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The Wild Hunt
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PostPosted: Wed Jan 23, 2013 9:09 am
Bloodlines are mostly alphabetical up to a point, but you can expect later ones to be randomly ordered. Once you've decided which you like, you just have to apply for it.  
PostPosted: Wed Jan 23, 2013 9:09 am
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xxxxxxxxxxBakuton
[ Explosive, Artistic, Muddy ]


xxxxxHISTORY
The Bakuton bloodline First came to light in the earth country, through a rare genetic disorder in certain families, which made their chakra incredbily unstable, and volitile. Due to this genetic rarity, People born of this bloodline found it very difficult to accurately channel chakra, making it almost impossible to use genjutsu, However, in order to counter this, they focused on the increase they power through there rare blood.
People born of this bloodline's charka is incredibly unstable, and prone to violently explode. Through this, people of this bloodline have mastered the art of explosive combat, utilizing they chakra's nature to their advantage through explosive attacks created with there chakra.



xxxxxDESCRIPTION

(爆遁, Bakuton) is an advanced chakra nature kekkei genkai. This chakra nature seems to give the wielder the ability to utilise explosive chakra in combat, allowing them to cause explosions in objects they come into contact with. The only known users of this nature were members of Iwagakure's Explosion Corps. It is unknown what elements this nature entails.



xxxxxRULES
• Unable to use Genjustu
• You use a lot of chakra
• You are immune to your own explosions



xxxxxWEAKNESSES
• Genjustu
• Long battles



xxxxxSTRENGTHS
• Ninjustu (Earth is strongest for you)
• Taijustu (Long ranged is best)



xxxxxPASSIVE ABILITIES
• Your bloodline jutsu are all one rank stronger


xxxxxTECHNIQUES


Bakuha no jutsu C-Rank
Utilizing the Clan’s Explosion release chakra, the user can channel their chakra into an object. This object could be something like a rock, a kunai, a shuriken, etc. Once the chakra is channeled into the object, the user can form the snake hand seal in order to explode the object. The explosion has roughly the size of an explosive tag

Explosive Thrust C-Rank
By focusing their chakra into their feet, the Bakuton user causes an explosion that can be used to either propel themselves upwards, or towards an opponent (Temporary +1 speed boost in a direction of the users choice that lasts for the post it is used only. This Explosion is more an explosion of force than of fire, meaning if used for direct combat, (Like combined with a kick for example) it would simply act as a concussive, non fatal force towards the target, pushing them away from the user.

Bakuhanami no jutsu B-Rank
By forming fire chakra in their gullet, they infuse it with the blast element in order to create a burning, explosive substance and fire’s it in a straight line. This blast of fire looks like a dragon’s head, which may cause some people to think that it is the Dragonhead fireball. Once the fireball gets close to it’s target, the user can form the Snake hand seal and cause the dragonhead to explode in a torrent of fire and chakra. The explosion is strong enough to level almost everything in a 15 meter radius of the fireball. This explosion can easily kill a human.

Landmine Fist A-Rank
After establishing direct contact with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. The chakra has to be generated into the hand before-hand, and is visible once the chakra is done gathering, but does not go away until it is dispelled (through contact with something, or other means).


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
Genin get C1, one explosive tag size of explosion
Chunin get C2, Two Grenade size explosion
Jounin get C3, the size of Deidara's bird explosion (landmine)
Anything above gets C4



xxxxxMEMBERS
Head:






[ Revamped by: The Food Chain and Rain Crushed ]
 

The Wild Hunt
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Shirtless Giver

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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
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PostPosted: Wed Jan 23, 2013 9:18 am
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xxxxxxxxxxByakugan [白眼]
[ The white eye, The evil eye, The all seeing eye ]


xxxxxHISTORY
The Hyuuga clan (日向一族, Hyuuga Ichizoku) is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things, and expel chakra from any of the tenketsu in their body.


xxxxxDESCRIPTION

A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 50-meter radius. making them close range experts.The Byakugan's sight cannot be blocked.



xxxxxRULES
• They can see every almost everything around them, they cannot see anything underground
• The Neo Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must learn 8 Trigrams: 64, 128, and 361 palms, and you must have defeated a Sharingan User
• The Yami Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must be a Jinchuuriki, and you must defeat a Jinchuuriki of the same rank. Once you use this Byakugan, you will go blind for three RL days.



xxxxxWEAKNESSES
• Byakugan: Blind spot near the back of the neck

• Neo (Second Stage): Blind spot behind their neck

• Yami (Second Stage): Over usage will result in the demon chakra leaking out and the demon emerging.




xxxxxSTRENGTHS
• Byakugan: Can see 359 degrees around themselves, can see through walls, the only ones who able to use Gentle Fist Taijutsu

• Neo (Second Stage): As well as seeing 359 degrees they can see underground, can copy Taijutsu, they can break out of genjutsu by adjusting their chakra network, however, they must know they are under a genjutsu, highly skilled at Taijutsu, and allows use of 16 trigram: 256 Palms and the Genjutsu, Red Mirage

• Yami (Second Stage): Gains the abilities of all Stage Two Byakugans, perfect 360 degree vision with one kilometer vision, expels a tiny amount of chakra from every pore causing all jutsu to be off course, increased physical capabilities(strength and speed +1 rank) and, Hyuuga jutsu are much stronger and can seriously harm or kill due to insertion of demon chakra




xxxxxPASSIVE ABILITIES
• +1 to strength and speed


xxxxxTECHNIQUES


Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist
Extending chakra from his body, The user will thrust his palm into his target. This will send out a wave of chakra that will knock his/her opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his/her target's tenketsu points.

Hakke Kuushou - Eight Divination Signs Air Palm
Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand
Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects.

Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin) Chuunin Rank
This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin.

Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128.

Hakuro Tenbu (White Haze Dance)
Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.

Hakke Sanbyaku Rokujuichi Shiki (Eight Trigrams Three-Hundred Sixty-One Style) Jounin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is considered the most powerful technique within the Hyuuga clan, and is generally used as a last resort. When using this technique, the speed of the user is comparable to that of the Reverse Lotus. This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and instantly killing them upon the final hit.

Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
Requirements: Hakke Hyaku Nijuhachi Sho
The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

Eight Trigrams Palms Heavenly Sphere
Requierments: Palm Rotation
The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

Eight Trigrams Palm Heavenly Spin Absolute
Requierments: Great palm Rotation
An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.



xxxxxADDITIONAL COMMENTS
N/A

xxxxxRESTRICTIONS
• None


xxxxxMEMBERS
Head:
• Dantai Emper (Had0u) [Implanted]
• Ansho Raiken (iAm techno-san)




[ Revamped by Had0u ]
 
PostPosted: Wed Jan 23, 2013 3:14 pm
filler post  

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:21 pm
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xxxxxxxxxxBody Sacrifice Sensor [明敏な]
[ Sugar, Spice, Everything Nice ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION

The Abilities Continued here are odd. The users can use their amazing sensing abilities to tell where chakra signals are coming from. Easily spotting enemies and allies alike. With this bloodline it is nearly impossible to hide. As well for the fact that a blind man with this bloodline can find someone better than a man with sight. Also their bodies and chakra have a strange healing factor making them natural medical shinobi. However even if they’re not a medical shinobi this bloodline still allows anyone who bites into them and suck's there Chakra to be healed.



xxxxxRULES
• Body Sensors can detect the demons/angels inside of people
• Body Sensors can discover the hidden weaknesses of bloodlines like Kitsune, Apocalypto, Prophets, Evictus, Elementals, etc
• You can find stealth-based enemies, even when they use chakra stealth



xxxxxWEAKNESSES
• Cannot heal yourself with your bloodline
• The bloodline is almost all support-based



xxxxxSTRENGTHS
• Can find hidden enemies
• The best healing abilities out there. You can heal fatal wounds and revive the dead if they've only been gone for less than a minute and a half. (You can revive people who have been totally destroyed, if you can find even one scrap of them)
• Are able to learn medical jutsu faster than others (-2 posts)
• Can learn powerful medical abilities as nearly any class



xxxxxPASSIVE ABILITIES
• All medical jutsu are increased in strength by one rank
• Your perception is naturally good, and you have a similar muscle movement detection as the sharingan, although slightly weaker



xxxxxTECHNIQUES


Pulse Radar D-Rank
This jutsu allows the user to send a Pulse threw the ground and Sense any placements on the ground.

Aerial Radar Pulse C-Rank
Sends a Pulse into the sky and Tracks anything around fro 1 square mile Dosent allways detect high Chakra level's.

Sphere Pulse B-Rank
Sends a Sphere Shaped Pulse Out and repeats a few times Finding anything within a 3 square mile radius also detecting chakra signal's. If there found it can also Cancel Genjutsu.

Ulitmate Pulse A-Rank
Sends a strange invisible Pulse in a sphere shape which can cause minor nerve damage (only once not stackable) Also detects chakra signal's demon presences and hidden chakra signal's.

TECHNIQUES IN STAGE TWO
Pulse Visor C-Rank
The user performs any hand-sign, and holds it.. constantly pumping a steady flow of chakra through there points. The general flow will eventually put the user into a trance-like state, and there vision will become a different color, depending on there own reiastu type and color... The user can see concealed opponents, due to there body's showing up as a Chakra Point Structure.. without the points targeted... It can be flicked on and off when necessary, and used without hand signs.. while moving. [Would depend on skill with the blood-line really.. However.. if you made it to the second stage, that's proof enough you can do this]

Radar Expansion B-Rank
The user sets there right hand palm on the ground, and says the jutsu name... A visible pulse, the color of there chakra, will spread in a 360 degree circle, about fifty meters around the user.. The move, if caught in, causes a constant ringing in the ear, high pitched and extremely annoying. The attack does not, however, do any real damage, but paralysis the target for a few seconds. [One Post] [Only reaches two feet off the ground, unless enhanced or upgraded.. five feet per upgrade..]

Chakra Body Depletion A-Rank
The user bites into whomever, or whatever, live object and sinks/clamps there teeth into said thing.. The user, using the healing property of the user's Chakra, will slowly 'Give' the object or person there own chakra supply and healthy nature... Chakra Supply wise, they can increase a person's stamina and renew there battle fatigue at the same time... This use on broken, or dulled weapons can almost completely rejuvenate them, as long as a seal or Infusing Material is present...

Ancient Chakra Locator's Pulse S-Rank
The user performs an array of hand-signs, before sending out massive, visible, pulses that seem to 'Ride' over the 'Spaces' between the User and the Special Tags the jutsu requires... A tag, within 25 Kilometers, can be easily located by the jutsu.. The real effect, however, is the stream of pulses that quickly release from the tags, once synced with the user... The tags each have a one kilometer range, and are large, like scrolls... There only use is to give the EXACT location of a demon.. then attach itself to them. The scrolls quickly leech onto a demon, and meld with there chakra pulses, blending in with the skin as the Kanji for 'Location' is spell out... The user can track the demon as if it were two feet in front of them and followed a trail of Pulses... Only seven tags can be placed at once, and when placed together are more durable against being destroyed by the demon's release or something of the sort... The users mind is almost like an over-view, or map, and they get a visual picture of the location, and directions in-mind...


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• You can only be a part of this bloodline with either the Medical, Weapon, Genjutsu, Samurai, Freelancer or Puppetry class


xxxxxMEMBERS
Head:





xxxxxSTAGE TWO
The owner of this strange blood-line trait has become naturally adept at the use of being a sensor, as they naturally hold a good sense of direction, able to find concealed opponents, and all objects with the slightest hint of chakra with a large scale... This form is for those who are truly one with the ability, and use it extremely often, to the point of natural use in any situation... The history of the start of the blood-line, and its origins are slightly hinted at as its easier for the user to feel and sense jinchuuriki, and demons... Those few who obtain this stage, or even know if its existence, are usually gifted with a full knowledge of the blood-line's history. [Meaning this is a hidden kekkei genkai; you can learn of it at Jounin rank]

xxxxxBENEFITS
• Able To Find hidden enemies before, but now can find anything with a reiastu presence.. even items and weapons with stored sources
• A reversed effect of the former healing ability... The user can bite a comrade, and while there teeth are sunk in, there body's will sync and a healing process will begin. A persons wounds will close up, and there stamina, and chakra supply will completely regenerate, switching there state with the user of this technique, meaning the user is fatigued, unless powerful enough to sustain this or gets off the comrade.

The exchange is 100/75; if you heal an ally for 100 chakra, you lose 75. If you heal an an ally's health from death to full, you will be at a stage of near-death. This is the most reliable way to revive the dead, but as always it only works if they've died absolutely recently.
• User is Adept at Sensing Chakra, and calls them by color due to element.. Color Scheme follows that of the guild, to the exception of Seals and 'Infused Items', which appear grey or white.
• The user has become advanced enough to literally see extra sources of chakra, separating them in their view like a visor or pair of glasses was put on... they can see all supernatural/spiritual presence or other hidden things
• Enhanced Range... The User's Sensing Ability is DRASTICALLY altered when used at its full potential, able to sense 'Battles' amongst strong Shinobi, within the range of Ten Kilometers...


[ Revamped by: The Food Chain and Rain Crushed ]
 
PostPosted: Wed Jan 23, 2013 3:27 pm
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xxxxxxxxxxThe Clay Hands [爆発]
[ Art is a blast! ]


xxxxxHISTORY
HISTORY HERE


xxxxxDESCRIPTION
This technique was developed from a forbidden technique that Deidara stole from Iwagakure. By using the technique's ability to knead chakra into objects through the mouths in the palms of his hands, Deidara can infuse clay with explosive chakra. He then moulds it into a shape depending on the abilities he wants it to have and spits it out. After moulding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Once enlarged, the clay creations can be brought to life and controlled remotely by Deidara, who can then detonate the clay by saying "katsu" (喝) and performing the seal of confrontation. Though the explosives are powerful, they are all earth-based techniques, and as such, can be defused by a lightning technique.

xxxxxRULES
• Mouths are on the palms of the hands.
• These mouths can only eat special clay, infusing chakra into it.
• This clay, once spit out, can be formed into animals.
• Can be detonated from a range
• A large mouth covered by a metal plate is on the user's chest.
• This mouth will create the strongest clay, but will also cause the user to die when detonated.



xxxxxWEAKNESSES
• Lightning is the absolute weakness of clay techniques. Lightning of a rank below can totally cancel your ability.


xxxxxSTRENGTHS
• Extremely wide-range explosions for relatively low chakra cost. Compared to other bloodlines, the product of your techniques is highly chakra efficient. You can destroy an entire city with just one ability, and easily kill off the people within it.
• Unpredictability; with their huge range of animal figurines with different strengths and weaknesses to them, as well as the fact that they can generate bombs pretty much anywhere they want... you can expect to keep on your toes.



xxxxxPASSIVE ABILITIES
• Clay Hand users (unless implanted) have +50 chakra


xxxxxTECHNIQUES


C0 SS-Rank
C0 is a suicide-bomb technique used as a last resort. The mouth on the user's chest has a direct connection to his heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. His explosive chakra then manifests itself in his veins, flowing through his body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a ten kilometre blast radius.

C1 B-Rank
Deidara's most basic and versatile form of explosive clay, that is created from a single palm mouth. These are small animated dolls that often resemble animals. Depending upon which variation is created, they will retain the abilities of the creatures they where modeled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations. He can produce and release a significant number of them at high speeds.
List of C1 Bombs:
• Insects and spiders: common bombs.
• Birds: projectile bombs, used in larger sizes for transport and aerial scouting.
• Snakes and centipedes: underground bombs, usually used to immobilise the opponent.
• Fish and jellyfish: underwater bombs.
• Human-like creatures: puppet-like bombs, usually used for physical fights.
• Bats: used somewhat like homing bombs.

C2 S-Rank
One of Deidara's specialities that requires the use of both of his palm mouths, creating a large dragon. The dragon itself is capable of flight, and, while Deidara is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. By using more clay, the missile's size and explosive power can be substantially increased.


C3 A-Rank
Deidara's most powerful large scale bomb, that once activated becomes an enormous statue that Deidara drops on his target from above. Its explosive power was great enough to apparently destroy a large portion of Sunagakure.
In its first known demonstration, Deidara had already prepared the explosive clay for this attack. Once activated, the bomb instantaneously increases its proportions before being subsequently dropped, where it extends both its "arms" outwards until they are completely horizontal.


C4 S-Rank
A technique he created to counter the Sharingan and the genjutsu it produces, Deidara uses his own mouth instead of the ones on his hands to create a giant doll in his image. When the doll ruptures, it releases a cloud of microscopic bombs that enter the bloodstream of anyone who inhales them. On Deidara's command, the mirco-bombs' detonation causes the victims' bodies to disintegrate at the cellular level; literally turning them into dust. While fighting Ōnoki, Deidara utilise an alternate method of C4 by forming a small, chibi-like clay statue of himself with the mouths in his hands

Clay Clone C-Rank
A highly convenient technique, characteristic of Deidara. Above all other "clone techniques", this clone has the double role. It acts as a substitute and a trap for capturing the enemy. Made from clay, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilised. If explosive clay is added to the clone, it can then make itself explode, taking the enemy with it.

Explosive Clay Minions A-Rank
Deidara creates explosive clay that is connected to his hands with a thin cord of clay. The clay then rises from the ground, moulding itself into human-like forms. Deidara runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. Deidara then can connect more cords of clay to the fallen clay pieces. Furthermore, Deidara can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy.

Exploding Clay D-Rank
This technique was developed from a forbidden technique that Deidara stole from Iwagakure. By using the technique's ability to knead chakra into objects through the mouths in the palms of his hands, Deidara can infuse clay with explosive chakra. He then moulds it into a shape depending on the abilities he wants it to have and spits it out. After moulding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Once enlarged, the clay creations can be brought to life and controlled remotely by Deidara, who can then detonate the clay by saying "katsu" (喝) and performing the seal of confrontation. Though the explosives are powerful, they are all earth-based techniques, and as such, can be defused by a lightning technique.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Can't be a Samurai (totally contradicts their entire fighting style)
• Can't be an animal tamer (too huge a risk of killing your pets/summons; also contradicts their style)



xxxxxMEMBERS
Head: HEAD HERE






[ Revamped: The Food Chain and Rain Crushed ]
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:28 pm
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xxxxxxxxxxHatake [白いチャクラ]
[A flash of white, followed by an eternity of black.]


xxxxxHISTORY
While most of the history is unknown, it is theorized that those of the Hatake bloodline began in Leaf. However, recent documented evidence points to the bloodline originating up north in the Frost Country before migrating into the Fire Countr


xxxxxDESCRIPTION

Simply put, the Hatake bloodline is simple. They have greater, heartier builds and reserves as opposed to other shinobi. This grants them a more versatile chakra expenditure and a heightened speed. Members of this bloodline have stark white or silver hair, as well as chakra. Typically, this chakra is versatile and easily channeled into weapons for greater cutting power, but some more scholarly shinobi have begun to weaponize the chakra in itself. They have decided to share their findings below in the jutsu section.



xxxxxRULES
• To put this otherwise "simple" bloodline to its best usage, creativity is a must
• Your chakra is not stronger than others'



xxxxxWEAKNESSES
• Easy to counter at high speeds due to reduced peripheral perception


xxxxxSTRENGTHS
• Increased Chakra
• Quicker than average



xxxxxPASSIVE ABILITIES
• High Chakra Reserves (+20% chakra)
• Quick-Footed (+2 Speed)



xxxxxTECHNIQUES


White Blades Rank Here
The Hatake performing the jutsu, using their unique white chakra, emit long, dual curved blades jutting out from their forearms. However, they can be emitted from other places of the body, such as the lower legs. They are very durable and razor sharp on both edges. The blades dull edge can deliver a burning sensation if bare skin were to be touched to it for more than a second, but isn't too harmful in itself. The blades are able to be moved as fast as the user can move their forearms, so it is in direct relation to their speed. On a durability, they rank about an 8 on the moh scale. Striking something harder can cause them to waver or even break and disperse. The chakra cannot be absorbed back into the body after taking this shape.

White Plating B-Rank
White Hatake chakra is pushed to the surface of the body out of the skin and forms armor plating in hexagonal patterns. This can not be done for the entire body, only a full limb or patch of body. This can be used to make taijutsu more damage inflicting due to its hardness, ranking 8 on the moh scale. Well protecting the user well from physical attacks, it will falter under jounin or above level ninjutsu.

Hatake Will O' Wisps A-Rank
Base-ball sized globes of swirling chakra are dispersed from the user's hands, an amount of fifteen to twenty-five at a time. Although slow moving, they are very dangerous. The smallest amount of physical contact with one of the globes will cause it to detonate with the force of 3/4 of a papertag and a short-range cloud of slicing chakra. This sharp chakra is not great enough to produce life threatening cuts, but can be incredibly painful...think papercuts all over ones limb or body. The user can detonate them remotely one at a time as they see fit as well as control their movement...though slow in this manner. Their paths and positions are easily affected by wind. They will not detonate in a chain-reaction manner and cannot be set off by contact with one another. Only solid objects can effect them. (I.E. Doton, kunai, throwing a stick, ect.)

White Whip C-Rank
The user is able to emit a single, long, whip made of chakra from their arm and have complete control over it. It can be cut with normal weapons of durable construction, but can still be used even if cut down. Being struck by the whip will often result in a painful sting and a long laceration meant to draw a good amount of blood. Such a whip might also be used as a rope for climbing or maneuvering.

White Sapper C-Rank
After activating the jutsu, the user's hands glow bright white with chakra. They will then make a grab for an adversary's body. If skin contact is made, a white hexagonal pattern will appear on their body and seem to graft onto their skin. Every three second interval (once per enemy post), this will emit a blinding flash and cause a strong burning sensation, though no physical damage. This jutsu stays attached to the person as long as it is not disrupted by a form of chakra. Following this principle, the sapper is easy to remove by a simple "wall-walking" technique specified to the area affected.

White Bolt B-Rank
Much like the Suiton: Mizu Peretto, this jutsu is purely projectile based. A bullet-sized amount of white chakra is gathered at the palm and then fired at will toward the target. The bullet strikes with blunt force, causing a small burn mark where it strikes, plus the trauma of the impact. Upon striking a surface, it dissipates into a white haze.

White Doppelganger B-Rank
A different take on the usual elemental clone jutsu, the user forms, essentially, a "blank" clone made of the bloodline's white chakra. This blank clone is one rank weaker than the caster. It has the ability to use one genin-ranked Hatake ninjutsu in its blank state before vanishing. However, its true potential lies in the fact that it acts as an elemental canvas. First contact with an element gives the clone the choice to become a clone consisting of that element. For example, if the clone touches the ground, it may become an Earth Clone. If water, a water clone. If struck by a fire ninjutsu, it can choose to become a fire clone or be destroyed. However, attacks that change its nature must be weak. Any attack exceeding and including chuunin level will cause its destruction regardless. A clone may only changes its state ONCE.

White Genesis S-Rank
Inspired by the Genesis Rebirth medical technique, the Hatake will build up white chakra in a certain point at their body over time, passively. When released, this puts them in the White Genesis state. Their hair will turn an even brighter white/silver and their eyes will lose all detail, save for a bright white glow. Their chakra system is outlined almost like geometric circuitry in glowing white on their skin. The rush of chakra allows them to freely use any and all Hatake jutsu without chakra cost, save for the cost of initiating White Genesis. This state lasts for five posts. Upon deactivation, they will have a one point reduction in speed and strength, as well as lose their ability to use any and all ninjutsu for three posts. This jutsu may only be used once per month.
In total, they may only cast 150 chakra-points worth of Hatake jutsu before the effect wears off. This overrides the time limit. Using up 150 points worth of jutsu in two posts will end the state prematurely as opposed to the time limit of five posts.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE
• Nayely Hatake Uchiha Dragconic (Alicia Joana)
• Alrik Hatake Arrowclaw (thefire15 cool
• Lance Hatake Raiken (Jedimastersonic)



[ Revamped by: thefire158 ]
 
PostPosted: Wed Jan 23, 2013 3:30 pm
User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxHyoton
[ The chilling cold, it freezes all in the sleet. ]


xxxxxHISTORY
The Yuki clan (雪一族, Yuki Ichizoku) lived in the Land of Water. Some time ago, the country was in the midst of a civil war. In this war, different sides battled each other using ninja, some of whom possessed kekkei genkai. After the war ended, memories of the horrific battles still lingered in the minds of the people, causing wide-spread persecutions against those with kekkei genkai. Because of this, the Yuki clan, whose members carried the Ice Release kekkei genkai went into hiding.


xxxxxDESCRIPTION

Ice Release (氷遁, Hyōton; Viz "Haku's Secret Arts of Water", English TV "Ice Style") is the advanced nature kekkei genkai of the Yuki clan, and allows the users to combine wind and water-based chakra to create ice which they can manipulate through willpower alone. The ice Haku created was resistant to fire-based attacks, only melting slightly when coming into contact with Sasuke's flames. Using his special ability, Haku developed the Demonic Mirroring Ice Crystals, which allowed him to create any number of floating mirrors made of ice to use as a shield or trap an opponent.



xxxxxRULES
• Must have Wind and Water as main elements
• This ice can't be melted by fire of one rank higher or lower, only two ranks above and higher, demon fire is an exception.



xxxxxWEAKNESSES
• Weak to electrical jutsu attacks, and consumes a lot of chakra.
• Fire of two ranks higher and above can melt the ice, demon ice can melt it as well



xxxxxSTRENGTHS
• Ice manipulation, able to release cold air and ice from their body but only to the extent of their rank
• Ice techniques are all increased by a rank in strength.
• +1 to Speed



xxxxxPASSIVE ABILITIES
• Ice manipulation to an extent of their rank, Ice must be created from the user in order to be manipulated
• Increased flexibility and speed during battle
• Handseals can be performed with one hand, rather than both



xxxxxTECHNIQUES


Reido [Freezing Point] E
Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

Reinigiri [Zero Grip] E
Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

Koori Waku No Jutsu [Ice Slide Technique] D
Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run.

Shikki Kansei No Jutsu [Moisture Trap Technique] D
Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

Retsu Kaze No Jutsu [Cold Breeze Technique] D
Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat although it does lack any sort of chakra. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin is very weak against Katons.

Koorikoku [Ice Carving] D
Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

Hyouga Kassha No Jutsu [Glacier Block Technique] C
Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

Hyougatama [Ice Sphere] C
Description: By placing a moderate amount of water between their hands, the user begans to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

Hyougai no Jutsu (Frozen Armor) C
Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. Katons instantly disperse this armor upon contact.

Koori Chiyu No Jutsu [Ice Healing Technique] C
Description: A very helpful jutsu when a shinobi has been injured and has no other way to close off a wound. By using moisture in the nearby area the user is able to place this moisture over a bleeding and wound and cause the ice to seal itself over the injury. This will stop the bloodflow from a wound and thus create a bandage of ice that is entirely flexible. This is not a permanent healing, but it is quite usefull when one is in danger of losing a substantial amount of blood.

Koori Tsubame No Jutsu [Ice Swallow Technique] C
Description: By manipulating the mositure in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

Hisame [Hail] C
Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

Akakoori [Red Ice] C
Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

Hyougakage [Glacier Shadow] A
Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

Hyouga Boufuu No Jutsu [Glacier Storm] A
Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three Chuunin level strikes and only one Jounin level technique. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. Katons instantly disperse this armor upon contact. This armor lasts for two posts.

Eiei Reido [Forever Zero] A
Description: A technique developed solely for the use of finishing off an opponent once he is encased partially or fully in ice. By using chakra to contract and expand the ice surrounding the opponent, the ice shatters taking anything within the ice itself with it. This jutsu can only be used with the opponents permission.

Touketsu Ijin [Frozen Devil] A
Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon [The snakes which attacked Narutos team in the forest of death] emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to Jounin level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

Hyougadangan [Glacier Shot] A
Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cacoon of ice.

Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, minus one jounin jutsu.

[Freezing Wind] A
Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

Reinami [Zero Wave] S
Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

Raikou Koori No Jutsu [Lightning Ice Technique] S
Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

Reido Bunshin [Zero Clone] S
Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. By draining 50% of the users total chakra, this clone is created out of supercooled water in such a way that it is constantly flowing around in the shape of the user himself. The clone is not solid anywhere but the very exterior of itself. This clone can use a total of two jutsus that the user knows and is fully capable of fighting. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.


xxxxxADDITIONAL COMMENTS


xxxxxRESTRICTIONS
• Demon fire can melt the ice of Hyoton




xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]

xxxxxxxxxxHyoton: Stage 2
xxxxxDESCRIPTION

The eyes have changed in the hyoton level two. There is no eye techniques but it just shows the development within the user. Requirement: Jounin or higher.


xxxxxPASSIVE ABILITIES




xxxxxTECHNIQUES

Wind Tomoe
The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created fast and effectively.

Water Tomoe
This tomoe is usually gained when water is mastered it gives interesting abilities such as allowing to teleport into water at any point of time and moment although the water must be created by the user first. This means that all water created by the user is actually a part of them fooling eyes such as byakugan and neo byakugan along with Sharingan but also meaning that damaging certain parts of water could hurt the user.

Ice Tomoe
The most powerful part of the abilities gained only by a master of this bloodline. Allowing most water to be frozen instantly even being able to freeze body parts of the opponents body but only parts with smaller areas; for example arms and legs can, but not heads and bodies. This allows the user to create techniques unheard of before.

Cold Front
The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causeing great amounts of damage.

Freeze Frame
The Wind turns below -18 degrees, freezing all water instantly and making the human body slow down at an incredible rate, but doesn't affect the fastest users.

Blue Flame
This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

5 calamities of Wind, water, fire, ice and electrical storms SS
It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:31 pm
User Image

xxxxxxxxxxIRON SAND
[ three words to describe ]


xxxxxHISTORY
Magnet Release (磁遁, Jiton) is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetise an object. It is unknown where it originates from but both Sunagakure and Kumogakure possessed users of this kekkei genkai in the past. The Third Kazekage studied the abilities of a previous jinchūriki of Shukaku and learned to imitate the power to control sand. However, when he imitated sand techniques, he incorporated iron powder instead. He could use it to crush his opponents or even mould the sand into weapons.


xxxxxDESCRIPTION

The Iron Sand is the name of the weapon used by the Third Kazekage, in combination with his special ability to convert chakra into magnetic forces. When imitating the sand techniques of Shukaku's host, he used iron powder instead, thanks to his special magnetic powers. He often moulded the iron powder into weapons and used them as his main mode of attack. The Iron Sand can also clot up the joints of puppets, making them unusable in battle as long as the Third Kazekage's magnetic field is in effect. Chiyo referred to this technique as "the most feared weapon in the history of Sunagakure".[1] After Sasori turned the Third Kazekage into a human puppet, he too became a user of the Iron Sand.



xxxxxRULES
• Elements must be Raiton and Doton



xxxxxWEAKNESSES
• Cannot control the metal inside others
• Controls only the iron dust, small peices of iron not including shuriken or kunais, but iron wires can be control



xxxxxSTRENGTHS
• Poison can be added like Sasori did
• Jutsus are exactly like sand jutsu, just iron dust.



xxxxxPASSIVE ABILITIES
• Owners of this bloodline are naturally able to sense the magentic fields of the earth and in areas where that field is stronger allow them greater ease in manipulating their Iron Sand.



xxxxxTECHNIQUES


Iron Sand World Order C-Rank
This jutsu uses Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.

Iron Sand Drizzle B-Rank
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

Iron Sand Gathering Assault A-Rank
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Two shapes have been shown:
The Giant Spear (巨大槍, Kyodaisō): by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
The Giant Hammer (巨大鉄槌, Kyodai Tettsui): by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

Iron Sand World Method S-Rank
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: Simon Semta (Shane Allgay Errday)






[ Created by: ]
 
PostPosted: Wed Jan 23, 2013 3:32 pm
User Image

xxxxxxxxxxJASHINIST [ mors sequitur ]
[ the God of death is my best friend ]


xxxxxHISTORY
Believed to be founded for the sake of some obscure religion, the Jashinist Bloodline is an artificial one. It once thrived, spread by those who shared a belief that death, destruction, and bloodshed were holy acts. Because of the long lifespan it provides, members of this clan were often driven insane, making them more and more dangerous until they were hunted down and destroyed. Now, the clan only exists in forbidden and obscure scrolls that reside in an unknown location, gathering dust.


xxxxxRULES
User Image There are only 2 ways to Join this bloodline. The First is in RP, you must complete a ritual known only to the Head Priest/Priestess. Thus, He or she must oversee it.
Roll an even number on a six-sided dice at its peak, and you succeed.
Fail and your life is forfeit. The second is by crew approval for use on character creation.
User Image We are the outcasts of the world, but we do His work.
Shun your homeland as they shun you.
Give yourself completely to Him.



xxxxxWEAKNESSES
User Image Remember to eat. Nutrition still holds sway.
User Image Whether your ritual succeeds or not, any bloodline from your past is erased.
User Image Implants are fatal. Avoid them at all costs.
Using any stage of an implant costs 50 favor per post.
User Image Your muddled chakra is a warning to Body Sensors of who you follow.
User Image Unless you have learned the jutsu to counteract it, you cannot move a lost limb.
Likewise, lose your head and your body is useless.
User Image Wasting time makes you slowly lose His favor.
Thus, one post outside of combat subtracts one point from His favor.
User Image He favors bloodshed and physical combat over "magic tricks."
Thus, the use of genjutsu and ninjutsu are frowned upon and drain His favor faster. Use them wisely or not at all.
Likewise, He does not approve healing what can be killed to support Him,
so any use of medical jutsu to help anyone other than one of His followers
will drain His favor faster.
E level costs 2 favor.
D level costs 5 favor.
C level costs 10 favor.
B level costs 20 favor.
A level costs 30 favor.
S level costs 40 favor.
SS level costs 50 favor.
User Image If His favor fall below 15, you will start to become ill -- violently so during your last 3.
When you hit zero, your body starts to slowly destroy itself. At this point, you have 15 posts to gain more points.
For each negative 5 posts, you drop one rank (i.e., from Jounn to Chuunin) ability- and strength-wise.
Once you hit -16, you are dead. Such is the punishment for failing Him.



xxxxxSTRENGTHS
User Image You cannot be tracked by chakra signature alone,
for your chakra is muddled -- made of many souls.
User Image No wound alone is fatal.
User Image You live so long as you have His favor.
You begin with 100. Gain His favor by sacrificing life to Him.
Animals and Civilians provide 5 favor.
(Note: Killing an NPC can only be done once a week
and crew permission to do so is required.)
Gennin provide 50 favor
Chuunin provide 100 favor.
Spl. Jounin Provide 200 favor
Jounin provide 300 favor.
Sannin provide 400 favor.
Kage+ provide 500 favor.



xxxxxPASSIVE ABILITIES
• +1 strength/speed beyond the cap
• Once they learn the body puppet (which can be done without being in the puppeteer class), they passively regenerate limbs and are capable of retaining control of their body even with their head severed. They could be reduced solely to a pair of feet and somehow still run.
• They cannot be controlled by techniques such as rewire, water body control, etc. Similarly, techniques that work upon physical contact between the two shinobi don't phase them and won't do anything to them.



xxxxxTECHNIQUES


• Name: Time Thief Jutsu [Genin]
Description: User focuses a small amount of chakra into a blade and drives it into a focal point of another being's chakra (i.e., the heart). The victim's life force -- their very soul -- is then drawn into the user, adding the proper favor depending on the skill level of the victim.

• Name: Ritual Form [Chuunin]
Description: User draws a Jashinist symbol on the ground in blood and their skin turns black with white, skeletal markings. While in this form, they are able to use certain clan jutsu noted below. Furthermore, while standing on this ritual circle, any damage done to them is reflected onto whoever did this damage to them. This means that anyone without the insight to see you drawing the mark could easily kill themselves. However, you may only use the ritual circle to kill your opponent by your own hands if you've ingested their blood, seen in the dead controlling possessed blood technique.

• Name: Blood Whip Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp whips. This can only be done while in Ritual Form.

• Name: Blood Bullet Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp projectiles that they shoot at their target(s). This can only be done while in Ritual Form.

• Name: Assimilation Jutsu [Jounin]
Description: This is a child jutsu of the Blood Whip Jutsu. When the whip(s) come in contact with blood from the opponent (usually an open wound), the chakra in the whip expands into the wound, drawing out and draining the victim of blood to add to the whip(s). This connection can be easily broken by disrupting the flow of blood.

• Name: Death Controlling Possessed Blood Jutsu [Jounin]
Description: As long as the user is standing within the blood circle (in Ritual Form), any damage done to the user is inflicted as well upon the target whose blood the user has ingested. This only works on one person at a time. Allows you to use the Time Thief jutsu on the target from a distance.

• Name: Body Puppet Jutsu [Sannin]
Description: This jutsu can only be achieved if the user has excellent chakra control. Once obtained, it is always active, strengthening the chakra circulatory system so that if the user loses a limb (or even their head) they can still control it (or their body in general) through chakra strings. Using this, they can either continue to attack, draw back the lost limb and hold it in place, or even stop their own wounds from bleeding out.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• All restrictions are mentioned in the strengths/weaknesses/rules


xxxxxMEMBERS
Head:






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Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:34 pm
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xxxxxxxxxxJyuugo
[ The Cursed ]


xxxxxHISTORY

This Clan was powerful and many sought them out to add to their war assets or lineage, but they were either rejected or killed, depending on their timing. This Clan passed down the teaching of pacifism, but due to their nature, they couldn’t uphold it without restraints. They lived in a certain forest, hidden in the Rice Country. One would not even know they were there unless they looked. Unknown to them, their home was extremely close to the Ryuchi Cave, a place guarded by the White Snake Sage and also an area densely diluted with Natural Energy, which eventually altered the evolution of the Clan and made them more sensitive and absorbent of this energy. Very recently have Jyuugo Clansmen started to come out of the forest, but still very few. After leaving and exploring the world, Villages tend to try to recruit them due to their special qualities and rarity, promising protection, both from others and also from themselves.



xxxxxDESCRIPTION
With the ability to absorb Natural Energy, a source of life, those who have inherited this “Curse” have an amazing battlelust and the ability to mutate their biology to adapt to the situation. The body of a Jyuugo is adapted to hold Natural Energy, so their elemental chakra is mixed in with it and adapts the body to its nature as well, giving a few different types of Jyuugo holders as well. Jyuugo usually have innate physical strength and capability, which gives them an edge in the first place, but due to their insane and various Transformations, they are sometimes mistaken for Jinchuuriki or Cursed Seal Users.



xxxxxRULES
• Must be Taijutsu, Weapon, Samurai class or Beserker class


xxxxxWEAKNESSES
• Cannot use normal Ninjutsu or Genjutsu
• Aren’t tactical, though they can form basic strategy through instinct



xxxxxSTRENGTHS
• Can use Natural Energy
• Heightened physical ability
• Can speak to any species of animals. They cannot control them, but if they aren’t already pledged to another duty, they will most likely cooperate



xxxxxPASSIVE ABILITIES
• Ally of Nature
Can speak and use wild animals for various tasks. Understands the speech of any non-human species.

• Natures Vanguard
Due to the inherent ability to passively absorb natural chakra, Jyuugo members find themselves able to passively regenerate 5% of their maximum supply a post in combat. This passive only takes effect in posts during which No 'Transformation' Technique has been used, as the transformation technique uses this natural chakra immediately upon absorption, not giving it time to be converted to chakra. During Berserk Mode, this passive remains active regardless of whether a Transformation technique has been used.

• Enhanced Survivalist Body
After hundreds of years spent in the wilds and also being changed subtly by Nature Energy, the Jyuugo Clan has gained a greater physical prowess than the rest of the world. All jutsu attacks are 1 rank less effective against people with this bloodline, and jutsu 3 ranks lower than them are negated entirely. -

• Natural Selection
Due to the unique nature of their body, the Jyuugo Clan’s elements are diluted in Nature Energy, which is naturally more stable and denser than normal chakra. Due to this, the elements are now adapted into the physical transformation, granting them Increases to their Base Stats based on their Elements:--

• Wind: This element gives the clan the ability to use the Flight Transformation as well as makes them lighter by fusing into their whole body. The Flight Transformation gives the User large reptilian wings(pterodactyl-like). The lighter body gives the use +1 speed . Due to the wings, the User is capable of mid-air combat.

• Fire: This element allows the clan to use a Thruster Transformation, creating boosters on one’s body that shoots out pressurized chakra, using it to thrust the User forwards to increase both attacking and moving speed. This also increases jumping capability and can cushion falls, though cannot use Thrusters to fly. +1 Strength

• Water: This element is adapted into the blood and cells of the clan, giving them enhanced healing and regeneration ability. Small injuries are instantly healed. Large cuts or external damage in two. Broken bones will set and heal in three posts. A lost limb in five. Capable of healing others completely, but after healing someone else they turn to a weakened and smaller state (-2/-2, Transformation techniques strength reduced by 1 rank). Immune to poisons. Healing will passively activate when needed.

• Earth: This element is adapted into the muscle and skin of the clan, hardening their body, which only gets stronger as they grow.
Genin = Iron
Chunin = Steel
Jonin = Tempered steel
Sanin = Tungsten
Kage = Titanium
This can be used to increase the strength/durability of Physical Transformations. +1 strength

• Lightning: This element excites both the muscles and the senses. With acute smell, taste/smell, and sight, along with greater balance, this makes for an excellent tracker. +1 speed


xxxxxTECHNIQUES


Transformation: Axe/Blade C
Adds qualities to a body part to make it more weapon-like. This specifically creates the blade of an axe on a body part to allow chopping ability. It is also possible to create claw-like structure or other constructs with sharpened edges. The durability is equal to the strength of the User.

Transformation: Fist B
There are three types of transformations for the Fist. The first is the most basic, simply increasing the size and structure of the arm to become more spiky and stone-like. This can be applied to both arms for no extra chakra, and increases the strength of them by one rank. The second one gives an arm a similar shape to the basic, but adds a piston-like rod in it, which hammers down on impact, increasing the explosiveness of the punch(+2 Strength). This can be applied to both arms, but one would need to double the chakra cost, which is basically using this ability twice in a row. The third only applies to Fire Users, putting thrusters around the arm to both increase the speed and power of the strike(+1 Speed/Strength). This can also be applied to both arms with double the chakra.

Transformation: Tail/Claws/Fangs C
This allows the User to add beast like qualities to himself, such as tail(s), claws, and fangs. These are only as strong as the User is.

Transformation: Marine C
This can only be used by a Water User. Creating slits in their neck that transform into fish gills to breath water, the User can now also embrace their water-nature and take on the qualities of marine animals, including fins, a fish tail, and [giant] tentacles. These parts are still made from the biotically armored material of the User’s body. These are only as strong as the User is.

Transformation: Chakra Cannon B
This creates holes somewhere on the User which release and gather Natural Energy and chakra, concentrating them into a focus point, the blasting it out as a beam. This blast can be edited to be more wide for a more explosive effect, or narrowed into a long range attack. This can also be fired from the User’s mouth.

Transformation: Greater Chakra Cannon S
Creating multiple holes on the body, the User can now send multiple beams in more directions, or concentrate the energy to create and even stronger blast, capable of clearing almost anything in its path.

Transformation: Spear C
This creates a long spike from any point on the User’s body. The length can be, at most, 7 feet. This is only as strong as the User.

Transformation: Pine B
This create a hide of spikes coming from either the back or front of the User using multiple “Spears”. This can either be used to defend against an attack, or surprise the target once close enough. This can also be applied to the arms to give a punch a wider range and piercing damage.

Transformation: Berserk Mode S
The User lets himself become swallowed by his instincts, letting himself transform his very being. This only lasts for five posts, but increases everything about the User. The power of all Transformations in this mode are increased by one rank. Also, all the passive abilities of Physical Transformation are unlocked, despite the element (Stat Bonuses cap at +3/+3). Once the time limit is up, the User goes into a weakened state for five posts, reducing his stats to 50% of their normal value. At Jonin rank, this time limit becomes 10 posts, and the stat reduction on cool down is instead 75%.

Transformation: Berserk Chakra Cannon SS
This consumes five posts of the time limit of Berserk Mode. The User must be in Berserk Mode and at least Jonin to learn this. Gathering a massive amount of Nature Energy and chakra into a single focus point, the User fires this at his intended target. Comparable in power to a Bijuu Dama, this cannot be used multiple times in a fight. This beam created causes mass destruction to an area, however it is also known that areas where this rare technique are used soon become very fertile and prosperous with life due to the left over Nature Energy concentrated there.


xxxxxADDITIONAL COMMENTS
Those of this Bloodline May choose to Make their Class that of one unique to this Bloodline, the Berserker Class. The Berzerker Class can be found below.

xxxxxRESTRICTIONS
• Cannot learn Ninjutsu or Genjutsu
• No Clan
• Can’t have a Cursed Mark
• Can’t have a Summon



xxxxxMEMBERS
Head: HEAD HERE
• Tyk Emory (TheWingsOfTheGods)
• Jack Helviiryn (Zerud Helviiryn)




[ Created by: ]


Class


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XXXXXXXXXXXXXXXXBERSERKER CLASS
Due to the Inability to form Complex strategies, those of the Jyuugo Bloodline Developed their own Class of combat that relied on the inherent abilities of the Bloodline to survive.

XXXSTRENGTHS
STATS -- The stats of the Bezerker class total to be the highest of any class. They possess the highest strength and second highest speed. This makes them brutally difficult to match with in close combat.

PHYSICAL TRANSFORMATION -- When using a Bloodline Technique, the People of this class find their body release adrenaline. This grants them a +1/+1 boost that lasts for 1 post.

Anything lower than that rank also applies.
XXXWEAKNESSES
CHAKRA CONTROL -- Beserkers have pretty much no chakra control. They cant use any genjutsu or ninjutsu and their maximum chakra is 10% Less than other ninja. This makes them kind of predictable.

LONER -- Berserkers do not work well in groups
XXXBONUSES
Taijutsu styles and jutsu are increased in power by one rank
Bloodline Jutsu cost 1 rank less chakra


XXXLIMITATIONS
No Genjutsu, Ninjutsu, medical jutsu, puppetry, or sealing
You can only learn 1 weapon styles
You can only learn 4 Taijutsu styles

XXXUNTAPPED POWER
Tapping in to a combination of both Beserker rage and their natural abilities to absorb natural chakra, the Jyuugo member Enters a Semi-Berserk State, increasing their base stats by 50% for 5 posts. Over this 5 post period, they also can use 1 Transformation Technique for No cost and regenerate 10% of their Maximum supply over the 5 post period. This Power can only used once a week. This Untapped Power cant be used in the same fight that the Transformation: Berserk Mode has been used.

STATS
G ~ 5/5 (+3/-3)
C ~ 6/6 (+3/-3)
J ~ 7/7 (+3/-3)
S ~ 8/8 (+3/-3)
K ~ 9/9 (+3/-3)


 
PostPosted: Wed Jan 23, 2013 3:37 pm
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Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:38 pm
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xxxxxxxxxxKurama Kekkei Genkai
[ Id. Frightening. Unescapable ]


xxxxxHISTORY



xxxxxDESCRIPTION

Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible, so much so that only knocking a person out cold has any chance of awakening them from it. Furthermore, the genjutsu is so powerful that it causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that's a danger to everyone around them.



xxxxxRULES
• Instant death genjutsu do not become real(Aka if you use fake death god it does not make the real death god kill them.)
• The genjutsu becomes real and deals real damage, again, no instant death genjutsu becomes real



xxxxxWEAKNESSES
• Pain can release shinobi from the genjutsu even though Kai cannot
• High resistance to genjutsu can make this bloodline near useless



xxxxxSTRENGTHS
• Genjutsu cast by this clan cannot be escaped using kai, a rank increase in genjutsu strength and -1 strength to genjutsu used against them.
• Genjutsu can be cast using one hand for seals
• Members of this clan can learn genjutsu one rank earlier and with two less required post.



xxxxxPASSIVE ABILITIES
• -2 posts when learning Genjutsu and it can be learned one rank earlier, also, a rank increase in genjutsu strength and -1 strength to genjutsu used against them.
• Genjutsu (that are not instant death) become real and deal real damage to the opponent



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS


xxxxxRESTRICTIONS
• Genjutsu Specialists only
• Kurama cannot be combined with any other genjutsu bloodlines and clans.



xxxxxMEMBERS
Head: Wopples (Bliant Gilliam)






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PostPosted: Wed Jan 23, 2013 3:40 pm
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xxxxxxxxxxOragami No Dara
[Beautiful, Cutting, Paper]


xxxxxHISTORY
This Kekkai Genkai has just recently shown itself amongst the villages.It is known to be only in the Konan family.This bloodline gives the user control of paper.They can shift, move,and control the shape and density of paper. This does become stronger over time,training,and rank.Children,usually genin and academy students can only make small things using the paper,such as shuriken,or knives as sharp as razors.Full adults such as chunin or jonin can disperse themselves into paper,or turn themselves into paper butterflies to escape battle.They also can use bomb tags.


xxxxxDESCRIPTION

Using her high origami and ninjutsu skills, Konan can turn her body and clothing into many sheets of paper. She can control and reshape even parts of her body with sheets at will, making such forms as weapons for attack, butterflies for spying, paper airplanes for quick transport, or simply covering her enemy in sheets of paper, restricting and asphyxiating them. She is also capable of hovering while in her paper form.
This paper is seemingly expendable, including parts of her body converted to paper; and how much paper she can expend depends on her chakra reserve. She can also hide explosive tags amongst her papers to add a deadly surprise to her attacks.
In this form, however, she is weak to oil-based techniques, which causes the paper to stick. She is however not weak against water to the same extent, as seen when Pain washed the oil off her with the Water Release: Wild Bubble Wave technique, her use of paper in her village Amegakure where it always rains, and later in her battle against Tobi where she divided a lake with her paper. This is shown again later in the anime, as Konan uses water to her advantage, soaking her paper body in water so that flames and heat would not burn her.


xxxxxRULES
• At Jounin rank, the paper created from then on will not become useless to Water when used against the user
• Paper manipulation only works when it comes from the user.
• Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.



xxxxxWEAKNESSES
• Fire can burn with double damage
• Water can make the paper useless until Jounin rank (Stage Two; Suiton)


xxxxxSTRENGTHS
• The use of paper, able to change the composition of such to anything below steel, steel is reserved for the final technique of stage two
• +2 to speed, go past the cap if need be
• Paper is able to explode on contact when used but it must come from the user


xxxxxPASSIVE ABILITIES
• Paper manipulation up to the extent of the user's rank and the paper is able to explode when used, only if created by the user themselves
• Body is literally made of paper


xxxxxTECHNIQUES


パルプ果肉を押す芸術作品 (Art of Pressing Pulp) E
The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water

Kimitate-assembly E
Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.

Chou Tokkoutai-Butterfly Kamikaze unit D
Through Kumitate the user folds paper into pure white butterflies. These butterflies are best use for tracking,though in a minor variation of the technique the butterflies crumple further into paper Shuriken.Which are as sharp as any standard Shuriken.The butterflies are able to change directional the users whim,yet one they are formed into their shuriken versions they gain speed and lose maneuverability.

爆発を削減する芸術作品 (Art of Cutting blast) C
The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.

Chou tokkoutai-butterfly kamikaze unit (part two) B
Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.

爆発性のトルネード ( Explosive tornado) A
the Origami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion

ペーパー翼 ( paper wings) A
The Origami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Paper is weak to fire and becomes useless in the presence of water, but only until Jounin rank (Stage Two; Suiton)
• Steel is only available for the final technique of the second stage, any other composition is fine
• Again, Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.



xxxxxMEMBERS
Head:





[Created by: ]



xxxxxxxxxxOrigami no Dara Suiton

xxxxxDESCRIPTION

In this stage, The Kekkei genkai has reached a new level. This was reached by Konan during battle when she had become so strong in her paper using she had been able to manipulate it with water. The user has invented another method of, a better method of paper jutsu. Using Paper Mache which is strong and more powerful than just normal paper the user can create larger and strong attacks, and also have paper that is no longer destroyed by water techniques. These jutsu also may last longer, and in harsher conditions making them even more formidable than the previous stage.


xxxxxTECHNIQUES


紙転換換算 ( paper conversion) A
Allows the user to convert any of the previously learned jutsu into Paper mache jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.

紙爆弾 ( Paper bomb) A
The user compiles tons of paper mache creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thus they are not as strong. Also allows for the use of explosive notes in paper mache techniques without them disintegrating

Paper Steel A [Forbidden]
Usually used to gain power from opponent, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shurikens, To either form into weapons or simply all fly at opponent. Only forbidden if user uses all of body, causing him to to kill both his opponent and himself.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• As said before, Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.
• Water will not make your paper useless but fire will still have double damage



xxxxxMEMBERS
Head:
• Akira Magnus Nara Jr. (Kunesume2)
• Zatoshi Nagato (Had0u)




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Magnetic Werewolf

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