Your character comes with a seal:
gaia_crown [ The Lock ] This lock can
never become unsealed. Their character's memories are eternally bound. They will never, EVER be unbound. Even if they were unbound the only thing in those memories are a jumble of chaos and confusion. These characters have been around for a
long time but have
fallen asleep for even longer. That means technically, they were still "student" powered when they were active. They did NOT have any special abilities in the past, and are literally, the equivalent of what students were in the past. They did NOT gain any abilities when sleeping. Whatever happened back then however, they have forgotten, and finally now, they wake up, to a new age and timeline.
They do NOT remember their old past and never will period, so it is very much like having a newly arrived Halloween character. They do NOT remember that they were asleep for that long. They simply were not existing, and now, they do.
However, what they
do have is remnants of their old persona. Despite their best efforts, their tendencies flare towards
Destruction. This can manifest in various ways, a terrible temper, impetuous fleeting desires, a need to set everything on fire that they see, the list goes on and on. They have a destructive nature sometimes they can't control. This is their OLD way. Now what they are is up to them, and up to what you want to write for their enroll (even if their old way is the new way!). HOWEVER, time to time, their old personality will peer through. Think of it as a piano player that has gotten amnesia, but their fingers still know how to play. Their are not VERY TERRIBLE, but they were more inclined, towards Destruction back then. Please make sure this works for the characters, for example, you can't just have your character suddenly be able to summon a giant fireball and destroy a whole classroom, but they may be
very, very, annoyed/upset/angry about how to without even understanding why themselves.
Your character will
occasionally have a destructive memory. Something they had torn apart in the past, an item, a relationship. It is very vague and blurry however, without faces, or names, and just the bare jumbles of dialogue. It is mostly a feeling, of having accomplished something greater in the past, as shameful as Destruction can be, it is still a good feeling. They smile a bit, and when asked, they themselves are unsure why they are smiling or
what exactly they just remembered.
If you won a
Hunter, it is your character's weapon that has that trait.
All-in-all, your character behaves
exactly like regular enrolled characters except for the occasional "ghost" memory, and their old characteristics, old personality, sometimes leaking through.
gaia_crown [ The Lore ] There once was a Great King. He was the Greatest King, and in his hand he held seven legacies. Creation, Protection, Pride, Grief, Destruction, Reflection, and Revenge. Each was given a purpose, a task, to be fulfilled.
- Characters DO remember this much of the lore. They can recite the Lore, but they do not know where it came from or how they know. They also are unsure of the context of what they are saying other than a warm familiarity towards the name "Great King" and an understanding of what each of the Legacies (roughly) mean, in terms of their names at least.
gaia_crown [ Glamour ] All auction piece characters immediately see through the glamour of other auction characters only, or any character with a Legacy ID 04 - 12 ID artifact (so this does NOT include Metaplot characters, but it includes the special alt art character wins).They see them as Creation/ Destruction/ Revenge/ etc.
Creation, Protection, and Pride mix well with each other.
Grief is neutral towards all parties.
Destruction, and Revenge mix well with each other.
Reflection is considered a traitor by all parties.
Protection and Revenge naturally hate each other.
Creation and Destruction naturally hate each other.
This doesn't mean they ALWAYS have to hate each other, but a creature once made of Creation will have a HARDER TIME getting along with one from Destruction, for example.