Kaijuu is a very complex person. Shukaku has made him rather reserved as a person, especially towards others so that he does not allow Shukakus blood lust to influence his decision. Though Kaijuu is extremely intelligent and calm for his age which is why he was selected to be the host of Shukaku. Kaijuu often uses this intelligence to appeal to Shukaku and because of this has been able to subdue Shukaku most of the time by doing this. Kaijuu can be calm and light hearted but it is rare to see currently due to his constant focus on his demon.
Kaijuu has even known to be flirty at times and will flirt if in a good mood or the female he is in contact with is very forward.
Take on warfare: Open to the idea Loyalty to Village- High Theme song: Demons (Imagine Dragons) Height: 6'03" Weight: 175 Build: Tall, thin but athletic Hair Color: dull green Eye Color: black Complexion: Pale, but immaculate
XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S City: Sunagakure Country: Sunagakure Culture:Nice people XXXXD I S L I K E S City: Kirigakure Country: Kirigakure XXXXXXXX{ backgroundXstory }
Kaijuu was born into the fuuton master clan. They taught him their ways and how to properly control his emotions. Upon doing this successfully and learning this trait by five he was given Shukaku and had it sealed within himself the villagers of Suna believing it would give him power and with his clan he would be able to handle it better than most. After 10 years of dealing with it Kaijuu has just become a genin and gained enough control over his demon to be put into a squad. Kaijuu is excited to begin his journey to and to prove to Suna and to Shukaku that he is worthy of carrying the demon within himself.
Archimedes' is what many would consider a supremacist, something that results from his control over the elements and Senju powers. He feels that humans lie and cheat too often, which causes him to feel nothing but anger and hatred for them. He feels as though he himself is better than other humans because he refuses to lie to others, and will always be blunt and truthful with them, no matter how much pain it may cause. Whereas others make friends, Archimedes makes allies that he uses then discards at a later time. Only keeping them around long enough to fulfill his needs before ridding himself of them, usually through just explaining he no longer has a need for them to be around.
Take on warfare: Enjoys it, but rarely partakes in it. Loyalty to Village- Sunagakure. Theme song: Height: 6'3" Weight: 195lbs Build: Athletic Hair Color: Brown Eye Color: Blue Complexion: Fair
Take on warfare: A way to acquire power Loyalty to Village- Sunagakure. Theme song: Theme Height: 5'10" Weight: 113lb Build: Busty/Petite Hair Color: Black Eye Color: Ruby Red Complexion: Fair
XXXXXXXX{ personalXinfo } Relationships: N/A XXXXL I K E S City: Food, Music, Darkness Country: Food, Darkness, Peacefulness Culture: Temples XXXXD I S L I K E S City: N/A Country: N/A
XXXXX▇▇♚▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Yuuko Heiland Oni Nicknames: Gender: Female Age: 28 Birth date: January 1st Sexuality: Skilletsexual. Loves the band, Skillet.
Culture: Indian Religion: She's a demon
Birth Country: Wind Country of Residence: Wind Position: Chuunin Social Class: Lower
Race: African America Demon Alignment: Chaotic Evil XXXXXXXX{ appearance } Personality: She's pretty mean
She kicked a baby and then came to be
Take on warfare: mo bodies, mo pro'lems Loyalty to Village- Little to none Theme song: Height: 5'9" Weight: 167 lbs. Build: Lean Hair Color: Black Eye Color: Brown Complexion: Deep Brown
XXXXXXXX{ personalXinfo } Relationships: None XXXXL I K E S City: Suna Country: Wind Culture: Japanese XXXXD I S L I K E S City: Kumo Country: Lightning XXXXXXXX{ backgroundXstory }
She kicked two babies and formed from their pain and anguish
Universal • Start with Clone, Substitution, and Transformation, Water and Wall Walking.
The Psycho Demons
• Second Set C Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.
• Negative Force D-S A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.
• Positive Force D-S A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.
• The Shift: Psycho Shock D-S Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.
• Psycho Soul D-S (can be instantly amplified) The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.
• Psycho Saemus B Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.
• Psycho Hysteria A This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.
• Psycho Innervate D-S This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
PASSIVES • Psycho Shift The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc. • Dragon's Blood Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu. • Psycho Perceive The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.
The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever. • The Victim The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.
Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?
It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods. Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply. • The Perpetrator This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.
The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.
Styles
• BOXING: STAGE TWO | MIST STANCE STYLE: STAGE THREE
ACADEMY •Henge No Jutsu (Transformation Technique) Description: A user of this skill will have the ability to transform their outer appearance to that of another form, which can often be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distorted form of anything ( No such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge will be dispelled when the user would be touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
•Kawarimi No Jutsu (Body Switch Technique) Description: A common jutsu - used to quickly replace a body with a close by object. This creates a confusion among the opponent(s) while creating a chance to escape, or return with a larger strike. Kawarimi is useful for avoiding attacks, and hiding from potential enemies.
•Nawanuke No Jutsu (Rope Untying Technique) Description: A basic skill that lets the user invest chakra into a rope or chain to undo it in the right way, so it loosens free for the user to escape. This will be to escape from a rope, chain, or any other similar binding. This can also be used for others and not just freeing themself from a rope binding.
•Anrokku no Jutsu (Unlocking Technique) Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
↬ Magnetism (Cloud Sub-Element)
ACADEMY • Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu] Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.
• GENNIN CHUUNIN JOUNIN SANNIN
Magnetic Propulsion, Mastery [Suishin Denji, Taitoku] Only the most select and skilled could possibly ever wield such a skill to focus an immense amount of electrical energy into concentrated areas. The overall speed and force of this technique are so great that at full capacity this technique can penetrate the sound barrier. Due to the great force and impact users will get pushed back and absorb a certain amount of the impact.
Electromagnetic Barrier, Mastery [Shouheki Denji, Taitoku] Such an immense barrier is created from this technique that only the strongest of attacks will penetrate it. The pure concentration of the energy, its durability, and effectiveness in defense reflects a extremely refined mastery of magnetic jutsu that can only occur through many hard years of toil. The user can move freely over a wide distance of over 20 feet without disrupting the barrier.
Aegis of the Heavens [Yobousen no Tenjou] A guard so powerful many consider it even impractical to try and penetrate such defensive wall. An overly immense concentration of electromagnetic energy and chakra makes this shield virtually impregnable. No metal can pass through this barrier. With such concentration of energy it is very hard to disrupt this barrier making it an ideal portable defense.
↬ DOTON
ACADEMY • Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.
• Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill) Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.
• Koujin Bunshin no Jutsu (Dust Clone Technique) Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.
• Tsuchi Tou Tou (Swift Earth) Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.
• Torappingu no Jutsu (Trapping Skill) Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.
GENNIN CHUUNIN
Doton: Doryu Taiga (Earth Release: Mud River) Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.
Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast) Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.
Doton: Iwane Wooru (Earth Release: Rock Wall) Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.
Doton Bakudan (Earth Release Bomb) Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.
Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill) Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.
Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique) Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Doton: Ishi no Yari (Earth Release: Stone Spear) Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement) Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.
Doton: Wareme Souzou (Earth Release: Chasm Creation) Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.
Sekkai Saka (Rock Hill Creation) Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.
JOUNIN
Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast) Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.
Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast) Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.
Yougan Numa (Lava Pool) Description: The user of this technique summons lava from the depths of the earth and creates a large pool of it.This is most often used to place in a charging shinobi’s path as a means of greatly discouraging any frontal assault. For every rank, the pool is 5 feet across and 1 foot deep and can be performed ten feet away.
Yougan Gou (Lava Moat) Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of lava. Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. For every rank, the moat is 3 feet deep and 20 feet diameter.
Yougan no Tate (Lava Shield) Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.
Yougan Eisha no Jutsu (Lava Swimmer Technique) Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.
Sekkai Keibou (Stone Guard Creation) Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.
Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike) Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.
Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage) Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.
Sekkai Zanchuu (Stone Pillar) Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.
SANNIN
Yougan Tsunami no Jutsu (Lava Tsunami Technique) Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user.
Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique) Description: Used mostly after the use of Yougan Tsunami no Jutsu, this jutsu enables the user to create a powerful current of Lava in the shape of a dragon. The dragon can move anywhere there is lava and can even leave the lava, but for only a short while.
Yougan Mori Souzou (Lava Forest Creation) Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly.
Kongou no Jutsu (Diamond Skill) Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree. (This may not be used on an enemy or hostile object unless you can make physical contact with them)
Kougo Hada (Earth Body) Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.
↬ Wu Xing
• Living Tremor Sense Passive The Wu Xing can feel the vibrations against earth and metal within several hundred feet, at all times. This means they can easily predict movements around them, as well as counter other earth abilities being used against them. Their ability to sense the tremors in the earth is so attuned that they can literally feel differences in someone's heart rate and other such things; they can detect lies and tell if someone is ill.
• The Shift: Watashi Passive-to-S The Wu Xing can apply metal to their body, having it seamlessly cover and augment their muscles and bones. This is not nearly to the level of a Kaguya's bone manipulation. In fact, this is almost meant for an entirely singular purpose; they can use the shift, to quickly hasten their body momentarily and increase their flexibility, or increase the strength of their punches and their physical durability in exchange for speed. The shift is only minor, but can be enhanced by Innervate to increase capability. While this is active, the Ultralight Weight Technique cannot be used on yourself. This ability has the same exact statistic effect as the Ultralight, but can be done much more swiftly and can be shifted at will. [After activated, becomes passive and lasts for the duration of the fight.]
• Innervate D-S By applying energy to an object, the Wu Xing may enhance the metal within the object to increase its durability and power. So, for example, if you are throwing a shuriken, you could increase the power within it by using "innervate". This will make it similar to any other metal-faring technique. This ability allows the Wu Xing to be extremely diverse.
• Ten Soldiers D-S The Wu Xing will shape metal into ten discs, about twice as large as your average shuriken. These can be easily manipulated with their mind, and are of extreme precision and speed. They are meant to pressure the opponent into submission, or sweep in and finish opponents reeling from other attacks. They have intense cutting potential, and can be compared to flying saws, though they have a rough outward appearance.
• Swift Grapple D-S Most Wu Xing tend to have a sort of belt around them that contains more purified metals for their cardinal abilities, such as Ten Soldiers, and this. Swift Grapple is linked to their 'vine', a cord tied to their belt that can be extended up to sixty meters. It allows the Wu Xing to move around an area very quickly and with much more utility. It can also be hardened with chakra to either help it survive an attack, or to attack the opponent itself. The swift grapple moves extremely quickly, and can be flung at the opponent with high precision to catch them off guard. Furthermore, it can burrow into the ground and attack the opponent when they least expect it, quickly wrapping around them and easily crushing their body with its grip.
• Steel Wall D-S Quickly gathering all of the metal within the surrounding earth, you will create a steel frame in front of you, protecting you from attacks. The motions involve raising your right arm up, clenching your fist and holding it towards your chest. When you wish, you may launch this wall at the opponent by aiming your fist forward and intending to fling it at them. The size of the wall depends on the rank of the technique; about 10 feet tall and wide at C, and 100x100 at SS. It can be manipulated to spike outward or, really, anything.
• Steel Cage D-S Smashing your foot against the ground, you will send a row of steel at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body.
• Aki Smash D-S Crafting metal around your arm, you will thrust your first forward and make impact with something. It can be an object, a person, or a technique. Regardless, a massive amount of kinetic force will be applied into the smash, which could easily break apart or disperse almost anything. This can also be done with your legs, but that is a rare case.
• Falling Spider D-S By quickly gathering the metal around you or beneath your feet, you may perform this ability. You will step back one, then rip the metal out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it turns. This can be used to fling yourself forward for a short time, before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the metal manipulator, and they will seamlessly leap from the mass, perhaps even converting it to many blades to help finish a foe off.
• Dancing Mad D-S By continuously stomping on the ground with your feet, you will shatter the earth and metal around you, creating pillars of hunk metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. This ability can also be used to send enemies around you off balance, as it sends tremors through the surrounding earth. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability.
• Stars Collide S All of the precious metals within earth for miles around will begin to relieve themselves from their containment, squeezing out from the ground and rising to the sky. Quartz, emerald, sapphire, steel, iron, bronze, silver, copper, topaz, diamond, etc and beyond; all will rise to meet the sky. The Wu Xing can willingly omit earth within a certain radius, perhaps to keep his materials from being flung away. After this is complete -- which usually takes nearly a minute -- they will form into a massive sphere that will then expand to gargantuan proportions. It will appear as if a meteorite, crashing down against the earth. Anything within a mile of it would surely perish if they could not defend from the blow.
↬ Jiton
• Iron Sand Conversion Varies Using chakra, the actual soil below and around a Jiton user can be converted into iron sand. The amount that can be converted is dependant on the rank, and follows the same rules as above. The chakra cost for converting is 1/4th the cost of the amount of sand created. This can extend the amount of iron sand you can manipulated freely at once as well, but only for ten posts before the cost must be paid again.
• Magnetize Genin The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.
• Iron Sand Style: Iron Fist D rank The user draws a moderate amount of Iron Sand or some other finally powdered metal (Scrap metal will work, but at great risk to one's own hand) and being to coat a fist and increasingly thick layers. This simulates a metal boxing glove on the user's hand. Normally, this would slow a user's punches due to the weight, but Iron Sand user's are capable of manipulating the trajectory of each punch using Magnetism. However, at this level, the user's speed will not increase with this technique, and for all its merits, it is nothing more then a metal boxing glove. Direct impact from a weapon or a powerful barrier can shatter the glove and return the components to a powdered state.
• Iron Sand Style: Iron Shield C Rank The user creates a dense, circular shield from Iron Sand that with a diameter of 1.5 meters. The shield will stop most jutsu at, or around its rank. The shield's strongest point is the middle with diminishing power as you move closer to the edge.
• Iron Sand Style: Iron Pellet Cannon C Rank The user now has enough control to create a pellet with relative ease and has learned to use magnetic forces to hurl the pellet large distances with incredible speed. This can also be used to propel kunai one at a time.
• Iron Sand Style: Basic Weapon Creaton Technique C Rank The user has learned enough about Iron Sand usage to try their hand at basic weapon creation. These weapons aren't much better then any standard equipment that any other ninja carries into battle, however since they are made of Iron Sand, the weapons can be quickly rearranged and reformed to fit the user's exact needs. With the exception of small projectiles however, created objects must stay close to the user, lest their electromagnetic field fail and they turn into a pile of sand on the ground once more.
• Gathering Assault Chuunin This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. It takes a fire technique to destroy, but can be defended against normally by any elements besides the magnetism (since the stronger Jiton chakra would negate it) or sand (since the heavier iron sand tends to overwhelm it) in which case an extra rank of defense is needed.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools without them being attracted to the large construct. This applies to anything magnetized by techniques with double effectiveness.
Examples: -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top. -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
• Iron Combo: A Chuunin With manipulated iron sand on the field, the user creates various shaped objects, charged with magnetism, shoot towards an opponent and attempt to crash into them, or pierce depending on what is made. Anything even grazed by this is magnetized slightly, and this makes other iron sand attacks more likely to hit.
• Iron Sand Coffin Chuunin Similar to the jutsu used by gaara, this technique will surround the limbs of, or entirety of an opponent with iron sand, stopping their movements. From their it hardens and only allows enough slack for the target to breathe, unless their head is buried in sand as well.
• Iron Wall Chuunin The iron sand the user has created will collect at the front of the user, and raise into a dense, tough wall. Piercing the wall, or cutting it isn't possible without chakra, making tai and weapon attacks useless.. An opponent must destroy it with fire, or break it down with earth jutsu. It neutralizes raiton techs up to a rank higher entirely, and stops wind jutsu in it's tracks. Water, given enough time, can pierce through however.
• Iron Sand Style: Iron Pellet Barrage B Rank Further building upon a shinobi's ability to create Iron Pellets, this jutsu allows them to create up to 20 at a time, and launch them at a single target. If pellets cannot be made, kunai can be substituted.
• Iron Sand Style: Iron Sandstorm B Rank The user draws out an immense amount of Iron Sand sends it into a flurry, sending Iron Sand in every direction over a massive area. The sand itself is no longer under the Shinobi's control but rather whipping about freely as it returns to the ground. This lasts for 2 posts. Fuuton Jutsu used in conjunction with these technique can shorten or prolong the duration, but it may last no longer then 4 turns total.
• Iron Sand Style: Iron Sand Cocoon B Rank The user surrounds himself on all sides withe a cocoon made of Iron Sand of varying thickness depending how much is readily available. The shell is will deflect most attacks and can made to form small spikes all along its edges. In this state, the user is completely focused on maintaining the jutsu. They cannot move or cast another jutsu until the current one is released.
• Iron Sand Style: Iron Sand Shell A Rank The user coats their skin in a thin layer of Iron Sand, granting them slightly higher resistance to physical strikes. This shell however can only sustain a limited number of strikes and requires constant chakra to maintain. -1 rank to all Taijutsu/Weapon Styles used against the user while this is active.
• Iron Drizzle Jounin It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
• Iron Sand Cannon Jounin Channeling chakra in their sand, the user can expel forcibly from around them. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch. (Similar to the sand jutsu)
• Iron Sand Dragon Jounin Creates a dragon from the ironsand sand fired from the surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on iron sand. The dragon can be dispelled at any time the user wishes, but will be destroyed by ninjutsu as well.
• Iron Sand Buiral Jounin Once surrounded by sand, specifically by Iron sand Coffin, but also should an opponent be trapped in sand any other way, they will be immediately crushed as the iron sand collapses on their body, breaking even chuunin level kaguya bone and destroying their internal organs under all the pressure. Can be done on anything stuck in iron sand.
• Iron Sphere Jounin The user slams his hands down on the ground, bringing up a large amount of iron sand around him that will form a thick, powerful sphere , protecting him from all incoming attacks for two posts. Fire jutsu of high enough rank will get through the shield entirely. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to see outside it.
• Living Sand Sphere Jounin Opening small holes for the user to see through, the sphere will allow the user to manipulate it and attack foes with their own attacks, and will do so automatically even if the user chooses not to open. With this technique, the sphere will be able to move, albeit slowly. It can even change shape using this skill.
• Iron Sand Style: Iron Sand Whip A Rank The user has become very adept at crafting weaponry from iron particles and can now craft one of the clans signature weapons, the Iron Whip. At first glance, the whip looks like any other standard leather whip. However, upon closer inspection, one notices that the whip is infact one thin, flat plane of Iron Sand, honed to a razor's edge. When in the retracted state, the whip takes on the form of a katana, becoming extremely dense.
• Iron Sand Style: Blood Iron S Rank (Forbidden) In moments of dire need for even the smallest sliver of Iron, users have been known to sacrifice the iron content found within their body (which is naturally higher in Clan members) to create small objects, such as needles, keys, and razor blades to name a few. This however lowers the iron content within the user's hemoglobin, making them prone to profuse bleeding
• Iron Sand Style: Iron Sand Vortex S Rank The ultimate mid-range Iron Sand defensive technique. The user draws massive amounts of sand towards themselves and then uses it to create a cyclone around the user. It is not a solid wall of sand however, but several arms that shoot up and swirl at high speeds around the user. The leading edge of each arm is razor sharp and can cut most would be attackers and weapons that attempt to enter into shreds. It is affectionately referred to as the Iron Blender. However, while inside this cyclone, the user's own movement is serverely hampered and should they try to exit without cancelling the jutsu, can be cut to shreds. A double edged sword to be sure.
• Iron Sand Style: Iron Sand Explosion S Rank A complicated technique with a lengthy setup. The user saturates a large area with metal particles over the course of a battle, or before hand if possible. The during the course of the battle, when an enemy ninja crosses over the saturated area, the ninja magnetizes the particles and sends them skyward. How the sand rises is up to user discretion. It is not uncommon for massive iron pillars to shoot or for thousands of tiny, razor sharp spikes to shoot upward.
• Iron Sand Style: Railgun S Rank The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super chargers their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path. It is however, a very small object and easily avoided given prior warning or a high enough speed rating.
• Iron Sand Style: Chō-Denjihō (Rērugan) lit. "Super Electromagnetic Cannon") SS Rank This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrate and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near super sonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to temporary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target. User must know Magnetism Jutsu: Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]
• Iron Sand Style: Iron Bastion S Rank The apex of Iron Sand defensive jutsu. Similar to the Magnetism Jutsu: Aegis of the Heavens [Yobousen no Tenjou], the user creates an incredibly dense field of electromagnetic particles. However, this jutsu takes that one step further. The user summons every piece of metal within range and fuses it with the field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield.
• Iron Sand Style: Iron Blood: Reverse Flow SS Rank (Forbidden) A technique forbidden for its sheer brutality. The user creates an immense electromagnetic force in their palm and slams it into their enemies chest. Upon contact, the iron found naturally in blood begins to flow in reverse for a short period of time. This causes massive internal bleeding and hemorrhaging to the victim and prolonged exposure without immediate medical care can lead to death.The flow can be reversed for long periods if the user maintains contact with the victims body.
• World of Sand Sannin This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
Taijutsu
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n Genjutsu
↬ Genjutsu
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n
Other Info: (regarding important shinobi info)
Quote:
Soon............
Style: (if you have a certain style of fighting, write it down here)
↬ 8 Gates Mastered
↬ Elegance Mastered
↬ Mirror Image Mastered
Posted: Sun Mar 15, 2015 10:45 am
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XXXXX▇▇♚▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Nikola Raskoph Nicknames: Nik Gender: Female Age: 17 Birth date: July 20th Sexuality: Heteroflexable
Culture: Northern Religion: Nothing specific
Birth Country: Water Country Country of Residence: Wind Country Position: A Lydian Social Class: High
She was crafted knowing her role in this world. She was born, created, to show the might of her unparalleled heroism. Bold, energetic, adventurous — but also, kind. The type of kindness only mirrored in a child. Kindness that is only read about in legends. She is the apex amongst men. Without a flinch, she walks tall through the wreckage below her feet. With the heart of a lion, and a mind filled with unwavering knowledge. Tip-toeing through mountains of dragons, running brazenly through valleys of ghouls — she is the hero of this story. And do not soon forget it. But remember, all heroes have their flaws. Her's are noticeable to everyone but her, the insanity and mental issues are omniscient.
Take on warfare: Never again. Loyalty to Village- Would die before leaving Suna. Theme song: Hozier Height: 124 lb Weight: 5'11 Build: Thin Hair Color: Brown Eye Color: Brown Complexion: Stunning
XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S City: Sunspore City Country: Wind Country Culture: Suna XXXXD I S L I K E S City: Kiri No Ichi Country: Barbaric XXXXXXXX{ backgroundXstory }
To Be Added
XXXXX▇▇♚▇▇┈┈┈┆POWER▇▇X X XXXXXXXX{ abilityXinfo} Class: Lydians Rank: Genin Henrir: 150
Bloodline: Lydian
Speed: 6 Strength: 4
xxxSKILLS
Universal • Start with Clone, Substitution, and Transformation
XXXXX▇▇♚▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Aleksandr Vitalyvech Marchant Nicknames: Aleks Gender: Male Age: 18 Birth date: Um. November Sixth. Summer of wherever the tribes are located. Sexuality: Heterosexual
Culture: Eastern European Religion: None
Birth Country: Where ever the Thakur tribe is located Country of Residence: Suna Position: Gennin Social Class: Lower
Race: Incubus Alignment: Where ever Oga goes, he goes. XXXXXXXX{ appearance } Personality: Cocky, arrogant towards others he doesn't consider friends, player and semi-masochist
Take on warfare: "Put me and Oga on the front lines. It'll be over before it even started." Loyalty to Village- "As long as they pay me." Theme song: Height: 6'3'' Weight: 150lbs Build: Muscular, but lean. Very well toned abs for the ladies. Hair Color: Red Eye Color: White (ignore pic) Complexion: Caucasian or somethin' else that means white.
XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S City: Suna Country: Wind Culture: If it has pretty women he likes it. XXXXD I S L I K E S City: None Country: Grass XXXXXXXX{ backgroundXstory }
Aleks lost his chastity when he was 14 to a local Sunagakure whore. It had no deep psychological impact on him. He was horny and wanted to have sex.
Universal • Start with Clone, Substitution, and Transformation
Sub-Element
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First Element
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Second Element
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Samara
• Stage One Qazan
• My One Resort - D-S+
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Hyuuga
• Expel
• Hakke Kuushou - Eight Divination Signs Air Palm
• Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Clan
•
Styles
• Style #1 Learned
• Style #2 Learned
• Style #3 Learned
Posted: Wed Mar 18, 2015 9:58 am
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XXXXX▇▇♚▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Gabriel Heiland. Nicknames: Gabe. Gender: Male. Age:Seventeen Birth date: 08/26/1994 Sexuality: Straight until further notice.
Culture: None. Religion: None.
Birth Country: Mist. Country of Residence: Sand Position: Chuunin. Social Class: Middle Class.
Race: Hispanic/Asian Alignment: None XXXXXXXX{ appearance } Personality: Twisted. Very outgoing with an abundance of hidden motives. Happy, optimistic with a slight curve.
Take on warfare: Life is survival of the fittest. Always work out. Loyalty to Village- Mist. Theme song: None. Height: Five, Eight. Weight: One Hundred, Fifty Two Pounds. Build: Firm build, narrowly muscular. Hair Color: Platinum Blonde. Eye Color: Bright Blue. Complexion: Fair Skinned.
XXXXXXXX{ personalXinfo } Relationships: None As of Yet. XXXXL I K E S City: Sand Country: Wind Country Culture: Indifferent. XXXXD I S L I K E S City: None. Country: None. XXXXXXXX{ backgroundXstory }
Universal • Start with Clone, Substitution, and Transformation
Raiton
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Veritas
Incubus
•Locked
Genjutsu
•Suiganmourou no Jutsu (Drunken Sight Technique) Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
•Bouzenjishitsu no Jutsu (Stupification Technique) Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
•Ataeru Kanjoo No Jutsu (Inflict Emotion Technique) Styles
Name: Oga Same Nickname: Shark Age: 19 Gender: Male Ethnicity: Asian Height: 6 ft 2 in Weight: 180 lb Personality: Headstrong / Battle crazed / Honored / Kind
Sexuality: Heterosexual Family: None
Theme Song:Sweet Dreams Nindo: The sword hungers. Background Info: TEXT TEXT TEXT
Other Info ---
XXXXXXX▇▇▇▇▇の ▇▇▇▇▇иιиʝα ιиғoямαтιoи▇▇
Strength: - Close combat - Long fights Weakness: - Fast fights - Long range combat Fears: - Death Village: Sunagakure Rank: Genin Class: Samurai Bloodline:
a c a d e m y • Uchi ni oide [うちにおいで ] D Your sword is naturally drawn to you, it has chosen you. This ability wills it to your hand at insane speeds.
• Poison Switch: See No Evil, Hear No Evil, Speak No Evil D This poison is mostly useless in the first does, but makes up for it in deadliness later. Whilst this poison courses through the metal veins of your blade each cut permits devastating results. The first cut makes you lose your ability to feel. You won't even notice the wind whip at you. The second cut makes you go deaf and mute. The third makes you lose the ability to see. [2 Posts Each.]
• Ethereal Extension: Armor D - S Your sword strives to help you succeed. Not because it likes you or anything, but to better it's chances of feasting. Your health is key, which is why you're granted an immunity to poison, among other reasons. The Genjūmin allows some of it's lifeforce to seep, its sheer essence. In this instance armor pieces hover over your body.
• Ethereal Extension: Shield D - S A shield materializes, created by the Genjūmin. It seems to resemble your swords in subtle ways, the color, texture. D - Bounce back D Rank Tech, two E C - Bounce back C, two D, three E B - Bounce back B, two C, three D, four E A - Bounce back A, two B, three C, four D, five E S - Bounce back S, two A, three B, four C, five D, six E
• Ethereal Extension: Sword D - S The Genjūmin allows some of its essence to seep out, encasing your sword with an invisible aura. It extends your swords by quite a bit, acting as a supplement, with just as much cutting power, if not more. [Lasts Two Posts] D - Extends several inches; Cuts just as the sword usually does. C - Doubles in length; Cuts through D Rank Jutsu B - Doubles in length; Cuts through other metals easily; cuts through C Rank/Lower A - Triples in length; Cuts through almost all metals easily; Cuts through B - Rank and lower S - Quadruples in lenght; Cuts through practically anything; Cuts through A - rank and lower
g e n i n • • • c h u u n i n • • • j o u n i n • • • s a n n i n • • •
Bukijutsu
a c a d e m y • • • g e n i n • • • c h u u n i n • • • j o u n i n • • • s a n n i n • • •
Taijutsu
a c a d e m y • • • g e n i n • • • c h u u n i n • • • j o u n i n • • • s a n n i n • • •
Other Info: (regarding important shinobi info)
Quote:
WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING
a c a d e m y • g e n i n • c h u u n i n • j o u n i n s a n n i n
Other Info:
Quote:
Name of weapon: Genjūmin: Sekai no Desutoroiyā [Destroyer of the world 世界のデストロイヤー] Your Rank: Chuunin Who owns the weapon: Týr Weiss Gūru Where it was found/Who made it: Appeared during the raid on Týr's home village oh so many years ago. Users Class: Samurai The Range of the weapon: Five Feet Description: This sword has the ability to make physical copies of itself up to ten times before having a cool-down of fifteen posts. That's not all however, as the weapon also carries one of the unique abilities of the Gūru in which at whim of Mitsutada, the copies can essentially self destruct into an all consuming black hole that is an exact replica of the Clan's Cannibalize ability [S-rank Gattsu cost applies]. Sekai gives a faint dark blue glow before utilizing this technique. When the weapon consumes an opponent with Cannibalize, it counts towards the 'stacks' of the Gūru Bloodline, thus, if Týr has three confirmed kills with it, the range is increased to ten feet. Of course the copies carry the other main applications that the original Genjūmin can in which Mitsutada can teleport to the blade or summon it to himself. Just as it is stated, the sword in itself is alive and can communicate telepathically to Týr.
XXXXX▇▇♚▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Gabriel Dos Santos Malavaes Nicknames: None yet Gender: Male Age: 16 Birth date: 01/01 Sexuality:Hetero
Culture: Western Euro Religion: None
Birth Country: Suna Country of Residence: Suna Position: Heir to very large business Social Class: Upper
Race: Human Alignment: XXXXXXXX{ appearance } Personality: Gabe is selfish. The heir to a fortune who lived a spoiled life mixed with physical abuse from his father turned him into a very bitter and spiteful person. He will do anything for power.
(story here)
Take on warfare: "The greatest inheritance I received was not the money. It was the Rinnegan." Loyalty to Village- None Theme song: Power Height: 5'7'' Weight: 125lbs Build: Slightly below average strength for a ninja Hair Color: Black Eye Color: Purple Complexion: Caucasian
XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S City: Country: Culture: XXXXD I S L I K E S City: Country: XXXXXXXX{ backgroundXstory }
Born into a very noble family of Sunagakure, Gabriel was raised by the upmost strictest and harshest standards. This morphed the boy into a power hungry teenager and to top things off he unlocked the Rinnegan. He is hailed a genius of the summoning arts and can already summon creatures only jounin can achieve. His father finally died of old age to his happiness making him the sole heir of a grand fortune and business. He plans to use his power and influence to change the shinobi world into his liking.