AMITYVILLE ACADEMY ENROLLMENT FORM
Name: Dardanos
Nicknames: Dar, Jaws, 'Chompy' (at your own risk surprised )
Gender: Male
Age: 17
Faction: Demon
Race: Nightmare
Natural Ability: Able to eat anything that will fit into his maw (so anything less than a foot tall, and close to that wide, I would think). Spiky or otherwise unwieldy things, would not be an issue, as his maw is particularly tough/hardy, but not so much toxic (since those would still be absorbed via normal digestion). A pineapple could be eaten in one bite, for example (or a brick, since rocks/clay aren't poisonous), but a bomb or small gas tank, or like...cleaning products would have the same impact on him as anyone else.
Personality: Confident in his interactions with others, with a biting sense of humor, Dar can be sarcastic, although he's not inclined toward outright cruelty - when riled, however, he can be quite cutting (words are, in fact, his first weapon; he's not one to resort primarily to physical altercations when pushed). He's competitive, and in enrolling at Amityville, he's driven to not just coast along, but to exceed expectations (his deepest, most private insecurity is that his parents may be right in trying to keep him 'in the nest' so to speak - because maybe he's going to fail as he steps out on his own for the first time).
He's also rather close to his family (too close, as far as he's concerned...he's getting to that point where he loves them dearly, but is itching to find his independence), and so is likely going to be inclined to form a few close friendships, rather than casual relationships with a lot of boils and/or ghouls.
Why are they enrolled in Amityville Academy? Feeling stifled by his parents, Dardanos is wanting a chance to really learn how to find his own way, and strengthen his skills, at the same time. It took some convincing to get his parents to let him go away to school, so he's determined to work hard, to avoid their changing their minds and enrolling him somewhere closer to home (and to prove that he's capable, without their support).
FEAR Ability: Food for Thought: Able to feed off the fear generated by the sight of his massive, toothy maw opening at his opponent; he's able to project an irrational fear of being devoured in one bite.
Fear Type: Supportive (The Bite)
Physical Description:
Eye Colour: pure black iris (no visibly distinguishable pupil), with yellow sclera.
Hair Colour/Style: ink-black, sweeping back from the face. A lock will sometimes flop over his right eye, when his maw is closed.
Skin Colour: Charcoal grey
Clothing Style/Colours: Ragged, knee-length black-brown pants, with a skull near the waistband.
He also wears a very stylish pair of clunky bracelets (manacles only if you insist). Perfect for hitting someone upside the head wink
Extra: Giant mouth/maw, which opens where a typical boil's throat would be (and accompanying, rather intimidating fangs/teeth to go with it!) The mouth that sits where your typical boil's would is stitched closed.
Decently strong claws on both his fingers and toes, but nothing to the degree of being difficult to work with.
References: premade (so n/a)
Nicknames: Dar, Jaws, 'Chompy' (at your own risk surprised )
Gender: Male
Age: 17
Faction: Demon
Race: Nightmare
Natural Ability: Able to eat anything that will fit into his maw (so anything less than a foot tall, and close to that wide, I would think). Spiky or otherwise unwieldy things, would not be an issue, as his maw is particularly tough/hardy, but not so much toxic (since those would still be absorbed via normal digestion). A pineapple could be eaten in one bite, for example (or a brick, since rocks/clay aren't poisonous), but a bomb or small gas tank, or like...cleaning products would have the same impact on him as anyone else.
Personality: Confident in his interactions with others, with a biting sense of humor, Dar can be sarcastic, although he's not inclined toward outright cruelty - when riled, however, he can be quite cutting (words are, in fact, his first weapon; he's not one to resort primarily to physical altercations when pushed). He's competitive, and in enrolling at Amityville, he's driven to not just coast along, but to exceed expectations (his deepest, most private insecurity is that his parents may be right in trying to keep him 'in the nest' so to speak - because maybe he's going to fail as he steps out on his own for the first time).
He's also rather close to his family (too close, as far as he's concerned...he's getting to that point where he loves them dearly, but is itching to find his independence), and so is likely going to be inclined to form a few close friendships, rather than casual relationships with a lot of boils and/or ghouls.
Why are they enrolled in Amityville Academy? Feeling stifled by his parents, Dardanos is wanting a chance to really learn how to find his own way, and strengthen his skills, at the same time. It took some convincing to get his parents to let him go away to school, so he's determined to work hard, to avoid their changing their minds and enrolling him somewhere closer to home (and to prove that he's capable, without their support).
FEAR Ability: Food for Thought: Able to feed off the fear generated by the sight of his massive, toothy maw opening at his opponent; he's able to project an irrational fear of being devoured in one bite.
Fear Type: Supportive (The Bite)
While it doesn't appear impressive at first, the Bite enables the user to steal Fear from their opponent when attacking. Hunters will discover that they are unable to charge their Weapon while this effect is active as their weapon is too busy converting the fear they stole into their own fear shields.
Tier One:BIT1
Dice: 2d4
First Dice: indicates how many turns the effect will last, starting with your next regular attack.
xxxxx 1-2: 1 Turn
xxxxx 3-4: 2 Turns
Second Dice: represents how much health you steal per hit.
xxxxx 1: 0% (Absorb no health)
xxxxx 2-3: 25% (divide your damage by 4)
xxxxx 4: 50% (divide your damage by 2)
Tier One:BIT1
Dice: 2d4
First Dice: indicates how many turns the effect will last, starting with your next regular attack.
xxxxx 1-2: 1 Turn
xxxxx 3-4: 2 Turns
Second Dice: represents how much health you steal per hit.
xxxxx 1: 0% (Absorb no health)
xxxxx 2-3: 25% (divide your damage by 4)
xxxxx 4: 50% (divide your damage by 2)
Physical Description:
Eye Colour: pure black iris (no visibly distinguishable pupil), with yellow sclera.
Hair Colour/Style: ink-black, sweeping back from the face. A lock will sometimes flop over his right eye, when his maw is closed.
Skin Colour: Charcoal grey
Clothing Style/Colours: Ragged, knee-length black-brown pants, with a skull near the waistband.
He also wears a very stylish pair of clunky bracelets (manacles only if you insist). Perfect for hitting someone upside the head wink
Extra: Giant mouth/maw, which opens where a typical boil's throat would be (and accompanying, rather intimidating fangs/teeth to go with it!) The mouth that sits where your typical boil's would is stitched closed.
Decently strong claws on both his fingers and toes, but nothing to the degree of being difficult to work with.
References: premade (so n/a)