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kuropeco

Dramatic Marshmallow

PostPosted: Tue Dec 28, 2010 7:21 pm


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REN'S DOOR IS PRETTY MUCH ALWAYS OPEN.
No, really, it is. Even when he's not in his room, the door is open 99% of the time. He doesn't care who comes in and out, and welcomes any visitors.

You can't see it, but there's a huge stack of pillows on the other side of the room.

Also no one knows where the polar bear came from. Or the giant plant. Or the skateboard or the bamboo. Ren's pretty sure people are just starting to leave stuff every time they come over...


THERE ARE FOXFIRES EVERYWHERE.
Ren currently has 150ish foxfires and counting, all bouncing around his room like fluffy balloons.
PostPosted: Tue Dec 28, 2010 7:25 pm


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year three
renaissance, ren, renny, turkey, bird brain | 5' 11" | 146lbs
male | 18ish | monster - gryphon


PERSONALITY
Ren's not the type to get angry very easily unless you're Tybalt or he's being provoked; his mildness has lessened since the field trip, and sometimes he's a little up and down when it comes to his emotions; he'll be desperate for affection and attention, other times he'd rather be alone. When left alone, he becomes extremely jittery, and somewhat anxious. He's still strong minded, but he's much less confident in his abilities and in himself; though he tries to not let anyone know this.

He gets nauseated by just the sight or smell of it of meat and gardens to de-stress himself; this isn't really a public fact, though.

He still can't sleep as much as he used to; his love of it has been severely compromised because of the recurring nightmares, so he spends several hours of the night trying to stay awake, rather than fall asleep. He can't sleep for more than a few hours at a time; a habit he can't seem to break.

He is extremely affectionate, mostly to anyone he's close with. When he's with someone he feels comfortable around, he has a need to physically touch them, as if to reassure himself that they're still there. Hugs, holding hands or tails, leaning against them; Ren is extremely physically affectionate - not inappropriately, mind you, but he likes cuddling.

FAMILY
➽ His parents are named Lila and Loki respectively; Ren does not keep in contact with them. Medieval is his twin sister; he does not know how to deal with her. He also has a little sister named Baroque who is about ten months old.

Jove is his adopted little brother; other than LW, no one is more important to Ren than Jove.

FEAR
Year One: Ren is now able to use his feathers as sharp projectiles (not as powerful as daggers, however; more like paper cut type sharpness). Swift Strikes

Year Two: Ren's voice has a special tone to it that can send even the most active, awake person into the throes of sleep, while another tone of his voice can cause them to start hallucinating and having delusions. The Eye

Year Three: A certain tone of his voice can cause bursts of air to slice towards his opponent. It's more powerful when his opponent is within visual and vocal range, but again depends on how energetic the both of them are. The Battle Cry

NATURAL ABILTIES
Year One: Ren can shift into a gryphon, as well as fly.

Year Two: Ren can shapeshift his hands into talons.

Year Three: He is able to see sharp and clear in the dark.


BEGINNER CLEAR EYES
Battle Effect: Once per battle, if you roll a miss on a normal melee roll, you may reroll your dice roll.

Non-Battle Effect: If a character is hidden or invisible, roll a 6-sided dice. If odd, you can see them! They must be the same year as you or lower.


BEGINNER SPEED BOOST
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.

Non-Battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.


BEGINNER FIRST AID
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.

Non-Battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Tue Dec 28, 2010 7:28 pm


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LW | Ghoulfriend <3
Jove | Little brother
Tybalt | butts butts butts
Gabrian | Long lost best friend
Alessa | Other long lost best friend
Vaith | Oldest bestie - seriously man, you're such a dork
Natalia | ...working things out
Belladonna | A lovely, kind witch
Claire | A fun ghoul to talk to
Nightengale | Pretty fun cat; friend of LW's
Calder | Helped me play the bagpipes and likes carrots
Livius | Don't know him too well, but he seems very pleasant enough
Tsetsiliya | Sweet and kindhearted
Sarias | A brat, but I can't hate her
Tahki | Another gryphon my age; she's delightful
Mei-Xiu | She's pretty interesting; I like her bluntness
Demi | Nice kid; I like his confidence
Yaya | Don't know her all that well, but she seems pleasant enough
Barth | NAP club fearless leader; pretty chill
Haze | New kid in town; slightly odd, but he's fun
Sparrow | Eh, he's okay
Roch | Fright music club prez + former mentee; he's pretty cool; a good friend
Danny | Fright music club vice prez; she's, er...interesting - in an unconventional way
Xiu | She's a friend of vaith's; very sweet and kind; I like her quite a bit
Seiji | Friend of Jove's; seems pretty decent
Mortimer | He kind of reminds me of a puppy somehow...
Amrita | Yearbook Club prez, very sweet and kind

PostPosted: Tue Dec 28, 2010 7:31 pm


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year three


PRP | -- Unlife Advice (Elium)
PRP | -- Shine Bright (LW)
PRP | -- Nothing Left of Yesterday (Gabrian)
BAT | -- Round One! (Dekana)
BAT | -- Cowboys vs Gryphons (Mot)


PRP | -- Is This Yours? (Mikey)
PRP | -- Success! (Jove)
BAT | -- Beyond a Doubt (Kiwi)*
BAT | -- Play the Piper (Piper)*
SOL | -- Check Ur Privileges (Self)*
BAT | -- This Will Be Quick (Imryn)*
BAT | -- Big and Little (Jove)*



kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Tue Dec 28, 2010 7:34 pm


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Ochre is silent and stoic, slightly snotty; Trickster is fun, cheerful and cheeky; Tintin is calm and careful; Zippy is, well...special.

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Rhys and his kids are the ones that run around crazy. Ren would like to know what the jack Rhys was thinking.
Rhys, Seth, Tristan, Alice

The rest of Ren's pets are here

PostPosted: Tue Dec 28, 2010 7:36 pm


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Lala holds all of Ren's special things;
more specifically, the emblems he receives from others.
Also don't ask why it's pink - Gabrian gave it to him.

Inside there is also a small vial of gillyweed.

ARTIFACTS: Candy Cane + Shards + Sin of Pellinor

Ren's Emblem

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(Given to: Gabrian, Jove, Alessa, LW, Roch)

Received Emblems
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KING PELLINOR'S SIN
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gaia_crown [ Design details: ]
- Pellinor's Sin appears as a chain with flames to those who do not have weapons. At the very end of the hilt is a series of thin chains that lead up to a thicker armour gauntlet at the other arm. The flames are entirely decorative and don't actually hurt.
- The Chains has fixed colours (as seen in the palette below). Using the Signet while Summoned create sigils on the ground, large circular glowing spell-like patterns like the patterns this sword makes. They glow bright orange.
- The Chains appears in FLOURISHES for those who have weapons. If you are a horsemen or Reaper with a weapon you can choose weapon influence OR physical appearance influence (sans holding the staff). Either or!
- The Chains influence only lasts while evoking its ability. There is a "burst" period of 1- 5 minutes while using it before it wears off!

gaia_crown [ Effects: ] The Chains have TWO effects:
- BATTLE EFFECT: BURNING BRIGHT: Usable once per battle. You may copy one of your ally's (only allies, not opponents) Fear/Charge attacks to use as an additional Fear attack. This becomes an EXTRA Fear ability for you to use in battle only, but can only be used once that battle. It must be charged if you are a Hunter, as per normal. You can only use the Fear attacks of those the same year/rank of you or LOWER.
- PASSIVE ABILITY: FLAME WALKER: Fire no longer burns you PERMANENTLY as long as you own this artifact! (This applies only to normal flames and not runic/ special effect ones/ Fear attack ones).


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kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Tue Dec 28, 2010 7:39 pm


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PostPosted: Tue Dec 28, 2010 7:45 pm


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Y3 > Graduation

    Fanart | 1 2 3 4 5
    Reg RPs | 1 2 3 4 5 6 7 8 9 10
    GM Events | +5 +3 +5 +9 +5 +8 +7 +18 +3
    Classes |
    Homework |
    Minis | 1 2 3 4 5

    RP Battle | 2 2 2 2 2 2 2
    Plot Assistance | n/a
    Pumpkin Seed | n/a

    Extra - Defenders | 11
    Extra - BOTB | 2
    Extra - Fright Night Meta | 15

    Total | 125 / 100


    - 10 Battle Spars: (christmas 2011 - 1) (island 2011 - 2) (haunted house 2011 - 3) 4 5 6 7 8 9 10
    - 5 Classes: (Legacy meta - 1) 2 3 4 5
    - 5 Open Classes: (christmas 2010 - 1) 2 3 4 5



kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Wed Dec 29, 2010 12:57 pm


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Shop art + concept © Zoobey, Marushii, & Lizbot
Renaissance © kuromeez
Thread Banners + Layout © kuromeez
Fanart © Each respective artist

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