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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Thu Jul 03, 2014 8:07 am
If you wish to make a custom bloodline/clan; please submit it here in this format.

IMG HERE

xxxxxxxxxxName Here
[ Three Words ]


xxxxxHISTORY
HISTORY HERE


xxxxxDESCRIPTION

DESCRIPTION HERE



xxxxxRULES
• RULE HERE
• RULE HERE
• RULE HERE



xxxxxWEAKNESSES
• WEAKNESS HERE
• WEAKNESS HERE



xxxxxSTRENGTHS
• STRENGTH HERE
• STRENGTH HERE
• STRENGTH HERE



xxxxxPASSIVE ABILITIES
• PASSIVE HERE
• PASSIVE HERE



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]



[b]Clan or Bloodline:[/b]

[align=center]IMGHERE
[/align]
[align=left][color=white]xxxxxxxxxx[/color][size=16][b]NAME HERE[/b][/size]
[size=14][b][[/b] three words to describe [b]][/b][/size] [/align]
[align=left]
[color=white]xxxxx[/color][color=black][u]HISTORY[/u][/color]
[size=11]HISTORY HERE [/size]


[color=white]xxxxx[/color][color=black][u]DESCRIPTION[/u][/color]
[size=11]
DESCRIPTION HERE [/size]


[color=white]xxxxx[/color][color=black][u]RULES[/u][/color]
[size=11]• RULE HERE
• RULE HERE
• RULE HERE[/size]


[color=white]xxxxx[/color][color=black][u]WEAKNESSES[/u][/color]
[size=11]• WEAKNESS HERE
• WEAKNESS HERE [/size]


[color=white]xxxxx[/color][color=black][u]STRENGTHS[/u][/color]
[size=11]• STRENGTH HERE
• STRENGTH HERE
• STRENGTH HERE [/size]


[color=white]xxxxx[/color][color=black][u]PASSIVE ABILITIES[/u][/color]
[size=11]• PASSIVE HERE
• PASSIVE HERE [/size]


[color=white]xxxxx[/color][color=black][u]TECHNIQUES[/u][/color]
[size=11]

• [b]Jutsu Here[/b] Rank Here
Description here

• [b]Jutsu Here[/b] Rank Here
Description here

• [b]Jutsu Here[/b] Rank Here
Description here
[/size]

[color=white]xxxxx[/color][color=black][u]ADDITIONAL COMMENTS[/u][/color]
[size=11]COMMENTS/CLARIFICATIONS HERE [/size]

[color=white]xxxxx[/color][color=black][u]RESTRICTIONS[/u][/color]
[size=11]• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE [/size]


[color=white]xxxxx[/color][color=black][u]MEMBERS[/u][/color]
[size=11]Head: HEAD HERE



• [/size]


[ [size=7]Created by: [/size] ][/align]

 
PostPosted: Sat Jul 05, 2014 9:11 am
Clan:

User Image

xxxxxxxxxxRaetrai
[ Powerful, Physical, Quick ]


xxxxxHISTORY
Long Ago, on a continent apart from the ninja continent, there existed a family of people. Their bodies strong, their wills even stronger. They were typically used as soldiers in their country until they were turned on, the king of their land began slaughtering all of them. As an escape, they left the continent completely, and fled to the ninja continent. While here, they learned the ways of the shinobi, or some of them did. They were explained that what they did was essentially use bits and pieces of their Shinobi arts, and that they would be better off in this place than anyone else. They usually still live away from the shinobi villages though.


xxxxxDESCRIPTION
The bodies of the Raetrai Family members are naturally extremely powerful and fast. They are attuned not for an element, or for jutsu use in general but attuned for completely physically beating people whether it is with a weapon or not. They are essentially trained in combat from the point that they learn to walk. Shinobi have recognized that the reason this family is so strong is due to their chakra being stored in sections of their muscles completely naturally, without hindering their chakra they are capable of using. As such though their muscles and the like seem quite large, and unlike most shinobi, they carry things with ease. Their affinity for the more shinobi like jutsu was very limited.



xxxxxRULES
• People with this bloodline can only be Taijutsu, Weapon, or Samurai Class.
• You have no Element
• Your Power is 100% undeniable.



xxxxxWEAKNESSES
• You are incapable of using anything other than Taijutsu, Bukijutsu, and Universal/Non-Elemental Ninjutsu.
• You can not use ranged weapons, don't try it, you'll suck. Throw your melee weapon if you want to, just don't used ranged weapons.



xxxxxSTRENGTHS
• Your body is much better suited for Physical Anything than any other ninja. (+2 Strength/+1 Speed)
• Your force of will is extremely strong, you are immune to genjutsu of your rank and lower.
• Your body is more durable than normal. It takes more power to bruise or cut your body than normal. [Obviously not a lot more, just like....they can't get paper cuts 8D]
• They can Naturally carry, swing, and effectively use weapons with a great mass without their speed being hindered.



xxxxxPASSIVE ABILITIES
• Overwhelming Presence: The members of this family naturally have this sort of powerful aura about them. This not only makes them seem much stronger in terms of rank than they actually are, but they mess with sensory techniques. They SEEM 2 ranks higher than they actually are, which acts as a sort of deterrent for some people. Due to their Aura, if someone were to try and locate their chakra they'd appear as an empty space as well as anything behind them wouldn't appear...which kinda makes it obvious that they are there.


xxxxxTECHNIQUES
Demonic Presence Genin
The Raetrai Family members learn this in a way from shinobi, then passed it down through the line of members. The members of this family's natural Overwhelming Presence can be enhanced through chakra usage. They will enhance their presence by forcing chakra through and out of their body into the air, causing anyone around or near them to experience fear of them. The fear is only an extra deterrent, in the event the member of the family does not actually want to fight.


xxxxxADDITIONAL COMMENTS
Yah None?

xxxxxRESTRICTIONS
• See Rules


xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Avedis Angelus ]
 

Ichengo Angelus

Man-Hungry Kitten

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Valentine Valtieri

Blessed Hunter

PostPosted: Sat Jul 05, 2014 12:16 pm
Bloodline:

User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxVisions of Despondency
[ Guardians from Beyond ]


xxxxxHISTORY
U/C


xxxxxDESCRIPTION

All Visions, as they are called, share a similar attire normally. They have no clothing beyond the restraining cloak that shrouds their body, and underneath that they have seals on black bandages that cover them. Their arms are bound in chains with their torso, and an eye rests in the center. Their hands and legs are also bound in a similar manner. This keeps them from moving well, and while they aren't stationary targets, they're easier to hit when they can't just "poof" away like some of the faster shinobi. Each have neon colored eyes, but the color can be anything. A bell hangs around their neck, which rings whenever they use a jutsu of any type. All of these things can be taken off, except for the chains around their wrists and ankles, but that removes their ability to fight. Luckily for them, taking these locks off are very, very difficult.



xxxxxRULES
• You can't take off your restraining cloak on your own. Somebody else can do it for you by fiddling with the lock on your back, but why would you let them do that?
• You can't travel without your bell since that's how you get most of your jutsus to activate.
• Taijutsu is very difficult to use, and can only involve your legs. Don't misunderstand, however, you can grapple just fine. Your chains actually make grappling viable.



xxxxxWEAKNESSES
• Your arms are chained by the wrists, and also by the chains around your chest. You can't move them unless somebody takes off your restraining cloak. You can grapple to an extent, however.
• You can't run. Well...you can run, but you can't sprint. If you try to move too quickly, you'll probably trip on the chains binding your ankles together. Your legs aren't chained together, but they are chained with a heavy bind.
• While you can fight, fighting alone is not advised. This bloodline is not very strong on its own, and it's dangerous to use, especially if you're outnumbered, when you're alone.



xxxxxSTRENGTHS
• You draw strength from battle, and have a near inexhaustible supply of stamina. You gain 20 points of chakra per turn if you don't use a jutsu. Other chakra boosting methods cannot be added on to this, however.
• You have excellent mobility and defensive capabilities when you use your jutsus to defend and escape rather than charge in directly. Given time, you can defeat an enemy on your own.
• You can't move your hands well, so you can cast jutsus without handsigns. All you need is your bell for anything since the tolling of it releases your chakra.



xxxxxPASSIVE ABILITIES
In My Hands: The only effective way a Vision can use their hands is with the restraining cloak tied around their bodies. While, yes, it's meant to control them, Visions can use them as a weapon naturally. It comes in two shapes, either one very long spike for a quick stab from anywhere on the cape, or a massive clawed hand for grasping things. The spike is four feet in length since any further would present problems, while the hand can grasp things up to four feet away. The restraining cloak, being made of cloth, will keep moving long after the user is down, so death is the only way to stop it.
I Can See All: A Vision without their eyes will find it very difficult to cast jutsus, so a precaution was tied in to their restraining cloak. The cursed eye binding the chains around their chest functions as a third eye, so if the user were to have their eyes fail, the cursed eye would still be able to see. Further, it can cast jutsus concerning the eyes as long as it has direct sight of the enemy, meaning it can't attack to the sides or the back since it can't see in that direction. It cannot see what the user wouldn't have normally been able to see, so it really only serves as a back-up in case of blindness.



xxxxxTECHNIQUES


Initial Gate: Acubens Rank E
A simple technique that helps Visions get around the battlefield quickly. A white glyph appears in front of the user, and from it, a string of white energy shoots out and latches on to anything it hits within twenty-feet. When using Acubens, the user can only draw themselves towards whatever they hit. Because Acubens does no damage, and has a miniscule amount of chakra put towards it, it is entirely invisible. This makes the user seem as if they weigh a ton if they latch on to the ground with Acubens, or if they are as light as air. The reason for this being that Acubens grabs the space between nothing and substitutes it for matter, allowing the user to grapple air if they can't hit anything else.

Novice Gate: Saiph Rank D
A skill that turns the user's gates in to a weapon. That same whip-like expansion of energy is released, but it is used as a far-reaching whip that can cut steel if proper force is applied. It doesn't cut through steel, however, and will only scratch the surface with effort and applied strikes to the same place. While Saiph may not destroy metal, it will easily tear through a human body when it hits. Saiph lasts for three posts before vanishing. The glyph in front of the user does not vanish, but the user can still open other gates while using Saiph.

Novice Gate: Eltanin Rank D
This jutsu allows the user to throw things instead of simply latching on to them and going towards them. Eltanin actives the exact same way as Acubens, but it is slightly transparent, meaning while it can be ignored in the right conditions, focusing on it will reveal it. When Eltanin latches on to something, it bites down and doesn't let go until used or broken. Eltanin can pull things towards the user that weigh up to four-hundred pounds if they are trying to approach for a jutsu, but can't get close enough. The only damage done by Eltanin is the damage from the bite and pull, and further, the damage from sliding along the ground if the enemy isn't thrown in to the air by the force of the pull. Like Acubens, Eltanin has a range of twenty-feet.

Novice Gate: El Nasl Rank D
A glyph opens up in front of the user, but unlike Acubens, the stream of energy fired from this El Nasl flies directly in to the ground in front of the user. It is a very slow-tracking move, moving at a speed of five, and never going further than ten feet from the user. El Nasl, however, will activate automatically upon an opponent touching the ground next to the user if the enemy is tracked by the moving stream. It shoots out of the ground at twice its original speed, becoming a sharpened spike which can either incapacitate, kill, or do minimal damage based on where it hits. El Nasl's surprise factor is its strongest attribute, so forcing the enemy to look away while El Nasl is activated is key.

Arc Gate: Muphrid Rank C
The user concentrates chakra in to their right eye and shoots it out at whatever their looking at. Muphrid can be used to break through doors and weak barriers, and can be used in quick succession, but the user's eye begins to bleed. Muphrid is a two-post cooldown, and three if the user tries it multiple times at once. Muphrid can be fired up to four times in quick succession, but unlike only using it once or twice, the user will close their right eye if they use Muphrid three or four times at once.

Arc Gate: Aludra Rank C
Visions, being mainly users of genjutsu, have to defend themselves when they are approached and can't get off a good genjutsu. Aludra is a snap move, and activates quickly. The user radiates a pulse of white energy from their body and blocks all physical skills up to C-rank when Aludra is active. It takes the form of a pillar that keeps radiating energy, and only costs once while it can be held indefinitely. The problem is that the user can't move when using Aludra. They can attack, but they cannot run or turn around without dropping Aludra's safety shield.

Arc Gate: Shaula Rank C
The user opens a glyph at their back allowing them to attack at their back instead of in front of them. A pair of wings made of their chakra forms, six on each side of the back, and each can be shot out at the speed of a bullet should the user be inclined to shoot without aiming. The wings can't be used for flight, but they can also be aimed forward and fired to enemies in the front. They explode upon contact, leaving a nasty wound, but only once they've left the glyph. Otherwise, they can be used to block attacks from behind, requiring an attack of at least B-rank to break them.

Arc Gate: Auva Rank C
The user rings their bell, causing everyone to hear a horrible screeching that prevents the casting of any jutsu. Weapon skills and taijutsu can be used, but the white noise in the head of all the enemies the user faces will prevent massive and destructive jutsus. Jutsus up to C-Rank can still be used, but anything above requires too much concentration to shoot off. It's not strictly a genjutsu, but it operates on a similar principle by preventing concentration. Auva costs chakra for as long as it's active.

Tiamat Gate: Fomalhaut Rank B
A technique meant to swallow everything it comes in contact with. Fomalhaut is the weaker form of Akashic Record, but functions in a similar way. A glyph opens in front of the user, but covers the entire front portion of their body. It consumes any jutsu up to its rank that's directed at the user, holds it for three posts, for up to three posts, and fires it back. Hitting Fomalhaut with a skill that's stronger than it will cause it to overload with chakra and explode with A-rank damage to anybody standing near it, namely the user. Fomalhaut also only holds one captured skill at a time, meaning hitting it again will negate its effects and cancel Fomalhaut out.

Tiamat Gate: Asmidiske Rank B
A skill that practically doubles the amount of skills a partner can use when assisted by a Vision. As long as the Vision is in direct contact with another person, using this skill will transfer the cost of all jutsus to the Vision, including costs such as pain or exhaustion. It doesn't matter how exactly the user is touching their target, as Asmidiske would activate regardless of how its done. If the user passes out, but the target still has the Vision in direct contact, Asmidiske will not be active. Asmidiske will also deactivate if the user runs out of chakra by taking on excessive chakra point loss for their target. The only cost that will never be shared is if the cost is death.


Tiamat Gate: Lesuth Rank B
It's not a direct attack, but it sets up the field for one. The user opens up one glyph wherever they're standing when they use this skill, and given time, they can populate the entire field with glyphs if they aren't destroyed. It takes B-ranked chakra to eliminate one gate, and from each gate, the user can use every skill up to D-rank and Aludra, allowing the user to attack from a distance. They also have another use, but this use can only be activated once the user has at least four glyphs on the field.


Taimat Gate: Sargas Rank B
When Sargas is activated, the glyphs can no longer be destroyed. They aim for a specific point, which is the enemy the user is targeting. The user fires a concentrated chakra stream that does A-rank damage, but it doesn't just target the enemy. It will bounce from glyph to glyph and continually speed up for three posts until it explodes for the same amount of damage. Sargas easily vaporizes metal, of all things, so hitting an enemy with it would leave a burning hole in their body very easily. While the damage is high, destroying it means hitting it with a B-rank jutsu. If Sargas is activated without the proper amount of glyphs, or without glyphs at all, the user fires a straight beam that does B-rank damage.


Berial Gate: Aetheric Disturbance Rank A
Using Aetheric Disturbance is extremely conditional, as the user needs to have wasted 200 chakra points across one battle. The residual chakra wasted will be visibly concentrated in front of the opponent, and they will find that running from this skill is impossible as a glyph beneath their feet allows the user to target them without even looking. Aetheric Disturbance, after gathering all of the energy the user lost, will send itself towards the opponent and impact them with the force of a pillow. The ball of energy explodes and scatters the energy for a second time, getting rid of it completely. When hit with Aetheric Disturbance, the target will find they cannot cast jutsus without using S-rank chakra to clear their system. This pause only lasts for three posts without being cleared and functions as an excellent breather and opening to stronger attacks.


Leviathan Gate: Akasha Arts Rank S
The chains binding Visions aren't physical chains, but ethereal ones. When pushed to the brink, the user can shatter these chains that decorate their body, giving the user a boost in strength and speed by two. Akasha Arts means the user can move freely, but it causes an energy leak in their body. They lose their ability to passively regenerate chakra so long as Akasha Arts is active. When deactivated, the chains will bind their arms and legs again, and they will not be able to use it again in the same fight due to how stressful it is on their body without their chains binding them. They lose their ability to use their bell as well, and need to form handsigns while they're using Akasha Arts, and also lose their cursed eye.


Grand Gate: Akashic Record: Rank SS
The user opens a massive glyph behind them and aims it at whatever they consider hitting. They can't move while the glyph is open, but they can turn around. It fires a concentrated burst of chakra at whatever is target, but it doesn't destroy it. Instead, the stream reverses and drags whatever is in its traction in to the glyph. The glyph takes whatever was hit and completely absorbs it in its entirety, but it takes three posts of preparation to use. When used against something massive like a demon, it can only absorb parts of the demon, so aiming it at the head would be sufficient. If used against a person, they will find themselves trapped in a never ending maze with no possible way to escape...unless the user let's them out. The user can release people if people get absorbed in to the Grand Gate, but if one person is set free, all people are set free.


xxxxxADDITIONAL COMMENTS
LET ME REMIND YOU THAT NOBODY SHOULD TOUCH YOUR BELL!

xxxxxRESTRICTIONS
• Only genjutsu class can be used
• No clans with impressive physical skills are available, you can be an expert fighter, but never use a clan that's described as extremely physically powerful, such as ones that increase strength
• Can wield a weapon, but not very well at all, so it's mostly avoided.



xxxxxMEMBERS
Head: Kaginari Tsuyoi






[ Created by: Valentine Valtieri ]
 
PostPosted: Sun Jul 06, 2014 3:14 pm
Valentine Valtieri


I read almost the entire thing but it seems like an entire bloodline based on sound genjutsu.

I absolutely despise sound genjutsu, and naturally believe that every sound genjutsu technique is at the minimum a hella lot more OP than if they were triggered by other means.

With that in mind, I don't know if I can give a fair opinion on this.

Avedis Angelus


Approved I'd say, but try to use a different image for the bloodline. We decided some time ago to stray from western elements in NUR.  

The Wild Hunt
Crew

Shirtless Giver

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Valentine Valtieri

Blessed Hunter

PostPosted: Sun Jul 06, 2014 3:33 pm
Shane-senpai


I'll accept that judgement and offer two alternatives.

1. What about if I put a timer on when all bell based skills activate? That way, it's a bit fairer to the enemy instead of instantly being caught just because of their ears.

2. What if I take out the ability to do genjutsu with the bell, and leave the eyes. But at the same time, leave the ability to cast ninjutsu through the bell?  
PostPosted: Sun Jul 06, 2014 6:51 pm
(edited 07/09/14)
Clan or Bloodline: The Morinaga Clan


User Image

xxxxxxxxxxMORINAGA
[Emptiness, Trance, Human ]


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ History ▇▇


The Morinaga's are a clan who originated from a community hidden away up on a mountain covered densely by a forest. The clan was formed in defense of shinobi warring with each other at the borders of their community, using powerful demons the community stood by helpless as they wrecked havoc. As such they developed techniques that would augment their chakra that combined body and nature around them to conjure "god". The clan ended up being divided into two paths; the Bushin and Shiyuu. Those who seek the path of the Shiyuu in the clan are revered as priestess to the clan, and are known as "god summoners". Shiyuu's are traditionally only females. While those who seek the path of the Bushin are hermits that are known as humans who house "a violent god", the Bushin has always been a gender neutral role. In the clan the person with the title of Bushin or Shiyuu are considered the leaders. However, the Shiyuu is more often than not the more respected and revered of the two.

The Morinaga clan has also been known to kidnap young children that show potential and raised them as they're own. As such many different bloodlines and clans have been mixed into their family through the years. Children kidnapped into the clan are done when they are four years old and they're put with a Shiyuu or Bushin. They try to raise children in two so they may develop bonds with each other.

~The Shiyuu~
According to their teachings, the sword did not originate as a tool of warfare for the killing of men but rather, it was born as a divine instrument for the purpose of venerating the heavens. The god-fearing people would pay homage to the heavens by holding a "priestess dance" where the priestess, host to the gods, would dance amidst a sea of flames and offerings. Those that made contact with the gods would dance while their conscience was intoxicated and cut down all who stood before them with the sword as the catalyst.

It is from this ancient ritual that the secret technique was born as the Shiyuu refined it into a skill used to kill their enemies as well. Talented girls receive training from an early age and went around gaining experience until the elders need to select a new successor to the title. The young girls practice the Priestess Dance on humans under the watchful eye of an elder, going from village to village for targets as killing becomes second nature to them.

When the current Shiyuu disappears or dies, the elders come together to select a successor. Each tribe sends 2 candidates to compete in a death match.

All selected members of the clan will fight to the death until only one victor remains. The victor inherits the Shiyuu name and the blessings of the elders.

One of their teachings is that sentimental emotions are not needed for those who seek strength. This is why they choose two candidates from the same tribe for the ritual of selection.

The Shiyuu are defined by 2 traits:

1. A completely inhuman level of swordplay.
2. The ruthless mentality capable of cutting down anyone who stands in their way, even if it is their own family.


The law states that it is forbidden for candidates to co-operate in the ritual but this rule has been overridden, by the consent of the elders, if specific candidates display skills far above the norm. The Shiyuu are usually born and raised from the clan, giving them blood ties to the Morinaga clan.

The female only system was abolished when they train a little boy who looked like a girl in the ways of the Shiyuu, they found out much later that the young girl was actually a boy. The elder and the boy both truly believed he was a girl, the elder because her eyes were so deteriorated and the boy simply because of ignorance. However, it was too late by then as the boy had already become a full blown Shiyuu. The clan simply put the elder who trained the boy to death, but allowed the boy to continue his duties as he had earned it. A generation later that they changed the system an allowed males to follow the path of the Shiyuu.

~The Bushin~
The Bushin kidnap promising children to raise in their ways, training them to refine their martial skill until they reach the pinnacle or attain mastery with their weapon.

They are a different type of "path seekers" who are not bound by blood ties to the clan, instead they are usually bound by duty. A path seeker is someone who secludes themselves from society and dedicates their life to achieving the pinnacle of a "path". As they are all seeking different "paths", some do so alone while others do so as a group living together. Bushin apply themselves to continuously honing and refining a "martial path".

They rarely appear before others and only do so to confirm whether or not they have achieved the pinnacle of martial skill.

The Bushin are defined by 3 traits:

1. A completely inhuman level of martial prowess.
2. The ruthless mentality capable of cutting down anyone who stand's in their way, even if it is their own family.
3. An insatiable anger they aren't able to get rid of.

The children chosen are taken from different villages or from the Clan itself, either way the children never given the knowledge of who is their biological parents.


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ DESCRIPTION ▇▇


The path seekers of both clans have three fundamental cores; senjutsu arts, breath control, and muscle development.

The path seekers of the Bushin go through the most grueling physical training, often specializing in breath control and harnessing it. Often being more explosive and durable than their Shinyuu counterparts as well as muscular.

The path seekers of the Shiyuu go through the most grueling training for the senjutsu arts. Often being more graceful than the Bushin and more efficient in their chakra control.



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ RULES ▇▇

• No demons or cursemarks (Blasphemy)
• Seekers of Shiyuu are restricted to a sword.
• Loves meat
• Both seekers are socially withdrawn thanks to style of training.
• Intense repetitive training.
• A path seeker must be the same for training purposes
(Only a Bushin is able to train another Bushin, and vice versa for Shiyuu.)
• If you begin as a Bushin you end as one. (No Shiyuu techniques)
• If you begin as a Shiyuu you end as one. (No Bushin techniques)




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ WEAKNESSES ▇▇

• No elemental chakra when in trance.
• Friends or Foe? No such thing when falling into a trance (Bushin Only).
• Steak and Bacon (you just love it too much)
• Ignores injuries while in trance.
• Trance only last for a period of time before losing breath.




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ STRENGTHS ▇▇

• Trance mode that increases all natural areas.
• Able to use pure chakra for attacks when in a trance
• Exclusive Clan Techniques




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ PASSIVE ABILITIES ▇▇

• Senjutsu Affinity
• Chakra control
• Fluid movements



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ TECHNIQUES ▇▇



The Priestess Dance Jounin (Shiyuu only)
“ Ton, Tan Tan. Ton, Tan Tan. ”
The user sits on the ground in a cross-legged stance, gathering their breath for the move along with senjutsu chakra onto their body. Once ready, they begin to chant a repeating line before cutting down any opponents nearby. It appears to draw strength from rotations as the user is seen spinning while balanced on one foot at the beginning of the dance, sword arm pointed up while the other arm points down.

When the user begins the technique, their eyes seem distant or somewhat glazed over, while their body is covered by a green chakra shroud. The unpredictable level of movement, switching, and speed change accounts to the skill. At its deepest level, the user is capable of achieving speeds that cannot be tracked visually and can easily land multiple cuts on skilled opponents. As well they're able to use there Senjutsu chakra freely. The user is very fluid and light-footed able to dance around in the air or land on a blade. Techniques from their swordplay are greatly enhanced.
The weakness is the user's stamina and breath.
(+1 strength +1 speed +15% chakra)
Genin -2 posts, Chunnin -4 posts, Jounin -6 posts, Sanin -7 posts
(+1 strength +2 speed +25% chakra)
Genin -1 posts, Chunnin -3 posts, Jounin -5 posts, Sanin -6 posts
*DANGER*
If using dance to the limit, you won't be able able to fight for two posts until you catch your breath.
Wrath of the Violent God Jounin (Bushin only)
Unlike the priestess dance, the trance of the Bushin is activated by taking a deep breath, with that breath he absorbs as much senjutsu chakra as he can. Their body becomes shrouded by a red chakra shroud which turns their hair red, as well their muscle expand along with the form. Once in this form they are able to use senjutsu chakra freely. The user kills all emotions except his wrath as such he attacks anything living even the cute bunny over there. The user has a lot of destructive and explosive strength when in this trance.
(+2 Strength +20% Chakra)
Chunin -6 posts, Jounin -9 posts, Sanin -10 Posts
*DANGER*
If using dance to the limit, you won't be able able to fight for two posts until you catch your breath.
Aren't able to differentiate from friend and foe.
PAIN IS GONE [You may lose an arm and not even notice]

Senpō: Tenshou Kaireki Jin (Sage art: Heaven Crushing Sea Blade: Sanin
Shaping the natural energy around a person hand or sword to create a giant blade pure senjutsu chakra that is able to extend and retract, it has a maximum range of 20 meters. The blade is strong enough to cut through bone and flesh in an instant.


Senpō: Makūhōidan (Sage Art: Hellzone Grenade) Jounin
Charging up and fires a barrage of purple spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Which change from a purple to a yellow color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage.

Senpō: Regular Punch Barrage (Sage Art: Regular Punch Barrage smile Jounin
An attack that concentrate the senjutsu chakra in one's arm to let out a barrage of devastating punches.

Senpō: Regular Kick Barrage (Sage Art: Regular Kick Barrage): Jounin
An attack that concentrate the senjutsu chakra in one's legs to let out a barrage of devastating kicks.

Senpō: Masenko (Sage Art: Demon Blast): Jounin
A beam attack style, where the user put his hands together to gather energy. Then when the energy is charge up they release it by form of a destructive beam like blast.

Senpō: Serious Punch (Sage Art: Serious Punch): Sannin
Builds up a tremendous amount of chakra onto one's fist enhancing one's physical strength tremendously, then let's out a straight, fluid, perfect cross. The resulting melee attack also sends with it a wave of tremendous air pressure in it's wake. If hitting steel it will surely break, but be warn the augmented strength doesn't add to your durability, you may destroy anything in your wake at the cost of your arm.

Senpō: Genki Dama (Sage Art: Energy Bomb): Sanin
Same concept as going into sage mode, the difference being is the natural chakra is not going into one's body, but a ball of energy. Depending on the number of posts the ball will become bigger. With the limit being 5 posts where it would be powerful enough to destroy a village or a large area. Warning getting hits ruins concentration and disperses technique.



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ STAGES OF TRAINING ▇▇


Genin Stage:
~Shiyuu~
The first stage they are introduced to their sword, as well they are thought to enter the Priestess dance. Breath is very limited and are often out off breath as soon as entering. Introduce to Senjutsu arts, but done at very moderation. They are also introduced to the Priestess Swordplay (read below.)
~Bushin~
You are not worthy. Training consist of breathing exercise and regular shinobi training in respected class. Nothing truly special. Some masters may have you go through rock climbing, repetitive punching training, meditation. But all this is just busy work as well to see your potential a little more thoroughly. Trainee's are given weighted shirt, arm bands, and shoes. Altogether weighing about 50 lbs.
(Weights cause -2 Speed and -1 Strength when wearing)
(10 posts of regular training with the weighted clothes)
Training complete adds .25 strength and speed.
Chunnin Stage:
~Shiyuu~
The second stage of training they are taught how to move and kill. Priestess dance is also more developed and able to last longer. This stage of training is more focus on sword techniques and chakra control.

Shizen [Nature]
A special training involving balance and body control. The trainee is told to sit still on top of square tablet. The tablet is placed on top of a tree, peak, or bamboo stick. Any movement and trainee will lose they're balance and fall off the tablet to the ground. When the training is complete they'll be able to do this exercise with no problem, often meditating for hours in peace. Many people take different steps to master this exercise, some start with a plank on a barrel, others attempt surfing, or balancing on a rope. The trainee may take any method they like to try to master this difficult task.
Training takes an incredible long time (20 posts to truly masters, Every Class)
~Bushin~
The first true stage of training, involves breathing techniques to absorb the energy around the user. The user then learns how to go into their own trance. Training involves many other physical and mental exercises. At this stage the user would be able to go into their trance for a moment. The user is introduced to a crash course in Senjutsu arts. They are also given a weighted shell to wear on their back, the weight being about 50 lbs, they are told to carry that around while they do their training.
(Weights cause -3 speed and -2 strength when wearing)
(10 posts of regular training with the weighted clothes and shell)
Training complete adds .25 strength and speed.

Shizen [Nature]
A special training involving balance and body control. The trainee is told to sit still on top of square tablet. The tablet is placed on top of a tree, peak, or bamboo stick. Any movement and trainee will lose they're balance and fall off the tablet to the ground. When the training is complete they'll be able to do this exercise with no problem, often meditating for hours in peace. Many people take different steps to master this exercise, some start with a plank on a barrel, others attempt surfing, or balancing on a rope. The trainee may take any method they like to try to master this difficult task.
Training takes an incredible long time (20 posts to truly masters, Every Class)

Jounin Stage:
~Shiyuu~
The third stage is a stage most people do not leave, as everything is near perfection. More efficient on sword technique, the training also involves sticking needles unto one's body. They are also introduce to the same weight training as Bushin, using weighted clothes that equals 50 lbs.
(Weights cause -2 Speed and -1 Strength when wearing)
(10 posts of regular training with the weighted clothes)
Training complete adds .25 strength and speed.

Hari Ressha [Needle Training]: Jounin
The trainee is stuck with needles all over their bodies, they are then told to try to do simple movements. If they feel pain it means they are wasting energy on unnecessary movement. The training is over when they aren't able to feel pain anymore.
Training add .75 Speed to the user.
(15 posts to Master)

~Bushin~
The second stage of the bushin, uses the similar needle technique as the shiyuu. Breathing techniques advances now to the point they are able to hold their breath very simply. They continued their intense weight training, however they have now lost the shell. Unlike the Shiyuu they must go through Hari Ressha training with their weighted clothes.

Hari Ressha [Needle Training]: Jounin
The trainee is stuck with needles all over their bodies, they are then told to try to do simple movements. If they feel pain it means they are wasting energy on unnecessary movement. The training is over when they aren't able to feel pain from their movements anymore.
(Weights cause -2 Speed and -1 Strength when wearing)
Training complete adds .5 strength.
(20 posts to Master)

Final Training Results
~Bushin +1 Strength, +.75 Speed, Shiyuu +.25 Strength, +1 Speed~


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ SHIYUU SWORDPLAY ▇▇

User Image
Graceful, Precise, Elegant



~Style Description:
The exclusive sword play taught to the path seekers of the Shiyuu. Originality the style was a dance performed by the priestess of the clan to conjure the gods of nature. As the Shiyuu were made into warriors of the clan this dancing style became their weapon. They style is taught throughout the lives of the Shiyuu along with their regular training and is integral to their priestess dance. Rather than relying on chakra damaging moves, it instead relies on combos that upon the first hit making contact, the rest of the moves of the technique will strike with elegance and precision. This style can be difficult for certain people due to the fluency required for even the simplest of techniques.

~Style Basis:
Weapon (1 Sword Only): Chakra Control
Shiyuu exclusive

~Training Methods:
Along with the regular stages of training taught in the clan, you will undergo basic to advanced fencing training. The training involves using a double edge sword of medium length. As well a special form of dancing is taught along with the sword as movement is very important. At chunnin level, your sword is given a special scabbard that you attach unto your sword while, the scabbard adds ten pounds of weight. When training for chuunin level techniques the scabbard will play a part of it as well.

~Movement:
The style uses very fluid movement, rotation, and aerial play. The user has a tendency of change the speed of their blade in instead causing the movement to seem unpredictable. Their footwork is very light to the point where they'll be able to jump onto a person's blade.

~Techniques

Shōkan Kata [Summoning Forms]: Genin
A simple technique, in which consists of the user placing the sword in front of them. This is a real life technique as well. It balances the body, positioning it an steady idol. As a result, handling the sword heightens to swifter and quicker terms.

Sanpo-Ten [Heavenly Step]: Genin
The user utilizes chakra into their footing and kicks the air to jump higher, giving the appearance of flight. It is useful for evading attacks while in midair.
Limit: N/A

Shoyū Shite [Possessed]: Genin
The user utilizes chakra into their legs. Allowing speed and fluidity to be added to their steps. This is to replace the Hari Ressha [Needle Training] done at Jounin level, once training is complete this technique become obsolete.


Suiryoku [Decision]: Chuunin
The user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack.

Suiryoku [Thrust]: Chuunin
The user charges forward and attacks with a thrust to impale a target.
Limit: Must know Shōkan Kata [Summoning Forms]

Tengoku no Kaze [Heavenly Wind]: Chuunin
The user lifts their sword and diagonally slashes in a quick succession, in which would uproot an entire tree or tear away water in front of them.
Limit: Must know Shōkan Kata [Summoning Forms]

Ten-Senpu [Heavenly Whirlwind]: Chuunin
A powerful attack done in mid air, the user rotates at a blinding speed as they unleash a flurry of attacks on their opponent. Their blade enhanced by their chakra as the blade comes down onto their opponents.
Limit: Must know Sanpo-Ten [Heavenly Step]

Mamoru [Protect]: Jounin
The user holds the sword backwards and spins to create a whirlwind like shield. It's able defend against Jounin level and below attacks. Enhancing it with chakra adds to the defensive prowess.
Limit: Must know Shōkan Kata [Summoning Forms]

Sekirei [Wagtail]: Sanin
Whilst performing this technique, the user's sword becomes coated with a large amount of chakra. The chakra molds into the image of a bird. It enables the sword to attack with amazing speed and strength.
Limit: Must know Shōkan Kata [Summoning Forms]

Haretsu-Ten [Heavenly Rupture]: Sannin
The user attacks in a rapid fashion, in which firing multiple compressed airwaves which can cut the enemy into pieces.
Limit: Must know Shōkan Kata [Summoning Forms]

Zekkyō-Ten [Screaming God]: Sannin
In the Zekkyō-Ten stance, the user holds the sword behind them. As they do they gather chakra from their body and chakra of nature into their arm and blade, then performs a single powerful slash. It sends off gusts of sharp air after the melee attack is finished. The air sends out a powerful shock wave of slicing air. While the blade itself easily cut through most metals.
Limit: Must know Shōkan Kata [Summoning Forms]


xxxxxADDITIONAL COMMENTS
There are no gods!

COMMENTS/CLARIFICATIONS HERE
The violent god and god summoners is just an expression use when speaking about using their Senjutsu arts. The Bushin berserk like trance comes from the sudden breath they take to go into their trance, this causes and unbalance; ergo the sudden blood fueled rage.
xxxxxRESTRICTIONS
• Only able to learn one taijutsu and one weapon style no matter class, unless Shiyuu you are able to learn one more weapon class as long as it's a sword style and if your class permits.
• Can't be Sage, Puppet, or Genjutsu class
• No elemental styled bloodline or clan (ex. Sharigan is useable, however Amaterasu is locked)
• No Summons (Prevent Stacking With other Sage modes)
• Kage Bushin's aren't able to go into Trance.
• Can't be part of the Jyuugo Clan



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ MEMBERS ▇▇

Bushin
Shiyuu
~Path Seekers of Bushin~


~Path Seekers of Shiyuu~




[ Created by: Naito_Arekkusu7
 

Naito_Are7

Anxious Genius


Xx Sushi-Senpai xX

Ruthless Kitten

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PostPosted: Tue Jul 08, 2014 7:47 am
Clan or Bloodline: Bloodline

User Image

xxxxxxxxxx Reinbo
[ Genjutsu. Is. Life]


xxxxxHISTORY
The history of the Reinbo Bloodline is an interesting tale that can only be expressed in equal sorrow. You see, those of this bloodline pertained a certain bloodline that gave them some of the most powerful genjutsu in the land. They were able to do so with their eyes and sadly they were executed for their feared prowess in Genjutsu. They specialize in genjutsu and nothing really more. However, their weapons skills have never really been the greatest as they have always been the support type. The bloodline was allowed to leave their village and come into the mist, thus they are internally grateful. The Mist and its protection are one of the bloodlines highest priorities.


xxxxxDESCRIPTION

Those of this eye set are mostly eye based and genjutsu based. Those with this skill set are few known but make great support types for their leader in combat, their genjutsu is hardly to be trifled with and it is very dangerous as well as potent. Though know, if this is your bloodline, you are not some weapons master. While you are very fast, you are not very strong. Members of this bloodline's genjutsu will not work against the head of this bloodline. The head is the head for a reason.



xxxxxRULES
• Do not try to be a tank. You are not.
• Do not resist the Mist. The Mist has saved your bloodline.
• Stay away from Weapon Styles. They are for barbaric fools.
• Must Start in the Mist Village
• Only three users at any time.


xxxxxWEAKNESSES
• No Weapons Styles
• Strength -1
• Only Two Tai Styles
• Cannot be Weapons Class
• Cannot be Taijutsu Class
• You hold a deep love for the Mist. It will always be one of your top concerns.
• Slightly Weaker to Physical Attacks. Taijutsu Styled Attacks gain a +1 In rank.



xxxxxSTRENGTHS
• Genjutsu Strength +1
• Genjutsu Used Against You -1
• Speed + 2



xxxxxPASSIVE ABILITIES
• Enhanced Perception
• Genjutsu able to be used without hand signs.
• Able to sense and see chakra.



xxxxxTECHNIQUES


Touch of the Reinbo Bloodline E
A small trick, by touching the user, they are able to place chakra on their body that will appear rainbow in color to the user. This is a simple tracking technique. If the target gets more than the village away, they will lose sight of the target.

The All Seeing E
The user is able to unlock their eyes full potential of sight and be able to see in pitch black darkness. They may also see target's heat signature's.

For the MIST D
A simply genjutsu. The user is able to surround the entire area in a bloody mist. Screams and cries of agony can be heard from all around. The target is unable to see anyone or anything. This is a simple genjutsu.

Have You Ever Wondered? D
The user is able of a very kind and gentle thing. In the victims last moments, they are able to put the target under a strict genjutsu, this genjutsu will put the person wherever they want to be most and with whoever they want to most be with. All pain will be gone from their body. They will feel nothing but the greatest joy. This jutsu has no ill effects. It is a mercy and a kindness.

Those of the Dead C
By locking eyes with the user, the target is suddenly surrounded by their dead friends and loved ones. They will suddenly be there, rotting flesh and all as they speak and finally attack the target.

The Reinbo Mirrage C
The user is able to produce, what would seem, like hundreds of shinobi all dressed in combat ready gear. They will rush the victim and attempt to attack them. This jutsu cannot kill the victim but it can cause great pain.

Reversal? C
If, and only if, under a Genjutsu. The user is able to reverse the genjutsu onto the original caster

Do You Like My Reinbo? B
If the Victim looks upon anything that is rainbow colored, and it must be a rainbow pattern and not a simple few colors, they immediately fall under a genjutsu. This genjutsu will then produce a rainbow snake colored figure who will proceed to battle the target. This snake is capable of various types of attacks and even spawning. Again this genjutsu can not kill the target, but it will proceed to capture the target and restrain them in their minds.

I Do So Love My Eyes A
If the user locks eyes with the target, they are immediately placed under a genjutsu that strains the victim. The genjutsu is simply that the Victim is unable to move, they feel as if every single muscle and nerve in their body is repeatedly bursting over and over again. It is one of the most excruciating pains ever thought possible. It cannot kill or harm the mind, but it may take its toll on their sense of wanting to continue fighting.



xxxxxRESTRICTIONS
• May not be Taijutsu Class
• May not be Weapons Class.
• No Weapons Styles
• The Bloodline itself is not initially unlocked. To unlock this bloodline, one must go under extreme stress or duress to unlock it. This could be thinking you are going to die, intense training, or an emotional sadness for the character.
• Remember, your Genjutsu can be Kai'd out of or fingers broken will disrupt the genjutsu as well. You are not a God of Genjutsu. Call yourself God, and I will smack you. So hard.
• You, yourself, are not immune to Genjutsu's.



xxxxxMEMBERS
Head:





[ Created by: xx Sushi-Senpai xx ]
 
PostPosted: Tue Jul 08, 2014 9:21 am
Valentine Valtieri
Shane-senpai


I'll accept that judgement and offer two alternatives.

1. What about if I put a timer on when all bell based skills activate? That way, it's a bit fairer to the enemy instead of instantly being caught just because of their ears.

2. What if I take out the ability to do genjutsu with the bell, and leave the eyes. But at the same time, leave the ability to cast ninjutsu through the bell?


Offering a way to break free of the sound genjutsu would probably be a way to go. A timer would just be a little more effective in planning an attack. Describing the sound being radiated out as a shimmer (such as what would be seen in a mirage) as it quickly expands out would be a good visual on its use while still maintaining the effectiveness of genjutsu. This 'shimmer' would provide a means of defense from those who would 'see' it before they heard it, however meta-gaming this would also be a problem and you would need to stay vigilant on people that do that.  


-x- Rei -x-


O.G. Vampire


Valentine Valtieri

Blessed Hunter

PostPosted: Tue Jul 08, 2014 5:11 pm
Reiko Zena
Valentine Valtieri
Shane-senpai


I'll accept that judgement and offer two alternatives.

1. What about if I put a timer on when all bell based skills activate? That way, it's a bit fairer to the enemy instead of instantly being caught just because of their ears.

2. What if I take out the ability to do genjutsu with the bell, and leave the eyes. But at the same time, leave the ability to cast ninjutsu through the bell?


Offering a way to break free of the sound genjutsu would probably be a way to go. A timer would just be a little more effective in planning an attack. Describing the sound being radiated out as a shimmer (such as what would be seen in a mirage) as it quickly expands out would be a good visual on its use while still maintaining the effectiveness of genjutsu. This 'shimmer' would provide a means of defense from those who would 'see' it before they heard it, however meta-gaming this would also be a problem and you would need to stay vigilant on people that do that.


I've made it so the enemy can see when they're about to fall under a genjutsu due to the air shimmering, so they have a chance to react.  
PostPosted: Tue Jul 08, 2014 5:16 pm
Valentine Valtieri
Reiko Zena
Valentine Valtieri
Shane-senpai


I'll accept that judgement and offer two alternatives.

1. What about if I put a timer on when all bell based skills activate? That way, it's a bit fairer to the enemy instead of instantly being caught just because of their ears.

2. What if I take out the ability to do genjutsu with the bell, and leave the eyes. But at the same time, leave the ability to cast ninjutsu through the bell?


Offering a way to break free of the sound genjutsu would probably be a way to go. A timer would just be a little more effective in planning an attack. Describing the sound being radiated out as a shimmer (such as what would be seen in a mirage) as it quickly expands out would be a good visual on its use while still maintaining the effectiveness of genjutsu. This 'shimmer' would provide a means of defense from those who would 'see' it before they heard it, however meta-gaming this would also be a problem and you would need to stay vigilant on people that do that.


I've made it so the enemy can see when they're about to fall under a genjutsu due to the air shimmering, so they have a chance to react.


Alright. Give me a moment and I'll review the jutsu. If nothing needs to be changed, I'll let you know. Small things may be needed to be done however. Such as that jutsu Frailty  


-x- Rei -x-


O.G. Vampire


The Wild Hunt
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PostPosted: Tue Jul 08, 2014 9:03 pm
Sushi's Reinbo bloodline is approved.

Arekku, your clan is like a billion ******** longer so expect a wait before it's approved. xD  
PostPosted: Wed Jul 09, 2014 4:01 am
Shane-senpai
Sushi's Reinbo bloodline is approved.

Arekku, your clan is like a billion ******** longer so expect a wait before it's approved. xD


Sounds good to me rofl Thanks  

Naito_Are7

Anxious Genius


Amias Nicht

PostPosted: Wed Jul 09, 2014 7:37 am
Byakugan revamppppppp

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xxxxxxxxxxByakugan [白眼]
[ The white eye, The evil eye, The all seeing eye ]


xxxxxHISTORY
The Hyuuga clan (日向一族, Hyuuga Ichizoku) is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things, and expel chakra from any of the tenketsu in their body.


xxxxxDESCRIPTION

A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 2 kilometer radius. making them close range experts.The Byakugan's sight cannot be blocked, unless by some form of chakra obtrusion or barrier.



xxxxxRULES
• They can see every almost everything around them, they cannot see anything underground
• The Neo Byakugan can be obtained at Jounin Rank, you must learn 8 Trigrams: 64, 128, and you must have survived a serious, life-and-death battle.
• The Saishin Byakugan is obtained at S-rank. In order to obtain this level, you must know all of the previous Hyuuga techniques up to this point. You must also perform a 2000-word mission. Usually, this mission entails extreme meditation and training meant to unlock the true power and meaning of your eyes. Once this is complete, you will stand at the pinnacle of power for the Hyuuga clan; one of the true heirs to the legendary bloodline.



xxxxxWEAKNESSES
• Byakugan: Blind spot near the back of the neck
• Neo (Second Stage): Blind spot behind their neck
• Saishin Byakugan (Third Stage) No longer carries the blind spot.
• Only truly effective at close range. Fast opponents can dodge them, and Ninjutsu-heavy opponents can constantly put them on the defensive.
• The Byakugan's vision can be obstructed by the Ranmaru eyes, except for the final stage.



xxxxxSTRENGTHS
• Byakugan: Can see 359 degrees around themselves, can see through walls, the only ones who able to use Gentle Fist Taijutsu
• Incredibly potent close combat potential. Basically unmatched at close range.
• The Hyuuga clan members are more physically diverse than most other Taijutsu users.



xxxxxPASSIVE ABILITIES
• +1 Speed/Strength
• +1 Taijutsu Style
• Taijutsu takes [3] less posts to learn, down to a minimum of [1] post.
• Direct hits on the opponent take away [10] chakra points. When hitting an opponent with Hyuuga techniques, 10% of the usual chakra drain is applied. For example, using the complete 8 Trigrams 64 Palms on an opponent will take 64 points as opposed to 640.


xxxxxTECHNIQUES


Hakke Kuushou - Eight Divination Signs Air Palm Genin-Rank
Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand Chuunin-rank
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand Jounin-rank
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin Genin-rank
Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack. This level of rotation will block all attacks of its rank or lower.

Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand Chuunin-rank
Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects.

Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin) Chuunin Rank
This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin.

Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128.

Hakuro Tenbu (White Haze Dance) Chuunin-rank
Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.

Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
Requirements: Hakke Hyaku Nijuhachi Sho
The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

Eight Trigrams Palms Heavenly Sphere Chuunin-rank
Requirements: Palm Rotation
The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

Eight Trigrams Palm Heavenly Spin Absolute Jounin-rank
Requirements: Great palm Rotation
An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.




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xxxxxxxxxxNeo Byakugan [白眼]
[ The crimson eye, The evil eye, The bloody eye ]


xxxxxUPDATES:
• Can now see underground, but vision is still obstructed by dense chakra formations.
• Obtain five new techniques for this stage of the bloodline.
• Are now capable of copying taijutsu. However, this can only be performed for up to two styles in total.
• Sight range increased to 5 kilometers.
• On-hit effect increased from 10 to 15. Retains 10% [2] reductions from before. Damage to chakra has now capped out at a maximum of 200 for any given technique. Physical strikes may drain chakra as many times as you can hit them.
• Highly sensitive to genjutsu. Now capable of halting their chakra flow to break illusions, with a two post cooldown between uses.


xxxxxTECHNIQUES

Ougi: Hyuuga Kusokuna (Ultimate Technique: Rapid Fists) (Chuunin-rank, passive once learned)
Once this technique is learned, the Hyuuga is able to strike twice in the time it would normally take for them to strike once. For B-rank chakra usage, they can increase this value to three for a post if they wish. However, this has a one post cooldown.

Shuchu Boei (Focused Burst) E-SS Rank
From any point on their body, a user of this technique is able to generate a concentrated burst of chakra. This is capable of knocking opponents--and all attacks of similar rank--away from the user. This effect increases exponentially with rank, as does the size of the generated burst. This can be used offensively and defensively--a sudden burst of chakra can propel the Hyuuga forward faster then they could normally move, or that sudden burst of chakra behind their elbow could turn that strike into a much more powerful attack. Really, the creativity is limited only by the user's imagination. The generated bursts of chakra possess enough power to knock away opposing ninja, but the chakra is not focused enough to disorient them.

Genjutsu: Akai Shinkirou (Red Mirage) Jounin-rank
After making physical contact with their opponent, the Hyuuga is able to cast the only genjutsu in their arsenal; Red Mirage. One post after contact is made--during the user's next post--the opponent's vision will begin to be clouded by a foggy haze. At this point, the opponent that they're seeing is a mirage. Completely manipulated by the genjutsu. One thing that is particularly...strange about this Genjutsu is that it cannot be broken by Genjutsu: Kai. Because the Hyuuga inserted their chakra directly into the opponent's system, this makes it incredibly hard to break, meaning that physical pain is a requirement to do so.

The illusion is at its maximum power when the user is at least ten feet away from the opponent. Once they get within this range, the illusion begins to weaken. The illusion will break when the user is within five feet of the opponent, as the mirage can only remain when seen from a distance. Otherwise, the illusion will last for five posts before contact must be made again.

Asai Kuyashi (Crushing Air Palm) Jounin-rank
A more powerful version of the first stage's technique. An incredibly powerful bullet of chakra--about the size of Gamabunta's Liquid Bullets--erupts from the user's palm with use of chakra. Opponents of Jounin-rank or lower will find it incredibly difficult to block, and the technique is capable of clearing even the thickest trees with relative ease.

Ougi: 16 Trigrams 256 Palms S-rank
One of the most powerful techniques in the Hyuuga's Arsenal. If an opponent is within 15 feet of the user, they are able to use this technique. The 16 trigrams formation will appear, and the user will lunge towards their opponent with extreme ferocity. If the opponent is caught within the first palm strike, their body will feel like it was held down by one ton weights, making it incredibly difficult to dodge the rest of the combo. Any opponent that takes the brunt of this attack will suffer a tremendous amount of damage. Their body will be tattered and broken, and their strength will be next to none. It's ultimately retreat, or die. This attack may only be attempted once per battle.




User Image

xxxxxxxxxxSaishin Byakugan [白眼]
[ The true eye, The first eye, The omniscient eye ]


xxxxxUPDATES:

• Sight range increased to 10km, and the Saishin Byakugan's sight can no longer be obstructed.
• On-hit chakra damage now increased to 25. Reductions from before still remain. 10% = 3. Chakra damage has now capped at a maximum of 300 for any given technique. Physical strikes may drain chakra as many times as you can hit them.
• Obtain four new techniques, Including the clan's awakening jutsu, Jiyunaru.
• Ability to detect Genjutsu heightened even further; the clan member is now incredibly sensitive to Genjutsu, and can detect most illusions immediately.


xxxxxTECHNIQUES

Shihai Tekina (Dominating Hands) Jounin-rank
After spending the chakra, two large, ethereal arms will form at the side of the hyuuga clan member. These hands can either mimic the movements of the user's hands, or be freely manipulated. They take whatever color the user's chakra is, and when it comes to size...they're about ten feet long, and seven feet wide. They're large enough to dwarf most other chakra hand techniques, making it very disadvantageous to fight a Hyuuga at close range if they know this skill. The hands are durable enough to block one Jounin-ranked attack before fading, and attacks of lower ranking shave one post off the jutsu's duration. Without any complications, this jutsu will last for three posts before chakra must be spent again.

Kaimetsu kuki-yashi (Demoralizing Air Palm S-rank
The most powerful 'air palm' technique in the Hyuuga's arsenal. After the chakra is applied, the Hyuuga is able to let loose a devastatingly powerful burst of chakra from their palm, one that is significantly larger than the liquid bullet. The technique is strong enough to clear stretches of forest in its wake, and shinobi hit by the brunt force of this technique usually aren't walking very well afterwards.s

Jiyunaru (Balance) S-rank
Arguably the 'sage mode' of the Hyuuga. One post after chakra is applied, the user will being to see white lines appear across their body. The form they take is up to the will of the user. From there, a chakra outline will coat their body; what appears to be the visage of a peaceful monk will reveal itself over their body, reaching up to ten feet tall. This monk has a total of six chakra arms, making it an incredibly formidable opponent at close range. The Monk visage decreases the power of incoming techniques by one rank, and is capable of withstanding up to one S+-ranked attack before fading. This technique lasts for five posts, with a six post cooldown between uses.

Ougi: 8 Trigrams 361 Palms SS-rank
The final--and arguably the most powerful--technique in the Hyuuga Clan's arsenal. After getting within ten feet of their opponent, the eight trigrams symbol will appear. The initial lunge of the technique is ferocious, with the user receiving an additional +1 to their speed that extends past the cap(for the single lunge only). The first strike is so fast that it leaves an afterimage in the user's wake, making it an incredibly hard attack to dodge if the opponent isn't prepared. If the first strike hits its mark--a Master Stroke to the heart--the opponent's feet will be locked in place, leaving them almost completely helpless to the ensuing punishment. Their body will be almost completely ripped apart with the sheer force and power of the Hyuuga's palm strikes. If any opponent takes the complete brunt of this attack--unless they have some sort of bodily defense, like the Kaguya--they will die almost without question. Even for a member of the Kaguya or similar bloodline, the chakra damage will scale up to 350, leaving them with almost nothing to fight back with. This skill may only be attempted once per battle.

xxxxxADDITIONAL COMMENTS
N/A

xxxxxRESTRICTIONS
• RPCs that want to obtain the third stage of this bloodline may not have a Dojutsu implant. The eyes of the Hyuuga are pure, untouched; any tainting will prevent them from unlocking the full power of the bloodline. Implanted eyes may only reach the third stage with a 3000-word mission, and may not use Jiyunaru or the 361 Palms. They do not obtain the stat bonuses of the Hyuuga upon doing so.


xxxxxMEMBERS
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[Revamped by Muffin ]
 
PostPosted: Wed Jul 09, 2014 8:49 am
Naito_Arekkusu7


This clan is actually really epic. Interesting concept, very well thought out and detailed. Good read.

My only issue is that I won't be allowing any gender-based restrictions in clans or bloodlines, simply to increase variety. I want each clan/bl that is submitted to be open for every character.

Fix that and it's approved.  

The Wild Hunt
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Naito_Are7

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PostPosted: Wed Jul 09, 2014 9:26 am
Shane-senpai
Naito_Arekkusu7


This clan is actually really epic. Interesting concept, very well thought out and detailed. Good read.

My only issue is that I won't be allowing any gender-based restrictions in clans or bloodlines, simply to increase variety. I want each clan/bl that is submitted to be open for every character.

Fix that and it's approved.

Thanks, the clan is now equal opportunity friendly both roles are gender neutral.  
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