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Salsa Mime

PostPosted: Fri Mar 10, 2006 4:12 pm


Hey, here's a new peice of mine, some freebie art for someone from my thread

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Compliments are sweet, but Critiques are sweeter. Thanks all.
PostPosted: Fri Mar 10, 2006 11:56 pm


Nice! ^^ The mouth looks a bit funny, though.

Lorit_Metallium


K33n

PostPosted: Sat Mar 11, 2006 6:34 am


Hazzaaah! I see a nose?

Amashingly good as usual darlin. The background is nice, and while not completely unique, says quite a lot about the character itself. A lot of emphasis on his right arm too. And I like that little thing. No structural mistakes I can see straight off, but in future compositions, try giving the hands more life. Unless that mechanized hand is really stiff, and the fingers cannot separate, adding space between the fingers will create a bit of...action, so to speak, into it. Hands are very expressive. After the face, and the overall pose itself, the hands say the most about a character. I'd explain it to you, but I don't think you need the explaination. Oh, but others might...

Hands: The palm of expression.

The hands say it all, or most of it at least. When you draw a character with static, flopped hands, he looks a little more defeated, stiff, less of a real figure and more of just a half finished puppet. The most dymanic pose can be ruined by badly placed or drawn hands. I suggest to everyone who reads this, and has trouble drawing hands (As a lot of artists, new and vet, do.) to grab a camera and photograph your hands doing lots of interesting things. Middle finger, casting a spell, giving a high five, punching, anything you can think of! And after you can draw your hands in your sleep, try someone with a different shaped hand. If you have small hands, use a big hand with long fingers, and so on etc.

...Back to the critique. The nose is there, which, I have to say was never a problem in your other works. It was a style thing before not to add it. If you're doing it just to please people, don't bother. Don't sell out to critiques. I love your style, nose or no nose. Regardless, excelent shading on the character and his clothes, no problems there. but a background issue. Those red lines in the back, don't help too much. It looks like an afterthought (to me at least). Use a color to make it greyer for distance, either its complement, or a real grey, (Use gray sparingly, it eats colors)
and add some more clouds in there, just small blotches of white. You have a couple, but they're hard to see. And another thing about his right arm that struck me now as odd, is how far it is away from the body. I'm not sure if I'm RIGHT here, because I've been known to be wrong about perspective, but he looks like his left shoulder (right side of the screen) is leaning a bit forward, which would make the right shoulder, be a bit back, and THUS, the sleeve would be closer to the body. Well that's all I have to say, other than you've astounded me with your use of mediums once again. ( I Can't do without a pen, pencil, or a marker)

Oh, and nice new outfit. Real cute!
Keene
PostPosted: Sat Mar 11, 2006 9:20 am


Hey K33n! Thanks for taking some time for my stuff; I look forward to your posts from the moment I press "submit".

Yeah, the backround is definatly nothing unique and totally overused; but I have always loved cloudscapes. I didn't inted there to be such great focus on the metal arm; I simply wasn't thinking it through. I need to be more aware.
Thanks for your spiel on hands; they are incredibly expressive, and just as, if not as important as, the face. The forum is a place for everyone to read and learn, so applause for the great K33n. I was attempting to make it look like he was massaging his hand, but I geuss I failed. Next time Trebeck!
I just realized I made a mistake while working with the sky. You see, at frst I tried an ultramarine blue for the shading, but it didn't work well; didn't preserve the richness of the color; so I used sienna brown. I stupidly forgot that purple s the natural opposite of yellow; that would have worked fine. There are lines because it's very hard to blend pastel smoothly onto the page without any pastel beneath it, and I rushed what would've been a long process. Stupid mistake on my part; it's probably what makes it look like an afterthought. Also, I'm aware of the gray thing; black is a color slayer in all it's forms, and I didn't use it anywhere here. Those pants are actually blue and brown to make the black shadows. I also didn't want to put too many stray clouds, to preserve the sense of space between the platforms and the clouds.
It is a stylistic choice for me to not include noses; they draw alot attention away from the eyes and the mouth, and I think I can make up for the emotional expressions lost with the removal of the nose. However, it's not stylistic choice if you locked in it; I have to learn everything I can before I commit to something. Afterall, I'm still just a kid.
About the arms; really? The metal arm does look a little separated, but it also seemed more to me like it was the one coming forward, and not the left arm. It kind of looks like his shoulders are hunched forward a bit, but I like that. I'll look at the drawing for awhile and see if I can find what you mean.
Thanks again K33n; can't wait to see more of your stuff up here.

Salsa Mime


miharu_hime

PostPosted: Sat Mar 11, 2006 12:16 pm


yay nice picture!!
i like the folds and shadings in his pants. i also like the shadows of the pants reflected on the staircase. =]
um note in advance: if i repeat anything k33n said, sorry >< i'm too lazy to read his whole comment and your response.
um i think is mouth is a bit too low. it looks a bit pursed (probably due to the shadow under his lips)
something about his shoulders don't like right. the pose doesn't seem...natural enough. i just can't seem to pinpoint exactly why.
interesting style to the wings you got going on there. where his right wing sticks out of his back seems a bit off.
the reddish-brown lines in the background on the top look somewhat random.
cool mechanical arm. duno if it's right/wrong since i never actually looked at mecha stuff carefully. the way you colored his muscles in his left arm looks awesome

anyways yup i always love a good cloud scene =] they make me feel all light and lifted xP i want to fly!! >< rawr. awesome use of pastels again 3nodding
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