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Posted: Sat Jul 04, 2015 11:06 pm
TheyXX Called XX It Uto pia
A city laid to waist by years of mistreatment. In it's shadow sets a small village, housing all the residents who survived the end of their once home in the city walls. The city was once grand, a glorious golden skyline with streets of soft stone and light that shined even on the night of the new moon. Skyscrapers arched toward the sky, silver windows shimmered in the sunlight, and the air always smelled of sweets and cheerfulness. Until recently it was nothing to be afraid of, and so many of them had called it home, now it is sure to be the death of them.
Years before, the glowing city had been raided, invaded by barbarians of some new race of human, people who couldn't be reasoned with. The low floors of skyscrapers were broken into, buildings burned, infants and children murdered in their sleep, and walls forced to crumble and cover the city floors. Few people survived, escaping to the valley of the mountains below and receding into caves where they could be more certain of their safety. It's from those caves that the new society began. In the aftermath of disaster the people grew to live off what they could find, and often raid party's were formed to investigate the abandoned city, looking for survivors, enemies, or simply just food. 20 years past, and still they don't dare move back into the place they once called home, though they know the raiders had come and gone. Now a new generation of the young leads the village to a hopefully brighter future, with only one thing standing in their way, and they called it Utopia.
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Posted: Sat Jul 04, 2015 11:28 pm
The City Ordinance (Rules)
✔ Follow Gaia ToS.
✔ Follow Guild Rules.
✔ Be literate. That means good grammar, posts of a length that shows effort, and make sure we can read it.
✔ Keep it PG-13. Anything else take it to pms or whatever, just leave the rest of us out of it.
✔ Be Respectful. Kindness goes a long way.
✔ Be humble, accept what you're given. Character deaths happen, and not just because of fighting. This is a Dystopian scenario, someone could just as easily die of dysentery as a knife in the back. I'm not going to tell you to fall on the sword, but be realistic. A large wound, while not immediately fatal, is still highly likely to heavily injure or kill your character over time. Keep that in mind please.
✔ Pretty formats are encouraged, but not required. I know we're not all masters of formatting, so I don't want to ask anyone to do anything they can't do.
✘ No god-modding, meta playing, or unfair play. There shouldn't be a large amount of PvP fighting, but just in case please play fair.
✘ Do not post profiles. Send them to my inbox with the title "Dystopian Determination." Those that do not have this title won't be accepted until the error is corrected. Do not post applies to both the rp forum and the profile forum.
✘ Do not argue. We're all here to have fun, you ruin it the instant you start something in ooc. You want to talk, fine, but if in IC creates OOC fights, we're gonna have a problem and I reserve the right to send you out the door.
✘ Do not be afraid of making multiple characters. I welcome multiple characters, if you can keep up with them. Just, for everyone's sake, try not to make characters that will constantly be forced to communicate solely with one another. That makes the rest of us feel like we signed up for a ventriloquist show, and I don't think anyone had that in mind.
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Posted: Sat Jul 04, 2015 11:44 pm
The Paperwork (Profile Application)
[imgright]yourpicturelinkhere[/imgright] [size=10][b]Username[/b]: [b]Name[/b]: [b]Gender[/b]: (ladies and gents, please note I said gender. You want a tranny? Go for it. We'll take them all.) [b]Age[/b]: (Please keep in mind it's a small village with people of ranging ages. We're not all going to be 20 somethings, even if that is the majority.) [b]Height[/b]: [b]Dominant Hand[/b]: (Left, right, ambi, just pick) [b]Personal Skills[/b]: (Singer, dancer, juggler, all of the above. Whatever you want. You could be good at drawing squares with your feet if you want, totally up to you.) [b]Combat Skills[/b]: (Hand to hand, sword, expert marksman. How is your character fighting to stay alive?) [b]Fears[/b]: [b]Personality[/b]: [b]Biography[/b]: [b]Special Items[/b]: [b]Family[/b]: [b]Other Relationships[/b]: (Love, Friends, Enemies?) [b]Home[/b]: (What does home look like? Cave, cabin, etc. What's the food situation at home? The basics of home life, how crammed is it, how much money do you have. Again, Dystopia, nobody gets a mansion, you're lucky if you have a roof over your head, so be reasonable.)[/size]
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Posted: Sat Jul 04, 2015 11:46 pm
The Village Census (Profiles)
As I realized too late that the profile format would result in rather large profiles, I ended up making a profile forum instead. Profiles are here!
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Posted: Sun Jul 05, 2015 12:17 am
The Village
Leadership and Society The village social structure consists of a government run by a combination of elected youths, 16 to 30 years old, and appointed elders. This system is in place so that the young who risk their lives for the rest can be guaranteed certain rights, and those who must constantly live in the village and can not defend themselves can be granted safety and free speech on issues that pertain to them. Typically, the young advocate for greater efforts put toward weapons and offensive action to regain the city, while the elderly advocate for defensive action and further growth of the village they already have rather than the city they've lost. All final decisions are put to a vote at the town hall meeting once a month which all villagers are required to attend.
Town Hall A large building at the center of the village, just north of the river mouth at the foot of the mountains. It is so placed to be a safe place in case of flooding, as it's on higher ground than the rest of the village. Town hall is used mainly as a mess hall to distribute food equally among the people, but also houses many of the weak, elderly, or homeless in the small side rooms so that they can still be available for town hall meetings. It is the largest gathering area, and by far the largest building in the village.
The Caves Carved out of the thick rock at the foot of the mountains, the caves are the home to most family's. Made by some form of ancient creature, they are filled with large cavernous openings which offer separate rooms for family's to reside in. In order to keep them safe, strings of lights are hung along the cave walls, offering a low glow just enough to see by. These lights, powered by a few small generators, are the only remnants of electricity that remain in the village. To their knowledge, there is nothing in the caves worth mining. The caves are also the first thing to flood in bad storm weather, so they are often evacuated in the case of storms.
The Armory Overall the armory is a relatively small, wood and stone shelter, and is always filled to the brink with people. Most of the youth without family's reside here in bunks along the walls, but the small size of the building doesn't offer much space for possessions to be stored here. The center of the armory is filled with back to back shelves of weapons, ranging from swords and bows, to scythes and knives. Guns are available, but are kept under lock and key the majority of the time, as bullets and gunpowder are limited.
The Food Stores These are almost always running dry as the village continues to grow. Built into a small cave higher up the mountain, the food stores house all the canned goods and foods the villagers manage to gather from their fields. As food is so limited, recent years have forced the government council to stone up the front of the store house and post cards constantly to discourage thieves.
The Fields Where the fresher food tends to come from. Seed availability is limited, and because of the frequent valley flooding, the only crops that tend to last season to season and year to year are those which have short gestation periods or easily survive flooding conditions. Higher up the hill sides the people have managed to sustain a few wheat fields for flour and grains which store better, but the yield of their crop wanes from season to season.
Medicine and Healthcare Healthcare is granted to the young above all others. Those who can defend the village and serve it are more likely to be given medical attention than the old and decrepit. Though this practice has been heavily discouraged, it remains a reality as medical supplies are very limited and medicine is almost nonexistent. The best way to avoid being a victim of this is to make a name for yourself as a hero of the village, but that's no easy task.
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Posted: Sun Jul 05, 2015 1:03 am
The City
Utopia Surrounded by thick foliage from years of abandonment, getting into Utopia is no easy task, but remains a very necessary one. The city has five major points of interest which are frequent mission destinations for the villagers in search of survival supplies. Between each of these points, an overwhelmingly large and treacherous wilderness has sprung up among the tumbled buildings. During heavy rains, the toxic foliage the resides in the city spores, releasing noxious and deadly gases into the air for a few days, making the city inaccessible for a few days time whenever it rains. In addition, though no one has ever seen any of the semi-humans that first destroyed the city, it is rumored they still lurk in the shadows around every corner. But they are perhaps the least dangerous things to fear beyond the city walls, as wild, rabid animals run rampant in the concrete jungle.
The Forge The most important of the five major points in the city. On missions, it is typically the first stop, as it takes time to get the metal heated, transferred, and cooled to return it to the village. The equipment here is far too large to transport, but it can still be used to meltdown large chunks of old, broken metals and make them useful again. There are still large amounts of metal shavings and things hidden about the large forge warehouse, so it is often the goal of missions to gather as much of the metal as possible to return it to the village blacksmiths for them to make use of it. It is not, however, used to fully forge new weapons as that requires too much time and creates too much noise, to the point even attempting puts all mission members lives at risk.
The Barricades The hardest of the five places to get into. There is only one entrance accessible from the outside, and it sits at the center of the city making it difficult to even reach the yard around the outside of the building, let alone get inside. In the 20 years since the village was created, only four missions have successfully gotten inside the barricades. Though the pay off of limitless mountains of bullets and gunpowder is probably worth the effort, it puts too many lives at risks to make the attempt, and costs large amounts of people to guarantee even a single person stands a chance at making it back alive.
The Cannery The cannery is the easiest building to reach. It sits at the city's edge, and has a water entrance off a creek that leads into the river in the valley below. Due to its easier access location, the cannery has been thoroughly sacked at this point. Any food that was once there is most certainly cleared out, but there are still benefits to it. In the large tanks of the cannery, the teens and young adults are known to brew their own wine. Also due to it's location, it's the safest place available to mission goers, and therefore is usually the recount meeting point before returning home. If you have to survive a night in the city, spend it getting a few hours of shut eye at the cannery.
The Hospital All the village's medical supplies come from this building. Though the medicine itself is beyond expired, most of it is still gathered in the hopes that village doctors, herbalists, and scientists might be able to make use of it. Behind the Cannery, the hospital is the second most visited point in the city, as medicine is of constant demand.
The Warehouse The second most difficult building to get into. The warehouse stores a great range of supplies people need in their day to day lives. The generators which power the cave lights of the village came from here, along with many basic tools like screw drivers and string lights. All your miscellaneous goods, even things like yarn for blankets can be found in the city storage warehouse. It's a massive building, nearly a mile long, so its supplies are limited, but people are limited to what they can carry. Getting in is extremely difficult, as it sits between three crumbled skyscrapers, which create a crumbling stone barrier on all sides of the warehouse. To get past this, it's almost a guarantee that you'll make noise in doing this, and any noise will wake the wilds all around in the open space, so getting in is no easy task. Getting out, on the other hand, is a cake walk. In the basement of the warehouse is a large sewer which drains out into the creek at its end. It can't be accessed from outside as the entrance is under water and would require a quarter mile swim up the mouth of a small pipe, so if you can't hold your breath for five minutes straight it's impossible to get into the warehouse this way. However getting out it acts like a water slide, creating so great of an entrance force before hitting the water that a person only needs to hold their breath thirty seconds to get out safely.
The Junkyard Though it doesn't rank in the top five, the junkyard is still an important spot to visit whenever possible. Scrap metal can be used to meltdown at the forge, or sheets of it can be returned to the village to use as barricade walls or insulation against the rain. Old tires, while smelly, can be burned for fires or melted down to create soft flooring in homes. When there's little good in the world, even junkyards have their appeal.
Additional Interest Points In addition to the main five, small shops along the main streets are frequently visited, as they often contain dishware for households, decorations to brighten up the caves, and even luxury items like jewelry, sweets, and plush bedding. Though many of them have been looted, there are still some treasures to find, but nothing in these shops is considered necessary and trips here should only be done if time and safety allow for it. Homes, however, are rarely raided, as they still contain skeletons of the deceased and many consider it rude to raid these places.
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Posted: Sun Jul 05, 2015 1:21 am
Current Conditions
Weather Sunny ll Light rain ll Heavy rain ll Snow ll Wind ll
Flood risk Low ll Medium ll High ll Extreme ll Evacuation
City Poison Levels Poison Free ll Mask required ll Unbreathable ll Instant Death
Time of Day
Early Morning ll Morning ll Mid-day ll Afternoon ll Evening ll Late Night
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Posted: Sun Jul 05, 2015 1:29 am
Town Message Board
Next Town Hall Meeting There is no meeting scheduled at this time.
Missions
Mission Name ll Status ll Villagers On Duty Requested supply missions will be posted here. None of these should be attempted in groups less than two, and often larger groups are necessary.
Warehouse Run ll Preparation ll Cele, Anya, If you're not coming, make sure to leave your requests for items to pick up on the trip.
Announcements Any other current announcements that need to be made will be posted here.
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Posted: Sun Jul 05, 2015 2:00 am
Extra Space
This area exists in case of additions to the story, unanswered questions, or changes in events which everyone should know about. If this space is ever updated, it will be for good reason.
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Posted: Sun Jul 05, 2015 2:02 am
Open!
We are now officially open and accepting profiles! Join the fight to live!
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Posted: Tue Jul 07, 2015 1:45 am
CELESTINEXXXDEMARCO▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒╔═════════════════════════════════════════════════════╗XXXLocation: Outside Town Hall. Company: An old carving and the rain. Thoughts: To the fire it goes.╚═════════════════════════════════════════════════════╝Long, rainy days in the village were always the worst waste of time. Usually, these were the best times for trips to the city, as the rain kept the gas at bay and kept the creatures of the wilds in their hidey holes where they wouldn’t get wet. This time, however, Cele wasn’t making her way to the city. Even with the fine timing there were too many other things going on at the moment, like how she’d slept till mid-day and wouldn’t have time to get in and out of the ruins before nightfall. This was typical of Cele lately, she hardly stepped out of the caves before noon, and she’d sit on the hillside whittling away at a little block of wood she cut from a large branch. That particular day she’d taken up a spot just above the cave entrance with a large branch hoisting a blanket like a makeshift umbrella over her head. Her arms wrapped around the branch to steady it while it steadied her in leaning forward to get a better look at her carving. This one was a bear, standing on its hind legs and showing its claws in a threatening stance. The back, still half covered in bark, was shaped like the mouth of a cave, not unlike the one she sat over at that very moment. Wedging her knife between the bears back and the knife of the cave, she peeled away small slivers of the wood to better define the difference between the two parts.
With a crack of her shoulders, Cele sighed, leaning back and taking both the carving and her knife in her left hand. The dark gray parka she’d chosen to keep the water off her back that morning crunched as she put her back against the damp grass. Overhead, her blanket umbrella crumbled, slipping lower and lower as her angle to hold the branch fell until the fabric had drooped so low it was resting on her face. She didn’t move to fix it, opting instead to grip the carving in her hand a little tighter, dropping the knife to the ground beside her shortly. Why did she even do this anyways? Every carving she made, it always ended up being kindling for firewood a few days later. They never sat on her shelf to look pretty, and no one ever appreciated them, least of all the one who was making them all. It wasn’t that anyone forced her to get rid of them, no one complained if a little firewood went missing so that the knife wielding woman would be happy, but Cele just never wanted to keep them. Not that they weren’t pretty, they were nice enough décor that many of her neighbors had asked to buy her work with food stocks and the like, but she never took it. They weren’t right, her carvings. Maybe it’s because it was Denton who’d taught her, but they didn’t feel right when he wasn’t there to see them.
Seven years, she was a full grown adult and yet she still couldn’t bear to let go of her brother’s loss. There’d been enough deaths before him, there was no reason for their hellish home to claim another victim, and yet it had. He was gone, had been gone for too long already, and yet Cele couldn’t even bring herself to keep a single carving purely out of honor for his memory. She lifted the blanket from her eyes to look to the carving again, pressing her lips together thoughtfully. It was done, more than she wanted to keep working on at least. Just like all the others before it, this one too would make its way to the kindling pile by the woodshed outside town hall.
Decidedly done with sitting on the hillside, Cele notched off a large chunk from the bottom of the branch, intending to keep it for her next whittling project. She slid both the new piece and the finished statue into the pockets of her parka, then slipped her knife into the black Velcro strap on her left leg. The rain still hanging over head, she pulled the blanket over her like a poncho and hurried on down the hillside toward Town Hall. Her feet splashed up a puddle of mud at the bottom of the hill, tracking dirt all over the back of her worn black military boots and tight fit, gray cargo pants. From there it was almost as if every step she took was in a mud puddle, as her legs were thoroughly soaked with dirt and rain water by the time she reached the wood shed by town hall to toss her bear statue on the top of the pile. Nobody ever took a look at what they were taking to burn anyways, no one would notice the bear atop the pile. ((Out Of Chaos:: I'm definitely going to have to downsize that picture for my format... otherwise, a happy first post. Ready to get things moving!))
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Posted: Tue Jul 07, 2015 1:15 pm
Leon Webb "Stay here, okay? I'll be back in a bit." Leon spoke softly to the little girl holding onto her toy cat. Molly shook her head "I want to come with you." she replied obviously upset that Leon would think to leave her. Leon let out a small sigh "Alright but stay close and be careful, the ground is wet and might be slippery." Leon warned. Molly nodded and the two set off, Leon in the lead and Molly following close behind.
Spotting the town hall up ahead, Leon looked at Molly "Are you going to be alright going down the hill?" he asked curiously. The grass was wet, he didn't want her to fall and slid down into a structure or something. It was kind of funny how even though they weren't technically related he was so protective of her.
Molly looked up at him and playfully stuck her tongue out "I'm a big kid." she said before starting down the hill, Leon following. It didn't take long before Molly slipped and started sliding down the hill before Leon could react. When she got to he bottom she ended up bumping into something and looking up she saw a girl standing there. "Molly!" the voice snapped her out of her shocked gaze and she turned seeing Leon running over. "Jeez I told you to be careful. You're not hurt are you?" he asked looking Molly over and picking her back up onto her feet. Leon's gaze then went to the girl and he bowed slightly "Sorry about that, you're not hurt either are you?" he asked feeling Molly grab lightly onto the bottom of his jacket.
Molly
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Posted: Tue Jul 07, 2015 10:44 pm
▣ if I lay here ▣ if I just lay here ▣ would you lie with me and just forget the world? • ● 【Anya Jourdain】 ● •i| am| living| just| to| breatheAnya had left the crowded Armory just over an hour ago, with a can of corn and her bow. She also had with her a few miscellaneous pieces of scrap, and a bit of "something" she was working on. She made her way out into the wet landscape, looking for somewhere to camp out for a while. As she went, she spotted a few people at the bottom of the hill that led to the Town Hall. A little girl was just slipping down the hill, an older boy that looked about Anya's age hurrying after her.
Curious, but not wanting to draw attention to herself, Anya tucked the things she carried into her small tool pouch at her waist, and made sure her bow was secured at her back, preparing to hoist herself up into a nearby tree to watch what happened. Anya was friendly, but strictly when others approached her. It didn't stop her curiosity, however.
Hanging onto two of the trees lower branches, she pushed with her feet against the slick trunk, more or less sideways until her feet were on top of one of the branches. Then she pushed herself onto it, grabbing hold of another branch a little higher up to steady herself. She sat, crouched in the tree, peeking out at the people on the ground below. ◦ ◇ ◦ ◆ ◦ ◈ ◦ ◆ ◦ ◇ ◦ we'll do it all ▣ everything ▣ on our own... ▣
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Posted: Wed Jul 08, 2015 3:12 am
Sounds of brushes, a sound of a foot stepping into the ground. "Come" as the old man stepped through the brushes, handling a rifle he started to move silently. Trying not to make a sound, "Alright, here is a good place to start." as he handled his rifle in his hands he gripped the fore grip that was balancing the accuracy of his rifle. Having the stock on his right upper shoulder he began to move deeper, crouching through the twigs. "Alright boy, on my signal." as he took aim through the sight he started to place his index finger on the trigger . "Almost boy." as he slowly moved a bit more forward he took aim and fired a single bullet as it traveled in a high speed it zoomed right through a rabbits forehead. The rabbit fell as it twitched until it was lifeless. "Go get it." as he signaled his partner. Nomad began to creep through the brushes trying to not make a sound as well, slowly as it crept it slowly took the rabbit into its mouth and began to crept back before running to its owner. "Good boy" as Mr. Harford pet Nomad on top of his head , "Let's go home and eat dinner." as Mr. Harford turned back he began to take the bag and placed the rabbit inside along with the other rabbits he just hunted today, Few minutes later Mr. Harford opened his cabin door and began to let Nomad go in first, stepping inside he closed the door and began to walk to the kitchen. "Alright boy just as we promised you hunt, you get reward." Slowly taking a rabbit from the bag he began to take a knife to skin it first. Ripping the skin he tossed it in the water to wash any blood that was dripping on the floor. Taking his firm hands he began to soak it and then rubbing it dry with a hand cloth he had for a couple of years . "Alright, Let's start cooking." as Mr. Harford grinned with a smile. Nomad barked in excited expression.
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