For awhile, I've been rather... stuck. This is where you come in: I need help. I have a plot for him and anyone else willing and interested to tag along with him down this particular story path, however... Part of this plot requires secrecy. For that, I need to find people who are interested enough, but find them in such a way that does not give their involvement away OOCly. Intrigued?
Let me begin by stating that this is a player plot. If you are in search of something along the lines of what a GM can do, please take a look at the Meta Character Sacrifice thread.
There will be consequences with this plot. They range in size from small to large, from a simple disagreement between friends to losing something precious to even scoring detention. It is possible to avoid these consequences; it all depends on you. Do you want to have a clean getaway? Do you want to end up in it over your head? It's all up to you.
Plot specifics are currently unavailable. What I say, however, is that Merope's plot offers:
- Conspiracy!
- Secrecy!
- Drama!
- Action!
- Suspense!
- Murder!
- Betrayal!
- Mystery!
- And more!
If you're interested, you have two options: you can post the following form here in this thread, or PM it to me. Yes, it's a questionnaire -- I am going to use the answers to determine whether or not a character would qualify for the conspiracy/secrecy part of the plot. biggrin
THIS IS OPEN TO BOTH AMITYVILLE AND DEUS EX CHARACTERS!
Yes! I can use a couple hunters in this! You guys will be in golems though. There are no plans for any sort of Amityville vs Deus Ex battle unless you guys manage to prompt one~
THE FORM:
[b]Character Name:[/b]
[b]Faction:[/b] Amityville/Deus Ex
[b]Year/Rank:[/b]
[b]Your character finds an injured common type minipet in an old trap. By the looks of things, it was there for a long while. What do they do?[/b]
[b]Your character is in need of cash. Which of the following would they do to earn it: battle, babysit, or gamble?[/b]
[b]Your character goes to purchase something. After purchasing it, you realize the cashier has given them too much change. What do they do?[/b]
[b]While out and about, your character witnesses a thief steal a wallet from somebody. This somebody notices and calls for the Boogeymen. In his haste to get away, the thief has dropped the wallet they stolen. It lands at your character's feet, and nobody seems to have noticed. What do they do?[/b]
[b]Your character has been ordered to do something they don't want to do. On their way to do it, they run into a friend who offers to do it for them in return for completing a favor of their choosing in the future. What happens next?[/b]
[b]Finally, is your character on a plot of their own?[/b] If you want your character to become more mature/rebellious/distraught/stronger/etc, I will try to work it into this plot so that everyone who participates benefits in a way they'd like to. I make no guarantees, however.
This plot is going to be "big" in the sense that I intend for Merope to gain a lot of development from this, which is why I created a separate thread instead of posting in his current plot thread. There ARE opportunities for your own characters to develop, however the size and to the extent at how they develop is entirely up to you. c: