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The Wild Hunt
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Shirtless Giver

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PostPosted: Mon Dec 17, 2012 5:22 pm
Bees, Birds, Dogs, Toads, Monkeys, Slugs, Dragons, Panthers

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PostPosted: Mon Dec 17, 2012 5:23 pm
Fish
Snakes

Rat Summoning
Salamander O
Wolf
Demons O
Horsies O

Silly Summons O  

Sorgaren
Vice Captain

Enduring Receiver

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The Wild Hunt
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PostPosted: Tue Dec 18, 2012 12:10 pm
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THE BEES
Summon Information
The Standard bee used by the Kamizurui clan, its stinger is loaded with an exceptionally lethal poison, and it can be made to carry exploding tags to inflict massive damage on an enemy. Another common tactic is to have them attack in large numbers, along with fake bees made from honey, to confuse enemies.



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Jounin-Level Techniques

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Sannin-Level Techniques

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《 The Elegant Ben 《
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-- Summon Description --


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《 The Toxic Maya 《
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-- Summon Description --


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《 The Black Terror 《
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-- Summon Description --


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《 The Queen Camilla 《
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-- Summon Description --

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Summoning Tattoo User Image

Sage Mode:



The Strengths and Weaknesses of the --

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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PostPosted: Tue Dec 18, 2012 1:32 pm
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THE BIRDS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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《 The Honest Lily 《
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-- Summon Description --


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-- Summon Description --


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《 The Attentive Caesar 《
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-- Summon Description --


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《 The Misfit Tumble 《
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-- Summon Description --


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《 The Righteous Queen 《
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-- Summon Description --


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《 The Brutalizing King 《
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-- Summon Description --

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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the --

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
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© Summon revamped by The Food Chain.

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The Wild Hunt
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PostPosted: Tue Dec 18, 2012 3:31 pm
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THE DOGS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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《 《
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-- Summon Description --


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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the --

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
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Member •
© Summon revamped by The Food Chain.

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PostPosted: Tue Dec 18, 2012 3:37 pm
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THE FROGS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the --

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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The Wild Hunt
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Shirtless Giver

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PostPosted: Tue Dec 18, 2012 3:41 pm
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THE MONKEYS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the --

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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PostPosted: Tue Dec 18, 2012 3:48 pm
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THE SLUGS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the Slugs

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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The Wild Hunt
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Shirtless Giver

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PostPosted: Tue Dec 18, 2012 3:59 pm
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THE DRAGONS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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《 The Giant Barastian 《
xxxxxx• Slow, Strong [3/13]
xxxxxx• Ironically, this is the wind element dragon
xxxxxx• Towers over everything; a total colossus standing at two-hundred feet tall.
xxxxxx• Very hard to damage, his scales are almost impenetrable
xxxxxx• He has to use his wind element just to be able to fly; normally his wings can't support his weight


Barastian serves as the utility summon. He can shape landscapes the way you want them, force shockwaves through the terrain, block large-scale techniques with his body, and even serve to hide and protect you should you need it. He cannot fly very high, but just the descent of his flight can smash the ground below him. His weight and his strength together are very deadly; he's like a Titan, and only the most agile of shinobi can ever stand to fight him. Barastian's personality is really wild and vicious; he fights and thinks like an animal, meant to destroy the opponent. He only cares about winning. And he certainly doesn't care about his summoner. Barastian, like many animals, hates humans. He thinks they're the plague of the world and that they bleed the life of the planet for their own needs. But he will serve, because he is loyal to Cichol.


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《 The Rebellious Vagabond 《
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《 The Soulless Mortes 《
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《 The Blighted Gaia 《
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-- Summon Description --


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《 The Gilded Andriel 《
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《 The Regent Cichol 《
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-- Summon Description --

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Summoning TattooUser Image

Sage Mode:



The Strengths and Weaknesses of the Dragons

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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PostPosted: Tue Dec 18, 2012 4:17 pm
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THE PANTHERS
Summon Information



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the Panthers

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Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by The Food Chain.

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thefire158

Dangerous Capitalist

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PostPosted: Tue Dec 18, 2012 4:41 pm
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Elemental Spirits
Summon Information
Physical embodiments of the nature, elemental fairies are able to use their own element to your use. Since they're female they can be a bit...girlish.



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Chuunin-Level Techniques
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Jounin-Level Techniques

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Sannin-Level Techniques

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《 Kaki 《 User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• Able to cast an amount of Katon Ninjutsu before vanishing back to the summon lands. (All Katon jutsu casted by spirit are boosted one rank in power)
xxxxxx• 8 Genin
xxxxxx• 5 Chuunin
xxxxxx• 1 Jounin
xxxxxx• (No mixing and matching. Either 8, 5, or 1.)

Fiery and restless, Kaki is the fire elemental. Her style is very agressive, as is her temper. Regardless of summoner feelings, she may decide to simply attack the enemy on her own if they do something to irritate her. Unlike the other spirits, she seems to be more interested in girls, and thus responds better to female summoners.

《 Mizu 《 User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• Able to cast an amount of Suiton Ninjutsu before vanishing back to the summon lands. (All Suiton jutsu casted by spirit are boosted one rank in power)
xxxxxx• 8 Genin
xxxxxx• 5 Chuunin
xxxxxx• 1 Jounin
xxxxxx• (No mixing and matching. Either 8, 5, or 1.)

The calmest of the summons, Mizu watches over the seas. She is very obedient, if not a bit absent-minded.

《 Kaze 《 User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• Able to cast an amount of Fuuton Ninjutsu before vanishing back to the summon lands. (All Fuuton jutsu casted by spirit are boosted one rank in power)
xxxxxx• 8 Genin
xxxxxx• 5 Chuunin
xxxxxx• 1 Jounin
xxxxxx• (No mixing and matching. Either 8, 5, or 1.)

Kaze has an affinity for air, the wind, and the skies. Her movement through the air is greater than all the fairies, but her personality is everchanging, like the wind. She can be very agreeable and calm, or completely insane and unyielding.

《 Yochi 《 User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• Able to cast an amount of Doton Ninjutsu before vanishing back to the summon lands. (All Doton jutsu casted by spirit are boosted one rank in power)
xxxxxx• 8 Genin
xxxxxx• 5 Chuunin
xxxxxx• 1 Jounin
xxxxxx• (No mixing and matching. Either 8, 5, or 1.)

Yochi is a master of the the earthen attributes. Fairly agreeable, though she is lazy and blunt, often to the point of straight insult. She has caused many a breakdown in summoners who had their feelings too easily hurt.

《 Tenka 《 User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• Able to cast an amount of Raiton Ninjutsu before vanishing back to the summon lands. (All Raiton jutsu casted by spirit are boosted one rank in power)
xxxxxx• 8 Genin
xxxxxx• 5 Chuunin
xxxxxx• 1 Jounin
xxxxxx• (No mixing and matching. Either 8, 5, or 1.)


The opposite of Yochi, Tenka is zany and energetic. She speaks quickly and zips around, very optimistic and excited to fight and aid her summoner. While her attitude can get annoying quickly, she is certainly reliable.
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Summoning Tattoo User Image

Sage Mode:
xxxxxx• Entering Sage Mode, the user becomes one with the elements...however, to a limitation. They only have control over elements native to them.
xxxxxx• The user gains a pair of thin fairy wings, giving them the ability to fly. There are no nerves in the wings and do not give pain to the brain. They are not vital, however, they can be destroyed easily as they are very thin and fragile.
xxxxxx• Elemental Ninjutsu being cast have a reduced chakra cost by 50%
xxxxxx• Elemental Ninjutsu being cast gain two ranks in strength

The Strengths and Weaknesses of the Elemental Spirits

xxxxxx• The spirits have varying personalities that may even work against the summoner in some cases.

xxxxxx• Attacks of the opposing elements can easily disperse the fairy back to the summon lands if powerful enough.

xxxxxx• Fairies of opposite elements don't work cooperatively with one another unless summoned by an S-Rank. I.E. Water and Fire/Earth and Wind. The Lightning elemental gets along with everybody.

xxxxxx• Agile, quick, small, and airborne.

xxxxxx• Fairies able to perform decimating attacks when summoned together due to their elemental affinities.


Notes on the summon

xxxxxx These summons can be called forth en masse.

xxxxxx Chuunin can summon two at a time.

xxxxxx Jounin can summon three.

xxxxxx S and SS-Ranks may summon five.


Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by thefire158.

XXXXXXXXXXX▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄  
PostPosted: Fri Dec 21, 2012 1:33 pm
Just some summons that I made a long while ago for another guild. I just copy-pasted what I originally had, so it's definitely not perfect.

Here's the first one I found.

Slug Summon

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Description: While slugs may not be the fastest summons or the strongest summons, they are definitely one of the toughest and sneakiest despite their appearances. With their gelatinous bodies, most slugs are able to absorb hits easily and slip through reasonably sized crevices and cracks. Some are even built for such abilities. Others, of course, branch off from these abilities and use their other attributes, such as their slime, to surprise their opponents with abilities that were never expected of them.


Rules:
-Unless stated otherwise, all slugs have the toughness attribute.
-While slugs can squish their body together to slip through cracks and crevices that summons of their size usually wouldn't be able to go through, be reasonable (ex: Katsuya will not be able to slip through a 2 inch crack in the floor no matter how hard she tries).
-Other than tackling, most slugs do not have any way to physically attack unless it is stated otherwise. Even with tackling, slugs cannot do much direct damage because of their gelatinous bodies.
-Slugs are able to stick to a large variety of surfaces (ex: walls) thanks to their slime.
-All slugs are able to converse freely with humans.


____________________________________________________________________________________________________________

Related Jutsus:


Name: Sticky Slime
Rank: C
Description: As the name implies, Sticky Slime is a gooey substance that sticks to just about anything (enough to hang from a wall, but not enough that it's impossible ). This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with a C-rank amount of chakra. However, if left out in the open for 5 posts, the slime will harden to the point that a B-rank attack is needed to break out of it.

Name: Smooth Slime
Rank: C
Description: As the name implies, Smooth Slime is a friction-less gooey substance that is incredibly slippery. This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with no chakra cost.

Name: Invisible Slime
Rank: B
Description: Invisible Slime, unlike Smooth Slime and Sticky Slime, makes extensive use of chakra to create a property that isn't normally found in slime. As with the other slime techniques, Invisible Slime is spewed from the mouth. Anything that is covered with Invisible Slime becomes, as the name implies, invisible. Even the chakra of those covered by it is blocked to the point that only a B-rank sensor or above can sense the hidden chakra. However, what the slime doesn't hide are the sounds created by those hidden within the slime and the effects they have on the area outside of the slime (ex: shadows, depressions in the grass).

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Summonings:


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Name: Slug
Rank: D
[Training rank: D]
Description: The generic slug, these slugs are the beginner summon for all slug summoners. They are like ordinary slugs in every way and have nothing special about them at all other than their ability to talk to humans and understand human speech.

Related Jutsus

n/a



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Name: Mizu
Rank: C
[Training rank: C]
Description: A quiet and apathetic slug, Mizu will do anything that her summoner orders her to do. With her ability to shift her body into a water-like state and her unwavering loyalty, she is the perfect slug summon for stealth missions. Additionally, she is the slug who can maneuver the best in water, with the ability to breathe and travel at the speed of a regular chuunin when underwater. She is fairly small for a slug summon, and is only about the size of a small dog. The trail of slime she leaves is invisible and scentless, completing her aptitude for stealth.

Related Jutsus

Name: Liquify
Rank: D
Description: Mizu is able to basically turn her body into water at will, allowing her to slip in through the slightest crack. Liquify only requires chakra to activate and deactivate. While it does not turn Mizu into water, Liquify will allow the slug to blend in flawlessly with any surrounding water.

Name: Store
Rank: D
Description: Although her see-through body isn't the best place to hide an item, it is still more efficient for Mizu to store an item within her body, safe from prying hands until she is defeated, than for her to carry it through any other method. While in her body, even the most fragile item will remain undamaged. Store only requires chakra to activate and deactivate.

Name: Water Globe
Rank: C
Description: By surrounding the head of her target completely, shaping herself into a globe-like shape, Mizu can effectively suffocate her target. If she can hold on to the target for up to five posts, Water Globe will succeed in killing the target. By the fourth post, the target will definitely be unconscious. Despite its name, Water Globe does not involve any water, so it is impossible to breathe through it even if the target is able to breathe through water.



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Name: Nightshade (aka: Night)
Rank: B
[Training rank: B]
Description: Nightshades are poisonous plants and Nightshade, the slug, can be just as poisonous. Amongst the slugs, he is considered a specialist in not only poisons but also antidotes. Immune to most if not all poisons and able to cause his slime to mimic both their antidotes and the poisons themselves once exposed to it, Night is definitely a master of poisons even amongst summons that aren't slugs. About as large as two horses, he is also able to release copious amounts of the poison through his slime should he wish to. Despite his affinity for poisons, Nightshade has a very gentle and caring character and is always willing to help his summoner without complaint.

Related Jutsus

Name: Absorb
Rank: D
Description: By using absorb, Nightshade is able to absorb and store the information of whatever poison he is currently in contact with. Night is able to store up to three different poisons, with his poison stock emptied out whenever he is returned to his home. Once he has absorbed a poison, he is able to figure out its ingredients and contents within one post and tell his summoner about them. Absorb will also work on any other poison-like material (ex: potions, antidotes, chicken noodle soup, meat buns).

Name: Vacuum
Rank: C
Description: A much stronger version of Absorb, Vacuum allows Nightshade to suck in any type of airborne poison into his body, preventing it from reaching his allies. This can also be used to attract up to C-rank wind, fire, and electric jutsu and up to D-rank earth and water jutsu. However, sucking up these jutsu does not nullify them, causing Nightshade to be harmed by them.

Name: Mimic
Rank: B
Description: After learning the make-up of a poison, Nightshade is able to create the poison and ooze it out from his skin after one post of preparation. Liquid poisons will simply ooze out as slime while gaseous poisons will start to ooze out as slime and then quickly evaporate into their gas forms once they touch the air. Note that Mimic can also be used on substances that aren't poisons (ex: medicine, porridge) but the material being copied must be either gaseous or liquid.

Name: Cure
Rank: B
Description: If a poison has been absorbed, Nightshade can create an antidote for it after one post of preparation and one post of creation. Creating an antidote will take up one of the three available slots. After the preparation post, Night is able to tell the make-up of the antidote to whoever he chooses to tell. It is also possible for the slug to do the opposite and create a poison that will be cured by an antidote that he had absorbed.



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Name: Kiba
Rank: A
[Training rank: A]
Description: Aggressive and violent, Kiba is the most feral of the slug summons and will bite anything on sight, including his summoner, if he is not controlled. However, his fangs have a dual effect of causing regular harm and actually healing or even buffing and when he does bite his summoner, it is often more in concern than in an actual attack. In terms of size, Kiba is about as big as a large dog.

Related Jutsus

Name: Rabid Bite
Rank: D
Description: Despite the name, Rabid Bite is a beneficial skill that ups a random stat (speed, strength, defense, agility, ninjutsu/genjutsu) by one rank. To determine the boost, roll a six-sided dice: 1=speed, 2=strength, 3=defense, 4=agility, 5=ninjutsu/genjutsu, 6=summoner's choice.

Name: Healing Saliva
Rank: C
Description: Kiba's bite can heal when he starts producing a special type of saliva that mimics the effects of Chiyute no Jutsu (Healing Hands Technique). As expected, even the wound caused by the bite is healed.

Name: Drain
Rank: B
Description: Offensively, Kiba can use his fangs to drain chakra from those he bites should he choose to. Each time someone is bitten, chakra equivalent to a C-rank skill is drained. Should Kiba manage to hold on for one entire post, that amount is upped to B-rank. However, because of the differences in chakra and the inability to process foreign chakra into his own, Kiba cannot add the drained chakra to his own chakra pool. Additionally, this drained chakra stands out from Kiba's regular chakra, causing him to glow steadily.

Name: Healing Fangs
Rank: B
Description: While the energy gained from Drain cannot be mixed in with Kiba's usual store of chakra, it can be used for stronger techniques. After using Drain on an opponent for one entire post or using Drain twice, Kiba can combine it with his own energy to power up Healing Saliva, creating Healing Fangs. This stronger skill mimics the effects of Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major). As expected, even the wound caused by the bite is healed. After using this skill, the Drain count is sent back to 0.

Name: Fang Explosion
Rank: A
Description: After using Drain once, Kiba can use the collected energy to create a powerful explosion that equals the force of six exploding tags and covers a 5 meter radius not including his body. However, because this skill causes damage to even himself, Kiba disappears from the battle after using it. Before disappearing, though, a number of black balls explode from his body, with at least one attaching anyone within a 10 meter radius and giving only a 50% chance of not being hit to those within a 15 meter radius. These black balls, upon contact with anything that has chakra will begin to swell. While starting out at approximated the size of a baseball, they'll begin to expand to the size of a basketball after one post and then continue expanding at a constant until they've reached the size of a shopping cart by the fifth post. As the black balls grow in size, their weight also increases proportionately. It is possible to be suffocated by these spheres. They can be destroyed by



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Name: Katsuyu
Rank: S
[Training rank: S]
Description: She's the slug queen summoned by Tsunade. The name Katsuyu apparently comes from Slug in on'yomi. Compared to Gamabunta and Manda, Katsuyu is rather slow yet quite subtle. With her Slug Great Division, Katsuyu can divide herself into smaller slugs to evade attacks or to serve small scale functions and is able to quickly reform herself if need be. These smaller slugs are also able to attach themselves to injured people, allowing Tsunade to channel healing chakra through Katsuyu to the injured person. Unlike other types of clones, though, Katsuyu's divisions can share information without having to be dispelled. She can also spit acid for her Tongue Tooth Sticky Acid, which is strong enough to melt through rock with ease.

Related Jutsus

Name: Chakra Transfer Technique
Rank: D
Description: The Summoners can summon Katsuyu to transfer chakra to others.

Name: Slug Great Division
Rank: C
Description: This is a technique that Katsuyu uses to divide herself into smaller slugs to evade attacks or to serve small scale functions; she is able to quickly reform herself if need be. Also, Katsuyu can use a more controlled version of this to release just a few small slugs from her body for various purposes. Katsuyu using this jutsu to avoid Manda's crushing strength.

Name: Tongue Tooth Sticky Acid
Rank: C
Description: This is a technique where Katsuyu spits acid, which is strong enough to melt through anything with ease. However, it is quite slow and can be dodged, as seen when Manda dodged it.

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Sage Mode:


Description:

Abilities/Bonuses:
-
-
-

How to achieve:


-------------------------------------------------------------------------------
Current Sage:

Summoners:
-
-
-

{Formated by White Water Lilly and havikthecold}
{Info gathered at leafninja.com/naruto.wiki.com}
 

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Fri Dec 21, 2012 1:33 pm
Next, is snakes.

Snake Summon

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Description: Snakes are a purely offensive summon. With little access to jutsus, they rely on their physical prowess and potent venom to destroy their opponents in battle. The hierarchy of snakes is a totalitarian system with Manda, the boss summon, as the unquestionable dictator. Despite the brutal strictness of this hierarchy, it is quite stable as the majority of snakes are not intelligent enough to really care. This lack of intelligence displays itself clearly in the lack of any outstanding individuals in the contract other than Manda and the lack of any care whether or not the opponent is also able to summon snakes.


Rules:
-Snakes are one of the few, if not the only, summons to be willing to fight each other in battle. The only exception is Manda, who will disappear as soon as he is caught in a fight between two snake summoners who are able to summon him.
-The only snake that is an individual is Manda. All other snake summons actually represent a group of snakes with very similar characteristics. As such, two of the same summons can be used against each other.
-Manda is the only snake able to talk and understand complex commands. At most, all other snakes can understand basic commands (ex: bite, enemy in the back).
-Excluding Manda (who has chakra equivalent to an average A-rank shinobi), snakes cannot use jutsus by themselves. As such, they have no chakra available to use. The closest snakes can do to performing jutsus are combo jutsus with their summoner, where the chakra comes completely from the summoner. As a result, to use any combo jutsus, the summoner must be touching the snake.
-Venom, the generic name for a snake's ability to excrete poison through their fangs, is not a jutsu and the weaker/medium versions can generally be used an unlimited number of times. However, more complex and potent versions of Venom are required to have a written limit on their usage. All venoms are harmful


____________________________________________________________________________________________________________


Related Jutsus:


Name: Swallow/Barf
Rank: C
Description: Using chakra to expand their mouth, throat, and other necessary body parts, snake summoners can swallow various items to store them within their bodies. To retrieve these items without having to cut themselves up, the summoner can then re-expand the necessary body parts to barf up the item. There is a limit to the size of the items that can be swallowed and barfed up (ex: no chairs). The general limit is half the size of the summoner's body.

Name: Mass Summon
Rank: B
Description: Snake summoners can summon a large mass of the smallest generic snakes in an instant and use them for various purposes (ex: shield, scouting, diversion).

Name: Venom Creation
Rank: B
Description: Following the same process used to create any other poison, the snake summoner is able to create poisons identical to the venom used by the summons. However, only one vial of this poison may be created at a time. Once one vial of poison has been created, the summoner must use it before creating another (ex: cannot have one vial of a basic snake's poison and one vial of a Kyodaija's poison). Manda's venom cannot be mimicked.

Name: Antidote Creation
Rank: B
Description: Following the same process used to create any other antidote, the snake summoner is able to create antidotes for the venoms used by the summons. However, only three vials of this antidote may be created at a time. Once three vial of poison has been created, the summoner must use it before creating another. One vial of the antidote to Manda's venom is considered to be two vials.

___________________________________________________________________________________________________________


Summonings:


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Name: Snake
Rank: D
[Training rank: C]
Description: The generic breed of snakes. This category of the summon has little to set it apart from normal snakes other than sometimes being slightly larger than average and being able to understand very simple commands (ex: delivering messages). They are poisonous and vary greatly in size (largest and smallest are shown in pictures).

Related Jutsus

Name: Venom
Rank: -
Description: A weak venom. All this causes is a slight fuzziness in all five senses for three posts.



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Name: Three-Headed Snake
Rank: C
[Training rank: B]
Description: The three-headed category of snakes is large and, as it's name suggests, has 3 heads. These three heads increase the perspective of the snake, the area it is aware of, and gives it a much higher attack-rate. However, what this snake lacks is venom. It's bite is painful, but does not contain poison.
The Three-Headed Snakes tend to keep 1/2 of their body rested on the ground and the other 1/2 held up. When they're in this state each Three-Headed Snakes is roughly the height of a 2 story building with an attic, and if placed horizontally, each Three-Headed Snake covers the size of one football field.

Related Jutsus

n/a



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Name: Kyodaija
Rank: B
[Training rank: A]
Description: With their name iterally meaning "Giant Snakes," this species of snakes are extremely large. As if their size wasn't enough to worry about, the Kyodaija are also venomous and have tougher scales than most other snakes (a B-rank attack or higher is needed to break the scales). These scales often make them a suitable shield of sorts (ex: hide in the snakes mouth while being attacked).
The Kyodaija tend to keep 1/2 of their body rested on the ground and the other 1/2 held up. When they're in this state each Kyodaija is roughly the height of a 3 story building, and if placed horizontally, each Kyodaija covers the size of one and a quarter football fields.

Related Jutsus

Name: Venom
Rank: -
Description: The venom of Kyodaija causes the target to experience jitteriness in all of their muscles for three posts. This jitteriness prevents the poisoned shinobi's muscles from being used precisely and efficiently. As a result, it prevents any form of stealth from being used and lowers the shinobi's speed by one rank.

Name: Toughen
Rank: C
Description: A combo jutsu with a Kyodaija, the summoner channels chakra into the snakes scales to further toughen them. With this jutsu, the scales of the Kyodaija can withstand up to three B-rank attacks or one A-rank attack before breaking. Toughen lasts for three posts with a one post cool-down time.



{IMAGE}

Name: Two-Headed Snake
Rank: A
[Training rank: S]
Description: Very much like the Three-Headed Snakes physically, the only visual difference is the number of heads. Even the size of each snake is the same despite the rank difference. Likewise, the advantage that the Three-Headed Snakes gain for having more heads is replicated in the Two-Headed Snakes, albeit at a slightly lesser degree to account for the difference in the number of heads. However, ability-wise, the two snakes are vastly different. Without the burden of third head, the Two-Headed Snakes are slightly faster. Additionally, it has techniques that the Three-Headed Snakes completely lacks.
The Two-Headed Snakes tend to keep 1/2 of their body rested on the ground and the other 1/2 held up. When they're in this state each Two-Headed Snakes is roughly the height of a 2 story building with an attic, and if placed horizontally, each Two-Headed Snake covers the size of one football field.

Related Jutsus

Name: Venom
Rank: -
Description: As with all venoms, this venom is released from the fangs of the snake. However, rather than taking on the form of a liquid, this poison takes on the form of a gas. Additionally, this venom can only be released by one of the heads. When left as is, the venom blurs all five senses of those who breathe it in. This effect only comes in if the victim has been breathing in the poison gas for at least one entire post and lasts only for three posts. However, this poisonous effect of the venom is only a mere side-effect compared to its true purpose, which makes use of its flammable nature. The venomous gas, being heavier than air, doesn't reach higher than ten feet from the ground and spreads out like any normal gas. After two posts, the gas disperses to the point that it becomes ineffective as a poison, but it remains a flammable threat for three posts.

Name: Spark
Rank: -
Description: Using the flammable nature of their venom, the non-venom-excreting-head of the Two-Headed Snake can set a spark with their fangs that creates a fiery explosion using the gaseous venom as a base. This explosion covers the entire area that the gas has spread to, no more and no less. The explosion has the usual characteristics of an A-rank katon jutsu.

Name: Toughen
Rank: C
Description: The Two-Headed Snake's Toughen requires the summoner to provide and manipulthe ate the chakra. By channeling their chakra into the snake's scales, they becomes fire-resistant and are able to unflinchingly take up to one A-rank fire-based attack before the extra protection is broken (protected from first A-rank attack but not second A-rank attack).



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Name: Manda
Rank: S
[Training rank: S]
Description: Very snobbish and prideful, Manda believes himself to be superior to everyone. He will only serve those he cannot defeat and will willingly turn on his summoner should he feel that his summoner can be defeated by him. Manda absolutely despises Gamabunta.
Manda tends to keep 1/2 of its body rested on the ground and the other 1/2 held up. When it's in this state Manda is roughly the height of a 5 story building, and if placed horizontally, Manda covers the size of two football fields.

Related Jutsus

Name: Venom
Rank: -
Description: Manda, being so large, does not inject his venom by biting his opponent because most of his bites are deadly with or without the venom. Instead, like a cobra, he sprays his venom from his fangs. With his size, the force of this spray is equal to that of the water coming out from a fire hose. Additionally, as with all venoms, this spray of poison is harmful. Manda's venom takes advantage of the large area it covers and enters through the pores of those who come into contact with it. Whatever part of the body that comes into contact with the venom begins to grow large, blood-filled, and indestructible boils. During the first post, these boils are relatively harmless. However, by the second and third posts, they become large enough to slow down the victim's speed (-1 rank speed), and by the fourth post, even their evasion rate decreases (-1 rank evasion). Finally, on the fifth post, the boils explode. While the impact of the explosion does little to harm the victim, the huge amount of blood lost during the explosion and the through the gaping wounds where the boils once were often results in unconsciousness and eventually death if the bleeding isn't staunched quickly enough. During any time, this process can be halted by any healing jutsu (ex: healing hands technique). Manda is only able to use his venom up to three times a day.

Name: Snake Skin
Rank: C
Description: When heavily damage, Manda has the option of shedding his skin to heal himself of all damage. However, for five posts after using this skill, Manda is extremely vulnerable. His defense becomes akin to that of a D-rank shinobi.

Name: Burrow
Rank: C
Description: Manda is strong enough to burrow underground and hide himself in the earth. This technique is mainly used for hiding /retreat tactics rather than surprise attack tactics as his large size and the commotion it will result in when he tries to reappear makes it clearly obvious where he will pop up. As Manda burrows, the earth caves in behind him, preventing anyone from using the hole he created.

Name: Death Glare
Rank: C
Description: Like the stories say, when small animals look in a snakes eyes they get paraylzed. When using Death Glare, Manda's eyes glow and become able to elicit such fear in those who look at them that C-ranks and below are paralyzed in fear for a post.

__________________________________________________________________________________________________________________________

Sage Mode:


Description: The user takes on a little of the snake's physical appearance, as far as their eyes and nose becoming slits and their reflex, strength, speed and flexibility increases dramatically. The user developes venomous glands in their mouth letting them spit out venom or injecting it. The sage can also use Manda's techniques, as well as other snake related jutsu. Chakra in this stage is tripled.

Abilities/Bonuses:
-
-
-

How to achieve:


-------------------------------------------------------------------------------
Current Sage:

Summoners:
-
-
-

{Formated by White Water Lilly and havikthecold}
{Info gathered at leafninja.com/naruto.wiki.com}
 
PostPosted: Fri Dec 21, 2012 1:37 pm
Finally, toads... which are a lot more canon than you'd probably like but.. meh sweatdrop ?

As this is the last one, I think I should make clear. The formats were definitely done by Lily and Havik (as it says at the bottom), but I worked on the information filling the format myself, barring a few ideas here and there from the others in the guild this was originally meant for.

Toad Summonings

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Description: The toads of the toad contract have a mafia-like hierarchy. Gamabunta, the boss summon, is the boss of this mafia-like organization and anyone who manages to summon him is considered his "brother." The toads are a balanced bunch of summons, with equal talent in both utilizing their own variations of jutsus and fighting physically. A few also have support purposes, but do not lean heavily into that area. They are friendly and extremely loyal to each other and their summoners.


Rules:
-Toads can use only fire, water, and oil elemental jutsus.
-Toads have about half the chakra of an average shinobi of their rank.
-Toads cannot use medical jutsu or sealing jutsu.


__________________________________________________________________________________________________________________________

Related Jutsus:


Name: Iwagama
Rank: B
Description: This unique summon transforms the surrounding area into the esophagus of a giant fire-breathing toad.

Name: Toad Transformation Technique
Rank: C
Description: The user will perform the hand signs and touch the forehead of their target, transforming them temporarily into a toad. {5 Posts}

Name: Toad Transportation Technique
Rank: C
Description: The user will perform the hand signs and will disappear and reappear elsewhere. This jutsu is extremely useful when a ninja is infiltrating an area.
{NOT FOR BATTLE USE}

Name: Toad Crash
Rank: B
Description: The user will summon a toad (usually a larger one) directly on top of an opponent, crushing them

Name: Toad Oil Spew
Rank: C
Description: The user will perform hand signs and can spew toad oil from their mouth. The oil can be ignited or used to stop certain projectiles.

_________________________________________________________________________________________________________________________

Summonings:


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Name: Toad
Rank: D
[Training rank: C ]
Description: The most basic of the useful toad summons, the generic, low-level toads are useful for little more than delivering messages. To help them deliver messages successfully, they are all adept at traveling through water ways unseen. Despite being of a low rank, all toads that are assigned the task of being messengers are as intelligent as any shinobi, just like their larger, higher-ranking comrades. Appearances, personalities, and a host of other traits can vary from one toad to the next as they are all different. However, the sizes all range from as large as a small dog to as small as an average toad.

Related Jutsus

n/a


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Name: Gamakichi and Gamatatsu
Rank: C
[Training rank: B]
Description: Brothers, Gamatatsu and Gamakichi are always summoned together. Gamakichi is the older one and so has a bit of a sterner personality than Gamatatsu. However, he is by no means serious. A bit gruff at times, he still has loads of humor and can crack quite a number of jokes. Gamatatsu is often relaxed and tends to stay in the back, preferring to let others take the lead. With quite a stomach, he loves eating and one of the best ways to motivate him is to give him food, any kind of food. Both are about half the size of a horse.

Related Jutsus

Name: Shrinking Technique
Rank: E
Description: Both Gamakichi and Gamatatsu have the ability to shrink down to the size of a small dog. This is a useful skill when the summoner needs the toad to enter small spaces, infiltrate enemy territory, or keep the summon hidden.

Name: Water Release: Water Gun
Rank: D
Description: Gamatsu will fire a blast of condensed water from his mouth, powerful enough to partially destroy a boulder and shove most enemies away. Although not particularly powerful, the blast of water is fast and very hard to dodge at close range.

Name: Fire Release: Flame Bullet
Rank: D
Description:The Fire Release: Flame Bullet technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra.


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Name: Toad {Unnamed}
Rank: C
[Training rank: B]
Description: About as tall as a horse, this toad prefers to remain quiet, not offering much in advice or anything else that has to do with words. Obedient and calm, he doesn't have a very outstanding personality.

Related Jutsus

Name: Mass Hypnosis
Rank: D
Description: Nearby targets fall under a genjutsu-like effect initiated through a release of chemicals through this particular toads skin. These chemicals have a calming effect on the nearby targets, eroding their resolve to fight or take action and makes them more lethargic and relaxed as a result.

Name: Fire Style: Consuming Toad Shot
Rank: C
Description: The Toad inhales deeply and releases a blast of condensed oil at a target, strong enough to easily shatter boulders and blow enemies away. At the same time the oil acts like a thick layer of grease, making it impossible for the enemy to keep their balance even with the water walking technique.


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Name: Demolisher Toad
Rank: B
[Training rank: A]
Description: This gigantic toad is one of the summons of Jiraiya.

Related Jutsus

Name: Crash
Rank: B
Description: By enveloping himself in chakra, the Demolisher Toad is able to direct it into a linear direction in a Toad shaped wave force. This blast of chakra contains as much force as if the Demolisher Toad had leapt into the air and fallen onto the ground, allowing the summoner to create a large swath of direction extending in half a circle for ten meters. This is especially useful against a large group of attackers or a formidable barrier. It is highly effective against solid barriers, easily annihilating Doton techniques of equal rank and capable of partially damaging those one rank stronger.

Name: Fire Release: Toad Oil Eruptions
Rank: B
Description: The Demolisher Toad fires large glops of oil into the air and as they rain down they erupt into great balls of fire and crash into the ground with enough force to carve craters into the ground and turn surroundings forestry into little more than burning toothpicks. On impact the balls of fire seperate into smaller balls of fire that create more chaos, creating over fifty feet of fiery devetation.


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Name: Gamaken
Rank: A
[Training rank: S ]
Description: Gamaken wields a large spiked, forked weapon and shield. Though he is somewhat slow of mind, his size and power allows him to stand toe to toe with many large summons. He is about as large as Gamabunta at the height of a 5-story building. Being somewhat slower than Gamabunta when it comes to thinking, Gamaken does not know any jutsus. However, he can wield his weapons and fight with a speed that rivals the boss toad.

Related Jutsus

n/a


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Name: Gamabunta
Rank: S
[Training rank: S]
Description: This giant toad is the boss of all the summoned toads. He wields a large dagger as a weapon. Gamabunta is able to spit out large balls of oil and water. He is about as tall as a 5-story building.

Related Jutsus

Name: Oil Release: Oil Bullet
Rank: A
Description: Gamabunta releases either a large bullet of oil (about as large as a single story building) or many small bullets (each as large as a person) of oil at the opponent. With the help of a summoner, these bullet(s) can be set on fire with a simple spark to create a devastating fire attack. However, even if they are left as they are, the oil bullets are a force to be reckoned with. Strong enough to knock down buildings even when they are at their smallest, the oil bullets also have the effect of making everything they cover slippery, causing those who try to walk on it to constantly slip. In the worst case scenario, a pool of oil will form, forcing those who have been trapped to try and swim in the greasy liquid. Trying to walk on this oil with the water walking technique will prove futile as the chakra that the oil is imbued with negates such a tactic.

Name: Water Release: Water Bullet
Rank: A
Description: A simple bullet of water that can be shot as either one large bullet (about as large as a single story building) or many small bullets (each as large as a person). These bullets are even stronger than the oil bullets thanks to their weight and even the smalles can knock down a two story building. Like the oil bullets, it is impossible to walk on the water from these water bullets. However, other than that, the water is like regular water.

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Sage Mode:

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Description:

Abilities/Bonuses:
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How to achieve:


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Current Sage:

Summoners:
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{Formated by White Water Lilly and havikthecold}
{Info gathered at leafninja.com/naruto.wiki.com}
 

HeadlessKoko

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The Town Taunts Hadou

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PostPosted: Sun Dec 30, 2012 6:04 pm
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THE RATS
Summon Information
Rats are disease infected, ugly, rodents. These summons can carry disease's so be careful please! They are also REALLY MEAN!



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Techniques
xxxxxx A World Of Rats -- Chuunin -- The user can summon multiple small yet weak rats, these rats can move about the area and view everything that goes about the area, their eyes are the user's eyes, everything seen by the small rats will be relayed to the user as information.

xxxxxx Crack The Whip! -- Chuunin -- The user forms a rat's tail behind them, big and strong, they flick their tail either on the ground or in the air and gets a quick burst of speed while moving forward. This speed is increased for attacking purposes and never for evasion or defensive purposes.

xxxxxx My Tail Moves On Its Own -- Chuunin -- More of a passive technique once the tail is formed, which can happen instantaneously, by the way. The user can turn their tail into a hidden and deadly tail, like that of sword which can spring out and kill when least expected, along with the length being able to extend the usual length of a rat's tail, going out to 10 ft. as the limit.

xxxxxx Dig! -- Jounin -- The user grows sharp claws, and possibly teeth, allow them to dig through many, if not all, surfaces. Having chakra coat over the claws, and possibly teeth. The digging speed is faster than the Earth Military Movement Technique of Earth Users.

xxxxxx Needle Spread -- Jounin -- The hairs on the rat summons body become EXTREMELY sharp and are fired like senbon needles, coming in by the hundreds and being small yet precise enough to turn a strong and tough body into a pincushion, being able to pierce through flesh, muscle, and some vital arteries. Taking out these needles is as very, very, very, veeeeeery painful.

xxxxxx The Black Death -- Sannin -- The user takes slow and gentle steps as they move towards the opponent, these steps release a cloud of the black plague, a disease that will ensure death upon the opponent in 10 posts, their sickness growing worse during each post until the final call at the 10th post. Medical shinobi of s-rank or higher can treat people who have it but all medical shinobi nullify the black plague from entering their systems. The cloud of black plague travels fast and will fill the air quickly, also, the user is immune to this technique in its entirety.

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《 Satsujin and Kyou 《
xxxxxx Both rats cost Jounin-ranked chakra. One costs Chuunin-ranked chakra.
xxxxxx [6 St / 7 Sp]
xxxxxx Both hold a poisonous bite, Satsujin's bite causes overflow of blood which then results complete blood loss within 10 posts, an extremely painful poison that can only be treated by Jounin-ranked Medical shinobi and above, Kyou's bite injects a deadly paralysis poison, this poison causes numbness in the entire body, which can, in turn, becoming paralysis upon the entire body and paralyze the internal organs as well in 8 posts. This poison can be treated by Chuunin-ranked Medical shinobi and above.
xxxxxx Their claws, teeth, and even tail are laced with the poison above and they can also release the poison as a small cloud that can be spread by wind techniques.
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-- Summon Description --


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《 Bakushin 《
xxxxxx Chuunin-ranked chakra to summon, must have lightning element as main element
xxxxxx [4 St/ 8 Sp]
xxxxxx Bakushin's hairs are sharp and can send out 1,000 volts of electricity through his claws, teeth, tail, and fur itself. The speed of this rat is higher than the other summons in this hierarchy. Bakushin's weak though except for the electricity, and the fact that he regenerate his tail immediately, every time its cut off. Bakushin can fire lightning that's stored within it from lightning-based techniques of any kind, depending upon the rank of the attack, it can fire it back.
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-- Summon Description --


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《 Kujiku 《
xxxxxx Chuunin-ranked chakra to summon, must have earth as main element.
xxxxxx [8 St/4 Sp]
xxxxxx Kujiku is a quick digger and able to lift objects that are way larger than him. Kujiku moves faster in digging than those who move by the Earth Military Movement technique, able to lift boulders with ease too and also, they can use the earth itself as an armor to protect itself, defending against most, if not all, taijutsu techniques and styles (s-ranked stages and techniques can destroy the armor). It has higher strength than the other summons, but is slow when not underground.
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-- Summon Description --


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《 Gekidoku 《
xxxxxx Jounin-ranked to summon
xxxxxx [5 St/5 Sp]
xxxxxx Gekidoku is a dust rat, one that is able to manipulate dust itself, turning into it, using it and shifting it to physical form to attack, that sort of thing. Gekidoku also breathes a heavy and toxic dust cloud that can cause the opponents to become heavy when moving, limbs feeling as if chains on chains on chains weigh down on them, this movement encumbrance lasts for 6 posts. His speed and strength are evened out.
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-- Summon Description --

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Summoning Tattoo User Image

Sage Mode:



The Strengths and Weaknesses of the Rats

xxxxxx Light hurts the rats vision, being exposed to copious amounts of light can harm them and cause them to die out quickly

xxxxxx Medical shinobi of Chuunin-ranked and higher can nullify the poisons that are dished out by the rats.

Notes on the summon

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Summoners
xxxxxxLeader •
Member •
Member •
Member •
© Summon revamped by Had0u.

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