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A certain professor had a special love for the dark on Halloween. It is the greatest night for shadows and spirits, and it is a night of passion and fright. Ah, to be young again. Or forever. Still, children did so like games on this holiday, and the professor has set up a small course in the woods for students to practice their creeping. They're leaving most of the work to the various wards and enchantments to keep things organized, and you can't seem to find any teacher anywhere. Yet the feeling of being watched is heavy, and you get the impression that it would be in your best interest to read the signs, and follow the rules.
The course is a dark, barely lit forest grove, with tall trees, thick underbrush, and the occasional boulders. The rules are fairly simple. You either choose the creeper's course, or the haunted course. One is harder than the other, and the easier has the option for co-op. Depending on the game, you could walk out with a lot of fond memories... or a lot of pain. Up to you really.
The creeper's course is by far the easier of the two courses, yet the reward is not that great and the reward is just fine, perfectly cute & is possible to get ;D ;D ;D. To play, characters must bring with them a small scream-o-meter pin with them, (these one are bat shaped! How cute!), which will measure just how much they scared their targets. Gnomes wander the area and it's your job to scare them. As you wander, be careful to avoid their flashlights and the various alarms that would give you away. The shadows are your best bet, and with the terrain there are sure to be some great spooktacular hiding places.
The course is a dark, barely lit forest grove, with tall trees, thick underbrush, and the occasional boulders. The rules are fairly simple. You either choose the creeper's course, or the haunted course. One is harder than the other, and the easier has the option for co-op. Depending on the game, you could walk out with a lot of fond memories... or a lot of pain. Up to you really.
The creeper's course is by far the easier of the two courses, yet the reward is not that great and the reward is just fine, perfectly cute & is possible to get ;D ;D ;D. To play, characters must bring with them a small scream-o-meter pin with them, (these one are bat shaped! How cute!), which will measure just how much they scared their targets. Gnomes wander the area and it's your job to scare them. As you wander, be careful to avoid their flashlights and the various alarms that would give you away. The shadows are your best bet, and with the terrain there are sure to be some great spooktacular hiding places.
Applying black paint under each eye, Indu made an aggressive 'grr' sound into her little pocket mirror. Reapers didn't have many natural endowments in terms of being naturally spooky, but as always, effort usually ended up being reflected in ninety percent of the result. Not to mention in a stealth-based fearing course, the idea was to stay out of sight. Sure ghosts had an obvious advantage, but fangs, compound eyes, and other naturally spook enhancing features weren't taken into consideration. Snapping her mirror shut and tucking it away, Indu re-adjusted her spook-o-meter pin, clicked off her flashlight, and shuffled into the bushes. The game was afoot!