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Posted: Sun Nov 24, 2013 7:48 am
*Shall put his cert here* ouo BUT FOR NOW:
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Posted: Sun Nov 24, 2013 7:49 am
Name: Elric Nicknames: n/a (Rapunzelric) Gender: Male Original Clan: Death Job Role: Ashen Soldier Personality: (I realize it is not much but honestly i hone character personalities as i RP, this is more of a brief overview)
Serious - Elric is serious, and a bit assertive. Too much at times. He is a bit of a brute, and not a very nice person. I can see him being a bit hard to get along with, but if you can put up with him he does have a slightly softer side in his own way.
Kinda dumb - While Elric is a bit of a brute, he is also...not really all that smart.
A bit of a tease - He likes to tease others at times, even though some times said teasing can and will be mean spirited.
Driven - He is dedicated, and once he sets his eyes on something he will keep striving towards that goal no matter what. He is dedicated to the horsemen.
Collector - Elric sometimes will collect items from his fallen prey and wear them around as trophies.
Mount Form: Ghostly Friesian Horse with Red eyes. Weapon Form: UHM o_o Elric has the blade in his art so im psure thats what he summons?
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Posted: Sun Nov 24, 2013 7:51 am
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Posted: Sun Nov 24, 2013 8:41 am
FEAR ATTACK: Swift Strikes (Y1)
Tier One: Dice: 7d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 8 (50%), 12 (80%)
The Charge (Y2) - Elric stomps a foot on the earth and sends an attack wave of shadows out at enemies around him.
Tier Two: Dice: 4d10 First Two Dice: work just like standard attack dice. xxxxx ie, 2d10 -6 = the damage to your first target. Third Dice: is your direct damage to your second target. Fourth Dice: divided by 2 is the damage do your third target. Remember to round up. Example: I roll 9, 4, 1, 5. xxxxx First Opponent: 9+4=13-6=7 dmg xxxxx Second Opponent: 1 is 1 dmg. xxxxx Third Opponent: 5/2 is 1.5, round up to 2 dmg.
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