3,055 words.
Professor Winters teaches the class etiquette. Merope learns (and forgets) how to properly set a table, and he made a Most Glorious outfit for Riley. With Coat and Without Coat. Riley didn't seem to appreciate it. :<


[CLASS] Minipet Training 1.1 | Wrap up page 12~ Jan 15, 2011 (+ homework). 639 words.
Professor Malcom thought a bonfire would be nice in a classroom. Merope and Aymet disagreed, and moved the shoe rack that was in the room in order to hide behind it. Other undead joined them. They learned how to better train their minipets, and then the classroom burned down. Merope is still a bit suspicious of that teacher.
Homework: Grow the Sedative Whip aka Merope the SHOERACK MOVER. Done!


[PRP] Afternoon Freetime (Mei + Merope) Jan 17, 2011. 1,617 words.
Merope meets Mei again, the Monster ghoul he met in Christmastown.


[CLASS] Human Studies 101 (Full) Homework pg 6 Jan 24, 2011. 869 words.
Professor Savage is met for the first time. Merope had no idea what a boat was, though...
Homework: Grow Human History v1 - Done!


[PRP] Cthulhu fhtagn! (Merope + Riley) - Jan 25, 2011. 1,573 words.
Cam, Riley's Clthulhu, invades Merope's room and shows him Riley's diary. Riley comes to retrieve the minipet after Merope sends out a distress signal over the interwebs. Riley offers Merope a favor for him to call in later at some point. Merope also dumps one of his treasure chests of his hoard into his bed for Riley to keep Cam in.


[CLASS] Minipet Training 1.2 | PAGE 7 = PART 2! 8D
[PRP] Group 4 - Minipet Training 1.2 Feb 4th, 2011805 words total.
Professor Malcom has the class making treats for their minipets. Except... Merope ditched the class early after Wrathalos decided it was time to leave. Part two assignment was there; Merope will make it up later.


[PRP] Can I ask you something...? (Yui + Merope) Feb 8, 2011. 971 words.
Merope asks Yui out to be his ghoulfriend. D'aww.


[Detention PRP]Trollin dem ships[Merope x Professor Savage] April 1, 2011. 1,132 words.
Professor Savage holds Merope after class... and teaches him the wonders of smashing boats. Merope's life is forever changed.


[PRP] When you're strange (Cyrilla/Merope) April 3, 2011. 1,347 words.
Merope and Cyrilla discuss and make ~PLANS~.


[CLASS] Human Studies 101 [Full] page 10 HOMEWORK May 11, 2011 (+extra credit). 831 words.
Professor Savage had the class build a ship and see if it floated. After Savage's impromptu lesson in boat sinking last time, Merope smashed his ship before seeing if it would float. Even when smashed to pieces, it still floated and Merope passed the teacher's assignment. It didn't stop him from sinking each little piece afterwards, though.
Extra Credit: Grow Human History 101 v2 Homework - Done!


{Event} The Game Tables June 20th, 2011. 1,298 words.
Halloween Prom night. Unable to find his date anywhere, Merope decides to play games and try to take his mind off of things. He doesn't succeed, but at least he has 22 game chips to remember the night by.


Haunted House July 5th, 2011. 2,228 words.
Floresctival: Merope visits the glittery house. He can't stop coughing up glitter.


GAME BOOTH Seahorse Races July 5th, 2011. 825 words.
Floresctival: A booth contained seahorses for racing. Merope pet on Lady Lemon, and got to take her home. This booth gave him the bright idea to build his own racetrack! He just... needs to get ahold of his own seahorses first.


GAME BOOTH Goldfish Scooping & Game of Chance! July 5th, 2011. 807 words.
Floresctival: A booth run by two trick-or-treaters, Merope manages to win a goldfish and an eel minipet.


GAME BOOTH Fighting Feesh! July 10th, 2011. 215 words.
Floresctival: Merope won a fighting fish! By reaching into its tank and grabbing an egg. As a result, his arm's soaked and rather than ruin a new shirt he decides to walk around the festival shirtless.


GAME BOOTH ] DUNKING BOOTH - BALLS! BALLS EVERYWHERE July 10th, 2011. 317 words.
Floresctival: Merope tried to throw a ball at the target and failed many times, hitting it once and getting no prize. Fail.


GAME BOOTH Whack-a-Wisp July 13th, 2011. 96 words.
Floresctival: Despite how stressed out and bummed Merope is over a couple things, smacking a yappy, barking foxfire wasn't worth it. Merope fed the Wisp 4 seeds, got a burped up bunch of foxfire fluff in return.


Suicune Appears! August 7th, 2011. Total: 914
Post-Fearados summary. 300 words.
Ingantibility! Rathalos attacks! 439 words.
Fear capsules? What? 175 words.
Merope encounters a Feral Guardian! At least Rathalos swoops in to (fail at) kicking butt.


[GYM] Submerged Battle Grounds August 10th, 2011. 884 words.
Floresctival: Feeling a bit brave, Merope steals some Floresce eggs from a Gym.


[GYM] The Junkyard August 14th, 2011. 857 words.
Floresctival: Merope still believes Inigo is a jerk. And thus Merope decides to play Skeeball off to one side of Inigo's domain. Merope wins both prizes available here.


[GYM] The Dojo August 14th, 2011. 1,137 words.
Floresctival: Ninja-San's dojo, filled to the brim with challenges. Merope attempts to be a ninja, and fails quite often. He manages to impress a Ninja Vulpes with his abilities, however.


[GYM] TIME OUTS corner August 15th, 2011. 988 words.
Floresctival: Merope enters Time Out's gym, walks around, sees nothing, leaves. And returns. Several times. The place is rusty, and one time he sees a mini but the mini is all LOL NO BAI.


[GYM] Sleuth's Secret Lair August 15th, 2011. 824 words.
Floresctival: Merope stumbles upon Sleuth's secret lair. But that's not the best part: she's giving away seahorses! Merope visits the place daily, collecting as many seahorses as he could.


[PRP] needs moar floaties (Merope, Astra) August 17th, 2011. 3,151 words.
Astra contacts Merope seeking assistance. She doesn't know how to swim, and since Merope's aquatic... unfortunately for her, Merope doesn't know how to swim. So they try and make some progress together.


[PRP] Building race tracks for Dummies | Lizzy & Merope August 18th, 2011. 2,953 words.
Lizzy stumbles across Merope in the library, using books to build... a race track? The two hit it off well, with Lizzy offering to custom-make Merope some new clothes.


[PRP] A Wild Pokegod Has Appeared! (Pepin x Merope) August 18th, 2011. 1,596 words.
While playing his gameboil, Merope runs into a glistchghost by the name of Pepin who he mistakes for a random encounter in his game.


[GYM] Punching with Rage! August 19th, 2011. 821 words.
Floresctival: Merope channeled his RAGE to punch a table. Said table turned out to be made out of metal. Ow.


[PRP] Terrible Fish Mama (Amrita / Merope) August 19th, 2011. 816 words.
Amrita seeks Merope out for help concerning her overcrowded fishtank. But since Amrita is also running for public relations... Merope believes they can help each other out.


[LOG] A Quick Call for Help [Shehk + Merope] August 23rd, 2011. 553 words.
Shehk is contacted for help by Merope. He wants to arrange something, and he saw that Shehk was running for public relations...


[Class] Human Studies 101. Aug 23, 2011. 1,102 words.
Prof Savage's class is all about Under the Bed. Slippers use that space to multiply, and that's where dust bunnies are from. So far, Merope just learns what intact slippers look like for the first time.


[PRP] needs moar floaties (Merope, Astra). Aug 17, 2011. 3,153 words.
Astra requests to meet Merope to learn how to swim. Only... he has no idea. Cue an hour or so of floundering around. At least they know that flailing around doesn't help you swim?


[PRP] Building race tracks for Dummies | Lizzy & Merope. Aug 18, 2011.
Lizzy meets Merope and assists him with his plans for building an underwater race track to race minis on.


[PRP] Terrible Fish Mama (Amrita / Merope). August 19th, 2011. 816 words.
Amrita locates Merope and requests that he take a look at her overcrowded fish tank. The solution is surprisingly easier than both of them expected...


[PRP] Oh, don't mind me! [Merope/Xiu] August 30th, 2011. 891 words.
Xiu is contacted by Merope to assist her with her dream-eating practice. Except Merope discovers the hard way that, no, he can't fall asleep in public places on the grass.


[PRP] Less homework, more about boats! (Mot & Merope) September 1st, 2011. 2,099 words.
Professor Savage assigns Mot and Merope to work together to study the dust bunnies she showed off in class. Merope suggests they test how well bunnies can tolerate water, and from there... It's one of the more entertaining study sessions Merope ever had.


[PRP] How're you supposed to use these?! (Junko x Merope) September 5th, 2011. 2,033 words.
After undergoing his "transformation" into a her, Merope seeks Junko out for ghoul advice.


[CLASS] Minipet Training...?! | Wrap on Page 11! September 5th, 2011. 901 words.
Professor Malcolm instructs the class in how to use their Fear to intimidate a minipet. It's Merope's first time in public as a ghoul, and to put it bluntly: Merope fails. Hard.


[PRP] Snots and Knobs | Malcolm + Them kids! September 10th, 2011. 66 words.
Professor Malcolm calls the Y1s who have failed and the Y2s who have done an exceptional job to meet him after class to assign tutoring partners.


[PRP] Scaring Shrubbery (Israfel and Merope) September 16th, 2011. 1,299 words.
Professor Malcolm assigns Israfel to tutor Merope in the art of scaring. It... doesn't work out. At all. Merope ends up losing the minipet due to sheer bad luck and so much self doubt it hurts.


[PRP] Scaring Shrubbery (Israfel and Merope) September 16th, 2011. 1,299 words.
Professor Malcolm assigns Israfel to tutor Merope in the art of scaring. It... doesn't work out. At all. Merope ends up losing the minipet due to sheer bad luck and so much self doubt it hurts.


Terror Warrior! October 2nd, 2011. 833 words.
Merope attempts the Terror Warrior challenge! She was there in time to hear Jericho break his leg, though. Ouch.


[EXAM] Professor Malcolm (Merope) October 2nd, 2011. 1,237 words.
Professor Malcolm discovers Merope's missing minipet, and calls the student in to take the Y2 exam. The test? Intimidate the minipet. Result? No matter how hard Merope tries, the minipet continues to resist, forcing the undead to over-exert themselves and fail the exam. At least Merope's a Y2 now!

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Dec 16, 2010 9:05 pm


Year Two RP Log:


Quote:

Year Two Growth Tally:

Grown Minipets: Grown Ponies +5
Fanart: +5
xxxxx Merope Natural Form - commissioned and made by Hanyousblood
xxxxx Minecraft Skin HI MEROPE
xxxxx hook ALL THE THINGS for a silly in-thread game
xxxxx Papercut Marzena
xxxxx Female Merope plot art sketch-scribble for his genderbending plot
----
10/50


[SOLO] Onward Dec 9th, 2011. 1,548 words.
Merope finishes her preparations, and begins a journey.


[SOLO] On the Road Dec 9th, 2011. 918 words.
Merope arrives at where her journey is to take place, and adjusts a bit to the surrounding.


[SOLO] Mid-Journey Break Dec 9th, 2011. 1,181 words.
In which Merope does what she set out to do, and takes an unplanned break.


[SOLO] Tenacity Dec 9th, 2011. 918 words.
Merope reflects on the recent events that happened to her.


[SOLO] Home Again Dec 9th, 2011. 899 words.
Merope is home and discovers a package was left for him...


[x] [School ORP] Running From Your Problems Dec 18, 2011. 1,938 words. +2 points, battle.
Merope meets two Reapers: Sparrow and Hel. Hel left to regroup with her friends, and Sparrow became separated when Merope was attacked by two insanity-infected Christmas creatures.



[ ORP ] Guest Visitors
. Jan 17th, 2012. 1,324 words. +3 RP Points.
Merope attends a school assembly where he... didn't pay attention to the visiting Horseman Conquest. Instead, he asked Shehk if she could blow something for him.



[ORP] Ball Bouncin at the Lake (Shehk+Merope+Any~)
. Jan 18th, 2012. 917 words.
Merope and Shehk bring their now inflated beach ball to the lake and play with it along with other students.



[ ORP ] REMAIN CALM AND...
Jan 20th, 2012. 417 words.
Something in Amityville made every student change genders for a day. To try and get to the bottom of it, Merope joins several others in investigating something suspicious out in the woods...

{ THE TREASURE ROOM } BATTLEGROUNDS. Jan 20th, 2012. +5 RP Points
Merope and many other students were forced into a tree, whereupon they came into a treasure room. Merope... doesn't remember what happened.


V-Day Event Points Tally

Main Vday Thread: +2 base points, and then +1 for reaching over 800 words
Refreshment Booth: +1 for reaching 800 words
Tables (Table 5) +2 base points
Games Booth:: +0 base/RP points, +1 if reach over 800 words. (2,222 words reached!)

This year Merope attended Amityville's Valentine's day event. There he met Mort and learned that there's a group out there called the "Hunters." Merope believes they're some sort of Reaper. Merope also met Sibyl.
Total Points Earned: 6


[FIELD CLASS] Adventure Skills 101
Feb 23, 2012. 1,407 words.
Merope attends a class lead by Moira, the school janitor. They discovered several bathing springs behind the Undead Dorms on campus after fighting off the molerats that had nested in the springs previously.



[CLASS] Minipet Training 2.1
Feb 25th, 2012. 1,120 words.
Merope attends a Minipet class based on Minipet Battling with Kai'e'e. His battle against the mermaid Amphi and her Veridian Kushi Kushi do not end very well for Merope.


[ EVENT PRP ] Famine Mystery Hunt. March 04, 2012. 118 words. +2 RP points
Merope and Team Splash Attack come together to solve a puzzle. They found the solution and received a bonus for part two of Famine's trial.


[TEAM SPLASH ATTACK] SANDCASTLE THREAD. Mar 05, 2012. 1,870 words.
Merope [Marushii], Willow [LP], Joachim (and mice) [Hanging Gallow], Ulmuka [Iloveudie], Amarus [Faceyourdemons] team up to compete in the Horseman Famine's trials: build a sandcastle and defend it.


[INTERVIEW SOLO] Merope of Team Splash Attack March 14, 2012. 1.5k words. +3 RP Points.
After competing in Famine's trials, Merope is subjected to interview questions from curious reporters.


Rebellion Meta[/urrl] June 2017. +17 points.
Merope spends a week as a Conquest horseman. He only remembers Week 1; he regards it as an odd dream.
PostPosted: Thu Dec 16, 2010 9:06 pm


--

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Dec 16, 2010 9:18 pm


--
PostPosted: Thu Dec 16, 2010 9:34 pm


--

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Dec 16, 2010 9:42 pm


--
PostPosted: Thu Dec 16, 2010 9:56 pm


--

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Vice Captain

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Dec 16, 2010 9:58 pm


--
Reply
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