Welcome to Gaia! ::

Naruto: Ultimate Roleplaying (NUR) [CLOSED]

Back to Guilds

A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

Tags: naruto, roleplaying, jutsu, fantasy, discussion 

Reply Custom Approvals
Custom Taijutsu Styles Application Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

NUR Guild Mule

PostPosted: Thu Jul 03, 2014 10:34 pm
[size=11][b]Gaia Name:[/b]
[b]RPC Name:[/b]
[b]Rank:[/b]
[b]Village:[/b]
[b]Would you like to Donate your Style: (This means you want a copy of this style to be placed in your village for anyone to learn, and will be added to the official taijutsu/weapon styles of the village. If not, it will be a personal style. It will still be posted up, just people will not be able to learn it with your RPC character's direct consent.)[/b]

[b]Style Name [/b]
[i]( Insert three words that describe your style ) [/i]
[b]Picture:[/b]
[b]History: (how your style came to be formed)[/b]
[b]Style Requirements:(What you need to be able to use this includes elements, jutsu, or weapons)[/b]
[b]Movement Description( for styles with specific movement) [/b]
[b]Stage( 5 Minimum, though we do like more then 5. The following format is for each stage)[/b]
[b]Stage Description: [/b]
[b]Stage Powers: (What you gain by completing this stage)[/b]
[b]Stage Training: (What you need to do to train yourself, including how many posts)[/b]
[b]Stage Jutsu: (Jutsu you can use after completing this stage)[/b][/size]
 
PostPosted: Sat Jul 26, 2014 4:58 pm
9th Gate: Gate of Hell
[Ability to use the 8th Gate of Death without dying]
This stage of the Eight Gates is not something anyone can achieve. There are a number of prerequisites to obtain such, the first of which is having a large amount of life force without an outlet. Most shinobi have such an "outlet" called a bloodline or clan. Only those without such things taking up their internal energy can utilize this "Pocket Gate".
Simply put, through a catalyst that is unique to each person, a physical specialist(AKA Taijutsu, Weapon User, Samurai, Assassin) creates a ninth gate within the Eight Gates Battle Formation. This Gate acts to protect the excess of the User's life force that is normally never utilized. There are few benefits of opening this gate except for a single purpose: survival from certain death. Once the Eighth Gate opens and the User dies, this gate opens and life force is returned to the body, though not healing it. This means that while the User survives the Eight Gate, they are still unable to move from the body-breaking movements performed in it.
The catalyst for this can be anything, but is usually a interaction with external influences that the body "over takes". Genes or chakra that hit and went inside the body compile and give homage to the natural energy of the host.
9th Gate Users are generally known as Devils for their constant fighting in the 8th Gate's state, the sanguine aura a signature to those who Death could not take.  

Sergeant Bloodhound

Distinct Lunatic

6,500 Points
  • Peoplewatcher 100
  • Brandisher 100
  • Survivor 150

ShiningAce

Bashful Smoker

PostPosted: Sat Jul 26, 2014 5:30 pm
Sergeant Bloodhound
9th Gate: Gate of Hell
[Ability to use the 8th Gate of Death without dying]
This stage of the Eight Gates is not something anyone can achieve. There are a number of prerequisites to obtain such, the first of which is having a large amount of life force without an outlet. Most shinobi have such an "outlet" called a bloodline or clan. Only those without such things taking up their internal energy can utilize this "Pocket Gate".
Simply put, through a catalyst that is unique to each person, a physical specialist(AKA Taijutsu, Weapon User, Samurai, Assassin) creates a ninth gate within the Eight Gates Battle Formation. This Gate acts to protect the excess of the User's life force that is normally never utilized. There are few benefits of opening this gate except for a single purpose: survival from certain death. Once the Eighth Gate opens and the User dies, this gate opens and life force is returned to the body, though not healing it. This means that while the User survives the Eight Gate, they are still unable to move from the body-breaking movements performed in it.
The catalyst for this can be anything, but is usually a interaction with external influences that the body "over takes". Genes or chakra that hit and went inside the body compile and give homage to the natural energy of the host.
9th Gate Users are generally known as Devils for their constant fighting in the 8th Gate's state, the sanguine aura a signature to those who Death could not take.


Denied lol  
PostPosted: Sat Jul 26, 2014 6:18 pm
S H I N I N G A C E
Sergeant Bloodhound
9th Gate: Gate of Hell
[Ability to use the 8th Gate of Death without dying]
This stage of the Eight Gates is not something anyone can achieve. There are a number of prerequisites to obtain such, the first of which is having a large amount of life force without an outlet. Most shinobi have such an "outlet" called a bloodline or clan. Only those without such things taking up their internal energy can utilize this "Pocket Gate".
Simply put, through a catalyst that is unique to each person, a physical specialist(AKA Taijutsu, Weapon User, Samurai, Assassin) creates a ninth gate within the Eight Gates Battle Formation. This Gate acts to protect the excess of the User's life force that is normally never utilized. There are few benefits of opening this gate except for a single purpose: survival from certain death. Once the Eighth Gate opens and the User dies, this gate opens and life force is returned to the body, though not healing it. This means that while the User survives the Eight Gate, they are still unable to move from the body-breaking movements performed in it.
The catalyst for this can be anything, but is usually a interaction with external influences that the body "over takes". Genes or chakra that hit and went inside the body compile and give homage to the natural energy of the host.
9th Gate Users are generally known as Devils for their constant fighting in the 8th Gate's state, the sanguine aura a signature to those who Death could not take.


Denied lol

Why~?  

Sergeant Bloodhound

Distinct Lunatic

6,500 Points
  • Peoplewatcher 100
  • Brandisher 100
  • Survivor 150

ShiningAce

Bashful Smoker

PostPosted: Sat Jul 26, 2014 7:22 pm
Sergeant Bloodhound
S H I N I N G A C E
Sergeant Bloodhound
9th Gate: Gate of Hell
[Ability to use the 8th Gate of Death without dying]
This stage of the Eight Gates is not something anyone can achieve. There are a number of prerequisites to obtain such, the first of which is having a large amount of life force without an outlet. Most shinobi have such an "outlet" called a bloodline or clan. Only those without such things taking up their internal energy can utilize this "Pocket Gate".
Simply put, through a catalyst that is unique to each person, a physical specialist(AKA Taijutsu, Weapon User, Samurai, Assassin) creates a ninth gate within the Eight Gates Battle Formation. This Gate acts to protect the excess of the User's life force that is normally never utilized. There are few benefits of opening this gate except for a single purpose: survival from certain death. Once the Eighth Gate opens and the User dies, this gate opens and life force is returned to the body, though not healing it. This means that while the User survives the Eight Gate, they are still unable to move from the body-breaking movements performed in it.
The catalyst for this can be anything, but is usually a interaction with external influences that the body "over takes". Genes or chakra that hit and went inside the body compile and give homage to the natural energy of the host.
9th Gate Users are generally known as Devils for their constant fighting in the 8th Gate's state, the sanguine aura a signature to those who Death could not take.


Denied lol

Why~?


You tell me. Bloodhound the whole point of obtaining the momentary power of the 8th gate is to die afterwards. For something to nullify that is dumb.  
PostPosted: Mon Aug 04, 2014 8:46 pm
Gates Revamp created by Kashensu


Taijutsu - The 8 Celestial Gates
八門

Phases of the Eight Gates

User Image - Blocked by "Display Image" Settings. Click to show.

The Gate of Opening 開門 (Initial Gate) (Genin minimum)
Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

The Gate of Healing 休門 (Chuunin minimum)
Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

The Gate of Life 生門 (Chuunin minimum)
Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

The Gate of Pain 傷門 (Chuunin minimum)
Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

The Gate of Limit 杜門 (Chuunin minimum)
Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects

The Gate of View 景門 (Chuunin minimum)
Effect: +3 Speed/+4 Strength -- +3 to all Taijutsu Rank
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
After Effects: Severe cramping in the lower abdomen. Speed is further reduced -1 for 5 posts after this gate ends, stacking with other previous gate effects

The Gate of Wonder 驚門 (Jounin minimum)
Effect: +4 Speed/ +4 Strength -- +3 to all Taijutsu Rank
Special: User is incapacitated after the jutsu ends or they run out of chakra.
Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
After Effects: Strength is further reduced to -2 and stacking with other previous gate effects but lasting 8 posts instead of 5. User is also knocked out for 2 turns.

The Gate of Death (死門 (Jounin minimum)
Effect: +6 Speed/ +6 Strength -- +4 to all Taijutsu Rank
Special: User gains bonuses for 5 full posts, then dies
Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user.


RULES
1) Bonuses may exceed the 15/15 cap set on stats and may exceed Class Max/Min bonus if they are Taijutsu, Weapon Master, or Samurai.
2) Using the Gates causes you to drain chakra as they stay open, even if you have an ability that reduces the amount of chakra or the cost, it does not apply to the gates.
3) You cannot use any Nin or Genjutsu while in this state, but you can still however use Clan and Bloodline abilities IF they are related to Physical Attacks. IE: A Hyuuga can still strike chakra point in this state.
4) After opening the 7th gate, you are Knocked out for 2 posts, and instead of the standard 5 turn After Effects, they last for 8 posts.  

Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200

___youwillknownihilism
Captain

PostPosted: Mon Aug 04, 2014 11:28 pm
Kashensu
Gates Revamp created by Kashensu


Taijutsu - The 8 Celestial Gates
八門

Phases of the Eight Gates

User Image - Blocked by "Display Image" Settings. Click to show.

The Gate of Opening 開門 (Initial Gate) (Genin minimum)
Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

The Gate of Healing 休門 (Chuunin minimum)
Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

The Gate of Life 生門 (Chuunin minimum)
Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

The Gate of Pain 傷門 (Chuunin minimum)
Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

The Gate of Limit 杜門 (Chuunin minimum)
Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects

The Gate of View 景門 (Chuunin minimum)
Effect: +3 Speed/+4 Strength -- +3 to all Taijutsu Rank
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
After Effects: Severe cramping in the lower abdomen. Speed is further reduced -1 for 5 posts after this gate ends, stacking with other previous gate effects

The Gate of Wonder 驚門 (Jounin minimum)
Effect: +4 Speed/ +4 Strength -- +3 to all Taijutsu Rank
Special: User is incapacitated after the jutsu ends or they run out of chakra.
Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
After Effects: Strength is further reduced to -2 and stacking with other previous gate effects but lasting 8 posts instead of 5. User is also knocked out for 2 turns.

The Gate of Death (死門 (Jounin minimum)
Effect: +6 Speed/ +6 Strength -- +4 to all Taijutsu Rank
Special: User gains bonuses for 5 full posts, then dies
Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user.


RULES
1) Bonuses may exceed the 15/15 cap set on stats and may exceed Class Max/Min bonus if they are Taijutsu, Weapon Master, or Samurai.
2) Using the Gates causes you to drain chakra as they stay open, even if you have an ability that reduces the amount of chakra or the cost, it does not apply to the gates.
3) You cannot use any Nin or Genjutsu while in this state, but you can still however use Clan and Bloodline abilities IF they are related to Physical Attacks. IE: A Hyuuga can still strike chakra point in this state.
4) After opening the 7th gate, you are Knocked out for 2 posts, and instead of the standard 5 turn After Effects, they last for 8 posts.

specify that after the eighth gate your chakra system blows up, which adds to your death lol, then approved.  
PostPosted: Mon Aug 04, 2014 11:30 pm
Bahd grammer is reel
Kashensu
Gates Revamp created by Kashensu


Taijutsu - The 8 Celestial Gates
八門

Phases of the Eight Gates

User Image - Blocked by "Display Image" Settings. Click to show.

The Gate of Opening 開門 (Initial Gate) (Genin minimum)
Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

The Gate of Healing 休門 (Chuunin minimum)
Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

The Gate of Life 生門 (Chuunin minimum)
Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

The Gate of Pain 傷門 (Chuunin minimum)
Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

The Gate of Limit 杜門 (Chuunin minimum)
Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects

The Gate of View 景門 (Chuunin minimum)
Effect: +3 Speed/+4 Strength -- +3 to all Taijutsu Rank
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
After Effects: Severe cramping in the lower abdomen. Speed is further reduced -1 for 5 posts after this gate ends, stacking with other previous gate effects

The Gate of Wonder 驚門 (Jounin minimum)
Effect: +4 Speed/ +4 Strength -- +3 to all Taijutsu Rank
Special: User is incapacitated after the jutsu ends or they run out of chakra.
Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
After Effects: Strength is further reduced to -2 and stacking with other previous gate effects but lasting 8 posts instead of 5. User is also knocked out for 2 turns.

The Gate of Death (死門 (Jounin minimum)
Effect: +6 Speed/ +6 Strength -- +4 to all Taijutsu Rank
Special: User gains bonuses for 5 full posts, then dies
Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user. By opening all Eight Gates, the user's chakra system is strained to its limits, and literally tears apart the chakra network and obliterates the gates. The resulting chakra release, turns the body to ash.


RULES
1) Bonuses may exceed the 15/15 cap set on stats and may exceed Class Max/Min bonus if they are Taijutsu, Weapon Master, or Samurai.
2) Using the Gates causes you to drain chakra as they stay open, even if you have an ability that reduces the amount of chakra or the cost, it does not apply to the gates.
3) You cannot use any Nin or Genjutsu while in this state, but you can still however use Clan and Bloodline abilities IF they are related to Physical Attacks. IE: A Hyuuga can still strike chakra point in this state.
4) After opening the 7th gate, you are Knocked out for 2 posts, and instead of the standard 5 turn After Effects, they last for 8 posts.

specify that after the eighth gate your chakra system blows up, which adds to your death lol, then approved.
 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200

___youwillknownihilism
Captain

PostPosted: Tue Aug 05, 2014 1:49 am
Kashensu
approved
 
PostPosted: Tue Aug 05, 2014 5:21 am
Bahd grammer is reel
Kashensu
approved


While we're on the topic of the Eight Gates, can we add rank ups to not just Taijutsu but also Bukijutsu/Kenjutsu? Just thought it would make sense.  

Sergeant Bloodhound

Distinct Lunatic

6,500 Points
  • Peoplewatcher 100
  • Brandisher 100
  • Survivor 150

___youwillknownihilism
Captain

PostPosted: Tue Aug 05, 2014 1:06 pm
Sergeant Bloodhound
Bahd grammer is reel
Kashensu
approved


While we're on the topic of the Eight Gates, can we add rank ups to not just Taijutsu but also Bukijutsu/Kenjutsu? Just thought it would make sense.

The gates are specifically a tai jutsu thing. That's not to say you can't use blades while in the gates or whatever, but it only gives the tai bonus  
PostPosted: Thu Aug 28, 2014 10:03 pm
Gaia Name: Panthers7
RPC Name: Yumi Uchiha
Rank: Sannin
Village: Konohagakure
Would you like to Donate your Style: Nopers! But your welcome to learn it through Yumi!

Style Name: Boxing
Picture:User Image
History: Through his time training to perfect the Konoha-prone Taijutsu techniques, he found many of the techniques bothersome; specifically when compared to other styles that he had the pleasure of learning. To the point that it utterly began to annoy him in practicing them. Almost everything was based around being faster than someone else. Speed, speed, speed. And not even speed in strikes but speed in general. It turned him off from thinking about learning Taijutsu until he decided that if he wasn't going to go with the crowd, he'll break off from it and make his own. Which led him to learn and develop 'Boxen' or Boxing. A style, that is not for the petite framed or smaller individuals. It is for those who want to slung a person to death and don't mind adding pounds of muscle upon their bodies. This style gears around strength, muscle-defense, and speed in strikes. Practitioners of this style will gain speed agility, in their movements, to be able to dodge and re-position themselves to strike the opponent within close quarters; but not give too much of a boost in overall speed. This about getting up into your opponents face and making them pay for it.
Style Requirements:
♛ You cannot be small framed. ( No one under 5'11) If you are of the female gender, you must be built like an Amazonian.

Movement Description: To have a fully upright stance, the boxer stands with the legs shoulder-width apart. The rear foot is half-step behind the lead foot. Right-handed or orthodox boxers have the left foot and fist ahead. Both the feet are pointed just inward. The right heel is lifted from the ground. The lead fist is placed vertically nearly six inches in front of the face at eye level. The rear fist is placed beside the chin. The elbow must be held against the ribcage to protect the body. The chin must be tucked in the chest to avoid punches to the jaw that cause knock-outs. Left-handed fighters adopt a mirror image of the orthodox stance.

Stage [1] Amateur [ D Rank ]
Stage Description: The tip of the iceberg. The smallest and 'youngest' member of the Boxen style. They know only the basic jabs and dodges, that will later develop into combos that lead into knock out punches. Despite them being Amateurs, they can still put up quite a fight.
Stage Powers: ♛ Punches are slightly stronger and slightly faster than those of their own rank.
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them .25 of a rank lower.
Stage Training:♛Heavy Training: The practitioner is placed thick iron bars along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Rock hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break rocks, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Jab
*Description: Is a quick, straight punch done with the lead hand from the guard position. There is a small, clockwise rotation of the torso and hips. The fist rotates 90 degrees and becomes horizontal after impact. When the punch reaches full extension, the lead shoulder is brought upwards to guard the chin. The rear hand is placed nearby the face to protect the jaw. This is the most vital punch for a boxer as it has a good amount of cover and leaves minimum space for a counterpunch from the opponent.

Cross
*Description: Cross is a powerful, straight punch done with the rear hand. Starting from the guard position, the rear hand is thrown from the chin. It crosses the body and travels towards the target in a straight line. The rear shoulder is moved forward. It's finishing position is just outside the chin. Simultaneously, the lead hand is retracted and placed across the face to protect the inside of the chin. The torso and hips are rotated counter-clockwise as the cross is executed.
Hook
*Description: Hook is a semi-circular punch done with the lead hand to the side of the opponent's head. Starting from the guard's position, the torso and hips and rotated clockwise. The fist is propelled through a tight, clockwise arc across the front of the body and connects with the target. Simultaneously, the lead foot pivots clockwise and the left heel turns outwards.

Uppercut
*Description: Uppercut is a vertical, rising punch done with the rear hand. Starting from the guard's position, the torso shifts slightly to the right and the rear hand drops below the level of the opponent's chest. There must be a slight bend in the knees. Further, the rear hand is thrust upwards in a rising arc towards the opponent's chin or torso. Simultaneously, the knees push upwards fast and the torso and hips rotate anti-clockwise. The rear heel turns outward and imitates the body movement of the cross.
-------------------------------------------------------------------------------------------------------
Stage [2] Amateur Ring Leader [ C-Rank ]
Stage Description: In this Stage, the user is starting to get a better hang of this style. They are able to move lighter upon their feet, throw more jabs, hooks, and strikes at a quicker pace with more force, and able to take in more hits to the body.
Stage Powers: ♛ Punches are stronger and faster than those of their own rank. [ +.5]
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them [+.5 rank lower.]
♛ Bronze Fists: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be .5 of a rank higher than their own.
Stage Training: ♛Heavy Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Rock hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break rocks, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Slipping
*Description: A Boxen fighter holds their greatest moments in close contact with other fighters. Attempting to fight them in close, is not only dangerous but hard to land a hit as well. Through slipping, the user will face an in coming attack and manipulate their body at the last second to dodge. That way, the attack grazes their body, and keeps the opponent in close for a possible devastating counter.

Replication
*Description: This is taking the straight jab, to the next level. The user will now throw multiple straight jabs at the opponent at the speed reflecting their rank.

Genin: 3 Jabs sent per arm
Chuunin: 6 Jabs sent per arm
Special Jounin: 9 Jabs sent per arm
Jounin: 12 Jabs sent per arm
Sannin: 16 Jabs sent per arm
Kage: 18 Jabs sent per arm

Shoulder Roll
*Description: Sometimes, the 'Slipping' Technique doesn't always work. Should an opponent have a higher speed ranking than the user, damage is quite inevitable. But taking it in, in an intellectual manner, might save the body some unnecessary amount of pain. By rolling the shoulder and exposing the muscular back, the practitioner of this style can soak up a 1/3rd of the blow delivered to them. It increases by a 1/3rd for every rank above Genin.

Rejuvenation
*Description: Boxen is a highly physical Taijutsu, more so than most due to it being up in the opponent's face most of the fight. This can tire even a Boxen fighter out. By utilizing their chakra, the user can slowly revitalize their muscles bit by bit over time. It is almost similar to the 'Eight Gates' version, except this is significantly slower and has much less of a negative affect. It takes 5 posts to return half of the stamina of the user back but on the flip side, the user is reduced to half of their speed and strength.

Bob and Weave
*Description: .Boxen fighters, as stated before, are inside fighters. Fighting on the inside and keeping on the inside of their opponent until they are knocked out. Which would mean that deadly attacks headed towards the practitioner and can be detrimental to them.This, is where and why this technique was created. Upon the moment that a attack ( be it blade or limb) being thrown at the head in a forward direction, the user will drop below the LOS [ Line of Sight] of the opponent and either evasively move to the left or right of the body; or, strike at the vulnerable open area due to the attack that was thrusted at them.

Stage [3]Lightweight [ B Rank ]
Stage Description: Now you start starting to get the art of boxing. Your opponent up in close will begin to have some dread of you having entered their personal circle. The punches are thrown faster and harder, and the stamina is making it harder for an opponent to keep you down. You can count to that, due to your bigger frame.
Stage Powers:
♛ Punches are stronger than those of their own rank. [+.75]
♛ Thicker bodies: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them 1 rank lower.
♛ Steel Fists: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be [.+75] rank higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher. ]
Stage Training:
♛Heavy Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Boulder hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break boulders, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

♛Skip Stepping
*Description: Many fighters in the shinobi world base most of their power on moving fast over all. Running at speeds from point A to a further point B. In fighting in this style, having such speed is not going to be available to larger framed individuals. But explosive speed, is. By utilizing those large muscles in their legs, a Boxen practitioner can move a smaller distance at an exceptional amount of speed. This is used mostly, so that the practitioner can strike the opponent at multiple angles whilst being in close range.

♛ Dodge and Defend!
*Description: Like the ''Bob and weave' technique, a person should be able to dodge their opponent and take blows. This, increases the chance of the opponent protecting themselves from powerful blows and being able to better defend against them.

♛ Lightweight's Haymaker
*Description: Every boxen user has one punch that absolutely decks the opponent. One hit that nearly always puts an opponent in a sub-conscious state. Before they achieve that, they will start here. At the lightweight level. Throwing one heavy punch by adding chakra into the arm, should the opponent be hit, they will take extensive damage to the body part.

♛Driver Lv.1
*Description: This is where the user takes a punch to the desired location, moves slightly past the opponent, and with nothing but brute strength, launches the opponent with the fist embedded in that body part into either a solid object or a maximum of 15 feet away.
♛ Bear Grip
Description: At times, there are points where the Boxen would grapple. In fact, it is only one type of grapple that a Boxen practitioner would utilize. If they get close, the Boxen user will wrap their arms around both of the arms of the opponent and squeeze. Depending on their rank, they can effectively kill the opponent with just the sheer strength of the squeeze.
* Genin : Bruising to unconsciousness.
* Chuunin: Major bruising and minor fractures to unconsciousness.
* Special Jounin: Major fractures to unconsciousness
* Jounin: Breaking of the arms and fractures to the ribs, to unconsciousness.
* Sannin: Breaking of the arms and major fractures to the ribs, to unconsciousness.
* Legendary (SS): Breaking of the arms, ribs, and effectively the spinal cord.
♛ Death Toll
Description: Boxen fighters come to become some of the largest, and strongest fighters in the shinobi world. With their massive bodies, upon utilizing this technique, the smash both of their fists upon either side of the opponents head; procuring major fractures along the cranium.

Stage [4] Super Weight [ A Rank ]
Stage Description: You are not just below being a class lower from becoming a boxing champion. Your opponent is in dead water should they attempt to fight you up close. The punches are thrown exceptionally faster and harder, and the stamina is making it harder for an opponent to keep you down or keep fighting you period. You can count to that, due to your much bigger frame. Although because of the enlarged size, you are now starting to loose speed by one rank. By who cares about speed when you can knock someone into the future with one strike?
Stage Powers:♛ Punches are stronger and faster than those of their own rank. [+1 rank]
♛ Mini Tanks: Through the hard training that they have gone through, they gain thicker bodies. Making physical attacks towards them [+1] rank lower.
♛ Titanium Fists: The user's fists after training have gotten thicker and harder like titanium. Making Taijutsu strikes with their fist be [+1] ranks higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher.
Stage Training: ♛Behemoth in Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style, and now, will dawn three 45lbs scuba weights upon their abdomens.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Foundation hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break walls, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Three Rings Strike:
*Description: With the might and strength the user has at this time, by throwing this particular punch will send the opponent flying meters away. The reasoning for the name, is due to the wind splitting around the hand and forearm, forming three rings of death defying power.

Jackhammer
*Description: This technique is simple, but given the strength of the user, deadly. By clasping both of their hands together, the user will raise their large frames over their opponents and smash straight through them. This technique, is strong enough to break through A-Rank and below physical barriers.

Berserker Zone:
*Description: This is a passive ability that will lead into the major techniques at the final level. The user will train in an enclosed area and strike multiple targets within a 3 to 4 foot radius. Upon being learned, taking on multiple enemies within that zone, will side in your favor.

Spiral Upper Up:
*Description: An advanced version of the normal upper cut, the user will focus chakra into their monstrous muscles and get into a stance that would allow them to spin. Upon striking, the opponent will gain a skull scattering blow that not only hits once, but continues to hit due to the user corkscrewing them higher and higher into the air.


Stage [5] Champions [ S Rank ]
Stage Description: You are the Champion of close combat. The master of Boxen. You punches and stamina are monstrous and should be feared to anyone that steps up to you; then again, with you having the pure body of a Tank, who would step up to you? With this body, you are slower by a rank in a half, but you have the body that Taijutsu-ist marvel for!
Stage Powers:
♛ Punches are stronger and faster than those of their own rank. [+1.25]
♛ Tank 'Classed' : Through the hard training that they have gone through, and mastery of it, the master has an enormous body. Making physical attacks towards them [}1.25] ranks lower. For every rank below the user at this level, it will decrease by a fifth.
♛ Fists of a One Man Army: The user's fists after training have gotten thicker and harder like bronze. Making Taijutsu strikes with their fist be [+1.25] ranks higher than their own.
♛ Second Wind: The user's stamina has gotten to the point, that it is harder to make them fall down, and stay down. If the attacks are lethal (such as being stabbed or etc.) the user gets a moment of 'Second Wind' and feels more refreshed. [ Add 10 Chakra points upon taking a physical hit C-rank and higher.
Stage Training: ♛Champion in Training: The practitioner is placed thick iron rings along their wrists throughout the duration of this style, and now, will dawn three 45lbs scuba weights upon their abdomens.
♛ Build your physique: The practitioner will undergo extensive training for 10 posts, to build up their strength, stamina, and agility.
♛ Foundation hater: The practitioner will harden their knuckles to be able to handle throwing the blows this stage has. They will break walls, for 5 posts with nothing but their knuckles.
♛Show me your worth!: The practitioner must fight the teacher for 15 posts, after they have learned all of this stage's techniques.
Stage Jutsu:

Strike of Goliath
*Description: This is the hardest strike that the Master of the style can learn. Unlike Konoha's hard fist, 'One Fingered Earthquake', due to the training of the user this strike can devastate blocks with earth shattering damage. With a finger, they can do that and more but with a fist, their strength is enough to even make a Kaguya think twice about being hit by the user.
Note: Once learned, this move becomes passive.

Driver Lv.2
*Description: This is the ultimate form of this technique. Where the user takes a punch to the desired location of the opponent, moves slightly past the opponent while still having the fist against their opponent, and with nothing but monstrous strength, launches the opponent with the fist embedded in that body part into either a solid object or a maximum of 30 feet away.

Ultimate Jab
*Description: There are moments in a Taijutsu-user's career, when they gain enough strength that they don't even have to completely strike the opponent to make full damage. The power in which they strike is enough to inflict injury. This, is the same principal. Upon striking the opponent, should they mist and be within a foot different between the opponent and the fist, the force of wind generated around the punch will explode against the opponent.
Note: Once learned, this technique becomes passive.

Hulk Smash!
*Description: If the user learned the 'Beserker Technique' from earlier, they will be able to learn this technique. If one can reference the 'Jyuuken' or 'Gentle Fist' of the Hyuuga Clan, this technique is very similar. Being a Tank, people think that by ganging or double teaming them would be the best method. Unfortunately, this not the case. They may be slow physically, but when it comes to punches, their speed is unprecedented. Anyone within a 3 to 6 foot range, while the user utilizes this technique, would be barraged by blows faster than many Dojutsu can count. The blows will be simple. Jab, uppercut, down-cut, cross-over jab, cross-over upper cut. and etc, will continue until 25 rounds of four strikes are over. Meaning a total of One-Hundred strikes lashing out at those within' that radius. Once one strike hits, the rest follow after as fast as a message is being sent from one side of the brain to the next. The ultimate attack, of Boxen.  

Panthers7


Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Mon Sep 01, 2014 8:39 pm
Panthers7


Approved Now approve mine below you xD  
PostPosted: Mon Sep 01, 2014 8:41 pm
Gaia Name: Ceaser Kashensu
RPC Name: Akihiro Hyuuga
Rank: Gennin
Village: Konohagakure
Would you like to Donate your Style: Nope, you can learn it from a soon to be made RPC


        The Hidden Art of Kung Fu
        Smooth, Gliding, Gentle



        User Image


        History: More of a way of life than a style, this method of fighting blends a calm mind with a trained body, creating a very powerful foe. Through intense training and hundreds of hours of meditation, masters of this art hone their body into a weapon stronger than any blade and achieve a state of near perfection, ever searching in an attempt to reach a state of ascension, where they can leave this world behind. Practitioners of this art are usually calm and reserved, and will never attack unless provoked or if they feel they have no other choice to prevent a greater evil.
        Style Requirements: Taijutsu/Medical Class can learn all stages. All other classes cannot pass Stage 4. Demon Hosts and Curse Mark holders cannot learn this. Those who devote themselves to evil cannot learn this.
        Movement Description Hand to Hand
        Passive: +1 Speed/+1 Strength



        Stage 1 - Gennin
        The Art of Finding Peace
        (ファインディング平和のアート Faindingu heiwa no āto)



        Stage Description: Before the User can even begin to train their body or face the trials ahead, they must first conquer themself. This stage forms the basis for all other stages as it instills a nature of calmness within the user, allowing for judgement that is not clouded by emotion, and removes any notion of fear from them as well. By the end of this, they are in perfect harmony with all emotion, and in control of them.
        Stage Powers:

        Meditation: The Mind is a weapon just as much as the body and the user knows this. Through intense meditation and hours of practice, they find it easier to recognize and escape Genjutsu passively

        Calm: The user is very calm, reacting less to taunts and jeers from other ninja.

        Stage Training: A total of 2000 words spent meditating, where the user faces the evils that control their mind.
        Stage Jutsu: None

        Stage 2 - Gennin
        The Art of Finding Balance
        (ファインディング·バランスのアート Faindingu· baransu no āto)



        Stage Description: After mastering the mind and the fears that plague the mortal body, a user must now master their body, finding a balance between their calm mind, and powerful body. Where the mind must be calm, the body must be able to endure endless hardship without losing any of its power.
        Stage Powers:

        Boundless Energy: The user hides fatigue very well, and seems as fresh at the end of the fight as they were at the beginning, even capable of masking injuries, making enemies think they are non-existent.

        Body of a Warrior: While attacks do not do less damage, users are less phased by them, seeming to shrug off powerful attacks like they are nothing.

        Stage Training: 2000 posts spent doing intense full body training while maintaining a calm mind as part of stage 1.

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:


        Stage 3 - Chuunin
        The Art of A Single Strike
        (単一のストライキのアート Tan'itsu no sutoraiki no āto)



        Stage Description: The user is finally ready to begin basic striking. However, unlike most styles that prefer power and speed, this one focuses solely on form and perfection of technique. This stage focuses on delivering a single, powerful strike from the palm. While novices laugh at the training, later on, they realize the full power that an open palm strike can deliver after countless months spent training.
        Stage Powers:
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        The Iron Palm: The user enters a near zen-like state before stepping forward to strike. Every movement flows smoothly, resulting in the power of a full body strike being delivered through the user's palm.


        Stage 4 - Chuunin
        The Art of Several Strikes
        (いくつかのストライキのアート Ikutsu ka no sutoraiki no āto)



        Stage Description: The mark of a true user of the art. The user can now launch multiple strikes in sucession, each one as accurate as the last, maintaining their calm, cool, collected persona throughout the battle. The user becomes a beacon of serenity on the battle field, flowing from attack to attack in perfect harmony with each other. The sight of a practicioner of this style can strike fear into the hearts of the enemy, and bring hope to allies.
        Stage Powers:

        Beacon of Serenity: Simply being near the user makes others feel calm and enter a peaceful state. Enemies are less likely to wish to continue fighting, and allies will feel less discouraged, even when fighting a losing battle. (Purely RP, no actual value xD)
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        Cobra Strike: Just as with Iron Palm, the user flattens the hand and moves forward as if to attack with the flat of the palm. Instead, they change the direction of the attack and drive the fingers into exposed weak areas, such as the neck or joints.

        Dragon's Tail: The user slides on the ground, positioning their feet between the enemies legs, before spinning their entire body, causing the enemy ninja whose feet they have trapped to also spin wildly.

        Teeth of the Tiger: Just like Dragon's tail, the user tries to position their feet to allow them to throw an enemy, but this time lock the feet on either side of the opposing ninja's head, spinning with enough force to dislocate the neck and cause serious harm.


        Stage 5 - Jounin
        The Art of Controlling The Battle
        (バトルの制御のアート Batoru no seigyo no āto)



        Stage Description: Controlling the flow and pace of battle is important. If you allow your foe to set the tempo, they force you into a defensive stance, and you are always reacting to their movements and attacks. But if you can control the speed that the fight moves at, you can force them to take on a defensive stance are react to you. During this stage, the User learns to slow, reverse, and control the tempo of a fight. They begin to excel at countering their opponents attacks and capitalize on the mistakes of others, seeing every little opening that their opponent leaves.

        Stage Powers:

        An Eye for Battle: The user is a seasoned fighter. By learning and studying the way their opponent moves and strikes, they can quickly recognize patterns of attacks, weak areas, and hole in their defense.

        Stage Training: Learn From a Master
        Stage Jutsu:

        Break Yourself Upon My Body: The User instantly tenses the muscles in a certain area, reinforcing it with chakra, reducing the damage of an attack that hits this area. [Jounin - Slightly Less Damage / S Rank - Skin is much harder, blades can barely cut through / SS Rank - Blades only scratch now]

        A Slight of Hand: The user launches an attack at a certain part of the enemy, before changing direction at the last moment, to the other side, attacking the enemy's flank.


        Stage 6 - Jounin
        The Art of A Perfect Attack
        (完璧な攻撃のアート Kanpekina kōgeki no āto)



        Stage Description: You are all but a master now. Few can withstand the power of your attacks and your body is rock solid. You fully understand just how devastating a single strike can really be in the hands of a skilled warrior. You devote all your training to creating the perfect attack.
        Stage Powers:

        My Body is a Temple: Your body is a symbol of purity, void of evils and toxins. Your body is capable of targeting and destroying poisons passively. [CP cost based on rank of poison and amount used. D and C rank poison - No CP / B - A rank Poison - 20 CP / S-SS Poison - 30 CP and takes 2 posts]

        Stage Training: Must train with a master of the art. [Cannot buy this rank]
        Stage Jutsu:

        A Perfect Strike: A User slowly stores chakra in the arm readying for a final, all out palm strike. The moment the attack makes contact, a massive blast of chakra exits their palm with explosive force, causing damage to whatever it strikes. Can also be used as a means to negate an incoming jutsu {has to be something like a projectiles or a stream that way it can actually impact something} of S rank and below.


        Stage 7 - Densetsu
        The Art of Serenity
        (セレニティのアート Sereniti no āto)



        Stage Description: You are a master now. The embodiment of balance and peace.
        Stage Powers:
        Stage Training: Must train with another master of the art. [Cannot buy this rank]
        Stage Jutsu:


        The 3 Grand Stances:

        A true master of Kung Fu now, you are the embodiment of the perfect, ideal, balanced warrior. Depending on the situation that you face, you are capable of changing your fighting form to overcome each threat as it stands to oppose you. Maintaining each form costs 15 CP a post. Switching between forms in battle costs an additional 10 CP.

        Flight of the Crane:
        +1 Speed, greater reaction time. Attacks focus on using the feet and staying mobile, making it hard to trap or stop your movement. You almost look like you are gliding across the battlefield, as graceful as a crane.

        Roar of the Dragon:
        +1 Strength. 1 rank less damage from other Taijutsu attacks. Your focus less on attacks now, and instead on being the most balanced warrior you can be. Your strikes are powerful, but your defense remains as solid as a dragon's scales.

        Attack of the Lion:
        +2 Strength. You are the ultimate warrior, striking fear into those that face you. Your ferocity is matched only by your strength and skill in combat.




        Masters

        - Akihiro Hyuuga
 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Tue Sep 02, 2014 12:09 am
Comrade Kashensu
Gaia Name: Ceaser Kashensu
RPC Name: Akihiro Hyuuga
Rank: Gennin
Village: Konohagakure
Would you like to Donate your Style: Nope, you can learn it from a soon to be made RPC


        The Hidden Art of Kung Fu
        Smooth, Gliding, Gentle



        User Image


        History: More of a way of life than a style, this method of fighting blends a calm mind with a trained body, creating a very powerful foe. Through intense training and hundreds of hours of meditation, masters of this art hone their body into a weapon stronger than any blade and achieve a state of near perfection, ever searching in an attempt to reach a state of ascension, where they can leave this world behind. Practitioners of this art are usually calm and reserved, and will never attack unless provoked or if they feel they have no other choice to prevent a greater evil.
        Style Requirements: Taijutsu/Medical Class can learn all stages. All other classes cannot pass Stage 4. Demon Hosts and Curse Mark holders cannot learn this. Those who devote themselves to evil cannot learn this.
        Movement Description Hand to Hand
        Passive: +1 Speed/+1 Strength



        Stage 1 - Gennin
        The Art of Finding Peace
        (ファインディング平和のアート Faindingu heiwa no āto)



        Stage Description: Before the User can even begin to train their body or face the trials ahead, they must first conquer themself. This stage forms the basis for all other stages as it instills a nature of calmness within the user, allowing for judgement that is not clouded by emotion, and removes any notion of fear from them as well. By the end of this, they are in perfect harmony with all emotion, and in control of them.
        Stage Powers:

        Meditation: The Mind is a weapon just as much as the body and the user knows this. Through intense meditation and hours of practice, they find it easier to recognize and escape Genjutsu passively

        Calm: The user is very calm, reacting less to taunts and jeers from other ninja.

        Stage Training: A total of 2000 words spent meditating, where the user faces the evils that control their mind.
        Stage Jutsu: None

        Stage 2 - Gennin
        The Art of Finding Balance
        (ファインディング·バランスのアート Faindingu· baransu no āto)



        Stage Description: After mastering the mind and the fears that plague the mortal body, a user must now master their body, finding a balance between their calm mind, and powerful body. Where the mind must be calm, the body must be able to endure endless hardship without losing any of its power.
        Stage Powers:

        Boundless Energy: The user hides fatigue very well, and seems as fresh at the end of the fight as they were at the beginning, even capable of masking injuries, making enemies think they are non-existent.

        Body of a Warrior: While attacks do not do less damage, users are less phased by them, seeming to shrug off powerful attacks like they are nothing.

        Stage Training: 2000 posts spent doing intense full body training while maintaining a calm mind as part of stage 1.

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:


        Stage 3 - Chuunin
        The Art of A Single Strike
        (単一のストライキのアート Tan'itsu no sutoraiki no āto)



        Stage Description: The user is finally ready to begin basic striking. However, unlike most styles that prefer power and speed, this one focuses solely on form and perfection of technique. This stage focuses on delivering a single, powerful strike from the palm. While novices laugh at the training, later on, they realize the full power that an open palm strike can deliver after countless months spent training.
        Stage Powers:
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        The Iron Palm: The user enters a near zen-like state before stepping forward to strike. Every movement flows smoothly, resulting in the power of a full body strike being delivered through the user's palm.


        Stage 4 - Chuunin
        The Art of Several Strikes
        (いくつかのストライキのアート Ikutsu ka no sutoraiki no āto)



        Stage Description: The mark of a true user of the art. The user can now launch multiple strikes in sucession, each one as accurate as the last, maintaining their calm, cool, collected persona throughout the battle. The user becomes a beacon of serenity on the battle field, flowing from attack to attack in perfect harmony with each other. The sight of a practicioner of this style can strike fear into the hearts of the enemy, and bring hope to allies.
        Stage Powers:

        Beacon of Serenity: Simply being near the user makes others feel calm and enter a peaceful state. Enemies are less likely to wish to continue fighting, and allies will feel less discouraged, even when fighting a losing battle. (Purely RP, no actual value xD)
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        Cobra Strike: Just as with Iron Palm, the user flattens the hand and moves forward as if to attack with the flat of the palm. Instead, they change the direction of the attack and drive the fingers into exposed weak areas, such as the neck or joints.

        Dragon's Tail: The user slides on the ground, positioning their feet between the enemies legs, before spinning their entire body, causing the enemy ninja whose feet they have trapped to also spin wildly.

        Teeth of the Tiger: Just like Dragon's tail, the user tries to position their feet to allow them to throw an enemy, but this time lock the feet on either side of the opposing ninja's head, spinning with enough force to dislocate the neck and cause serious harm.


        Stage 5 - Jounin
        The Art of Controlling The Battle
        (バトルの制御のアート Batoru no seigyo no āto)



        Stage Description: Controlling the flow and pace of battle is important. If you allow your foe to set the tempo, they force you into a defensive stance, and you are always reacting to their movements and attacks. But if you can control the speed that the fight moves at, you can force them to take on a defensive stance are react to you. During this stage, the User learns to slow, reverse, and control the tempo of a fight. They begin to excel at countering their opponents attacks and capitalize on the mistakes of others, seeing every little opening that their opponent leaves.

        Stage Powers:

        An Eye for Battle: The user is a seasoned fighter. By learning and studying the way their opponent moves and strikes, they can quickly recognize patterns of attacks, weak areas, and hole in their defense.

        Stage Training: Learn From a Master
        Stage Jutsu:

        Break Yourself Upon My Body: The User instantly tenses the muscles in a certain area, reinforcing it with chakra, reducing the damage of an attack that hits this area. [Jounin - Slightly Less Damage / S Rank - Skin is much harder, blades can barely cut through / SS Rank - Blades only scratch now]

        A Slight of Hand: The user launches an attack at a certain part of the enemy, before changing direction at the last moment, to the other side, attacking the enemy's flank.


        Stage 6 - Jounin
        The Art of A Perfect Attack
        (完璧な攻撃のアート Kanpekina kōgeki no āto)



        Stage Description: You are all but a master now. Few can withstand the power of your attacks and your body is rock solid. You fully understand just how devastating a single strike can really be in the hands of a skilled warrior. You devote all your training to creating the perfect attack.
        Stage Powers:

        My Body is a Temple: Your body is a symbol of purity, void of evils and toxins. Your body is capable of targeting and destroying poisons passively. [CP cost based on rank of poison and amount used. D and C rank poison - No CP / B - A rank Poison - 20 CP / S-SS Poison - 30 CP and takes 2 posts]

        Stage Training: Must train with a master of the art. [Cannot buy this rank]
        Stage Jutsu:

        A Perfect Strike: A User slowly stores chakra in the arm readying for a final, all out palm strike. The moment the attack makes contact, a massive blast of chakra exits their palm with explosive force, causing damage to whatever it strikes. Can also be used as a means to negate an incoming jutsu {has to be something like a projectiles or a stream that way it can actually impact something} of S rank and below.


        Stage 7 - Densetsu
        The Art of Serenity
        (セレニティのアート Sereniti no āto)



        Stage Description: You are a master now. The embodiment of balance and peace.
        Stage Powers:
        Stage Training: Must train with another master of the art. [Cannot buy this rank]
        Stage Jutsu:


        The 3 Grand Stances:

        A true master of Kung Fu now, you are the embodiment of the perfect, ideal, balanced warrior. Depending on the situation that you face, you are capable of changing your fighting form to overcome each threat as it stands to oppose you. Maintaining each form costs 15 CP a post. Switching between forms in battle costs an additional 10 CP.

        Flight of the Crane:
        +1 Speed, greater reaction time. Attacks focus on using the feet and staying mobile, making it hard to trap or stop your movement. You almost look like you are gliding across the battlefield, as graceful as a crane.

        Roar of the Dragon:
        +1 Strength. 1 rank less damage from other Taijutsu attacks. Your focus less on attacks now, and instead on being the most balanced warrior you can be. Your strikes are powerful, but your defense remains as solid as a dragon's scales.

        Attack of the Lion:
        +2 Strength. You are the ultimate warrior, striking fear into those that face you. Your ferocity is matched only by your strength and skill in combat.




        Masters

        - Akihiro Hyuuga

After the things we went through, approved.  
Reply
Custom Approvals

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum