Grand Theft Auto (commonly abbreviated GTA) is a multi-award-winning video game series created in the United Kingdom by Dave Jones, then later by brothers Dan Houser and Sam Houser, and game designer Zachary Clarke. It is primarily developed by British developer Rockstar North (formerly DMA Design) and published by Rockstar Games. The name of the series is derived from grand theft auto, a term referring to motor vehicle theft. The series is set in fictional locales heavily modeled on American cities, while an expansion for the original was based in London. Gameplay focuses on an open world where the player can choose missions to progress an overall story, as well as engaging in side activities, all consisting of action-adventure, driving, occasional role-playing, stealth, and racing elements. The subject of the games is usually a comedic satire of American culture, but the series has gained controversy for its adult nature and violent themes. The series focuses around many different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each game. The antagonists are commonly characters who have betrayed the protagonist or his organization, or characters who have the most impact impeding the protagonist's progress. Video game developer DMA Design began the series in 1997, and it currently has ten stand-alone games and four expansion packs. The third chronological title, Grand Theft Auto III, was widely acclaimed, as it brought the series to a 3D setting and more immersive experience, and is considered a landmark title that has subsequently influenced many other open world action games and led to the label "Grand Theft Auto clone" on similar games. Subsequent titles would follow and build upon the concept established in Grand Theft Auto III. Film veterans such as Michael Madsen, Ray Liotta, Burt Reynolds, Dennis Hopper, Danny Trejo, Gary Busey, Samuel L. Jackson, Chris Penn, James Woods, Joe Pantoliano, Jenna Jameson, Frank Vincent, Robert Loggia, Kyle MacLachlan, Phil Collins and Peter Fonda have all voiced major characters, and the series is critically acclaimed and commercially successful, having sold more than 114 million units, as of September 2011.
Basic Game Information:
Each game in this series allows players to take on the role of a criminal or a wannabe in a big city, typically an individual who rises through the ranks of organized crime through the course of the game. The player is given various missions by kingpins and major idols in the city underworld which must be completed to progress through the storyline. Assassinations and other crimes feature regularly, but occasionally taxi driving, firefighting, street racing, bus driving, or learning to fly helicopters and fixed-wing aircraft are also involved. In later titles, notably those released after Grand Theft Auto 2, the player is given a more developed storyline in which he is forced to overcome an unfortunate event (e.g., being betrayed and left for dead), which serves as motivation for the character to advance up the criminal ladder and ultimately leads to the triumph of the character by the end of the storyline. The Grand Theft Auto series belongs to a genre of free-roaming video games called sandbox games, and grants a large amount of freedom to the player in deciding what to do and how to do it through multiple methods of transport and weapons. Most traditional action games are structured as a single track series of levels with linear game play, but in GTA the player can determine the missions that he wants to undertake, and his relationships with various characters are changed based on these choices. The cities of the games can also be roamed freely at any point in the game, and are examples of open world video game environments which offer accessible buildings with minor missions in addition to the main storyline. There are exceptions: missions follow a linear, overarching plot, and some city areas must be unlocked over the course of the game. Grand Theft Auto III and later subsequent games have more prevalent voice acting, and radio stations, which simulate driving to music with disc jockeys, radio personalities, commercials, talk radio, pop music, and American culture. The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who generally obey traffic signals. Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons Hit & Run, which has less emphasis on crime or violence. ~~courtesy of Wikipedia
This is a place to discus all things grand theft auto. This thread was made at the request of guild members so I hope that you enjoy it. Let us know which game do you like best, who is your favorite character, etc? Or perhaps whether or not you find this game appropriate or is it repugnant to you? There is much to discuss when it comes to these controversial games.
Posted: Wed Feb 01, 2012 3:39 pm
never played these, but my brother played a few of them. It seemed stupid to me, but I would not go as far as to say this game breeds degenerates like some of the sensors say.
I have played most of them. I think San Andreas was my favorite. I liked 4 from a mechanical standpoint, but I didn't like the story too much. It also felt confused from a worldly standpoint. On the one hand you had the vast majority of the game's main quest being a whole lot of serious business and pretty gripping drama, but then you had the the kind of funny stuff from previous games going on. The wacky stuff like radio and TV shows, and crazy characters, goofy sidequests... There was a disconnect.
Posted: Fri Jul 06, 2012 12:11 pm
Byakko Yasutsuki
I have played most of them. I think San Andreas was my favorite. I liked 4 from a mechanical standpoint, but I didn't like the story too much. It also felt confused from a worldly standpoint. On the one hand you had the vast majority of the game's main quest being a whole lot of serious business and pretty gripping drama, but then you had the the kind of funny stuff from previous games going on. The wacky stuff like radio and TV shows, and crazy characters, goofy sidequests... There was a disconnect.
Yeah, dispite its innovations, the whole thing seemed a little clunky. The absolutism of the branching elements at the end was disappointing as well,
I guess I just don't like those 'save this person that person dies, vice versa' moments in games... I feel like there should always be a way to come out ahead, I mean, come on, if you can't 'win' a video game...
I dunno, maybe I'm just a little naive. I would have liked an oppurtunity for Niko to go straight like he'd always wanted to, too...
Overall, I'd say San Andreas was my favorite...
Hmm... they've added some custimizability elements in the last couple... anybody else hoping to see one where you can actually create your own character and have a unique story? But, that's probably asking too much...
Hmm... they've added some custimizability elements in the last couple... anybody else hoping to see one where you can actually create your own character and have a unique story? But, that's probably asking too much...
They already did. It's called Saint's Row. emotion_awesome
But no, seriously. Saint's Row. ಠ_ಠ
Posted: Fri Jul 06, 2012 1:44 pm
Byakko Yasutsuki
Kay9214
Hmm... they've added some custimizability elements in the last couple... anybody else hoping to see one where you can actually create your own character and have a unique story? But, that's probably asking too much...
They already did. It's called Saint's Row. emotion_awesome
But no, seriously. Saint's Row. ಠ_ಠ
No, you customize THEIR character and play THEIR story. >.>
No, you customize THEIR character and play THEIR story. >.>
eek
Yeah...
...
Yeah... emotion_donotwant And there was less hooker killin'.
Posted: Fri Jul 06, 2012 4:28 pm
Byakko Yasutsuki
Kay9214
No, you customize THEIR character and play THEIR story. >.>
eek
Yeah...
...
Yeah... emotion_donotwant And there was less hooker killin'.
But, more poop flinging, more zombie fighting, more zombie ALLIES, more... Well, craziness.
I liked the original story (Saints Row 1) quite a bit more. It was almost serious. I liked that these guys were stepping up, and trying to get rid of the gang violence only to fall prey to the life themselves. It was kinda hard hitting.
Now it's all giant naked men fighting soda cans with lawn chairs... >.>
But, more poop flinging, more zombie fighting, more zombie ALLIES, more... Well, craziness.
I liked the original story (Saints Row 1) quite a bit more. It was almost serious. I liked that these guys were stepping up, and trying to get rid of the gang violence only to fall prey to the life themselves. It was kinda hard hitting.
Now it's all giant naked men fighting soda cans with lawn chairs... >.>
That sounds alot like professional wrestling...
And the first one was better. It felt a bit more polished. The second one felt cheaper for some reason, and the it may be a little thing, but why is the "white" voice a cockney psychopath? The other two are normal. That guy's a ******** comic book villain.
Posted: Fri Jul 06, 2012 4:40 pm
Byakko Yasutsuki
Kay9214
But, more poop flinging, more zombie fighting, more zombie ALLIES, more... Well, craziness.
I liked the original story (Saints Row 1) quite a bit more. It was almost serious. I liked that these guys were stepping up, and trying to get rid of the gang violence only to fall prey to the life themselves. It was kinda hard hitting.
Now it's all giant naked men fighting soda cans with lawn chairs... >.>
That sounds alot like professional wrestling...
And the first one was better. It felt a bit more polished. The second one felt cheaper for some reason, and the it may be a little thing, but why is the "white" voice a cockney psychopath? The other two are normal. That guy's a ******** comic book villain.
In the second one they really started throwing in the cartoony stuff... And then they decided that should be the focus of the game... Not the narrative, or the character developement... :/
In the second one they really started throwing in the cartoony stuff... And then they decided that should be the focus of the game... Not the narrative, or the character developement... :/
Those are my favorite things in a game! crying
I didn't even bother getting the third one...
Neither did I. I was going to, but something told me wait and see. Then giant floppy hot-pink dildos.
Posted: Fri Jul 06, 2012 4:51 pm
Byakko Yasutsuki
Kay9214
In the second one they really started throwing in the cartoony stuff... And then they decided that should be the focus of the game... Not the narrative, or the character developement... :/
Those are my favorite things in a game! crying
I didn't even bother getting the third one...
Neither did I. I was going to, but something told me wait and see. Then giant floppy hot-pink dildos.