Welcome to Gaia! ::

RP for Fantasy, Love, and Action

Back to Guilds

A fun place to role-play with Gaians of all ages and skill levels in a variety of genres 

Tags: Roleplaying, RPing, Fantasy, Romance, Action 

Reply Character Profiles
Threat to the New Earth Profiles

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

IBlameRoadSuess

Sparkly Gekko

4,350 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Critic 0
PostPosted: Sun Nov 24, 2013 11:45 am


Profiles for this RP


The Bastion Profiles



Username:IBlameRoadSuess
Character Name: Arika Kain
Age: Looks to be 28
Gender: Female
Race/Species: Dark Elf
Magic Affinity: Fire, Dark, Wind
Gender Preference: Any plaything that catches my eye.
Who you fight for: Bastion
Profession: Bastion General
Weapons: Arika carries around a double barreled, sawn-off shotgun for a sidearm, an assault rifle from after the apocalypse, created by The Bastion's armory workers, and she carries around at least two blades at all times, most frequently her large, almost machete sized combat "knife."

Skills: Arika knows how to use a variety of weapons, both from before and after the apocalypse. She's trained in basic small arms usage, and has a bit of martial arts training under her belt, but where she really shines is using a blade. Almost any kind of blade will do, but she's incredibly skilled with them.

Spells: Black Fire: (Dark, Fire) Arika summons waves of darkness infused fire that normal water has difficulty combating
Flamethrower: (Fire, Wind) From the fire on her fingertips, Arika blows flames at her enemies using wind.
Corroding Wind: (Dark, Wind) A darkness infused cloud that slowly eats away at those caught inside its corroding mist.
Flight: (Wind) Exactly what it sounds like.

Weaknesses: Arika's increased agility, reflexes and intelligence come at the price of her body being able to take less overall punishment than an average human. Her numerous magical affinities make the opposites quite effective weaknesses, especially when combined against her.
Personality:Arika is the type of person to view other people as objects; expendable, usable, and controllable. She never lets anything or anyone get in her way, and punishes those who do severely. Always in control, she rarely loses her cool, but when she does, hope and pray she isn't angry at you for any reason, as she'll eagerly kill you.

The only person Arika really cares for is her brother; the only person she would value almost as much as herself. She would risk her life for her brother, but she has never been in a situation where she has had to make the choice of dying for him, so even she doesn't know if she would or not.

History: Nikolai and Arika Kain are the twin children of Elaike-za, a dark elf general in The Bastion, and loyal servant of Szabo. Their mother was killed in a battle with Irian Nor when they were quite young. They didn't find out that it was Irian who killed her for another few years, but once they found out, they swore revenge. Despite their mother dying, and them never knowing their father, Elaike left everything to her children, leaving them with quite a bit of money and status in The Bastion. Needless to say they were spoiled rotten.

Arika was the more extroverted and more physically active of the twins. She had lots of friends and made them very easily, though her "Friends" were just playthings for her amusement. Of course she did martial arts and training in fighting, but she was more open about it in public; she was the type to brag very much. It was something she did separate from her schooling, with a private instructor and with her brother.

Arika and her brother Nikolai both entered into the Bastion military at the same time, around the age of seventeen. The two of them started off as officers, but not at the very top. The squads they commanded thought they were just some rich kids who didn't know what they were doing and were just promoted to a high rank because of their mother's position before she had died. The soldiers underestimated the twins. The pair was exceptionally good at commanding the troops and strategizing. Not to mention their fighting skills. Their aspirations soon caught up with them and they decided they wanted more than just what they had within the Bastion. They wanted the whole package... to command the entire military and country. They essentially got what they desired when Szabo promoted them to General status, serving directly under him with the five other generals. Whether or not this will be enough to sate Arika's desire for power and control, remains to be seen.

Other: N/A



Username: dragon-talk
Character Name: Nikolai Kain
Also Known As: Nikolai or General Kain. The following three nicknames only his sister is allowed to call him these: Nik, Niko, or Baby Brother.
Age: Looks to be 28. A minute or two younger than Arika.
Gender: Male
Race/Species: Dark Elf (lighter skin tone because of their father)
Magic Affinity: Nikolai has a high aptitude for magic and thus is capable of using all elements, but his specialty are Water & Dark magic.
Gender Preference: Heterosexual
Who you fight for: The Bastion
Profession: 5th/6th General to the Bastion
Weapons: Throwing knives, a short katana, a pistol, a rifle, a bow and arrows.
Skills: Nikolai is able to walk around almost silently. As such, he is able to place himself quite possibly where others may not want, nor expect him to be. Nikolai knows how to use a variety of weapons, both from before and after the apocalypse. He's trained in basic small arms usage, and has a bit of martial arts training under his belt, but he's very skilled with long ranged weapons, both firearms and bladed weapons.
Spells:
1. Water of Life - Water - a healing spell that works on cuts, bruises, fractured bones, and burns.
2. Death Mist - Dark - a mist-like substance that can either choke the air out of a person, immobilize someone, or cloak the attacker so that they can dart in for the kill unseen. Usually, if the person survives said attack, they have a high likelihood of being severely poisoned, knocked unconscious, or paralyzed.
3. Elixir - Water - a spell that cures poisons
4. Venomous Bite - Dark - a spell that poisons a weapon, drink, or food.
5. Ice Spear - Water & Dark - A poison tipped ice spear, needle, or javelin spell that is either thrown for long range, or bursts out of his body as a surprise close range attack
6. Dissolving Body - Water - A spell that changes Nikolai's form to be like water. It grants him great maneuverability in water, and thus he uses it to cover great distances easily not by walking or driving, but by actually going along bodies of water. It can also aid him in battle by helping him to be harder to hit by physical attacks and some spells.
Weaknesses: Obviously, his elements have their weaknesses (i.e.: fire and light) when it comes to a fight using magic/spells. But he also has the same weaknesses as his sister in terms of his being a dark elf: his body is able to take less overall punishment than an average human.
Personality: Nikolai is the more calm and collected type of person. Sure, he is calmer than his sister, but in a way, he is more dangerous than her in that respect. He is cold, heartless, and will not hesitate to look down upon someone. He is the type of person who is ready to jump on someone if he felt the need for a challenge, if he was bored, or he felt like his authority was being undermined. Some would say that Nikolai is borderline psychopathic as well. When he is angry or is in a battle, he will become more bloodthirsty and manic. The only person that Nikolai can attest to any form of trust is his sister, Arika. Though it is debatable as to how far he will go to sacrifice himself for her if the situation arises. Quiet and reserved a lot of the time, Nikolai never manages to lose his temper. He's mostly cool-headed, and when not killing people, he's calm and normally soft spoken yet firm. All this is so, even though he doesn't really talk all that much. Nikolai’s quirk is that he loves to fight and kill his enemies. Nikolai is the type of person to side with whoever’s going to win in the long run and that's usually himself.
History: Nikolai and Arika Kain are the twin children of Elaike-za, a dark elf general in The Bastion, and loyal servant of Szabo. Their mother was killed in a battle with Irian Nor when they were quite young. They didn't find out that it was Irian who killed her for another few years, but once they found out, they swore revenge. Despite their mother dying, and them never knowing their father, Elaike left everything to her children, leaving them with quite a bit of money and status in The Bastion. Needless to say they were spoiled rotten.

Nikolai was the more introverted and less physically active of the twins. He still had friends and made them very easily. Of course he still did the same things his sister did in terms of martial arts and training in fighting, but he wasn't as open about it in public. Unlike his sister, he isn't the type to brag very much. It was something he did separate from school with a private instructor and with his sister.

The twins both entered into the Bastion military at the same time, around the age of seventeen. The two of them started off as officers, but not at the very top. The squads they commanded thought they were just some rich kids who didn't know what they were doing and were just promoted to a high rank because of their mother's position before she had died. The soldiers underestimated the twins. The pair was exceptionally good at commanding the troops and strategy. Not to mention their fighting skills. Their aspirations soon caught up with them and they decided they wanted more than just what they had within the Bastion. They wanted the whole package... to command the entire military and country. They essentially got what they desired when Szabo promoted them to General status, serving directly under him with the five other generals. He and his sister now fill the role their mother left behind. They still consistently seek revenge upon Irian, even though they have no idea if their mother's killer even survived the meteor strike.
Other: N/A



Username: dragon-talk
Character Name: Serverus Lyt ( Pronounced: 'lit' )
Also Known As: General Serverus, First General
Age: Looks to be in his late twenties
Gender: Male
Race/Species: Werewolf
Magic Affinity: Wind, Dark & Earth
Gender Preference: Unknown
Who you fight for: The Bastion
Profession: 1st General of the Bastion, and one-step below Szabo in rank.
Weapons: Natural claws, a spear that separates into two halves connected by a long chain, knives, several poisons. Also a katana that he always carries with him.
Skills: Spear fighting (exceptional/expert), Dual sword wielding (exceptional), potion/poison making (exceptional), agility, extra speed, enhanced senses (especially hearing and smell), enhanced reflexes. Silent steps/walking, and immunity to most poisons. Werewolves' abilities are usually stronger under the light of the moon. The moon also holds special healing properties for them.
Spells:
1. Transformation - Changes into his werewolf form at will
2. Summon Wolves - Allows Serverus to summon a pack of wolves/hellhounds to aid him (either in battle or otherwise) after howling. How many times he howls in succession gives a certain amount of wolves. If he howls one time, there will be a pack of 5. If he howls twice without interruption, there will be 15 wolves. If he howls 3 times in a row without interruption, there will be 30 wolves. The catch is that he has to be in werewolf form to howl.
3. Blades of Wind - Wind - Creates "blades" of wind that Serverus can direct at an enemy to cut and/or slice someone/something into pieces.
4. Dark Aura - Dark - Creates a "flame" out of pure dark energy or shadows, which Serverus can use for various things. For example, he can coat a blade or a bullet in the flame, or he can cover his own body in it like armor.
5. Earthquake - Earth - This spell does exactly what it says it does: it creates a violent earthquake within a certain area.
Weaknesses: Obviously, his elemental opposites, Water & Light, when in a battle using spells against each other. Anything made of silver touching his skin. What the silver does is entirely dependent upon how it was used. If it was used to make a bullet, it would really really hurt him, especially if shot through the heart or head as he would most definitely die. If shot anywhere else with the silver bullet, it would literally burn his muscles and skin from the inside and work its way outward. If the silver was used to make a sword or any type of blade, Serverus would be unable to heal his wounds (or reattach limbs) under the moonlight. Even if the wound does heal, there would be burn scars left behind on his skin. Wolfsbane is also an effective tool against a werewolf as it has most of the same effects as silver would if it were to touch Serverus' skin. If he were to ingest the wolfsbane or silver, Serverus would be poisoned and would slowly die unless he can make it to the time of a full moon which is the only thing that would cure the poisoning. Wolfsbane is also an effective werewolf-repellant as it were, as a werewolf cannot enter a room or area that has been occupied with a spell which uses Wolfsbane in its ingredients or infused with the scent of the plant.
Personality: Severus is very heartless. Even though he serves under Szabo, he still has his own ambitions in order to overthrow Szabo later.
History: ninja
Other: Werewolf Form




Username: Razsminion
Character Name: Umbra Nightshade
Also Known As: M’lady Umbra, The Shade Lady
Age: 378 though appears to be in her very early 30’s to a human
Gender: female
Race/Species: Shadow Elf
Magic Affinity: Dark
Gender Preference: Bisexual with strong heterosexual tendencies
Who you fight for: At first glance it appears that she is with the Bastion, but secretly she is helping the Alliance with their endeavours
Profession: Countess
Weapons: twin micro-edged katana
Skills: As with all elves, Umbra has a higher degree of intelligence, agility and reflexes than normal humans. Umbra is an intimidating woman, and she has the skill down to an art form. Umbra has a politician’s upbringing and as a result can lie better than most people can tell the truth, this both protects her secrets and furthers her goals of aiding the Alliance to create a better Neo World. Umbra has used her elven agility and reflexes to become very acrobatic and graceful, she usually incorporates this into her fighting styles making up for her lack of utter brute strength. Though fire arms are fairly rare, Umbra has used her position to learn how to use short and medium ranged firearms as well as developed her twin blade fighting style to levels of mastery. Umbra has a diplomatic nature and has become quite good at the arts of persuasion and the art of give and take that is needed to stay alive in the courts. Umbra seems to have developed a great skill at using ropes… though where she learned it and for what purpose seems to be rather questionable... and finally, because she relies on her magic so much in combat, she has developed a Zen like concentration, she is able to ignore the chaos of conflict and use her spells flawlessly when it matters most, even if she was to take damage from someone or something.
Spells: "Whoever fights with monsters should see to it that he does not become a monster in the process. And when you gaze long into an abyss the abyss also gazes into you." – Nietzsche
1) Nyx’s Blessing: More of a passive ability than spell, whenever Umbra is threatened, the darkness comes rushing to her defence, creating a physical shield to help defend its beloved mistress.
2)Shadow Snare: Umbra imbues a sharp weapon with the Darkness magic and throws the dagger, if the dagger hits the shadow of the person, the person will be unable to move their legs, effectively pinning them in place.
3)Voids Hunger: Umbra creates an orb of darkness that has the insatiable hunger of the void, the orb is guided with her hand and is usually used at a short to medium ranged weapon. The Orb will devour everything and everything that it touches, the downside of this nasty spell is that it’s hard to control and Umbra can only manifest it for a short time before she suffers physical repercussions.
4) Nyx’s veil: Umbra creates a thick shroud that blocks the line of sight of those nearby.
5) Angra’s fang: Wrapping her physical blades in darkness, Umbra creates a corporal effect on the blade that can bypass all but magical armour.
6) Void Serpents Skin: Umbra augments her pet Serpent with darkness, the snake then lashes out and makes a highly venomous strike.
Weaknesses: Elves are graceful but frail, and Umbra is no exception. She can’t withstand the physical punishment that the average human can tolerate. Light magic tends to weaken the effects of her Darkness magic, though it is still functional. However, Magical water tends to burn her like an acid if she can’t stop it.
Personality: Umbra tends to come off to most people as cold, aloof and rather black hearted, thought this is just the face that she puts on to play her dangerous game. She is in actuality a rather warm hearted woman who tries to do the right thing despite her position within the Bastion. She tends to keep her thoughts to herself and most of the Bastion members at arms-length, she is cordial, if not cold and business minded when it comes to dealing with them. Luckily she is a skilled actress in her own right and has kept up her Masquerade with this attitude towards them. Because of her fragile position and dangerous game that she plays, she tends to be slow to open up and trust people and is very sensitive to her secrets. She may be a good person, but she isn’t above hiring a few of her closer companions to silence someone she thinks might be close to revealing her secret. Paranoia is a survival instinct, she rationalizes to herself, and so far, she has proven such a saying right.
Umbra is a very vain woman, she is certainly a woman full of pride and she has no qualms about dressing in the finest silks and gowns despite the poor living conditions of those she is in charge of. Her tastes are lavish and elegant. Umbra surrounds herself with only the best of the best.
History: Umbra comes from a long line of Counts and Countesses that were appointed by the Bastion, she was born into wealth and privilege and pampered as any member of the Bastions Political elite are entitled too. Umbra was the younger of two siblings and grew up with a heavy rivalry with her older brother. Umbra was on the road to corruption until fate seemed to step in and intervened to reshape the person who was would be.
When Umbra was still very young she was kidnapped by an inexperienced group from the Alliance, Umbra’s mother and father had a higher ranking member of the group and were holding them for interrogation. While she was being held captive by them, they taught her about what was going on in the world and what the Bastion was hiding her eyes from, they showed her how the people were suffering and everything that was wrong with the Bastion and their rule, it had been the only life that she had known and now her perspective was being turned on its head. Umbra’s captures had managed to dodge the members of the Bastion for a few months before they were found and utterly crushed under the heel of the military. Umbra was rescued and returned to her parents, she had changed, but her parents attributed it to the trauma of being kidnapped by such ‘savages’ and business quickly returned to normal.
Well, maybe not quite normal.
Though she was relatively young by elven standards, she was old enough to know that she wasn’t going to be able to fully trust her parents again. The Bastion has become sullied in her eyes, and for the first time she was able to see the cruelty that her family was visiting upon the general population. Umbra kept her growing animosity to herself for a while, but one day she had enough and took matters into her own hands. Umbra plotted behind her families back and started to make more and bolder political moves to get attention drawn away from her family and focused on herself. For years she earned the trust of the Bastion and gained political allies while undermining her brother and setting herself up to be a powerful and feared political leader in the Bastions ranks. Her parents, pleased at the ruthlessness that their daughter was finally displaying once more, turned their attention back to other matters… not knowing that they had already been betrayed. The minute that they let their guard down was the moment that Umbra sprung her trap. With guile and precision she swiftly murdered the other members of her family and took sole possession of the estate and the title that the family shared. Her actions caused waves in the political arena, and investigation was launched, though the public heard that the murder was the result of the Alliance making its move. The actual investigation started to bring its attentions towards Umbra, thought she was able to bribe them and the official cause for death was released as an assassination by the Alliance. With what little evidence they had on Umbra ‘misplaced’ or destroyed, she was in the clear to take over her family title as Countess.
Other: Umbra has a pet python named ‘Nyss’ she seldom goes anywhere without it.




Username: Kelez
Character Name: Xenon
Also Known As: The Bladed Juggernaut
Age: 20 when he was turned into a cyborg
Gender: Male
Race/Species: Cyborg
Magic Affinity: Wind
Gender Preference: Asexual
Who you fight for: New Earth: Bastion
Profession: Bastion General
Weapons: His whole body is the weapon, each angle and each limb is a blade. This makes for both an incredible armor and an incredible weapon. The trick behind these blades are that they don’t dull with use.
Skills: Is able to do a dance of death, using every portion of his body as a possible killing tool. Xenon doesn't need to rest and doesn't get tired due to him only having his vital organs remaining. Due to his ever-sharp body, he is unable to be held by any natural means.
Spells:
1) Passive, Hummingbird: Xenon is able to harness the power of the wind to make him hover, though incapable of flight, he is able to propel himself across the ground. This makes him emit a humming noise regardless of what he is doing.
2) Slice and Dice: Utilizing the power of the wind, Xenon can propel himself in a single direction, his body tearing apart those that stay in his path. The downside of this being that, if he misses, it takes a lot of time to stop unless he collides with something else that he doesn't slice through.
3) Death Lotus: Xenon begins to spin at such a rapid pace, that he begins to tear himself apart, launching shards of his body at those all around him. The shards cause wounds that can't be healed by normal means. This move, if performed long enough, can shed Xenon's entire metal shell, effectively killing himself. This is the absolute last resort move. Though if the move is used and doesn't kill him, he can be repaired.
4) Death by Embrace: Xenon embraces the unfortunate victim and merely hugs, decapitating whomever is trapped. This skill is hardly used due to the difficulty of getting the chance to embrace someone in combat. (Rather hilariously, having no hands, the way he’d greet someone, granted he respected them enough, is through an embrace.)
5) Wind Wall Using the same power that allows him to hover, Xenon gathers strength and emits a tornado. This tornado does not have the destructive force of one that occurs naturally, it is the ultimate defense: arrows are stopped, fires are snuffed, smoke and fog are absorbed into the whirling abyss, and debris can’t pass through its whirling wall.
Weaknesses: Xenon is a metal shell that houses the necessities of his life: A brain, a heart, eyes, kidneys and lungs, therefore one simply has to destroy one of the main organs to finish him, just like any other human. He has blood that only runs between the organs. His nervous system runs throughout his body, allowing full control but without nerve endings, he can’t feel the pain if any is inflicted upon him. Though he can’t feel pain, he can notice the difference in how his body reacts to his commands (if a nerve link is severed, then he couldn’t move anything below that nerve link). Even with his armor being shaped at angles to ward off the most brutal of slashing or piercing attack, he is very susceptible to blunt weaponry granted the weapon being used hits with enough force.
Personality: The epitome of cold, Xenon feels no emotion towards anyone (Except Szabo) and lives for the fight. He respects only those that prove that they are useful, even then he will still not fully respect them until they lead the charge into combat without wavering.
History: In the times way before the thought of a meteor colliding with Earth became more than a side-tracked though. Xenon, the creation of an experiment, was born to be the close companion of Szabo. A cyborg that has become a shell of his former self. All that remains of Xenon are the needed parts to maintain life, though those could probably be replaced as well for Xenon to become the perfect soldier at this point in time.

During the time leading up to the meteor, Xenon was being taught the ways of combat with his new body, learning his flaws and adapting. When he wasn't fighting, he was learning that great people shine bright in a dark world, but it is the lesser people that are able to keep that light shining bright. To Xenon, that light is Szabo, a person he'd protect and follow until the end.

After the meteor struck and Szabo began to establish the Bastion, Xenon was there to assist him in every way he could. Those ways were very limited since Xenon was a weapon with organs, the main thing he did was protect those that Szabo brought in.

Now in the current, Xenon is a general to the cause of Bastion, one who only cares for the entire slaughter of those that oppose Szabo.
Other: His torso is the thickest part of his armor to protect his vital parts, this, along with most of his body, is shaped at angles to shed piercing and slashing weapons. Every edge is a blade that is unable to dull. The legs and arms can bend at the ‘elbow' and 'knee’ and can be used as either a piercing or a slashing weapon. His eyes are still that of a humans, so the visor on his new head acts as a targeting system. He can zoom in on certain areas and calculate the alternative combat plans as a result of his enhanced vision. Having no mouth, he cannot speak, to make things simpler, people have learned to ask yes or no questions.




Username: dragon-talk
Character Name: Kulhe
Also Known As: Choco(late)
Age:Unknown, but looks 25.
Gender: Male
Race/Species: Demon (Bird Master)
Magic Affinity: Wind, Dark
Gender Preference: No preference. Kulhe likes chocolate. Does chocolate have gender? No!
Who you fight for: Bastion
Profession: Bastion 7th General, Chocolate General
Weapons: Natural claws/talons/nails, and a katana (with possible magical abilities)
Skills: Kulhe isn’t the Bird Master for no reason. He has a natural affinity to birds and is able to communicate with and control them. Being a demon, he is also able to fly with his raven wings, which he can also conceal or “summon” away. Kulhe is a chocolate connoisseur. Perhaps, it may because chocolate keeps melting in hell, and he likes hard chocolate. Kulhe also knows the ancient languages.
Spells: Kulhe’s spells are related to birds for the most part.
1. Summon Birds – Kulhe can summon birds of any size, shape or form.
2. Curse of the Bird – Curse someone into changing them into a bird that may or may not be under Kulhe’s control (potential god modding issue). He can also transform himself into a bird.
3. Raven’s Wings– Wind. The strongest/harshest wings are only possible if Kulhe flaps his own wings however.
4. Eagle's Soul – A glowing eagle shaped form of energy which disperses into razor sharp feathers upon impact. Essentially, the energy represents the soul, and the feathers represent the bird’s physical presence.
5. Owl's Knowledge – A scrying spell that allows Kulhe to spy on others and read another’s mind. By making eye contact with the target whether by himself or with an Owl he possesses, he is able to possess/access the person or animal’s mind for a short time to glean secrets from them. He is not able to induce them to do certain things through this method...unless they are birds. It is a one way info gathering technique.
Weaknesses: Chocolate. Especially good chocolate is a distraction and may let you fall into Kulhe's good graces. Kulhe is a free flying character. He hates getting bound down and has issues with earth related abilities when he cannot blow them away with his wind. Obviously, if his wings are injured enough, he cannot fly with them.
Personality: Even as Szabo’s seventh and lowest ranking general, Kulhe can still act very childish at times, and as a result, he does things that get him into trouble. However, Kulhe is a serious person and not one to be sarcastic. Nor is he whiny. A lot of times, people don’t know what he is thinking or feeling. He’s also very good at manipulating and calculating people’s actions to some extent. Sometimes, he’ll say something when the other people think he isn’t listening, and the “surprising” part is that the words that come out of his mouth aren’t always random, and they make sense, good sense. Note that Kulhe isn’t evil per se. He’s just “eh” about the happenings. At any rate, he's a cryptically annoying character at times.

History:Kulhe the Bird Master was banished from his region of hell, as those who rule Hell say. However, how/why Kulhe was banished is a complete mystery to those in the mortal realm he's come into contact with. Kulhe wandered the mortal realm and eventually ended up in Szabo’s graces and became Szabo’s seventh general.
Other: Give Kulhe good chocolate. This rper is lazy and will not be a frequent poster.



Username:IBlameRoadSuess
Character Name: Cruce
Also Known As: N/A
Age: Exact age is unknown but it's somewhere in the general vicinity of 3100
Gender: Male
Race/Species: Fallen Angel
Magic Affinity: Dark, Wind
Gender Preference: N/A
Who you fight for: Bastion
Profession: Bastion's 2nd General
Weapons: A specially made cutlass named Requiem. The blade is a dark red, so dark it’s almost black. The sword can cut through almost anything, and locking swords with it is a waste of time unless imbued magically. It can cut through flesh, stone, and some metals which are not magically enhanced on the atomic level. The sword has the ability to absorb the souls of those it kills, stealing their power for its own. Cruce also wields a pair of identical custom pistols. The weapon features two distinct firing systems, a Gauss/Coilgun carriage and a conventional hammer based firing system. The default for the gun is Gauss mode but the switch over to certain conventional shells is immediate. The Gauss Carriage is powered by a hefty battery in the gun’s handle. This leads to one of the weapon’s drawbacks, weight. The primary ammunition is Gauss Quadloads favored both for their punch and small size. The unique aspects of Gauss firing allows for multiple shots to be carried in a single case.

Skills: Extremely skilled at sword fighting, at flight, with magic, and he is an expert chef.
Spells: 1. Corrupted Rejuvenation: (Dark) Healing spell using blood magic.
2. Resurrect: (Light Dark) Brings back the dead, but since he is a fallen angel, simply brings their bodies back as living husks. (Zombies)
3. Unearthly Darkness: (Dark) Restricts/captures the opponent/target in some fashion.
4. Razor Wind: (Wind, Dark) Uses wind magic to launch feathers from his wings at people, imbuing the feathers with darkness magic to give them a blade-like edge that makes them excellent at cutting people up and making them bleed.
5. Bloody Blade: (Dark) By cutting his finger and running it along the length of the blade, Cruce can create an invisible extension to it, making it reach around a foot and a half further than before.
6. Blood Summon: (Dark) By using the correct amount of blood (anywhere from a pint to a half a person to even an entire platoon of people, depending on the strength of the creature summoned) Cruce can summon any number of creatures, such as lions, bears, wolves, and with enough blood, he can even summon demons from Hell.

Weaknesses: Very weak to Light based magic, getting hit with a fairly powerful spell may injure more than just his pride. He is less weak to Earth magic but it may be enough to stall him and run away. His body is almost as fragile as a human's, though he's quite a bit more durable, his healing speed without using blood magic is equal to that of a human's so, no blood, no healing.
Personality: Quiet and reserved all the time, Cruce never manages to lose his temper. He's most calm and cool-headed all the time. He's an extremely brutal and efficient tactician, hence why he's one of Bastion's most trusted Generals.. Cruce’s fall from grace gave him a bit of a quirk in the fact that he loves to fight and kill his enemies in close combat, reveling in the bloodshed.

History: Cruce used to be a regular angel, but due to certain circumstances, he violated certain angelic law and was stripped of his rank and title, he is now a fallen angel. No one really knows why he joined The Bastion. He'd rather not tell anyone why, and only he and Szabo actually know the reason. Cruce was sent to silence some rebels that were beginning to organize against The Bastion. When he arrived, they attacked him, but being highly unorganized he slaughtered them effortlessly. Just as he was starting to enjoy himself a little bit, Cruce had killed them all, all except one; Acia Erun. Cruce’s reasons for sparing the Siren are his own, only he knows why. But of course this has come back to bite him in the fact that Acia is still gathering people to rebel against The Bastion's rule.

Other: Cruce's wings are normally hidden, he prefers to only bring them out when he needs them. His wings, since becoming a fallen angel have turned black and now look like they are made of raven feathers.




Username: soreanna_19
Character Name: Aeren Maomizu
Also Known As: The Thread Dancer
Age: 24
Gender: Female
Race/Species: Human
Magic Affinity: Water/ Ice
Gender Preference: Gray Asexual—She hasn’t met that one person yet.
Who you fight for: The Bastion
Profession: 3rd General of the Bastion
Weapons: She carries two short kunai (12in) with sharpened tips and a ring on the pommels in her clothes. She also possesses a long wakizashi, a 24in-long blade she usually carries sideways on her back. The ribbons you see on her arms and legs are not for decoration: these are her sources for her more frequently used weapons, her magically-controlled threads and wires. The threads and the wires both trap and immobilize targets, but the range and the strength vary between the two.
Skills: Aeren is an adept ninjutsu shinobi, well-versed in the 18 Disciplines. She has mastered the arts of espionage and assassination, making her Szabo’s favorite in stealth missions (she rarely battles outside of practice). She has thread magic in her blood.
Spells:
1. Magic Threads- Thread Magic- Threads within 5 yards that obey her commands; usually used to capture targets within a large range (50ft), cannot be snapped but can be cut to free the prisoner.
2. Magic Wires- Thread Magic- Wires within 5 yards that obey her commands; usually used to capture targets within a small range (25ft), and are unbreakable (targets can only escape coils after struggling for a long time).
3. Ice Needles- Ice- Her most oft-used weapon, she conjures and throws dagger-sized “needles” of ice, using them rather like shuriken.
4. Dissolving Body- Water- The ability to turn her physical body into water, and remain either a puddle, or join a bigger body of water for travel.
Weaknesses: Aeren can take a significant amount of damage, her willpower being able to almost push her body past its limits in a fight. Her body is riddled with scars from a lifetime of fighting, but she will only complain about rather severe migraines once she returns from her missions. After a good fight against an exceptional opponent, she will be out of commission for up to a month, recovering from her battle, because, after all, she IS only human. She is naturally predisposed to weakness against the element of Fire, and when employing “Dissolving Body”, she loses her freedom of movement (unless she's merged with a bigger body of water where currents can carry her).
Personality: No one is really familiar with Aeren’s true personality. To keep her impersonation and disguise skills up to par, she often changes personalities, speaking with accents and adopting different attitudes. This much is certain though: Aeren only feels alive when in danger. Something about the adrenaline awakens deep emotions—it’s the only time she feels most like herself. In battle, this compulsion translates to never giving up until she has either won, or been knocked unconscious or died.
History: Born into a family of ninjas, Aeren was schooled in ninjutsu from the cradle. Although she was competent in her use of hand-held weapons, her parents never understood why she wouldn't use them very often. When she turned 13, her parents realized she had the special in-born power they’d thought had been extinct from their bloodline: thread magic. Sometime during her time with her family, she discovered her water magic abilities, and secretly learned two basic spells. She joined the Bastion after her family was slaughtered by a group of bandits, under the promise of gaining enough strength to revenge her loved ones. Aeren is now fiercely loyal to Szabo and the Bastion, her new home away from home.
Other: N/A




Username: Maelic
Character Name: Matthew Flynnson
Also Known As: Matt, The Golden Blacksmith
Age: 21
Gender: Male
Race/Species: Human
Magic Affinity:Solar, Light, Metal
Gender Preference: Bisexual; he doesn't care what gender in which he finds love.
Who you fight for: Bastion
Profession: Blacksmith
Weapons: A long rapier, with a black and golden hilt that has an exquisite design.
Skills: Matthew is skillful in sword fighting with various swords, but mainly with rapiers. He's adept mostly in fencing. He also has an affinity for magic, mostly using power-efficient spells that don't take too much time or effort to cast. While having somewhat of a "pretty-boy" appearance, Matthew is also pretty sturdy and resilient and can take a somewhat decent thrashing. He also a forge armors and weapons out of various metal materials.
Spells:
1. Blinding Flash: Harnessing the power of the sun and light, Matthew creates and bright flash, temporarily blinding anyone within 10 feet for a couple seconds. Completely ineffective if the target closes their eyes.
2. Steel Soul: Matthew channels magic through an object or a body part to reinforce it's strength and to give it similar properties of steel temporarily. He can use it on other people as long as he is making physical contact with them.
3. Solar Flare: Using the power of sun and light, Matthew concentrates a ball of energy into his hands and shoots out a powerful blast of plasma and light. He can only use this a few times before needing to take a break from using powerful magic.
4. Illumination: Practically useless in combat. Very handy in other situations. He can illuminate any part of his body to illuminate his surroundings. He can also create harmless balls of light (unless target is weak to light magic, it might deal a very minor amount of damage) to give to other people for a portable torch/flashlight.
5. Rejuvenation: By soaking up sunlight, Matthew can increase the rate at which he recovers from fatigue, and heal minor wounds faster. It wont do much for more severe wounds, but it might make them hurt less.
Weaknesses: Matthew is human, so he is slow to heal from injury, and he cannot take too many wounds that involve bleeding. Being human, he cannot take a hit from fire spells without getting burned too severely. Matthew, while having an affinity for magic, cannot continually use powerful magic without becoming exhausted. If beaten up badly enough, he will probably wont be able to take part in a battle for at least a few weeks. Matthew is also often too generous to people, and it is easily taken advantage of by others.
Personality: Matthew is a kind soul, and is fairly altruistic, sometimes forgetting to think about his own well-being. He's generous to a fault, and he has been taken advantage of many times before. He is very polite to people even if they're rude to him. He hardly gets angry and is mellow for the most part. He only harms others in self-defense and will almost never take a life unless it would save other lives. He does not like partaking in violence neither does he condone it. He dislikes it, and feels that there are other ways to solve disputes.
History:
Matthew's mother died a few months after Matthew's birth, so he never really had a mother figure in his life. He was an only child, and often played alone. He grew up in his father's blacksmith shop named, "Flynnson's Forge" where they lived. It was in a small village within walking distance of the Bastion Citadel. His father raised him to be a calm, gentle, and generous soul, so that he one day could change the corruption of the Bastion. He taught him how to read and write, and around the age of 10 took him on as his apprentice. He also taught him how to harness the power of magic as well as sword fighting, so he'd be able to defend himself.

His father was in debt to capital of the Bastion, and he worked hard to pay it off. Around when Matthew was 17, his father finally payed of his debt, and Matthew finished his apprenticeship, becoming a full-fledged blacksmith. Not too long after that, his father contracted a viral infection that proved too great for his body weakened by a great amount of stress, passing away. Matthew was saddened, but he pressed on with life rather well, making enough money to continue living in his father's blacksmith shop.

Years passed by, where many people came to get one of Matthew's renowned weapons, and he was considered a one of the finest blacksmith by many. He used to frequently make weapons for the Bastion army which brought in greats sums of money, but he stopped after accumulating enough to retire at a very early age. He still will make weapons for anyone who wants one at a low price, or possibly free, but he refuses to make any more weapons for the Bastion army, but in return, he could be recruited to their forces at any time they saw fit. He feels that they have become corrupted, and they're political and military powers have gotten far too strong. He anxiously awaits the time he inevitably gets the call of duty.

Other: Matthew has a calico cat named Autumn that he found on the streets. He took her in, and since then has grown greatly to him; although, she mostly takes care of herself.
PostPosted: Sun Nov 24, 2013 11:46 am


Neutral Profiles


Username: IBlameRoadSuess
Character Name: Kasity Adrian Gray
Also Known As: Kass, Captain, Cap
Age: 81
Gender: Female
Race/Species: Elf
Magical Affinity: Water, Light, Earth
Gender Preference: For the purposes of the Cryo Soldier program I am required to say I am heterosexual.
Who you fight for: Neutral
Profession: Cryo Soldier Captain
Weapons: Kasity carries with her a shotgun from before the apocalypse, which uses standard 12 gauge slugs so ammunition is common, even in the wastes, a sidearm she purchased, after having trouble finding ammo for her old one, and when it's necessary, a sniper rifle, also bought after her old one was rendered completely useless by a bandit with a belt of grenades strapped to his chest.

Skills: Kasity is trained in almost all kinds of small arms weaponry, and has easily adapted to the future's weapons, both the makeshift ones that were created after the apocalypse, and the ones that survived the apocalypse, provided they're not broken piles of scrap. She's also been trained in various kinds of hand to hand combat. Like many elves, Kasity has a higher degree of intelligence, agility and reflexes than normal humans.

Spells: ninja
Weaknesses: Kasity's increased agility, reflexes and intelligence come at the price of her body being able to take less overall punishment than an average human. Her numerous magical affinities make the opposites quite effective weaknesses, especially when combined against her.

Personality: A natural born leader, Kasity was born to be in the military. Her father and mother were soldiers, her grandfather and grandmother were soldiers, for the past 200 years (Before the end of the world), her family has been in some way in the military. She inherited their ability to lead, and keep cool under pressure. While she may seem serious all the time at first glance, Kasity is not all business, she knows how to have a good time and joke around. She doesn't think her leadership position should put her on any different level than her comrades. So long as you follow her orders when she gives them, she will get along just fine with her. Disobey, and it's another matter entirely. Since waking up, and having the death of her partner on her shoulders, Kass's outlook on life in general has taken a nose dive, and her optimism that used to be there has been replaced by cynicism and negativity.

History: Kasity was born before the apocalypse, obviously. She was born in 2008, as a human. Her life was pretty average, she had parents and grandparents in the military, so she was used to the lifestyle, and had heard all the war stories she could stand by the time she was 17 and things changed. In 2025 magic returned to the world and everything about her life changed. Like many humans at the time, she had a special trait that caused her to mutate into an elf. Unlike people who changed into dwarves or orcs or trolls, she simply got taller and her ears changed shape; her bones didn't need to do as much breaking and reshaping to fit her new body.

Kasity was hardly alone in her change, but she went through a sort of life crisis after this. She wasn't sure what to think about anything anymore. She sort of floated from place to place, doing different things; going to school, taking different jobs trying to make sense out of her life for a while. It wasn't until about ten years later, when she met a semi-retired elf soldier named Kita Kishandra. Kita was like Kass, and had turned into an elf in 2025, but she was older, she had been about 24 when she had turned, but Kita was already in the military for several years before that, having joined up when she was 18. While things were still a bit hectic when magic returned, she continued as normal, despite her change in body nothing about her had really changed. It wasn't until about five years later that the military kicked her out for being an elf. And it seemed that the military would do the same with all Meta-Humans as they came to be called. So for about five years, Kita had been doing the same thing as Kass, searching for what to do with her life.

Kass and Kita quickly bonded, and became good friends, and Kass felt something click inside her when she heard about Kita's problems. it didn't matter what had happened to her body, Kasity was still the same old Kasity, just with a slightly different exterior. Because of her family's status in the military, and her knowing the right people, Kasity pushed for Meta humans to be let back into the military, making claims that they could do even more than most average humans in their respective areas. It was around this point that Kass and Kita started having a romantic relationship.

Eventually, because of Kasity and everyone who supported her ideals pushing, the military eventually consented, and created Meta-human specific divisions of the military, each branch focusing on what the meta-humans were best at. The Trolls for instance were more suited to out and out fighting battles, being tougher and tenacious than even the toughest humans, the elves on the other hand were more suited to fast strike missions and black ops missions, which is what Kasity's unit was created for. Having pushed so hard to get into the military, Kasity and Kita were the leaders of a special squad of Elven soldiers, who carried out black ops for upwards of thirty years.

When the cryo-soldier program started accepting recruits, Kasity and Kita were among the first to sign up. The long life span of Elves made the prime choices. Kasity and Kita were still together, but had made the decision that if it was for the sake of the human race, in all it's forms, they could accept the task of repopulating the Earth in the worst case scenario. On top of that, there was no better way of ensuring they would see each other again after the apocalypse happened. It was actually their anniversary only about a month before the meteor was supposed to hit, and she and Kita were sealed in the same cryo sphere.

A hundred and fifty eight years later, Kasity awoke to find almost everyone from her cryo sphere dead, except herself and one other person. Irian Nor. Which meant that Kita had perished in the time between when they went to sleep and when they woke up. Needless to say, it hit Kasity pretty hard, to know that her partner of fifty years had died. She wasn't about to brush it off, but she knew she had a mission to do, and tried to pull herself together. Upon seeing the state the world was in, and the fact that humans and other races were alive, she broke down. Kita had died for nothing if people were still around. She died because the cryo sphere had prioritized Kasity's and Irian's pods over her's. She didn't blame Irian, though the thought did cross her mind once or twice, but she more blamed herself for her partner's death, and it is certainly affecting her mental state at this point.
Other: N/A




Username: dragon-talk
Character Name: Irian Nor
Also Known As: Irian
Age: Looks to be in his twenties
Gender: Male
Race/Species: Vampire, masquerades as a human to join the cryo-soldiers
Magic Affinity: Light & Fire
Gender Preference: Heterosexual
Who you fight for: Neutral // Himself
Profession: Cryo-Soldier
Weapons: broadsword with a blade made of silver, natural claws, and some throwing knives. He was also issued a few firearms by the military before being placed in cryo-sleep: two hand guns and a rifle.
Skills: Irian is able to move the bones in both of his hands to make weapons of them, so he can tear out a person's heart or other organs. Sword fighting, firearms skills, and survival skills. Vampires are vastly stronger than humans and other supernatural creatures, and grow stronger with age and experience. They are able to move much faster than humans, and can move faster than a human eye can perceive. Vampires are able to perceive this movement, though, and possess accelerated vision. Speed, just like strength, advances with age, as older vampires are significantly faster than younger vampires. In addition, vampires have heightened reflexes. They have much stronger senses than humans, as they are able to see, hear and smell better than humans can. They can also see perfectly in complete darkness. Vampires are able endure pain better than humans and are unaffected by attacks that would cripple, maim, or kill humans with minimal effort. They have an accelerated healing factor, and are able to heal all types of wounds that they receive (such as open wounds, massive burns and tissue damage). If an injury is too severe, vampires need blood to initiate the healing process. Vampires are able to "glamor" humans and a few of the more common supernatural creatures. Glamor is a form of hypnosis, which requires vampires to make eye contact and use their voices to make a person or creature do their bidding. Glamoring does not affect other vampires, powerful witches, maenads or fairies; this also includes magic weapons or items. Excessive glamoring can have a negative effect on the mental stability of a victim in the future. Glamoring is not an innate ability, as it needs to be taught and practiced often. Vampires can glamor at least two people at the same time and the older the vampire, the more people they are able to place a glamor upon and the stronger the hold the glamor has on the victim. Vampires are also able to imitate voices.
Spells: ninja
Weaknesses: In terms of his magic affinity, Water & Dark magic types are his antithesis. Irian is much better at close range combat than long range, but that doesn't mean he doesn't have any skill within that sector of fighting. Vampires themselves are really strong, fast, and smart, but a stake to the heart will only render them unconscious for as long as the stake is in there and even just regular guns can kill them if the shot is placed correctly. If the head of a vampire is removed or destroyed completely, the vampire will die. However, breaking the neck of a vampire only causes them mild discomfort. Vampires cannot enter private human homes unless they are invited in by the owner of the house. They do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations, which causes the vampire to immediately leave the house. Vampires can get around this by glamoring a person into inviting them in. If a vampire drinks too much blood, they will display alcohol intoxication-like qualities (such as euphoria, confusion, stupor, etc.). If a vampire is completely drained of their blood, they can become comatose, and eventually perish. A shotgun blast to the head? Oh boy, that's definitely trouble.
Personality: Is usually on a one track mind when it comes to Szabo and his revenge. But he is socially awkward and doesn't deal very well with loss/death. He is very protective of his past and thus does not talk about it at all if he can avoid it. Irian doesn't have many friends because most of his friends have been killed by Szabo and he blames himself. But if he ends up having friends he would like to keep them alive. Irian comes off as rather cold-hearted to most people. Though, he is a generally nice, shy, and mellow person underneath, but he almost never shows it outwardly. If he does show that side of himself, it is usually in small and tiny ways. Because of his nature, he can sometimes show up in odd places that no one would ever expect to find him and sometimes when he's not really supposed to be there. He is still a serious person and doesn't seem to have too much of a sense of humor. Though, he will bring out a small smile occasionally if you're lucky.
History: The youngest of five children with an older twin brother (Iferin). Their mother was diagnosed with an unknown disease when they were fairly young, and she died when Irian was six. Irian's brother was disowned by their father when the twins were in their teens. Irian has not seen his brother since then and assumes that Iferin is dead. Around the age of twenty, their home was attacked by bandits, and Irian's father died trying to protect his son, who managed to escape. Irian is not sure about what happened to his other siblings, but he knows that two of them were killed, the third has disappeared, and he assumes is dead since the meteor hit.

Before the meteor hit, Irian spent most of his life trying to track down the person who had been leading that group of bandits: Szabo. During this time, he and his only three friends: Maya (a vampire), Aarion (a werewolf), and Vale (an elf), searched for Szabo and occasionally fought against the man's minions, but never actually caught the mastermind. Irian developed feelings for Maya, but would never get the chance to tell her. Irian's friends were all killed in a fight with Szabo and some his more powerful minions. After that, Irian went into seclusion, trying to catch Szabo more than ever before and keeping away from other people to keep them from getting killed as well.

Eventually, word reached Irian that Szabo had managed to get his hands on some cryo-technology and was planning to survive the meteor strike that way. Of course, Irian wasn't about to let that monster get away with that. He too managed to infiltrate the lab, but in a different manner. Instead of stealing the technology and building his own cryo-tank, Irian enlisted in the military and worked his way through the ranks to be chosen as one of the few to be put into cryo-sleep. He was put into a group of soldiers that included Kassity and a few others, but only himself and Kass actually survived the meteor impact for some reason or other. Irian doesn't mind this so much as he is mostly in the program in order to find and kill Szabo.
Other: Irian has a tattoo on his arm.



Username: soreanna_19
Character Name: Warren
Also Known As: Wayra (a toddler at the orphanage couldn't pronounce "Warren" so "Wayra" stuck)
Age: 23
Gender: Generally male while in human form
Race/Species: Shapeshifter
Magic Affinity: Air
Gender Preference: Bisexual
Who you fight for: Neutral
Profession: Unemployed
Weapons: Pocket knives and two daggers hidden on his person, and whatever natural defenses (teeth, claws, beaks) his animal forms provide him
Skills: An accomplished thief, Warren is handy with a knife and basic self-defense skills befitting a life on the streets. Fighting as an animal is mostly pure instinct, but reasoning and tactics will step in where mere strength won't cut it, if he realizes he's losing in time. He can shapeshift into every species known to man and animal before and after the apocalypse, which could be troublesome if he changes into one that's not been seen in a while. But, he can only shapeshift into two individuals of each species (male and female), meaning he is always the same dog, the same cat, the same mouse. While he can change into male and female versions of each species, he has found that he has certain preference over the sex of the animal (he prefers to be a male dog over a female, but a female mouse over a male). As far as his magical abilities go, he can sense all air currents in a room, even tiny ones as people breathing. That ability lessens in the open air, but not very significantly. He can also do small manipulations with the currents, seen more visibly with smoke, but he sees it more as a parlour trick than anything else.
Spells: None yet, needs to develop his Air affinity first
Weaknesses: Shapeshifting is a draining and time-consuming process, depending on the anatomical differences between each animal. His brain, to fit the different brain cases, changes its synapses--meaning he loses and gains certain abilities with each change, but he always retains his short-term memories and basic reasoning in every form (you can guess why he avoids arthropods as shapes). Warren is naturally predisposed to weakness in the face of elemental magic that counters his air magic.
Personality: Warren is withdrawn, jaded, cynical. An opportunist, he is always alert for and wary of possible profit and danger. He is a man of few words with sharp eyes that see things usually missed, but he keeps quiet about them until he figures out how to take advantage of them. He is tired of running and hiding, but the world he has known has taught him to have no aspirations besides dying on his own terms.
History: Warren has no memory of parents or siblings. The orphanage is the first thing he remembers, and by age 6 already hated it. He was a behavioral problem child, though no one caught him in his "wrongdoings" (he was in other forms as he stole food from the kitchens, freed the abused and chained guard dog from the Headmistress's private lodgings, and, once, terrorized a sadistic man into leaving his post at the orphanage), and as a result, was forever being punished. He wasn't adopted so much as sold at the age of 8, to a pair of foster parents who used him as a slave. He ran away when he overheard the pair talking about pimping him out as a child prostitute, at the age of 10. For the next 5 years he hid, first from the police tracking the "poor missing son of a lovely couple", then from the foster parents themselves, who kept going after the police gave up. He rarely assumed human form even after that, joining a flock of pigeons for company and regular meals.
He met his best friend from the orphanage around 16, and assumed human form to talk with him. His friend was the only one at the orphanage who'd known about Warren shapeshifting abilities. He had been adopted after him, but to a rich childless family high up in the Bastion. He had taken up softer drug use and smoking to handle the disparity in wealth he saw, and taught Warren how to smoke as well, who learned to do tricks with the smoke, including smoke rings. They pulled stupid stunts and pranks together, until it was time for his friend to take his place at the Bastion as his parents' son. Their times together grew shorter and farther in between, until they didn't see each other anymore. Since then, Warren has been alone, at the fringes of society, looking out for himself and a young stray mutt that out of nowhere began to follow him. He uses his shapeshifting frequently, but has no idea of his magical affinity to air, having only used it instinctively to protect himself and to do his smoke tricks for amusement.
Other: N/A




Username: CharlotteXSweets
Character Name: Ophelia Lee
Also Known As: Lia, Ollie
Age: Early twenties
Gender: Female
Race/Species: Dragon Type Hybrid
Magic Affinity: Air, Earth, and Light
Gender Preference: Pan-sexual
Who you fight for: Neutral
Profession: Medic

Weapons: Using weapons is against Ophelia's nature.

Skills: A prodigious healer; Ophelia can heal anything and anyone, no matter what their troubles are. Her body heals 3x faster than usual, but she cannot use magic to heal herself.

Spells:
Wind Riding- Air - the ability to ride on a strong gust of wind for a limited amount of time.

Twisted Root- Earth - the ability to will plants to grow as quickly as needed.

Stardust- Light - the ability to summon small balls of light, they can be used in dark places and even in certain remedies.

Organic Manipulation- Earth - the ability to control organic matter and organisms. Can manipulate, shape, transform, and heal living creatures.

Lunagenesis- Light - the ability to use the Moon's lunar energy.

Weaknesses: Ophelia is naive, trusts people far too easily, and is completely against bringing pain (or death) to others. Besides that, her greatest gift is often her greatest down fall. She puts most of her energy into healing, which often makes her grow weak and tired quickly. There is also a great potential that healing major wounds/illnesses could kill her.

Personality: Ophelia has a kind heart, too kind for her own good. She helps anyone who comes to her. She believes everyone deserves a chance, and even a second one...and maybe more. There is good in everyone, even if it's hard to find at first.
History: Her earliest memories come to her in small flashes. She knows she was raised by her grandfather, but has no recollection of the rest of her family. He taught her about her spells, but not how to control them. The old man passed when she was fifteen, and she spent the next three years completely on her own. She learned how to use her magic, and spent most of her time mastering the the ability to heal. When Ophelia was confident, she began reaching out to others and helping them. She never turns anyone away, even if they can't repay her. Ophelia has been robbed and beaten down a few times, but still continues to trust people without a second thought.
Other: N/A




Username: The_Sane_Hatter
Character Name: Wilson C. Frederickson
Also Known As: Grimm
Age: Eighty-eight, became a Lich at twenty-two halting his aging process.
Gender: Male
Race/Species: Lich
Magic Affinity: Dark
Gender Preference: Heterosexual, but who really wants a relationship with someone who’s technically dead.
Who you fight for: Neutral
Profession: Wandering storyteller, putting the unquiet dead to rest, Necromancer
Weapons: The Harvester, the scythe Wilson forged that fateful night. Made of enchanted black steel and oak, making it sturdier than it appears. The weapon serves as storage for magical energy, and also as a condenser for stray magic left over after spells. Its main purpose is as a focal amplifier for the wielder’s magical ability, though it does serve adequate as a melee tool. Wilson also carries a simple knife, for when things get up close.
Skills: Wilson’s strengths lay in his intelligence and magical ability. While he can hold his ground in combat, he’s no expert.
Spells:
Solid Shadows (Dark) – Wilson can condense dark energy into a solid form, using it to form shields, blades, and the occasional construct.
Reanimation (Dark) – Utilizing dark magic, Wilson can imbue limited sentience and life onto objects. Works on shadow constructs and dead bodies or ghosts. Also binds them to his will.
Ghostly Flicker (Dark) – Utilizing larger amounts of energy, Wilson can phase out of a solid form and move short distances. Useful for close-range teleportation.
Nightmare (Dark) – And all-out mental assault on the mind. Causes hallucinations and fear in weak-minded targets.
Aura of Famine (Dark) – Being dead, Wilson doesn't get energy from food. Instead, he drains it from life forms around him. Most of the time it’s not noticeable, and drains only plant life. However, like most living creatures, it’s hard living solely off of plant life, so he can modify the aura to drain animal life. Works better as the target is closer, being most effective during physical contact.
Speaker for the Dead (Dark) – Any accomplished Necromancer must be able to see briefly into the realm of the dead and communicate with its denizens. That’s what this does.

Weaknesses: His eyes are sensitive to light, as well as his skin. He’s not very good at taking hits, he heals slower being less alive than most. Also weak to light magic and fire.
Personality: Wilson is a very cold and withdrawn person. His time wandering the plains has left him accustomed to a life of solitude and quiet, a boon to his intellectual nature. However, despite his icy demeanor, he’s not heartless. He feels guilty for and tends to dwell on past errors, a constant source of nightmares for him. His prolonged talks with dead spirits aren’t exactly a help to his personality either, and leave him depressed.
History: Born in the Bastion, Wilson’s parents were both mid-ranking officers. They kept rather busy, so Wilson and his younger sister, Alice, were left alone a lot of the time, giving Wilson ample time to practice his craft. He was a human with a knack for magic, and spent most of his days studying, hoping one day to follow in his parent’s footsteps and join the military. Unfortunately, humans were no longer at the top of the pecking order, and he was belittled for his lack of racial abilities. He parent’s told him that it didn’t really matter, but he ignored them.
Overconfident in his abilities, he tried to create something to give himself an edge, a weapon of power. He went about his by attempting to forge bits and bobs of different magical items together, and imbue the already unstable thing with even more enchantments and power. Needless to say, it was a horrible plan. It worked, of course, he was good enough to accomplish that, but he’d underestimated the cost. The reaction that forged the bonds holding the weapon together overstepped a bit, and took the life force of everyone living thing in his house, including most of his. Fortunately, depending how you look at it, the newly formed weapon realized that keeping its first wielder alive was a priority, so it worked it’s magic, and kept the remaining bit of life Wilson had safe, turning itself into a phylactery. Wilson, weak and mortified by what he’d done, fled the Bastion under cover of darkness, ashamed to face the consequences of his actions.
He’s roamed the land ever since, practicing his skills, and putting them to use putting the souls of those killed by the meteor to rest. It’s a sort of penance to him, the least he could do. Over the years he managed to put his parents to rest as well, but not his sister. In death she grew bitter and hateful, and haunts him wherever he goes. He’s taken care to avoid both the attention of the Bastion, and groups that stand against its corruption.
Other:




Username: greendragonfly52
Character Name: Leta L'etoil
Also Known As: Leta
Age: 22
Gender: Female
Race/Species: Human
Magic Affinity: Metal
Gender Preference: Officially heterosexual
Who you fight for: Neutral
Profession: Cryo-Soldier/Mechanic
Weapons: A war hammer and a pair of 6 shot revolvers.
Skills: Leta is an average human with next to no magical abilities. The only thing that might be even the slightest magical, is her uncanny ability to fix just about any broken thing she sets her hands on. Her natural talent is aided by a vast knowledge of mechanical systems and what makes them tick. After working with machines since she was practically a toddler, Leta is deceptively strong and durable. Also, because of her cryo-soldier training, she is quite adept at close quarter combat.
Spells: None
Weaknesses: Leta can often act without really considering the consequences, getting herself into quite a bit of trouble at times. This goes quite well with the fact that she can be stubborn to a fault. Lastly, Leta is about as pure a human that you can find in the world. Without any significant magic to call her own, it makes her a bit of an underdog when going against magical folk.
Personality: Leta is often perceived as being a bit rough around the edges. She is a kind, caring person, and fiercely loyal. She doesn't believe in saying things just to make people feel better, and would much rather just be brutally honest. As mentioned before, she can also be quite stubborn.
History: Leta was born 4 years after the meteor was first announced to the general public. This made her an odd choice for the Cryo Project, but fate is a little funny like that. Her father was one of the lead scientists working on the project, and like Leta, was also a natural with machines. When she was 16, she started working on the project as well as her fathers assistant. The chairmen of the project were hesitant to allow her to assist, but was eventually permitted in because of her fathers constant persistence that she was quite capable despite her young age.
For the next four years, Leta assisted her father, and eventually gained a full time permanent position working with the project. It was only a few days after she turned 20, that an unforeseen circumstance left the project one Cryo Soldier short. It was because of her optimal age, her years of experience and loyalty to the project, and her general talents, she was offered the newly opened position. She was hesitant at first, as she was a builder, not a soldier, but her father was the one that convinced her. He reminded her that this would be humanities last hope, and she was one of the best hopes of bringing their technology back to life in the future.
Leta left the research and development sector of the project and officially started training as a Cryo-Soldier. She was years behind in training compared to the others, but she was a quick learner and was able to pick up rather quickly.
On the day they were put to sleep, Leta's father was there to say goodbye. There were no tears, no mourning. They promised each other to look at this day with joy. With a sad smile, her father pushed an antique pocket watch into her hands, and personally saw to it that she was properly sealed in the pod. Leta woke up 158 years later, finding only two other survivors, Kass and Irian, in the pod with her. The rest spaces were taken by long since dead corpses.
Other: Nope!




Username: Lyraleian
Character Name: Cora Ensis
Also Known As: Cora
Age: 20
Gender: Female
Race/Species: Human
Magic Affinity: Earth, but no actual magic
Gender Preference: Bisexual
Who you fight for: Neutral
Profession: Engineer/scavenger
Weapons: A rifle she scavenged and tinkered with and improved upon to suit her purposes.
Skills: technical and mechanical genius
Spells: ((only if your character has any affinity for magic!))
Weaknesses: Human, physically weak to any kind of damage so she mostly does her best to get out of the way and stay so.
Personality: Curious and straight forward, Cora has few people who are her enemies, those that do, rarely get the chance to catch her ever again after the initial meeting. She has a four year old daughter Ambie who is her world.
History: Raised by the people of their haven Cora was an orphan who managed to learn work and survival tips from the residents that kept her fed and clothed. At the age of 8 she met Leo. Leo was a boy a few years older than her who traveled with his father scavenging the wastes for usable goods and technology they could fix up or re-purpose for others to use. Cora learned many things from the two following them around, their job was dangerous but scrap from the wastes was so valuable that they were very popular once settled. it didn't take long for her to adopt these two as her family, becoming best friends with Leo and working magic with the scrap they brought back from the wastes for pops so they could all live in comfort.
In her early teens Cora conceived a child with Leo, and she was happy to finally have her own family. A father that considered her a daughter, the missing half to her whole in Leo and a beautiful daughter that had his eyes, she felt life could not be more perfect, but the desolate wastes and darkness born from the apocalypse held a cruel fate for her family and one day Leo and his father left for work and never made it home. Long periods of depression were only pushed aside by the cries of an infant hungry for food and the warmth of her mother. Cora struggled with her loss and mourning only able to fight it back for the sake of their daughter, finding peace caring for the child and eventually going back into the wastes to scavenge hoping with all her heart every time she went out she might find Leo and bring him home.
Other: ((anything that doesn't fit anywhere else in the profile))




Username: kamigearx
Character Name: Ventura Vavachi
Also Known As: Cryosoldier #4, Veve
Age: 23
Gender: Male
Race/Species: Human
Magic Affinity: ninja
Gender Preference: Heterosexual
Who you fight for: Neutral
Profession: Heavy Rifleman/ Cryosoldier
Weapons: FN_F2000 w/ Underslung Grenade Launcher and custom drum set for suppressive fire
Skills: Suppressing Fire- Ventura is highly trained in pinning down foes while his teammates accurately pick them off, He is used to taking focus fire in return, often out in the open and can remained focused while doing so. Once his target is taken out he can switch to a new target without knowing exactly where they are as long as they have fired upon him.

Teamwork- Ventura is so tuned in with his allies that he can figure out what they want him to do by one word even if he doesn't truly understand the full command with the one said word. He can also take commands by having a simple hand motion as long as it is within his line of sight.

Military Endurance- While Ventura can't move very quickly, he can travel great distances due to the endurance training he had as a soldier. This also translates to his combat effectiveness, while many people would be worn out by a days worth of shooting back and forth Ventura simply needs to keep focused on his target so he can keep dogging them.
Spells: ninja
Weaknesses: Ventura's heavy equipment and ammunition makes him very slow which allows for outflanking maneuvers, this shows the flaws in his heavy armor, it is mostly meant to block the front since his teammates are supposed to cover his sides.
Personality: Dangerous and wild, Ventura is exactly what his past says about him, a dangerous man capable of brutal murder without a second thought. The military was supposed to teach him discipline, it did, but in all the wrong ways. If you need someone hunted down and killed Ventura is always up for the call, for free. However his ice cold blood thaws when he sees a small animal or plant trying to survive and he often goes out of his way to help these things grow no matter how long it takes him.
History: Ventura was always a dangerous child, breaking things, beating his siblings. A troubled family didn't help either, drug addiction and debt filled his household constantly. On a particular evening his father killed Ventura's mother and in revenge he killed his father with the pistol that was hidden under their bed. When his siblings found out they quickly told him to run, run far away as he had liberated them, but he had also scarred them. So he ran, as fast as he could, and as far as he could. He became homeless but he survived like any other homeless person. Then winter struck, a second kill, it was easier than the first. The kill was over some food. The third for some money. The fourth was for some clothes. The fifth for fun. As he continued to dive farther and farther into the darkness he became happier and happier, warmer and warmer. Soon he was old enough to be sentenced to prison, before he was caught however he made one final move. He made a homemade bomb and tossed it into the middle of a street. That was the fastest a person had been arrested in a while within the lax city he lived in.

Once imprisoned Ventura became even more ruthless, becoming known inside the prison he was held in as "Rey Del Hielo" or in english, "Ice King" for simply how nothing phased him, not even the many beatings he received. In fact there was one time he was beaten so badly that he was left for dead only to be walking the halls a few hours later with a caved in head and more than a few broken ribs. The military became interested him as a potential way of gaining more soldiers out of criminals and he was the perfect first candidate, uncaring, savage, and intelligent among many other factors.

As his training went on he certainly became more disciplined, but not in the way the military thought he was becoming. He became so disciplined in the arts of killing that he was put into a top secret section of the military, later known as the "Cryosoldiers". Who knew they would let a criminal see the end of civilization, a place without law was perfect for him to enjoy himself. However the military wanted him there to act as a meat shield for his comrades, it made no difference to Ventura, he was going to have fun killing others off if they survived. Finally they were put into their deep sleep awaiting the new earth. When they awoke everything had changed, no law, no civilization to really speak of, a perfect place for a criminal with no morals to thrive and survive.
Other: Ventura keeps a small photo of his entire family inside a pocket, having never forgotten about his many little sisters and brothers whom he had failed as the oldest of them all. When he is alone he often stares at it for hours, not speaking, not moving, not eating or drinking, nothing but staring. He also has two small golden rings, the rings his parents wore.




Username: Nicko1421
Character Name: Grey Montgomery
Also Known As: Nevermore
Age: 20
Gender: Female
Race/Species: Bio-Android
Magic Affinity: Dark
Gender Preference: Bisexual
Who you fight for: Neutral
Profession: Mercenary
Weapons: Nevermore, a series of fourteen floating blades that hover behind her in a wing pattern, when not in use the blades fold into her back. Each blade can separate slightly to reveal a gun like mechanism within each blade. The caliber of the round corresponds with the length of the blade her two largest swords fire 50. caliber rounds while her smallest dagger like blades only fire 22 rounds. She remotely controls them telekinetically through a cyber link remotely programmed by a biotic implant in her brain.
Skills: Enhanced strength, endurance, and stamina, due to her genetically designed body and mostly artificial organs she does not tire physically. Her eyes are adapted to see in infrared, thermal, and night vision.
Spells: She has no magical abilities.
Weaknesses: Because of her mechanical organs she has to "recharge" by entering a standby phase whenever her voltage cells run out of energy this is similar to sleep however she can and will drop anywhere if her cells run out of energy. She cannot properly swim and high concentrations of magnetic interference causes her senses and body to malfunction.
Personality: Grey's programmed personality is adaption, cunning, and information gathering. Her classification of android the "Nevermore" projects were to be spec-ops based. To find their target gather any necessary intel needed from target and dispose of them in a timely and efficient manner. Her personality varies depending on her mission but the girl behind the veil is a forward almost pushy girl, because of her training she is very straightforward and sometimes awkward at social events. Her fine placed people skills were given to a different class of android. Despite her unusual tendencies she means well, but her moral compass is far from perfect. Due to her innate sense of loyalty to her current contract she has no problem straying from the good path. Her mission is the primary focus of her life, when she is not on the clock so to speak she is free to act as a normal girl would.
History: Grey’s history is programmed. She along with seven other bio androids were a part of a special project spear headed by a brilliant scientist, Dr. William Richards. He programmed them to be a step forward in human evolution, heir genetic code was handpicked by Dr. Richards and then biotic implants were placed in their bodies throughout their development. They were to be his grand achievement and his gift to the world, even after its annihilation. Skills; history, math, language, all of it was programmed into her brain. Her release, while not scheduled was a stroke of luck. The lab she and the others were kept in was a heavily fortified underground bunker which allowed them to survive as long as they did. One day her pod malfunctioned and caused her to awaken from her stasis mode and enter the world. Upon looking around she saw that her “sisters” the other members of the bunker were still asleep and so there she left them. She decided that now was not the time to awaken her sisters she would allow them to sleep peacefully for now. Shortly after Grey bean exploring the world around her mission parameters told her to seek out Dr. Richards, however all she would ever find was a recorded message telling her and her sisters to follow their parameters, and to be good to the people of this world. They had advanced physical characteristics and therefore could help in ways other normal humans could not. Dr. Richards was a kind man but one who would shake your hand with one hand and arm the other, as such Grey is much the same way.
Other: The Recorder of Dr. Richards is her most prized possession, along with the key card to the safe house where her sisters are being stored.

IBlameRoadSuess

Sparkly Gekko

4,350 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Critic 0

IBlameRoadSuess

Sparkly Gekko

4,350 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Critic 0
PostPosted: Sun Nov 24, 2013 11:48 am


Alliance Profiles



Username: dragon-talk
Character Name: Acia Erun
Also Known As: Lady of Swift Waters
Age: 193, but looks to be in her late twenties or early thirties
Gender: Female
Race/Species: Siren
Magic Affinity: Water & Earth
Gender Preference: Bisexual
Who you fight for: Alliance
Profession: Leader of the Alliance
Weapons: Two Plasma-beam pistols and a halberd for close combat
Skills: survival skills, extremely high persuasion skills, high agility and reflexes, swimming skills. Sirens have the ability to control people using their voice. Their powers of persuasion are most powerful when they sing, play music somehow, or hum a tune, that sort of thing. Sirens are also capable of manipulating luck. Acia has the ability to steal people's luck and use it as her own, which of course could lead to bad things happening to those around them or to those she is stealing the luck from. Sirens are capable of living underwater and switching their ability to breathe out of the water or underwater (this applies to their mermaid-like appearance as well), which is how they managed to hide from humans. They also have an slightly accelerated healing factor for cuts, bruises, and burns; it does not work for broken bones.
Spells:
1. Liquid Life - Water - Healing Spell - your generic healing spell. When Acia thinks or speaks the appropriate phrase, a ball of teal colored energy emerges from her hands and heals the injury that is needed to be healed.
2. Beings of Liquid - Water - Clones/Summons - creates clones of Acia. These clones look exactly like the original Acia, but they cannot speak. If they are hit in any fashion by a solid object, or a magic spell (except for fire spells) the clone will disperse in the appropriate manner according to what it was hit with.
3. Spears of Ice - Water - Ice Spears/Javelins - creates spears/javelins made of ice that Acia can either throw with her hands or spike up from the ground at an enemy. Anything the spear hits will freeze over with an ice-like substance. They can also be fired from a long or short bow.
4. Precious Javelins - Earth - Gemstone Javelins - creates spears/javelins made of gemstones/crystals that Acia can either throw with her hands or spike up from the ground at an enemy. Anything the spear hits will crystallize. They can also be fired from a long or short bow.
5. Earthen Shield - Earth - Shields - creates a shield/dome of earth/gemstone to protect Acia and/or her allies.
Weaknesses: As a Siren, Acia's physical body is not able to take nearly as much damage as some other races, just a little less than a normal human. Her bones can be broken more easily. Of course her elemental opposites in a battle of spells are weaknesses as well.
Personality: Acia is usually very calm and collected so she doesn't get into arguments very easily, and nor does she get frustrated easily either. She's very knowledgeable in the ways of the world, as she has traveled quite a lot. At first glance, people might think she thinks a lot of herself, but once they get to know her more deeply, they realize she's actually very selfless towards others and also very modest. She feels a very strong sense of justice and need to help people in need.
History: Acia was a young child when the meteor hit. Her family managed to survive the impact by returning to their ancestral lands in an underwater cave system far from the actual impact zone. This was where a portion of the small Siren population was hiding at the time even before the news of the meteor arrived. The fact that they were in hiding is why they were considered mythological creatures for most of the past.

After the meteor's impact, the Siren population in hiding slowly but surely sent out scouts to the land areas to find out what the state of the world was. Acia and her parents eventually moved to a costal island village that the Siren population established. However, their peaceful life was soon interrupted by an invasion of the forces calling themselves the Bastion. They claimed to advocate serenity, peace, a return to normalcy and a good life. The Sirens soon found out that that was a lie. The Bastion forced the Sirens to work for them mining underwater and other dangerous tasks, even forming a naval army using mostly Sirens. Acia's father was drafted into the naval service, and she never saw him again. Acia and her mother held a different fate. Her mother was forced into the life of a labor worker in the mines and other disgusting tasks that the Bastion forced upon her, including some prostitution. Most of the Siren children were forced into labor camps, some being taken into prostitution within the Bastion's main citadel they were 'noticed as attractive' to the members of the Bastion, one of which was Acia. As such, Acia was separated from her mother and never saw her again.

In transit to her slave master in the citadel, the caravan was attacked by wasteland bandits and Acia and the few slaves were freed. From there, Acia managed to create a sort of rebel following amongst these wasterlanders which evolved into what is now the Alliance Forces that resist against the Bastion. Acia is now a major Leader of the Alliance Forces.
Other: Acia's body is tattooed along the side of her neck and it extends down to cover her right arm and down to her right hip. (see the first picture for reference)




Username: Kelez
Character Name: Akaih
Also Known As: Unlimited Burst
Age: 32
Gender: Male
Race/Species: Human
Magic Affinity: Light
Gender Preference: Heterosexual
Who you fight for: New Earth: Alliance
Profession: Alliance Lieutenant
Weapons:
1) A single long-barreled pistol named Infinite. This magically imbued pistol, as long as it is in sunlight, does not run out of ammo. It takes the sunlight and condenses it into a bullet. Given no sunlight, no bullets.
2) A simple dagger, nothing more, nothing less
Skills: Great strategist and one that can oversee the battlefield with confidence, is a great shot with the pistol, though prefers doing trick shots to provide a sense of dread in the opponents as if he had 360 degrees of view (naturally he can’t because…. Human)
Spells:
1) Light Ball: Can conjure up a ball of light that remains as long as he holds it.

2) Dancing Lights: Creates up to four balls of light of various colors. These can be placed as markers or as tools to judge how far a drop something may be.

3) Flare: A ray of light jets from a hand to blind those hit directly by it.


4) Solar Flare: Akaih can place up to five small, solid spheres of light in locations of his choosing (via throwing or placing), these will stay where they are placed/land until Akaih stomps on the ground. The orbs will then quickly explode as if flash grenades.

Weaknesses: He does not like to end lives unless it is absolutely necessary. If he is not in the sunlight, he practically is 10x weaker than usual.
Personality: Intelligent with a quiet yet commanding voice, Akaih is friendly to those that he knows and is weary of strangers. He’ll do missions granted that they are given by the correct people and will do side missions (ones given by people not of the alliance) granted the outcome benefits himself.
History: Born during the later years of The Bastion’s corrupt political domination, Akaih grew up in the capital city in a tavern’s setting. His family owned the Inn of the Welcome Wench and it definitely saw plenty of travelers. From those that just arrived in town to stay, merely getting their start in the town, to those that would leave soon after. Those that stayed, stayed for a while because of taxation and the hardship required to get out of their situation.

When he wasn’t working in the tavern he watched the town guard, he grew interested and on his 21st birthday, joined the guard. He learned to strategize since he didn’t excel at melee combat like the other trainees. Then he was given a gun, this was more his calling as a sharp shooter. Though he didn’t like the bigger rifles and enjoyed the conceal ability of the pistol. He joined under the ranks of some snobby kid that rose to their position through the parent’s standing.

It was then that he began to realize the bastardization of justice that The Bastion upheld. They were not saviors, merely the ones that held enough power to ensure controlled chaos. At the age of 24 he deserted The Bastion’s forces and ran into the leader of the alliance. He was told of their goal and was intrigued. After two years of hiding and barely making it by, he contacted the alliance through spray painting an eye onto a certain building. They met at a house down several back streets and that is where Akaih became a member of the alliance.

He rose in the ranks within the next six years to become a lieutenant with a small tactical squad, four people… five really but one is mentally instable, so instable that Akaih doesn’t count him really. Why he remains is unknown entirely.
Other: He goes by the motto, “Life is a gift, that’s why they call it the present.”



Username:soccerboy0192
Character Name: Azareal van Riveria
Also Known As: Sloth
Age: Looks to be 25
Gender: Male
Race/Species: Shadow Demon
Magic Affinity: Water and Dark
Gender Preference: Heterosexual
Who you fight for: Alliance
Profession: Historian
Weapons: Imagination
Skills: As a shadow demon, Azareal has the ability to see in the dark and has keen sense to magical alignment in other entities. Also, he relies on his quick reflexes to dart in and out of combat.
Spells: ninja
Weaknesses:Although his reflexes and magical intelligence are far beyond average, the sturdiness of his physical body is quite another story. He often avoids any real direct combat. On a slightly lesser note, Azareal has no favor for Light and therefore is often found amiss in the shade or other dim lit areas.
Personality: Azareal is a very witted man with very little regard of people's personal space. Often viewed as annoying and troublesome, few find him as a friend. For those that do, they see how outgoing he is and.... mentally unstable. Azareal finds enjoyment in talking with himself, talking with inanimate objects, and finishing other's decisions without actually letting them have their say. Besides the undesirable insanity he as, many say his greatest quality is his immense loyalty to his few friends.
History: Among the few people who have ever met a Shadow Demon, they can tell you that they live almost immortal lives. Time as no bearing on their bodies. Because if this, and depending on the demon, their histories are quite vast and often surrounded in mystery.
Other: Absolutely adores cats to the point of it being a possible weakness if a cat is found during critical engagements.




Username: Krylancelo Mooncrest
Character Name:Leon Knight
Also Known As: Light Bringer
Age: Looks to be 30, but is 268
Gender: Male
Race/Species: Elf
Magic Affinity: Light, Fire, Wind
Gender Preference: Heterosexual
Who you fight for: Alliance
Profession: Alliance solider
Weapons: Suncrest, a magical spear that he found when on a mission for the Alliance. The spear is all he carries and can be used to boost some of his spells.
Skills: Leon is trained in many weapons, but since finding the spear he seemed to have forgotten his training. All he uses is the spear and he's excelled in it making it no longer a weakness. Being an Elf he is rather stealthy and can move silently in the forest. Also he has an innate ability to see in the dark, not like a cat, but he can see better than the average human.
Spells: 1.Light Spear- Light, Fire: Bends the light around him to make spears then gives them more shape and power by imbuing them with fire. A total of five can be made and can either spin around him to give him some room to fight are can be thrown at his opponents.
2. Sun Barrier: (Light, Wind) Can be used without sunlight, but is much stronger in sunlight. Causes a spherical shield to appear around Leon that he can turn into a wide flat shield to cover many allies or keep it as a sphere to keep enemies out and by himself time.
3. Aurora Lights: (Light) Causes ripples of light to appear in the air to confuse opponents.
4. Fire Tornado: (Fire, Wind) Uses the wind and fire to make a fire tornado.
5. Wings of Fire: (Wind, Fire) Uses wind to create wings that he can glide short distances and when he lands the wings turn to a small fire wave and explodes outward.
6. Alpha & Omega: (Light, Fire, Wind) A rather tasking and long spell that combines all of Leon's elements. He first creates a sphere of light that engulfs him, well in this sphere he creates a ball a fire in between his hands that grows to the heat of the sun. Once that is done the sphere collapses and Leon puts his hands over his head. The fire ball lifts in his hands and hovers over him. He takes his spear and slowly inserts the fire ball into it. Throwing the spear deep into enemy lines with help from the wind, it explodes and all the heat and energy in the spear escape. Making a small crater. However since this spell takes a long time to prepare he hardly uses it unless absolutely necessary.
Weaknesses: Leon's weak to his magical counterparts, since he only uses the spear clearly someone that can use more weapons can oust him if they catch him off guard. Since he is an Elf he can not take as much punishment as the humans can and he is rather stuck in his ways on some things such as not eating meat, and killing unless it's a must.
Personality: Leon is much like Akaih, he is untrustworthy of new people and friendly to people he knows. He is calm being around for many years, and can be cold to his own allies. Leon is the only Elf he knows that is fighting for the Alliance the other Elfs choosing to be neutral.
History: Leon was born when magic was still fairly new. He stumbled through most of his life being different. When he was a teen he was taught how to fight from an ex-soldier. The solider had found Leon being picked on by human kids, and couldn't defend himself. The soldier drove the kids off and helped Leon up. Leon asked the soldier to train him, despite his parents protests, wanting him to be more nonviolent. When he and his family learned of the meteor they hid somewhere hoping to be safe and safe they were for a time. After coming up from their hiding spot Leon's parents were taken as trophies by roaming bandits and he hasn't seen them since.

Finding the world under the rule of a group called Bastion. Leon thought this wrong and that people should be able to run free and take care of themselves. He joined the Alliance and met many people in his service to them. During one mission Leon found a magical spear, he found that it called to him and that it would be crucial in his fight to free the world of Bastion. This mission had taken place in one a desert and in an old town. He was to clear out that small down of Bastion soliders and find out why they were so interested in staying there. The soldiers that were with him were surprised by the resistance that Bastion had put up. After several days of fighting Leon came upon Suncrest. The spear was resting in a corner seeming to shine with sunlight. On another particular mission he met the, now Lieutenant, Akaih and befriended him. Leon watched as he friend rose through the ranks and is willing to lay his life down for him and the Alliance.
Other: The spear has corrupted Leon some what, not turned him evil, but made him forsake all other weapons.



Username: The_Sane_Hatter
Character Name: Steven R. Hartwell
Also Known As: Jokingly referred as “Steve, the Fearsome Archangel of Death”
Age: One hundred and eight-eight years old, appears to be in his late-twenties
Gender: Male
Race/Species: His best guess is Angel.
Magic Affinity: Wind and Light
Gender Preference: Asexual, not interested in the slightest.
Who you fight for: Alliance
Profession: Soldier
Weapons: Steven’s armed with a family heirloom, a Colt 1847 Walker. It’s always nice to have a over-sized handgun to fall back on when things get rough. It’s been reinforced with enchantments, to keep it in working order after all these years. That’s all he carries, since he primarily uses his wings for weapons.
Skills: As an Angel, Steven has wings. Not flying feathered wings that would be annoying to preen and prevent him from pretty much do anything involving leaning, lying, or sitting, but wings made out of blades that can be called upon at will. They phase into existence, sort of just hovering behind him, and phase out again at whim. Since they can’t allow him to fly, he uses them mainly as intimidation, and to be a source of weapons, plucking the blades like feathers and using them in combat. He’s also got exceptional reflexes, speed, and endurance. I suppose the whole being young for almost two hundred years may fit in there somewhere.
Spells:
Smite (Light) – By focusing energy, Steven can call upon powerful beams of smiting to smite people. More like lighting than lasers, this disappoints him greatly.
Gust (Wind) – The primary non-lethal weapon at his disposal, Steven can summon bursts of compressed air to push foes.
Weaknesses: While he has superhuman endurance, when Steven crashes, he crashes hard. Also weak to Earth magic, and not as sturdy as one would expect.
Personality: Stevens a calm person. He’s not friendly, but not unfriendly. He’s got a sense of honor, and will follow his allies to the end. He’s not super-serious all work and no fun though. Well, he is actually, but he understands why others wouldn't. He’s not very thick-skinned. He takes his failures deeply to heart, and wallows in the fact that for someone who’s supposed to be an Angel, he’s not that great at helping people, or doing the right thing. As a result, he’ll take the fall for anything that goes wrong with anything.
History: Steven was born thirty years before the meteor stuck, in a small town. None of his relatives, or any of the other people in the town really, were that in tune with their magical abilities, or they just didn’t have any. So when Steven grew up and developed his abilities, naturally they were a bit surprised. With the church having recently fallen, some people were keen to hold onto their beliefs, including Stevens’s family. It was them that first suggested that he was an Angel, and he went with it, because it made them happy. When it was announced that a meteor was going to impact the Earth, Steven’s family saw it as Judgment day, and thought they were be fine, seeing as their son was an Angel. They still prepared though, taking shelter in the mines in the hills near the town. When the day finally came, the town wasn't ready. While it wasn't in the meteor’s path, it was just on the edge of the impact zone, and was hit hard. The impact put Steven into a half coma, half suspended state, while everyone else, he assumed, died. When he finally came to, a hundred years later, things had certainly changed. He stumbled around in a daze for while, before joining in with the alliance after a string of bad run-ins with the Bastion. It was mutual really, they tried to coerce and kill him, so he killed them, time and time again.
Other: Sort of but not really a weakness, Steven is bound by some sort of ancient honor code. He can’t strike until struck, even if his friends are under attack.
PostPosted: Tue Dec 31, 2013 1:42 pm


Profile Overflow


Username: Celestin Selone
Character Name: Claugh Kinsella
Also Known As: Cloud, Kin, Silver(because of his silver eyes)
Age: Looks to be in his twenties
Gender: Male
Race/Species: weretiger
Magic Affinity: Wind & Dark
Gender Preference: Heterosexual
Who you fight for: Neutral
Profession:Cyro-Soldier/CQC Specialist
Weapons:The Fusion Swords are a six-piece sword assembly. The base sword and the others in its set are used by Claugh as his preferred weapon in combat other than hand to hand combat. As a set of six swords, the fusion swords come in a variety of shapes and sizes and are thus suited to a variety of combat situations, and can combine to a single large sword similar in size and function to an Buster Sword. This variety of uses and blades give the swords an array of uses by combining and separating different blades to suit the fighter's needs. The First Ken (ファースト剣, ?), or First Tsurugi, is the blade that forms the base of the six-piece sword. This weapon was placed in his pod along with him and is controlled by his magic. The White Clan Gloves were given to him the day he mastered his clans style of combat. All of White Clan members were them. Cerberus. These long barreled pistols, carried by leg holsters carry a special innovation designed by the scientist in the military science and research division. The guns hold a special casing that draws in magical energy, the casing feeds into a triangular shaped energy capturing prism within the butt of the gun. The captured energy then bounces within the prism, to keep from escaping, thus creating a perpetual source of ammunition it is activated by simply pressing down the firing pin, which will cause a slight discharge to jolt the prism, charging the energy upward into a bullet shaped prism within the barrel and enabling a release of energy from the barrel in the shape of a bullet. When fired a concussive force of light can be seen with each pull of the trigger, the energy also surrounding the bullet as it travels leaving a slight trail behind it. The name Cerberus come from how the two pistols are capable of interfacing and combing due to the mechanical property and forming a rifle which increases the range and doubles the damage. The blast itself that comes from the guns in rifle mode measures in three levels.

Type 1: A simple blast similar to a shotgun; used for speed and accuracy. Semi Automatic.

Type 2: The blast mirrors the destructive capability of a grenade; used for widespread targets. Sorta like a scatter shot.

Type 3: A charged blast that causes sever burn and damage upon contact; used for accuracy. [30 second charge time]

Skills: Claugh has full control of his shifting abilities which enables him to partial shift, mean he could make solely his arms or legs change and the same goes for his eyes and so on. He's immune to poison and his senses, speed, strength, endurance, agility, reflexes, healing factor, durability, and weather adaption is all heightened beyond your normal mans reach. The environmental adaption ability allows him to do just as implied and adapt to his such as a change in atmosphere. Possessing a feral mind and predator instinct make sure he would do what is needed to survive that including hunting and being stealthy as well. Temperature regulation allow him to adapt to thermal energy as well. His depth perception is especially honed and it does help that night vision is within his skill set and he is usually able to tell when someone is lying by listening to their hearts. He becomes more powerful when touched by lunar rays, especially during a full moon. Beside his abilities granted from being a weretiger, Claugh has trained in various forms of weapons range from the sword which he prefers over any weapon to firearms as well as explosives. Metal/Mechanical working(Such as tending to his weapons), Cooking(to an extent), Hunting(That means skinning, preparing the hunt to be cook, tracking...etc), Controlling his anger(to an extent), Basic first aid, Languages(He understand a few languages from reading other races history but the language of the elves is one he can fluently speak.) He's studied military tactics and has shown great combat intuition but as a Close Quarter Combat Specialist he shows his greatest prow in hand to hand combat. In which he has trained in the 1,000 Tatami Mat Leaping Imperial Deer Legs Style.
Spells: ninja
Weaknesses: As a werewtiger he's vulnerable to silver, or other werespecies. His anger/rage causing him to lose control. Decapitation, removing/damaging his heart, and all that nasty stuff still effects him.
Personality: At first glance Claugh would prove to be child like as he is playful, sarcastic, likes to have fun, calm and cool when he wants to be, not to mention how he enjoys to tease people but don't let his child like nature fool you, his demeanor could easily change rather it be him giving someone a death glare or has to become serious which only happen when the situation is no longer a game to him. He also has quite the mean streak and when enraged which you might not want to experience, his ruthlessness is taken to a whole other level. He is cutthroat to put it simply but while he may seem to encourage a fight he doesn't seem to always look for them more like just seeking to have fun. He has a low sense of boundaries or its simply the fact that he doesn't care much for it. He believes in taking risk and became quiet the thrill seeker or daredevil because of it and despite his nature or how wicked he might let others outside of his circle believe he is, he's very cunning, persuasive, and intelligent. Though above all else he is loyal, has a sense of honor, and genuinely cares for those that can be considered an ally. Its safe to consider this man as the enforcer of the group for if it came down to battle he would be the first to react, he will protect those within his squad and carries with him the charisma and pride that an alpha should uphold.
History: Claugh has pretty much been a troubled soul his entire life, causing mayhem or mischief where ever he was just for the thrill. Growing up he was always a hyperactive child who was hard headed and liked to do what he wanted, he liked or rather loved to have fun and enjoy himself even as a boy but he was an army brat so of course back then he to much couldn't do what he wanted and his parents made sure he kept up with his studies so he would grow up knowing his full potential and of course his father bringing his military ways back into the house made it even worse. Not only that but his father was also head of an special unit build of nothing but Meta-Human beings, werespecies to be exact.

Growing up he simply lived the best of both worlds, he was very intelligent and that was apparent when he wanted to be but he was also a wild child who loved the thrilling side of life, he loved to party hard and hang out all night, he got into fights on an almost daily basis which was usually because of his anger or pride, being a weretiger left him with little control to begin with but he was also one to freely use this power, he took no s**t from anyone and hated when the strong picked on the weak thus he was a very popular being rather they loved or hated him, he considered it all popularity. Since he was twelve his training in the families 1,000 Tatami Mat Leaping Imperial Deer Legs Style, yet despite being told not to he fought on the streets. Fed up with Claughs rebellious behavior at the age of eighteen he was forced to join the military under his fathers watchful eye, with his father being an alpha he really couldn't disagree either though that didn't mean he had to make it easy for his father or obey every command. Through training he was force to fight without his hand but when his training had ended he wasn't above using his hands or anything else he could think of or have learned over the years and with his skill it was no wonder he had many enemies growing up.

Over the years of training after joining the military Claugh has been quite busy, he was showed no special treatment just because his father was the general of the special unit, in fact it was just the opposite and he was pushed even harder. He started out as an officer but having been training even before the military with his father he was able to climb the ladder of command relatively quick and proved himself to be a most valuable soldier, one of the best of the special unit. Granted that his personality didn't change much with him still being a thrill seeker and trouble maker but his skill, tactics, and aggressive nature made others review him as a prodigy soldier. The Matriarch of the White Tiger Clan had took a liking to the fire in him, how he was free spirited at times and thus requested that he was one of her personal guard along with several others.

Not long after Claugh was given an assignment along with two others to track down one of their own, a werewolf but being a were species in general meant they were tied one way or another even if not directly and belonging to different clans. It was obvious the young cub was cocky because of his success as well as being chosen for the position he now held, a position that would have been his fathers if he hadn't chose to stay in control of the meta-human project. The man Claugh was sent after was powerful indeed for Claugh had chased him down and engaged in heated combat with the man, the two members who came along fell in battle leaving him to deal with the culprit himself though the tiger made a fatal mistake and it nearly cost him his life, if it weren't for a full moon that graced him that night he would not be standing today. Claugh would not allow this to end in his failure to not only protect his squad but losing the culprit thus he search for the man in hopes of killing the wolf with his own claws or blades and yet he could find not a trace of him. With the meteor enclosing and the slightest thought of the wolf surviving the blast he returned just in time to sign up for the Cyro-Soldier program, with being the personal guard for the clans queen help reassure a position within the project. His superiors felt that he would make for a necessary addition to the project giving his tracking abilities, combat prowess, and low tolerance for failure but of course he knew they thought nothing more of him than being a trained attack dog or cat in his case.
Other: 1,000 Tatami Mat Leaping Imperial Deer Legs Style. The martial-arts style of the Kinsella that emphasizes mainly on powerful kicks and jumping attacks. It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper-body portions are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest, and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, pivots, flips or using his claws. The style displays an intense level of attacking power with each kick and all that matters is not getting hit by them. Even dodged the air pushed can create a sonic boom with enough force behind it. Walls can be shattered into pebbles and ribcages into bone chips. As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing the user to effectively weave continuous and powerful attacks upon adversaries. But being the innovator that Claugh is he didn't bode well with using just his legs thus having complete his parents training he would add street fighting and boxing into the mix to make him a complete fighter. Has silver eyes. Weretiger Form
.

IBlameRoadSuess

Sparkly Gekko

4,350 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Critic 0
Reply
Character Profiles

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum