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[Open Class] First Aid 101 [Mei-Xiu] PASS

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LividPeas rolled 1 20-sided dice: 6 Total: 6 (1-20)


LividPeas


Tiny Bunny

PostPosted: Tue Mar 27, 2012 6:00 pm


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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
LividPeas rolled 4 4-sided dice: 4, 2, 4, 3 Total: 13 (4-16)
PostPosted: Tue Mar 27, 2012 6:01 pm


DAY 2

Returning the next day, Mei decided to give this class another go. She had passed the last one, but she wasn't exactly satisfied with her own work. This time, she aimed to improve. Looking over her dummy, it appeared to have a fever. A fever! This she could work with. It wasn't the first time she had to tend to one.

Quickly getting to work, Mei used her supplies, only having to use a little more than necessary this time around.

When finished, the doll smiled to herself and her handy work. The dummy would be fine with a good nights rest. What was she thinking--it was a bloody dummy. Of course it would be fine. In any case--she passed!

Status: Passed ( Score 1/3 towards learned ability )


LividPeas


Tiny Bunny

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