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Posted: Thu Jul 03, 2014 12:35 pm
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I'm not against the spinner returning, but I would like to see it have more purpose.
This goes for a lot of items, actually, but I'll use the spinner as an example. Outside of spinner puzzles and a spinner tracks, what do we do with a spinner? Nothing, really. It's a bit of a 1 trick pony. It turns. It turns gears, or it turns on a track. It doesn't even really have much combat functionality after Stallord. It's never easier to use the spinner than the sword after that battle.
I liked how all of the items remained useful in Skyward Sword. There was even some reason to use the sling shot after you got the arrows. Some people complained that reducing the number of items and having them upgrade instead robbed them of the suspense and thrill of finding new items... But those people have played a lot of zelda games, right? (how else would they get this expectation?) How exciting and suspenseful is it to find another bow? another slingshot? Yeah there are the new items and you get excited about your new loot, but it's not very exciting if, like so many dungeon items, it has a very limited and specific use.
So I hope they don't take the dumb complaints to heart and they focus on making the items you do get more useful, and thereby more satisfying to use.
I also honestly don't get the gripe with motion controls. People just aren't used to doing new things, I guess.
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Posted: Thu Jul 03, 2014 4:55 pm
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Posted: Thu Jul 03, 2014 6:02 pm
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Posted: Fri Jul 04, 2014 11:03 am
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Posted: Fri Jul 04, 2014 1:37 pm
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I'm honestly hoping there will be, and I hope I don't get hit for saying it, An adventure of Skyrim-esque proportions. Not saying I want a Zelda re-skin for Skyrim or anyything, but that's what I think of when I hear Open world adventure. Go where you want, find side quests, don't so ANY quests and just piss around with random dungeons that may or may not have relevant payoff. I unno.
As far as Items, I do want the basics, but more at the same time. More and unique items isn't necessarily a bad thing, but as Kegan already said, Don't give me another dang spinner. Let me have an item that will continue to be useful in some regard beyond the place where I got it. Even the Spikeball and chain had it's uses! Dont have bombs to bomb a wall? Spikeball.
Last thing, Bomb arrows need to come back to stay. Those were soooo satisfying to use. 3nodding
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Posted: Fri Jul 04, 2014 1:59 pm
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J of The Wind I'm honestly hoping there will be, and I hope I don't get hit for saying it, An adventure of Skyrim-esque proportions. Not saying I want a Zelda re-skin for Skyrim or anyything, but that's what I think of when I hear Open world adventure. Go where you want, find side quests, don't so ANY quests and just piss around with random dungeons that may or may not have relevant payoff. I unno. As far as Items, I do want the basics, but more at the same time. More and unique items isn't necessarily a bad thing, but as Kegan already said, Don't give me another dang spinner. Let me have an item that will continue to be useful in some regard beyond the place where I got it. Even the Spikeball and chain had it's uses! Dont have bombs to bomb a wall? Spikeball. Last thing, Bomb arrows need to come back to stay. Those were soooo satisfying to use. 3nodding I'd take the Spinner back if it had more uses.
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Posted: Thu Jul 24, 2014 2:04 pm
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Posted: Sat Jul 26, 2014 3:04 pm
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