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Posted: Wed Jul 05, 2017 12:00 pm
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Posted: Wed Jul 05, 2017 12:19 pm
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Profile
Name: Abasi Selie Nicknames: None right now Gender: Female Age: Old but not as old as Sal (looks mid-late twenties)
Original Clan: Famine
Job Role: Scavenger
Personality: Abasi is a free spirit, she does what she wants when she wants to and doesn't let anything hold her back. Like her brother, Sal, she is mostly relaxed and content, with a very passive attitude that doesn't often give room for anger or negativity. She is almost always seen with a pleasant smile on her face, even when dealing with less than savory situations.
Family: Abasi has a brother, Salbei, whom she hasn't seen for many, many years now. She is not even really sure he is still alive (just as he thinks the same about her), and since they were never very close it is of very little concern to her, anyways.
History: For many years now, before the Isles of the four clans fell, Abasi has been living in a self-exile, devoting herself to her role as a Scavenger for the famine clan, studying the human world and it's inhabitants in an effort to find new and better ways of extracting the Fear needed to keep the clans sustained.
And now she has returned to find her old home gone, with a new one in it's place.
Extra: Abasi is, technically, blind, but relies on her other senses, including a keen sense of nearby Fear, to see. She is able to make out the sizes and shapes and movements of the objects, items and people, both of the Halloween and Human variety, around her just fine.
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Posted: Wed Jul 05, 2017 12:29 pm
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Weapons
Weapon Form: Spiked meteor hammer like this only silver Hunter Weapon: Triple barrel sawn off shotgun
FEAR ATTACK: T1 - The Chill - The meteor hammer glows blue in tandem with Abasi's tattoos and heals happen
T2 - Battle Cry - One of the meteor hammers glows blue in tandem with Abasi's tattoos and grows larger in size as it's thrown at it's target.
T2 - Swift Strikes - The meteor hammer swings fast several times creating a sandstorm that whips into her opponent
Hunter weapon T1 - Battle Cry - A triple shotgun blast that's more powerful than before l
note Occasionally, Hunters are captured and brought back to the Tower. To sustain them, they are placed in a cell with infinite runes, and the Hunter and weapon are placed in a permanent Trance/coma. As long as that Hunter is in a coma, the Horseman can use their weapon. Their weapon responds to them as if believing the horseman is their Hunter when it senses Fear nearby. The Horseman cannot communicate with the weapon, and using it for a prolonged amount of time will actually cause them harm and began to damage their core and cause InSanItY. Because of this, Hunter weapons are "summoned" only when needed, otherwise left in a half-hibernative totem state (think, small object like keychain, earring, necklace, ring). They can be "summoned" by feeding Fear into the weapon, just like a regular Hunter weapon. After three charges, like a Hunter weapon, you can use the weapon's charged attack, equivalent to a Y1 charged attack. This is an EXTRA ATTACK on top of the usual Fear attacks a horseman gets. When a Horseman is promoted, the weapon still stays the same.
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Posted: Wed Jul 05, 2017 12:30 pm
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Posted: Wed Jul 05, 2017 12:31 pm
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Posted: Wed Jul 05, 2017 6:59 pm
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