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[Open Class] Ruth vs Honey Badgers

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Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Jun 16, 2015 6:58 am


INTERMEDIATE LEVEL CLASS:

NAME OF CLASS: BEEN FIGHTING HONEY BADGERS ON THE DESERT MOUNTAIN.
PROFESSOR NAME Malcolm

General information: If you thought fighting bears was bad, Malcolm had apparently found something much, much worse than just bears... Honey Badgers. Unlike bears, Honey Badgers don't care - they don't care about pain, they don't care about fighting back, and they most certainly don't care about you, stupid.

These Honey Badgers live on the other side of the Garowl Mountains; the family of three bears do their best to avoid the Honey Badgers.

Prerequisites:
- Must be Y2
- Must have finished BEEN FIGHTING BEARS ON THE MOUNTAIN.

The Course:
The Garowl Mountains, located just 5 minutes' walk away from the school. Yes, this mountain had always been there; don't question it.

Mechanics:

Phase 1
Although the side of the mountain used in Professor Malcolm's first class was freezing cold, the side of the mountain that had been claimed by the Honey Badgers was totally different... In fact, the whole side of the mountain was a traditional desert - dry, sandy, and scorching hot. It was not your typical mountain, and it would not be an easy hike for most students.

Especially since you have to look for the Honey Badger.

Note: If your student is fire/heat-based or is used to living is extreme heat or a desert setting, you may skip this phrase and move onto phrase 2! Just leo strut your way around, and rp spotting a Honey Badger!
Note 2: If your student is water/ice/cold-based, you will use 1d8.
Note 3: Everyone else will use a 1d10!

1 : It's so hot... And dry... And you have no water with you/finished all the water you had on you... After getting lost in the desert with no sign of the Honey Badger, you collapsed in the sand; in the evening, Malcolm would find you, and carry you to Nurse Cricket's office. This is wall of shame worthy. Major fail!
2-5 : You thought you spotted a Honey Badger, but before you could give chase, a sandstorm forced you into seeking shelter in a burrow. By the time the sandstorm settled, the Honey Badger was gone, and you were forced to return to school. Fail!
6-10 : A Honey Badger! You couldn't believe your luck! After wandering around for what seemed like forever, you finally found the creature you were looking for! Without hesitation, you raced towards the Honey Badger, catching up to it. Pass!

Phrase 2
As you neared the Honey Badger, it growled at you, showing how much it did not care. Tied around its neck was a piece of paper; judging by the Amityville logo printed on it, you figured that you'll have to wrestle it from the Honey Badger... It looked ready to tear into you in order to rip out your Fear Core.

Note: Roll 2d10 to fight!
-> First dice = Your strength | Second dice = Honey Badger's strength
-> To pass: Value of First Dice > Value of Second dice

-> If you failed, the Honey Badger managed to overpower you, and you had to run back to school with your (imaginary or otherwise) tail behind you.
-> If you passed, you managed to wrestle the piece of paper from the Honey Badger. However, in the process, you had received quite a few scratch and bite marks from the disgruntled creature.

Phrase 3
The note had been enchanted, and you could hear Malcolm say something about how you had done well by getting so far, and that your real test is just about to begin... Wait, what? What real test? You then realized that the Honey Badger you had earlier wrestled with was just a baby Honey Badger.

Meanwhile, mommy Honey Badger's looking at you like it wants you for lunch... Not that it cares about its baby. Honey Badger don't care. It just wants to bring you pain, stupid.

Note: Roll 2d12 to fight!
-> Do this twice!
--> You have to pass both rolls to move on to the Final Phase; if you fail even one of the rolls, you've failed!

-> First dice = Your strength | Second dice = Honey Badger's strength
-> To pass: Value of First Dice > Value of Second dice

Final phrase
After you won the wrestling match against mommy Honey Badger, you expected the daddy Honey Badger to turn up - after all, that's what happened with the bears. However, you forgot something very important - daddy Honey Badger don't care, stupid. For a moment, you felt happy to have completed your training...

And then you realized that both baby and mommy Honey Badgers are ready to attack you, and tear you into shreds. It was time to prove that you're a REAL MAN. To prove that you have what it takes to tame bears and defeat Honey Badgers into caring.

It was time to intimidate.

-> You would have finished "BEEN FIGHTING BEARS ON THE MOUNTAIN." and gotten the 'Beginner Battle Aura' ability in order to do this Open Class. To refresh your memory, the mechanics for Beginner Battle Aura had been copied over:


Quote:
Beginner Battle Aura
Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: This is an ADD on effect! You cannot use it with your Fear. Once per battle, by using this effect (please state so), instead of rolling your usual 2d6/8/10, you will roll THREE dice.
- The first two dice behave as normal, simply add up the damage and subtract 6.
- THE LAST DICE, if even, is the additional damage you do DIVIDED BY TWO. If your last dice is odd, you do all of the damage of the THREE DICE ROLLS (the third roll amount divided by two) to yourself
Non-battle Effect: A character acquires the ability to create a menacing aura, perhaps enough to lightly startle others.


-> In order to pass Phase 3, you have to roll a successful Beginner Battle Aura + defeat the Honey Badgers! Remember that you can only use Battle Aura once per battle!
--> This means that you should use it on your first battle post; once per battle means that a miss = a fail!
--> Your HP/attack values depends on your current level; so for example, Year 1 will be 30HP/2d6-6, Year 2 will be 40HP/2d8-6, and so on!

-> HONEY BADGERS HAVE 30HP!
-> Every time you roll, you take 4 damage from the boss, even if you missed.

-> If you hit 0HP before the Honey Badgers, you have FAILED!
-> If you miss your Beginner Battle Aura roll, you have FAILED!
--> Failure = The Honey Badgers beat you up pretty badly, and sent you running home (possibly while crying for your mommy).

IF YOU PASSED PHASE 3
The Honey Badgers seemed to hesitate before retreating, the baby following behind its mommy. You've done it. You've defeated the Honey Badgers. Your hair is messy, you're all bloodied, your clothing would probably have to be tossed out after this, and you're pumpkin-sunburnt from being out in the desert for so long but it was all (probably) worth it.

You're one step closer to being a REAL MAN now.

Stupid.


Quote:
Bonus Mechanics:
Demons: Once in this open class attempt, you can reroll your dice roll to try again!
Monsters: If you are KO'ed you can restart at half your health instead of dying!
Ghosts: Add +2 to all your attack powers for the entire battle
Undead: Take -2 damage to you for the entire battle.
Reapers: Choose any ability above, but you can only choose one!
Huni Pi rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Tue Jun 16, 2015 6:59 am


Phase 1

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 10-sided dice: 10 Total: 10 (1-10)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Jun 16, 2015 7:03 am


Phase 1

((attempt 2))
Huni Pi rolled 2 10-sided dice: 6, 8 Total: 14 (2-20)
PostPosted: Tue Jun 16, 2015 7:05 am


Phase 2

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 10-sided dice: 7 Total: 7 (1-10)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Jun 16, 2015 7:08 am


Phase 1

((attempt 3))
Huni Pi rolled 2 10-sided dice: 2, 8 Total: 10 (2-20)
PostPosted: Sun Jun 21, 2015 7:26 am


Phase 2

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 10-sided dice: 7 Total: 7 (1-10)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 21, 2015 7:28 am


Phase 1

((attempt 4))
Huni Pi rolled 2 10-sided dice: 4, 2 Total: 6 (2-20)
PostPosted: Sun Jun 21, 2015 7:30 am


Phase 2

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 2 12-sided dice: 11, 9 Total: 20 (2-24)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 21, 2015 7:31 am


Phase 3

1/2
Huni Pi rolled 2 12-sided dice: 2, 8 Total: 10 (2-24)
PostPosted: Sun Jun 21, 2015 7:32 am


Phase 3

2/2

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
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