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Posted: Sat Sep 27, 2014 1:00 am
The Original roleplay is Here
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Posted: Sat Sep 27, 2014 1:03 am
shabatha Name: Shenaiya Sardothien Age: 17 Race: Human Weapon of choice: A pair of Gloves that can manifest in either gauntlets or a sniper. Semblance: When she gets hit, she becomes more powerful. Personality: Feisty and shy, she doesn't give up. When she is cornered she tends to lose consciousness but continue to fight. It's more of her body coming to her aide since she had been captured and tortured before. Biography: Shenaiya was one of those... Troubled children. She was bullied a lot and was seen as weak... Until she started developing her aura and Semblance... She was seven when this happened. And not long after, she was taken to a warehouse of sorts against her will. They tortured her until one of her iris's came out. She can still feel the pain. Sometimes it incapacitates her. The fear and pain from TEN years ago. Since then, she has been slower than most hunters and huntresses when maturing her abilities... But that never stopped her. She can also still hear the screams of her parents who were killed when she was taken. It was her fault, and she won't let anyone step in her way of getting her revenge. Ten years ago, she was at a birthday party with her parents and was asked to go to a person in a van. She refused but they wouldn't let her. Her parents came out to help her and drove the monstrous people away who wanted to take her away. That night while she was sleeping, she awoke to a feeling of someone in the room. She opened her eyes and above her were those people again. She screamed and was knocked unconscious just as she heard the screams from her parents... The ones that were screaming her name. She was taken to a warehouse and experimented on and tortured. Twenty seven hours after her capture her left Iris gave out and came out. She remembers the awful feeling she got from it and then she was taken, bleeding, to another part of the world. Dropped off in the rain and left to die. However she didn't. Her abilities kicked started and pushed her into finding her home. She had a little brother... Hopefully he was still alive. Hopefully he was safe. And he was. After what felt like forever, the young version of Shenaiya found her younger brother and they grew up to be hunters and huntresses. Anything else? Her left eye is brown almost black while her right is a clear gold color.
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Posted: Sat Sep 27, 2014 10:22 pm
Kami GearX Name: Xian Fairclief Age: 16 Race: Human Weapon of choice: Nodachi that can change into an arm cannon Semblance: The more attacks he can chain together the faster he gets, each attack he misses he slows down. He has a name for it as well. He calls it 'Tempo Striking'. Personality: Xian is the one guy you can never put down. He carries himself in a joyful and playful manner, always ready with a joke or a pun at a moments notice and at the strangest of times. If he is put under the weather, it isn't long before he recuperates from his doom and gloom mood. In combat he is straight faced and straight laced, he has no time for the jokes and puns from a second ago. Maybe he has a hidden dual personality? Biography: Xian was always that kid that fit in with anyone, anywhere, at anytime. He got along well with everyone, yet no one could seem to remember who he was. A drifter by trade, he was comfortable with his role as a support for every group. The one thing he enjoyed more than socializing though was music. It ran through his head constantly, beats driving through his skull even as he worked on simple assignments for school, his pencils his drumsticks, the air his guitar. Sadly his parents never indulged his practice with music. Instead he had to visit an old time guitar store to play his music. The owner was kind enough to let Xian borrow and play music on the acoustics so long as he played for the old man and kept him company. That guy was his first friend, and the one that got hurt because of Xian's awaking Aura and Semblance. It happened on any other ordinary day, or maybe since it happened, that day wasn't ordinary. In any case Xian was playing music as per usual for his old time friend when he felt a presence behind him and then darkness. The next thing he remembered was waking up bound to a chair by chains and padlocks, his skin rubbed raw from weak struggles from earlier when he was half-conscious. They tried over and over to take his left iris. Poked and prodded until finally, it gave way, the eye sinking inward slightly as it was pulled away. However in the procedure, Xian lost his entire left eye, the thing rotted away while Xian remained bound to the chair for at least a month, experiments and trial runs on his body being done over and over. He finally saw his chance to escape when a weaker looking member was tending to his wounds. A girl roughly his age. She had been the only slightly kind one, making sure that he was fed. The two had talked and played word games when the others weren't looking, it's what kept him sane. He stole the key from her and when she was gone unlocked his bindings carefully before he stumbled out of his room and took to the shadows, escaping his cloaked and masked captors. Xian wandered for a long time towards a city in the distance, a car driving past happened to see his condition and picked him up, taking him to the hospital and eventually to his parents. After Xian recovered from an infection in his eye socket and gained back his original strength, he decided he would hunt down those that had tortured him, and eventually save that girl that was inside the organization from the wrongness of that place. Anything else? Xian carries around the old style key that was used for his padlock as a reminder of his friend inside that mysterious group. He never knew her name and simply calls her 'Key' if she ever comes up in conversation.
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Posted: Sat Sep 27, 2014 10:59 pm
Valentine Valtieri Name: Denison Dykestra Age: 19 Race: Human Weapon of choice: Because Denison can use almost any weapon, he has no preference for weapons. He's mostly been observed using a two-handed blade, however. The sword is light enough in his hands to be swung with a single-handed grip, but when not in use it simply manifests itself as a bracelet with the symbol for victory emblazoned brightly on it. In times of great duress, it becomes a scythe, but it hasn't been seen. He claims it does other forms, excluding firearms of all kinds, but they never surpass his blade in size. Semblance: The "cutting edge" as some people call it, and the "killing edge" as others call it. Denison has no name for what he does, but so long as he has observed a target in combat he can point out weakness in their bodies and stances, giving him an almost supernatural sense of when and how to avoid and attack. The reason it's called "killing edge" by the masses is because of how it functions. If Denison spots a weakness in somebody's fundamental structure and strikes it, as in hitting their weakest point, it deals the largest amount of damage to them. This also works on structures, as well as people he's not fighting, making him persuasive in nature, as well as allowing him to sneak around when he really shouldn't. He points out people's weakness in conversation, emotionally, mentally, and physically, but he has no emotion of his own to show, so his isn't remarked on. This all functions based on "tension" meaning that if Denison is distressed, the masterful vision he has will become, ultimately, blurred and imperfect. Tension works in three different ways, two of which are detrimental to Denison. The first way is that it increases his physical ability since Denison is emotionless enough. When he feels emotion, his body reacts on a heightened level and instantly thrusts him in to the peak of physical fitness for his body type. The problem is, however, that when Denison's emotions are flowing out of control, his vision becomes too sharp, or too dull. He either can't see anything at all, or he can see his enemy's weakness, but that alone, and nothing else around him, making him almost blind to anything but a single person at a time. There are very few ways to calm Denison down, but he's never been observed in a state where he's lost his cool, however. He thinks it's much more effective to simply keep his calm so he can think, as he is prone to do. Personality: Denison Dykestra is an enigma in the strangest of ways. He presents himself as a man who knows either everything, or nothing at all. He doesn't actively seek spotlight, but when he has the floor he'll say very specific things to get his points across. Naturally, this means Denison isn't a fan of nonsense, and often shuts people down before they say something stupid to him. Denison's lack of humor is attributed to his entirely emotionless personality. He doesn't speak very much, and when he does, he speaks in a very subdued, calm, and collected manner. Some people say he's being cold or defensive, but Denison doesn't see it that way. His frigid attitude towards others is because of his mistrust of others, which means Denison has never really had a friend he could confide in to. Instead, he puts all of his faith in himself, and nobody else. Ultimately, Denison is shy and withdrawn in the worst of ways, and keeps to himself to disguise a certain awkwardness brought about by his lack of trust in others. Denison is a much softer person than he appears, and he can't stand to see injustice, but sometimes he simply cannot act. For this reason, he keeps himself distanced from the happenings of others so he doesn't become emotionally attached to a situation that he could never resolve. All of his defenses are meant to shield himself, after all. In battle, however, the cold and calculating side of him comes out, and he ensures that not a single thing is left standing if it is in his way. It's only right, after all. He's got to watch out for himself, no matter the consequences, or the pain others endure. Biography: Pain...everyone endures it. Everyone lives through pain, and the people that survive it come out, better or worse than they were before. Beyond the pain, there are expectations. Expectations that you will become a great person, when you don't wish any of the pain or suffering upon yourself. Everyone goes through that pain. Even Denison Dykestra, the most unassuming human ever. Denison grew up living an entirely normal life, safe for the fact that he lived in blissful ignorance of his father's role as a mercenary and executioner for those in power. His family lived in peace because they lived in the shadows, and the pain his father inflicted on others was enough to sustain them all at another's expense. His mother always told him that, no matter what, they loved him and would do anything for him. Even make other people suffer in his place. Not everybody thought that way, however. Denison's father was betrayed while he was out, and he was killed. The information that had been collected on the man and his family put both Denison and his mother in danger. All that was given to them was the bracelet that Denison's father had imparted upon his son just days before his passing. One day, Dension saw that his door was open for no reason at all. He ran in to the room and saw his mother motionless on the ground with some strange men over her wearing nothing but black and face masks. Denison flew in to a rage, leaving the walls of his home stained with blood that would never come out, and gaining scars that would never heal in the process. He, effectively, took his father's place in the business since he had killed the betrayer's henchmen, and given enough time to find the man who killed his father, finished him off too. Denison grew up alone, with no guiding hand to help him in his darkest of times save for himself. He had to cheat and steal to earn his keep, and he had a talent for it. He could talk to most people, and for those he couldn't work his talents against, he found they were weak in other ways. His talent of observation was extraordinary, but he didn't understand why he was the only one who could see why everybody else was weak when he wasn't. Along with the pain, Denison grew up on his skill. He put his powers to use whenever he could, and he did a little bit of everything to get ahead, as long as he could live. He sold himself as a weapon for those who wished him, and knowing that his life was on the line, he wasn't against selling himself as company or a bodyguard rather than a killer either. Because of everything he did to get ahead, Denison grew in to his young life emotionless and empty on the inside. At the age of seventeen, the underground had a name for Denison. "The Grim Reaper" is what they called him, or simply "The Reaper" when they saw that his body count kept stacking higher and higher. Some people even called him "Empty" when they realized that he became much more apathetic and antipathetic when he ended another life. Upon signing up with others of his age, Denison had joined a group known as the "Reaper Squad" filled with like-minded individuals, save for their emotionlessness. Denison was the only one who exhibited no emotion, but he was, in essence, the perfect killing machine. He didn't make mistakes. He didn't make people wait. He didn't do anything he wasn't asked to do. His squad found him agreeable, at worst, and shy at his best. They worked to get him to open up, but he had his mind firmly set on his jobs alone. Death followed him wherever he went, and he was the one who was to deliver this death on to those who were wished dead. It was the only thing he knew how to do. As all things begin, so to do they end. The cycle repeated itself, and one day two years later Denison was betrayed. He lost the closest things to friends he had, seeing them fall to an assassination by another squad. He survived, and killed the ones who had attacked, but by time the smoke cleared, Denison could no longer see his squad. It was as if they had simply vanished, leaving him alone and defeated in the end. Denison vanished from the underground after that, leaving an indelible mark that he had been there, but wishing that he would never be used as a weapon of mass destruction again. It simply was too much for him. What he wished couldn't be granted, however. He was taken, and vanished from the face of the earth for six months. When he came back, that "power" of his was in its true form, but Denison was fundamentally changed. Nobody knew what happened to him, but nobody opted to ask. In fact...nobody even knew he existed anymore. No records, no interactions...nothing. Once more, Denison would be thrown out in to the world as the ultimate ghost soldier, and once more...he would oblige. It was all he knew. Anything else? Denison's eye is a dull, dark blue, but when he's actively searching for secrets it becomes almost neon blue in color. Otherwise, Denison can be mistaken for a blind man since his eyes have no light. Denison also has a violet eye, but it's just as dull in color as his blue eye, save for the fact that it doesn't light up at all.
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Posted: Tue Sep 30, 2014 12:35 pm
Lord Sithious Name: Robert Mackenzie Bond Age: 24 Race: Human Weapon of choice: His left arm. Since he lost his real one, it's been replaced with a robotic arm that can change into numerous different weapons and items. The most effective things he changes it into are a blade much like a sword, a shield, a scythe, a number of different firearms (it can accommodate any kind of ammunition, provided he has the ammunition to feed it) as well as a sort of mini-cannon. And lastly, the arm accommodates a sort of chain within it, allowing some of his weapons to be swung at a longer distance, or even to allow him to use it as a sort of grappling hook if needed. Semblance: This power is a little erratic for Robert. Given enough time to "power up", he can use this attack at any point he wants, however if he undergoes enough physical, mental, or emotional stress, the power can randomly manifest as well. The power in question is his ability to shoot out electricity from himself, but this has recently changed slightly as he has also learned to shoot out ice as well, either in the form of projectiles or by actually freezing things around him. He's not particularly fond of the idea of naming his power, but it has been called "The Perfect Storm" before. Personality: Cold, cool, hard, sarcastic, sharp, angry, dangerous. The things that usually show on his surface are not usually the things people look for in a friend, but those who know him well have an easy time forgiving him. Deep down he has strong moral convictions, cares deeply about those less fortunate, and has even been said to have a soft spot for kids. Biography: The nerves are an interesting thing. They allow information on touch, sight, hearing, taste, and smell to be shot to your brain to be processed in a matter of mere seconds and less. The smell of cooking food, the sight of a sunrise, the sound of the ocean crashing on the shore, the taste of a cool drink, and the feeling of soft skin are all things pleasant to our senses. However, they can also be the source of the absolute highest amount of pain a human could ever know, and Robert knows this from experience. Robert was born to a loving mother and father in the land of Atlas. His father, Thomas Bond, was a wealthy business owner who profited from outfitting the nation with the best weapons and armor a person could ask for. He made money and he kept his land safe, the best deal a man could ever ask for. Robert grew up happy and was raised with both assertiveness, and gentleness, neither his father or his mother raised a hand against him, but they did teach him very sternly what was right and wrong. From an early age, Robert wanted to serve his country, both by fighting for it and by taking over from his father as the President of Bond Industries. Together with his brother, he felt that they could make the world a perfect place. Then, at age 11, both his mother and brother were killed, by a monster that had somehow gotten into their city. He went to the funeral but didn't have the strength to even cry by this point. Inside, he felt destroyed. By the time Robert was 17, he had done some post-secondary schooling, getting a firm understanding of many important concepts, from politics and business, all the way to science and engineering. Though he liked politics and business, he was a genius when it came to technology. This same year, he joined the army, but only for training, the next year was when he would be able to see active combat. Once that year was over, he began his fight with the army, and his father couldn't be more proud of him, though at the same time he couldn't be more scared. After a year in combat, Robert returned home to discover his father would likely not have to fear for him any more, because his father was now dead. It seemed another creature may have gotten into the city, though it was hard to say. The police wouldn't rule out murder, but the evidence was so obscured it was hard to say what exactly had happened. Robert was destroyed once again, and the strength to even shed a single tear was ripped from him. Almost immediately after this, he returned to the battlefield, as Bond Industries wouldn't be turned over to him until he was 22. For those years, he fought with the ferocity of a hundred mad men, doing everything he could to destroy his enemies. He got a few promotions, earning a respectable rank within his time there, but he also received much scolding for a bad habit he had of disappearing from the group to go on rampages against the enemy. He never put anyone in danger, except for himself of course, which may have been the cause for reprimand. Some people took to calling him a ghost, a specter, a spook, and once even a ghoul. One moment there was nothing, the next he would spring from the trees as fire and death quickly followed behind. One day though, his luck finally ran out. He was doing his usual routine of attacking enemies, when one managed to knock him out, though Robert still isn't sure how. When he woke up, he was lying on a table, and his next few hours were absolute agony. Nerves are a funny thing. The source for so much pleasure, but also so much pain. The creatures that got him began to tear up his left arm and right leg. They did so slowly and carefully, chomping down and chewing bits of him up. As they went along, the used dull objects to saw through each of his nerves, but being careful not to cut out the whole thing, as they wanted to follow along the nerve slowly to allow themselves to inflict more pain. It's amazing he didn't die, but it's unnatural that he didn't faint, unfortunately unnatural. The pain Robert felt could have killed some men, but he had to live through and experience every second of the hours of pain he had to endure. How his mind was able to comprehend it is beyond most people, but there he lay in that room, screaming louder than any man before him as his body experienced pain like no other hopefully had. By the time the creatures had finished his arm and leg, the cavalry had arrived and purged the whole place of the foul beasts, taking Robert back to Atlas as fast as lightening. A few days later, Robert awoke from a comatose state, still feeling a sort of phantom pain from his nerves. But his nerves weren't there any more, not as they had been at least. He looked over his body to see that he now had a metal left arm and a metal right leg, the very sight of which finally was enough to break him. For the first time in a long time, he wept. He had the doctor make sure nobody was around to see him cry, but he didn't have to worry about them hearing him, his voice was too weak to be heard for now. When Robert finally recovered completely and had a good understanding of getting his leg and arm working, he returned to Bond Industries, his 22nd birthday having been a few months ago now. The board members in charge of the company reluctantly gave him power, though they didn't really have a choice. Since then the company has done very well, but most people avoid Robert if they can. The look on his face, in his eyes, and the very feeling that seems to pour of his body is of pure hatred, and people would rather not get a taste of it for themselves. In the time people don't see Robert though, his spare time, he lives more like the "ghost" he had once been, sometimes traveling over seas to butcher more monsters when he can, even criminals when he can. He'll continue fighting his wars through his company (with it's vast wealth of weapons and resources), and with his own bare hands, until he dies or until the world is perfect, just like his brother, mother, and father would have wanted it. Anything else? Robert's hair is brown, sort of a chocolate brown if you will. Also, he likes fine clothes, or at least wearing clothes that suit him. That said, he's not particularly a fan of sitting around half naked, as the image would suggest. Also, this is a good reference picture for what his robotic limbs look like. His real ones look less like this "armor" kind of look and more mechanical, more moving parts and such (hence why the arm can turn into so many things).
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Posted: Thu Oct 02, 2014 2:29 am
CaptainXXMorgan Name: Desdemona Clover Glücken Age: 18 Race: Human Weapon of choice: Kusarigama (with very long chains) Semblance: Her aura has the ability to either reveal her presence or hide it completely. She will often use this to diminish her presence from those around her, usually able to hide if nobody is actively looking for her. On the other note she is able able to make herself draw the attention of many crowds, usually to the point of putting fear in her enemies and appearing more powerful than she actually is. Each aura grants her a skill, the aura that allows her to hide grants speed where as the latter grants strength. Personality: Clover had become spiteful at an early age, find many others and the world a bit of a self-centered cluster. She's hypocritical in the sense that she somewhat follows this morality. She prefers action over talk (despite this she'll run her mouth when it comes to insulting others), finding most words either a form of sharing information or just plain lies. She's plentiful sarcastic, loud, and boastful to pet her own pride from time to time. She doesn't believe in right or wrong, just people with their goals and their means to live. Some may guess she's a jerk with a soft spot, or just a cruel person in need of a friend, which has led to many broken hearts and confused individuals. She'll be your friend when they both require the same thing, and she'll be your enemy if you're in her way. It doesn't mean she's completely unfriendly and will punch every person she crosses the chance she gets. Biography: Clover had a simple family at the start as she grew up, but time came as she discovered the disdain from her father and the distant ,mysterious nature of her brother. Before she reached the age of ten her father had left their family and her brother was almost absent before her own intervention. Her abilities had started to manifest at this time in her young life. She stalked and followed her brother on a consistent basis, regardless of the trouble it caused for her and possibly for him. When she discovered the sort of people her brother was staying around she tried to become involved herself. Through some trickery she ended up with a bit of jail time. After a couple months of being released she came home to find her brother completely missing and her mother worried sick. She had vowed to find the people that had taken her brother with them and bring him home, aware that she may not even bring him back alive. Anything else? N/A
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Posted: Tue Oct 07, 2014 2:07 pm
Valentine Valtieri Name: Rhys Andreas Caleb Age: 18 Race: Faunus (Dog-Type) Weapon of choice: Two-handed sword named "Adrasa" or in some cases, "that thing that's too big to be a thing." Adrasa is a massive sword with a white blade and a black hand that loops around Rhys' hands as a hand-guard. The blade itself is a massive sword altogether, but take it apart and you'll see it's actually three different swords. As a mechanic, Rhys was able to add a heated element to her sword, causing the edge of Adrasa to heat up so she can more easily cut through her targets whenever she twists its twist-grip. It functions similarly to a motorcycle, but it can overheat. If Adrasa overheats, it's very likely that Rhys "overheated" too since it's a very difficult weapon to control and use. Breaking it in to smaller swords will give her two single hand swords, and leave the base form of the two handed sword. The sword itself can be jet-boosted, which makes it literally impossible to control. Not even Rhys can completely control her sword, but she can kind of swing it around and look threatening. Adrasa's true power is still locked, and it will stay that way until a mechanic better than Rhys looks at it. Semblance: Rhys' semblance is very closely related to lightning. When she's able to use her ability, her eyes turn yellow, and her hair turns completely white. Her reaction time is boosted, and her physical prowess is improved, giving her the ability to actually use Adrasa like the sword it is. Her body becomes literally charged by what can be considered a pseudo-lightning given that she generates it from within and it functions only in her body. When she touches another living being, they'll feel the volts running through their body, and for moments at a time, she can push her body to half the speed of a lightning strike and position herself anywhere else within a 40 foot radius. The problem is that Rhys' power also hurts her, as it pushes her muscles to their limits and strains her body to the point of breaking. It's most commonly noted that when she's done using her power, she emits smoke as if she had just been set on fire. She can very well disable her own body like this. Personality: Rhys is an energetic girl who never seems to be swayed by negative emotion of any type. She's a bright and happy girl who jumps around when she's feeling excited, and runs around when she's distressed. It is entirely impossible to deplete her energy stores, so she's always got energy to spare, even in the middle of the night. When she does sleep, which is very rare since Rhys always has something to talk about, the contrast is very clear. She sleeps with a very peaceful and pleased expression on her face, otherwise, she seems very distressed when she's asleep and uncomfortable while dreaming. She's never explained why felt this way before, as she doesn't know the entire issue herself. She just knows that she wakes up feeling very cold as opposed to her natural sunny demeanor. Rhys already knows that her nightmares are traumatic enough to be forgotten in the morning and in the light of the sun, but she can vaguely remember faces and such that cause her to shudder and scream out suddenly as if in pain. Branching off on this, Rhys is afraid of the dark, and will hide behind the nearest thing to her when its night time. If the light suddenly vanishes, she has a bad habit of jumping in to the nearest person, random barreling them over by trying to run around or run away, or simply dropping to the spot and cowering. Going hand and hand with her fear of the dark, she doesn't like things touching her either, so she hates ghosts and bugs, mostly spiders and scorpions. The bigger the bug, the worse her reaction, and if it's big enough, it's entirely possible for Rhys to hyperventilate and pass out, to stop breathing and pass out, or to just pass out. Her greatest fear is that bugs she kills will come back as ghost bugs to haunt her, but she knows that would never happen...supposedly. Her second greatest fear is that she'll be eaten by a spider. It's not that Rhys is a coward, but her fears make it very easy for her to pass out or run away, or even to hide when she has no other options. She's actually very brave at the end of the day, putting herself ahead of everyone else so she can protect them and their happiness. She has a strong tendency towards loyalty and trust, even to people that don't deserve her warm feelings. The only time she'll ever not trust anybody is if they start pulling her tail or ears. Her clothing doesn't exactly convey that feeling that she's bright and cheerful very well, however. She wears a dark jacket and a black and white striped shirt to match her black shorts and black and white striped stockings. Even her shoes are entirely black, so it makes her come off as just as cool and emotionless as Denison. The difference is that she wears her clothes just as a style choice, and even wears a vibrant orange top underneath all the blackness. The thing about Rhys is that she's not terribly intelligent. She is a very passion and feeling-driven girl and only reacts based on what feels right, not what is actually right. She thinks that most problems can be solved with a good punch in the face or so, even though her body isn't physically equipped to hit every problem head-on. She doesn't pay attention to others very often, and gets bored very quickly, so she's often out of the loop information wise. Some people claim she's about as smart as your average child because she only thinks about childish things, but there's a hidden strength behind Rhys' eyes. She might not be as mature or as smart as some people, but she puts what she does know to use, and puts her strength out there for everyone to use, if only to protect their happiness. Her fondest wish is to see a smiling face on everyone at least once, after all. Her loyalty, strength, and drive to do what is right is a very endearing trait of the girl, and although she has her own fears and nightmares tormenting her, she puts the needs of others ahead of her own. When it comes down to it, Rhys is not afraid to put everything on the line at the same time for a single person. She wants to feel loved, and perhaps, needed, so she does everything in her power to keep herself in the minds of others. Sometimes she pushes herself a little too hard and collapses, but she doesn't mind it. She'll keep smiling as long as everybody else keeps smiling, and long after they stop smiling too. If her own cheer can rub off on others and make them feel the same energy she does, she won't mind how much she's hurting. She wouldn't regret the pain or the decision, even for one second. Biography: Rhys was born to a new world, one that would never truly accept her for who she was. Physically, she was born with the same attributes as a human, but she was "cursed" with further physical attributes that were indicative of a beast rather than a human being. Rhys was a Faunus, and while it didn't exactly bother her, others would always be wary of that which they had no understanding. Rhys grew up loved, but only by her immediate and extended family. Everybody else who encountered her just radiated spite...Rhys didn't understand it at the time, but nobody wanted to be around her because they felt she was beneath them in some ways. She grew up almost alone save for her family, but her happiness was not guaranteed in any way whatsoever. Her bloodline had cursed her with a dangerous, and poor future. In the middle of the night, she was taken from her home and family in a fit of rage and anger over her very existence. She couldn't see the faces of the people who had taken her very well, and couldn't hear what they said either. All she heard were her own tortured screams. She was found some time later underneath a bridge...she was heavily wounded, and scarred both physically and mentally. She was alive, but her eyes were just...dead. She didn't remember what was done to her, or why it was done to her, or who did what to her, nor would she have even been able to speak if she was able to. The memory had cut off her speech and ability to remember anything...and for years, she was simply in almost a vegetative state, barely moving and not speaking at all. The hatred of man ran deep, and while it was an isolated incident, Rhys had begun to hate all human beings. When Rhys had been taken, her suffering was immense, but she swore not to let it keep her down. She couldn't recall anything but blank faces, doctors masks, and...tools. All she had besides those memories were her scars that, then, decorated her entire body. Her growth might have been interrupted, but it wasn't stopped. One day, the silence simply ended, and Rhys made a return to her normal self. She wanted to be enthusiastic again, regardless of the past, and promised herself that she wouldn't let past fears bother her anymore. It wasn't exactly a perfect idea, but the ideal was there, and in truth, it was Rhys' way of confronting her fears and apprehension. While the trepidation might have been great at first, Rhys strove to go beyond it and make her path regardless of everything that had happened before. Her last test was being surrounded by humans...and that was when she revealed herself for what she was. She had no been a fighter before she had been taken, and when she was confronted by a group of humans, she fought every negative emotion she had and stood up to them. When one of them touched her shoulder from behind, however, all of that calm collapsed and she attacked them. Nobody ever confirmed she was there, but the bodies of the people she'd attacked were sizzling by time anybody arrived. They claimed they didn't know what happened, but their pride just wouldn't allow them to say they were beat down by a tiny girl like Rhys. She discovered her strength through that encounter, and ran forward to face the remainder of her life...there was no running backwards, and no proceeding in fear. She wanted to move ahead with conviction, and so she did. There was nothing wrong with moving forward, after all. The only problem...was ignoring what was behind you. She had so much more to learn, but it's never to late to start again. Anything else? Rhys's hair is actually a bright and vibrant orange, not brown. Further, do not feed Rhys chocolate under any circumstance. She has an allergy to the stuff, and while it won't kill her under most circumstances, it will disable her.
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Posted: Wed Oct 08, 2014 11:31 pm
shabatha Name: Sata Alexander Sardothien Age: 15 Race: Human Weapon of choice: A long bow that he has dubbed "Diablo", This long bow uses straight iron head bolts and arrows. When he needs to go toe to toe with someone, the string detaches and becomes a double bladed sword. Semblance: He can slow down time for only a few minutes at a time. To everyone else, he seems to move much faster than they do, but in reality he is just slowing everyone else down. Personality: He is quiet and reserved, He would rather stay in the background and not be noticed except that he kinda has too right? He is rather happy otherwise, having a bit of confidence and a carefree way of thinking, Sata is one of the most unreliable people in the world. Yes he will protect those he likes, he also can't really take directions, instead he just follows and keeps up. Not liking the spot light one bit. Biography: When Sata was five, he was left alone. For several weeks. His parents had been killed and his older sister missing. The only thing keeping him alive and sane were the neighbors next door who took care of him after all that had happened. A few weeks passed, and Sata was still swearing his own life away that Shenaiya was alive, and was proved right a few days later... Bleeding, starving, and changed. Sata didn't care, his older sister was still there! It took a year before Sata would let anyone near his hurting older sister, and if he hadn't been staying at his neighbors house the night that she went missing, he would have been killed or kidnapped as well. But he wasn't... Instead he looked out for her, even after she became a huntress in training. He did too. He was much more powerful than he was only because she had had one of her iris mutations taken from her. Sata swears revenge, but he doesn't know on who... Anything else? Sata likes to bounce around and be happy.
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Posted: Fri Oct 10, 2014 3:52 pm
wolf_with_a_dragon Name: Jake Williams Age: 17 Race: Faunus (kitty kat) Weapon of choice: sword that can also shoot out flames from the tip Semblance: can create clones of himself, however these clones will dispel if hit or if they get too far from Jake(about twenty feet) Personality: secretive, untrusting, fun-loving Biography: Jake was thirteen when he was taken away from his parents. He was playing outside the house while his parents were making dinner when a bag was suddenly put over his head and he was tossed into a van, at least he thinks it was a van. By the time he thought to fight back it was already too late, they had already tied him down so that he couldn't fight back. They put him through a series of very painful tests. He couldn't figure out what they were trying to get out of him, but he found that if he went along willingly they tended to make it quick. He stayed with them for five months before his right iris gave out. Once it was done for and they had no use for him, they beat him until he could barely breath and tossed him out to die. Luckily for Jake an elderly couple came by and found him and treated him back to health. He is eternally grateful to the couple for taking him in and allowing him to stay with them. He decided to become a hunter so that he can hopefully return the old couples favor by helping out others that are in need...hopefully before they end up in the condition he was in. Anything else?Jake's right iris is a super pale blue, almost white, while his left iris is a dark green.
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Posted: Mon Oct 13, 2014 11:22 am
Celestin Selone Name: Arion Dreyfus Age: 17 Race: Faunus (Rabbit) Weapon of choice: Akraptor, as he has come to name his weapon is unique, the design and workings unknown to those besides himself and the craftsman. The weapon itself looks like a black and white lance when he attacks and opens like an umbrella when he blocks, making its main function a lance and shield. He is able to shoot aura from its tip as well. There is also some capability to manipulate aura around it to float around. When not in use, the weapon takes the form of goggles. Semblance: Despite Arion being a strict and forceful physical fighter, he is also capable of manipulating aura to a greater extent than others and able to influence his strikes further with it. Through such manipulation, he has learned to perform greater feats in which he enhances his own physical aspects which grants for higher jumps, even lifting double of what he could naturally, or using aura base attacks/blast. When actually coating himself in his own aura, an transparent cyan color will surround said limb that is naked to the average eye up until he influence it more to allow its visibility to be viewed. These aura influenced strikes grant for further range of striking the opponent down, and piercing through physical defense even when blocked. Giving the feeling the opponent has been impaled by a sharp weapon when they in fact haven't. Those who have seen him in action has come to dub the ability, "Wave Controller", being that using this ability he has often times turned the tide to a losing battle. Personality: The main traits of Arion's personality lies within that of his laid back nature, which could be mistaken and mistook for being a lazy nobody; that never does anything when asked or ordered. Most also call it defiant, well, it may and or may not be, seeing as he always does what he wants but only when he has no drive or motivation to do or help others actions or plans. He is most likely to find his way to wherever there is food, if he's not entertaining himself with the crew. Due to being a very lazy individual, he can be very stubborn which at times leads to his good luck or uncanny way of avoiding being tricked into crazy and or wild shenanigans. He is cunning, himself however. Playing pranks, or even tricking others to do his bidding at times in all innocence of course.....~ Which also leads to him also being quite flirtatious if a beautiful lady meets his attention. Yet, he holds a very high maturity stance none the least. Being a man of great patience and relaxed actions. Even to those of which he dubs under his own personal circle. Which goes to show, he has a very playful side as well, despite his rank and demeanor. When it comes to people, he chooses not to converse due to his lazy ethics, and uses the least amount of words if he so much as has to speak to them. Although, if the person is of his interest, they are bound to catch a conversation with him. Most specifically beautiful females, or people in general that he know could be of use to him for tasks and information. Despite his laziness, he is a seeker of fun; or one could say he is lazy up until he wants or desires something. Being capable of acting when the times perfect or he so sees fit. He is very blunt, and does not ever hold back a comment that comes to mind unless asked to. It almost makes him come off as an jerk at times, but in truth he seeks to improve the errors of others. Unless it is beyond his control. In fights Arion can be thought to change into an entirely different person, given the circumstances. Growing a much, much, much more serious style of personality and colder in tone. It's as if his heart has went from sun love, to cold hate. In which he shows no remorse or mercy for that matter to the opponent and uses brute strength, along with tactics that create a deadly combo as oppose to his natural flow of motion. If one were to ever push Arion to this point, it would take a day for his mind to register a calming. Biography: Arion was born into an orphanage; his parents seemingly left him there as an infant to his best assumption. The boy grew into a stern, cold demeanor that was a normalcy among the other children all abandoned by their parents, one way or another. The orphanage spawned vicious competitive nature amongst the boys especially, due to the fact they had to adhere to the ideal child status befitted to them by the couples whom come every so often to pick a child. Arion was extremely cunning, and with a sharp wit, he planned his own exit strategy from the orphanage. As a chore, he was called upon to fix the bed spreads of the other children, purposely using chemicals derived from the cleaning supplies to create an adverse reaction upon the touch, none lethal. The next day a prominent figure arose to the orphanage, he was a general of the upmost stature and poise. Call it luck if you will, but the other children upon line-up developed sickly rashes from contact with the mixed cleaning supplies and chemicals. The general chose Arion, knowing full well what he has done, though the means was still unknown. In this new foster home, from child hood into adolescence the man was engaged in combat; learning martial arts and becoming adept at hand to hand combat. He was put through strenuous work-out periods that most would faint from. The man was unable to have children of his own and wanted a child to carry on his legacy, Arion was his hope and it mattered not that the youth was an Faunus. With the kindness and love of this man, Arion's attitude change for the better but to most other, his laziness could be seen for the worse. His adoptive father was strict in raising him to be a soldier but despite the laziness he has adopted, the boy brought result, thus his life would continue on like this up until he was fifteen. At this point in time, the general fell ill and eventually passed away, leaving everything to his son. It was through this man that Arion learned the kindness of humans, unlike those at the orphanage. For a year Arion would appear to be lost, he was heart broken that his father had passed and didn't know what to do with himself even with all the wealth and belongings the man had left him. He became a drifter and took life one step at a time, causing trouble, and helping others in need, though it wasn't til he was sixteen that he decided to follow in his old man foot steps but a different route and decided upon becoming a hunter, and aiming for nothing but the position of the best. Anything else? His ears are perfectly fine, though they both have several piercing, about three to be exact.
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Posted: Mon Oct 13, 2014 1:45 pm
Antagonist! CaptainXXMorgan Name: Benjamin Basil Glücken Age: 25 Race: Faunus (Bat) Weapon of choice: Ben wields a heavy gauntlet on his right hand and a shield on his left, the shield holding special properties that can re-direct the attack back to the attacker (if not bounce it away). Semblance: Benjamin has a strange ability that allows him to switch others semblances between users, including his own. This ability does have a limited time use, so whichever user has his ability would have to wait it out until they can use it again (if they can managed to figure it out. Cool down is two posts before re-use). If Benjamin is too far away from whichever user has his ability, the semblance will dissipate and return to normal. Personality: Ben comes off a little creepy to some, mostly for his lack of emotional expression. He often seems bored or not really there a lot, but on the contrary Ben is very emotional. The only known character that can tell his 'facial' expressions apart is his little sister, Desdemona (whom can't really understand why people do not see what she sees. It's pretty obvious to her when he's happy or mad). He has a fondness for rabbit Faunus and all sorts of fruit. He comes off as a more relaxed individual without much need to socialize, though creepy at first for his stares. Biography: Ben was adopted into his family at a young age, and he never had many troubles growing up. He hasn't changed much even from a young age, though being a faunus has given him his struggles. His biggest was being blind, making him a less likable in the hunting community. He wanted to be a hunter much like his adoptive father was, and eventually found his way. Desdemona was eventually born and he stuck to his duty as a big brother. Later down the road his father got into a good bit of trouble that was starting to get the family involved. With their lives on the line and his dad being sent away, he took responsibility for the ones that were putting a strain on them. He ended up working for the wrong side of the fight, though knew it was for the best to keep his family safe. He's been responsible for a lot of the murders committed in many young hunter's lives. He doesn't really let anyone know much about his private life or his state of mind, which caused him to disappear to leave his mother and sister behind (mostly to get them away from his job). Anything else? Ben can actually see, it's just mostly blurry so relying on his sight isn't very easy. He's capable of using is other senses to see just as clearly and a few things that other people cannot, it's common for him to see him use echolocation. He's fairly sleepy during the day, but will still be active as long as it calls for it. His most common source of food is fruit, though he's been known to eat some meats and breads and even blood as a last resort for nutrients. [[Not sure how this will do.]]
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Posted: Tue Oct 14, 2014 6:50 pm
Antagonist! -l- Asu Chan -l- Name: Sabrina Moonlight Age: 17 Race: Faunus (Bat) Weapon of choice: Sabrina fights with both bows and Swords. Sabrina most likely brings 2 short swords, A dagger and bow. But Sabrina rarely uses bows due to her favoritism and excellency in in short range. Though Sabrina has a very good aim, A bow is only used in certain situations for example when short range cannot be used because of their advantage in cornering them. Semblance: This so called 'Ability' only runs through the veins of the descendants of The Moonlight Family. This ability allows Sabrina to have vampiric abilities like super strength and so on. This ability is only activated at the time of when she is about to die. When this ability is activated, Sabrina's life source now depends on her will and love, This skill is more powerful when the moon is full. Sabrina has no particular name for this but likes to call it 'The Bloody Moon' Personality: Sabrina is feisty and teasing. She has a hard shell that nobody has broken into except her siblings. Inside in Sabrina's hard shell is a soft heart wanting to be loved. Sabrina can be a lot defensive when it comes to her close friends. She can be overprotective sometimes. But thats just how she is. Biography: Sabrina had a happy life until her mother died. Her dad became drunkard and a drug addict. Sabrina's family was all dead except for their grandfather. having no choice but to live with their Grandfather, Sabrina and her little brother were disciplined and were taught how to fight with their own powers. However, Sabrina's grandfather was cold. he would lock Sabrina when he found out that she ran away. Knowing she could not take anymore, Sabrina took her little brother far away from their grandfather and lived in the woods. Their they taught themselves. One day Sabrina was eating with her little brother when suddenly men were around them. Sabrina tried to fight back but they were outnumbered. Sabrina was knocked out, When she woke up, Her brother was gone, All that was left was his scarf, Which Sabrina still holds on now. Sabrina started to look for her brother hoping that he would be fine, But one question lurked around Sabrina's mind for years, Why didn't they take her too? Anything else? Nah
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Posted: Wed Oct 15, 2014 10:22 pm
Antagonist! shabatha Name: Natalia "Tallie" Christophers Age: 21 Race: Human Weapon of choice: She doesn't like to fight. But if she does? She uses her overwhelming ability to control, summon, create, and destroy water. It's also part of her Semblance Semblance: Tallie is able to do whatever she wishes with water, and her semblance takes a use from this power of hers. Her semblance can drain the Semblances or abilities from her persons. With a catch. If she drains two persons Semblance, she will become overwhelmed and will lose consciousness. When she drains the semblance, it isn't like she takes it from them. No she just makes it impossible to use against her. Personality: She is strategic, cunning, intelligent, fiery tempered, and boyish Biography: Tallie grew up an Orphan. And the rest of her backstory will be revealed later. All that is known about our wonderful mistress, is that she is the absolute head of the Iris stealing gang that's going around. Anything else? Boom I'm awesome!
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Posted: Sun Oct 19, 2014 12:39 pm
Nicko1421 Name: Dante Virgils Age: 22 Race: Human Weapon of choice: Dante fights with a series of fourteen floating blades that orbit his body at all times, nicknamed after the Grimm “Nevermore”. Coated in a thin layer of Dust each blade is invisible to the naked eye, until they begin to move. When “Activated” the dust falls from them revealing them, seven of the fourteen have a gun component, the blade will slide apart vertically revealing the barrel, the other seven have small generators implanted near the handles that cause the blades to overheat making them very lethal. He controls them with his semblance. However Dante does not resort to this weapon he has kept its presence for the most part secret. As a “Walking around” weapon he wears two gauntlets under his sleeves that release micro filament razor wire. Semblance: Dante’s semblance is known as The Fall and Rise he has the power to control gravity, it is this power that allows him to keep his blades floating around him at all times. He can increase the gravity of the area around him, and reverse it, and not just in the up and down direction. He can even create small singularities about the size of a pin needle’s head, though tiny it has incredible destructive force but Dante cannot perform any tasks while creating a singularity, and can only make one at a time. Personality: Dante is very charming and witty he loves to entertain and is known as a social butterfly. Offering a dashing smile or a friendly compliment Dante is always there to bring up one’s spirits. Though his personality will mask it he is rather reserved, he prefers to talk about others and not share much about himself he has demons in his closet he would rather keep in the dark. He loves to play games, from tag to chess and everything in between. He has a very clear line between work and play, when he is at work he takes his job seriously, he is a bar owner and bartender at the Nine Circles a popular bar. When bartending he is particularly charming, taking on the role of the perfect server a suave debonair man who will do anything to please his customers. While with friends and family he is much more relaxed, casual, yet still retains his air of sophistication as was the teachings of his family. When in combat he is cold and calculating. He does not take pleasure in combat, he fights to ensnare and trap when fighting humans and faunas. When fighting Grimm he displays an analytical side to him. Calculating and thorough he does not stop fighting until his enemy has their head separated from their body. Biography: Growing up in the respected Virgils family Dante’s childhood was, complicated. His father and mother were distant at best. His father expected one thing and one thing only perfection. From school, to their training Dante and his little sister Helena were expected to be the finest of their generation. Number one, a natural genius, blessed with opportunity. His mother, if she had been around more might have noticed this and helped to stop it. His father was an information broker, one who buys and sells information from and to the highest bidder, it was these secrets that amassed them a sizeable fortune. His mother was a Huntress, Scarlet was her name. Whenever Dante and Helena were able to see her they were happy, but over time her visits back to their family estate became fewer, and fewer and ultimately she stopped coming. All the while Dante was preparing, entering a Training Academy with flying colors he was following his father’s orders perfectly but his sister had other ambitions. She did not want to fight, she wanted to become a doctor but their father would hear nothing on the matter. Pushing her harder and harder Dante could only watch as his sister began to deteriorate before his eyes. When her entrance exams came time she was so panicked he remembers her crying into his arms saying how scared she was, that she didn’t want to fight. It was on this day Dante stood up to his father for the first time. Entering his office Dante demanded that he back of Helena, and allow her to do as she wished. “Isn’t my progress enough?! You have a son who has met every expectation no matter how unworldly you set forth!” His father only stared down at him with his cold eyes. Dante never understood what his obsession was with being perfect, they were human creatures of imperfection! His father told him that he would not stop pushing Helena that she was going to become the best in her class, no matter what. Dante lashed out attacking him with his razor wire, but his father was no amateur to combat. Brandishing his own weapon, “Nevermore” his father struck at Dante, the two fought through the estate, his father clearly holding the upper hand. He threw Dante down the stairs, he laid at the bottom wincing in pain as he watched his father slowly walk down the steps. “What a disappointment.” These were the last words he heard his father speak. The first and only life Helena would ever take, would be her fathers. Using her weapon, 30 P.o.S, a series of thirty silver shards each infused with dust she impaled her father’s body leaving him bleeding on the stairs. It was due to his distraction alone that she was able to save her brother. She never truly recovered. She lost confidence in herself from that day on. Being next in line Dante inherited their families’ fortune and estate but allows Helena to stay in the main home. He couldn’t stay in that house, there were to many memories that he wanted to leave behind. Opening a bar Dante took residence in the city where he currently resides, ever waiting with a smile and a drink. It’s been five years sense his father died, and still Dante cannot forgive him for everything he put them through, for ruining his sister’s life. Anything else? When his semblance is activated his eyes change color. When he is increasing gravity, or dragging someone down his eyes become a swirling red and orange that strongly resembles fire. When he is reversing gravity and allowing someone to ascend his eyes become a soft gold that resembles the dawn. When he is creating a singularity his eyes become black with small speckles of white that looks like a starry night sky.
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