Name: Mahlan Ulmace (Mahlan = tree sap {suomi}, Ulmace from Ulmaceae, or simply Elm, known for its excessive sap)
Nicknames: Mah, Mace (due to her tendency to smack people on the back. Hardwood+slap=painful blow.)
Gender: Female.
Age: 71 human years (16 in monster conversion (Elm can live up to 355 years. Divided by 80 it makes 4.475 and times 16 is 71.)
Faction: Ghost
Race: Plant Spirit
Natural Ability:
*Overabundant Greenery [Forced Growth]: Able to manipulate plants to a degree (Y1 ability).
Perfect for creating your own miniature garden. All she needs was few seeds and voila! You've gotten yourself a nice garden. She can control a plant's growth and life cycle, but seldom uses this ability because "Me don't like pushing the little ones. Time only moves forward, so doing this would rob the precious time left for them", she said.
Outside of producing out-of-season flower and fruits, This ability can be used by Plant Spirits as a perfect dueling armament in which they created simple dolls--usually from their own (main) body parts that fight the battle in place of them...but not Mahlan. She's too young to master this art, moreover she didn't have any Plant Spirit her age to complete with.
Personality:
Positive: Country Gal Brightness: "Hello who is your name *shake hands* I'm Mahlan oh sorry for the sap!"
A little too cheerful for her own good, her everyday life can be summarized as 'rainbows and sunshines'. Many that knew her commented that she cannot read the mood...
Naturalist/Plant Lover: Don't start a topic about herbs or flowering plant near her. You won't hear the end of it. Typical of Plant Spirit, Mah adores those little lives that we know as flowers, and can sense if a plant needs something else than water. She will even sneak into others' house just to check the potted plant! Now that's near criminal, Mah...
Neutral:
Mood Swings: She's usually full of smiles, but do something she didn't approve, like stomping on a seedling or snapping branches without purpose, expect her 'smile' to turn more and more sinister to the point you wished that you weren't there.
Negative:
Short-tempered: unlike other Plant Spirits, Mahlan has a pretty short fuse. Either that, or she just can't stand others blabbering blah blah blah "SHUT UP!" Also can't stand jerks, bullies and Pucas. No, this is a family problems. Not personal.
Manipulative: No, not related by any way with her ability to control plants. But if she can shrink work, anything goes, oiroke or whatnot. Simply put, since she's a spirit born from plant that's essentially does not do anything save than photosynthesizing, being lazy is already on her bloo-err, sap.
Carefree!: As long as it didn't poses too much trouble, she'll overlook anything. Including complaints for the dripping sap. Hey, it's part of her enigmatic bodily function, she argued. And it was probably not for another few decades that she can control it, based on her elder's experience.
Why are they enrolled in Amityville Academy?
As the newest addition for the Ghost Faction, Mahlan was chosen as a representative for the Plant Spirits to receive education on the Amityville Academy. Broading up their roots horizon with new knowledge wouldn't hurt, right? Especially since gathering Fear from humans was harder than before due to technological advancement and the lack of...well, fear in general.
FEAR Ability:
*Amber Blood:
High-pressurized sap courses in her veins...or should it be xylems? This sap can be used for various things:
Armor: by letting the sap harden on her bark...err, skin, she can create a somewhat sturdy protective layer. She can't create complex forms, so the armor is just bark(skin)-tight. She hates to do this, though, because it made her looks fat... sweatdrop
Medicine-making: Processed correctly, her sap is a wondrous substance brimming with essence of Life. Applied directly to wound, it can seal the flow of blood and promote natural healing rate. It can also be made into incenses. Incorrectly, it can be made into poison which causes its drinker to experience nausea, hallucination and diarrhea.
PrankEntangling Enemy: Ever washed a shirt dirtied by sap? They just don't come off, did they? Mah's sap is tens of times nastier then that to the point that it can be used to temporarily glue opponents to the nearby object. Since the amount of sap needed to do that are ranging from somewhere between 2 to 4 liters a go, she can't do this more than twice a week otherwise she will shrivel up.
Armor: by letting the sap harden on her bark...err, skin, she can create a somewhat sturdy protective layer. She can't create complex forms, so the armor is just bark(skin)-tight. She hates to do this, though, because it made her looks fat... sweatdrop
Medicine-making: Processed correctly, her sap is a wondrous substance brimming with essence of Life. Applied directly to wound, it can seal the flow of blood and promote natural healing rate. It can also be made into incenses. Incorrectly, it can be made into poison which causes its drinker to experience nausea, hallucination and diarrhea.
PrankEntangling Enemy: Ever washed a shirt dirtied by sap? They just don't come off, did they? Mah's sap is tens of times nastier then that to the point that it can be used to temporarily glue opponents to the nearby object. Since the amount of sap needed to do that are ranging from somewhere between 2 to 4 liters a go, she can't do this more than twice a week otherwise she will shrivel up.
*Amber Blood usage #1: Res-inCase (Entangling Type, Y1): Traps opponent in a prison of sticky and quick-drying resin (this sounds like a glue commercial...). She must build up the resin by converting her sap, so this attack is quite difficult to perform, not to mention exhausting. Once converted, the highly-pressurized resin is contained within something that looks like a ball of goo that will burst upon impact. Think of a paintball that sends paint few times its own size! Also, if the opponent is quick enough, s/he can dodge this easily. Hmm.
[Mechanic is Headlights]
*(Y2 and Y3 abilities in spoilers!)
Physical Description:
Eye Colour: Amber Red (it exist!)
Hair Colour/Style: Yellowish-green, parted on one side.
Skin Colour: Grainy Brown
Clothing Style/Colours: Western due to the influence of the place she grew on. Green vest made from dyed hemp, white cotton tanktop and cut-off jeans taken from someone...pray tell, where did you obtain that, missy? Also, a red scarf. Applejack anyone?
Extra: Has a tail ending in a fan-like leaf. Especially useful on hot days either as a parasol or fan. Also helps for scraping off the dried sap from places her arms can't reach.
References: To the right! =>