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Posted: Thu Dec 14, 2006 6:13 pm
I just found out only good character is steve any tips on his move andhow i can get better
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Posted: Fri Dec 15, 2006 4:10 am
Here's some. Go to practice mode. Practice, then once have some kind of feel to his style, then go to youtube.com and search for Steve Fox.
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Posted: Fri Dec 15, 2006 1:03 pm
SSL, 3*1,1, SSL, 1,2,1,2, f+1, d/f+1,2,1~b, FLK 1~b, ALB 2. Run up and random move. Dead character.
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Posted: Fri Dec 15, 2006 3:04 pm
Not much of a Steve guy, personally, sorry. Icege pretty much nailed it, I imagine.
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Posted: Fri Dec 15, 2006 4:28 pm
The cobra weave hooks are almost unstoppable if caught inside them.
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Posted: Sun Dec 17, 2006 12:01 am
you ever thought of his spitfire combo? thats good
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Posted: Sun Dec 17, 2006 9:57 pm
try this
(ch)3+4,f+1,2,b,1,1,2 very easy to learn biggrin
b+2 qdf+1+2 to break your rhythm... biggrin wr2,1
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Posted: Mon Dec 18, 2006 11:00 pm
Hyung Horangi try this (ch)3+4,f+1,2,b,1,1,2 very easy to learn biggrin b+2 qdf+1+2 to break your rhythm... biggrin wr2,1 The first combo doesn't make any sense. www.tekkenzaibatsu.com/legend.php for the proper notation. 3+4 cannot CH, and there is no f+1,2 extension out of it. I'm guessing you meant CH ALB 2, f+2,1~b, FLK 1,1,1,2. If that's the case, you're better off with CH ALB 2, d/f+1,2,1~b, FLK 1, f+2,1~b, ALB 2. Better damage. WS+1,2 is alright, but the last hit is punishable so be careful with it. d/f+1+2 is the same. Great move for whiff punishing (and punishing in general), but it can lead to being launched by some people. b+2 isn't that great itself. 1,2,1 and b+1 should be your primary moves. CH 1,2,1 does almost a throws worth of damage and leads to FLK mix-ups. b+1 is safe, has ridiculous priority, and leads to stupid damage on CH.
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Posted: Wed Dec 20, 2006 9:01 am
if T4 do random stuff. if T5 BacKx2 tri and backx2 squ then random combo or fw x2 squ+tri for stun gun
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Posted: Wed Dec 20, 2006 11:12 pm
Icege Hyung Horangi try this (ch)3+4,f+1,2,b,1,1,2 very easy to learn biggrin b+2 qdf+1+2 to break your rhythm... biggrin wr2,1 The first combo doesn't make any sense. www.tekkenzaibatsu.com/legend.php for the proper notation. 3+4 cannot CH, and there is no f+1,2 extension out of it. I'm guessing you meant CH ALB 2, f+2,1~b, FLK 1,1,1,2. If that's the case, you're better off with CH ALB 2, d/f+1,2,1~b, FLK 1, f+2,1~b, ALB 2. Better damage. WS+1,2 is alright, but the last hit is punishable so be careful with it. d/f+1+2 is the same. Great move for whiff punishing (and punishing in general), but it can lead to being launched by some people. b+2 isn't that great itself. 1,2,1 and b+1 should be your primary moves. CH 1,2,1 does almost a throws worth of damage and leads to FLK mix-ups. b+1 is safe, has ridiculous priority, and leads to stupid damage on CH. ah yes!!! thank you for correcting me!!! not good with zaibatsu's legends heheheh sorry for the trouble!!!
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Posted: Tue Jan 02, 2007 3:04 pm
Okay, you people need to stop confusing him with your stupid bullshit 1+2, 3, 4, 9 or whatever!!! Those are commands you give if he's a big arcade head! And ******** tekken zaibatsu! If he wants to see the moves, he can just as easily go into practice! Looking at a piece of paper when you're not even playing doesn't help s**t! A good charcter is Yoshimitsu. All of his moves link up and make it easy to get one off! Got it?
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Posted: Tue Jan 02, 2007 9:21 pm
what's so hard about 1,2,3,4??? besides.... he wants to be good, doesn't he? let him! zaibatsu is a good place for information regarding tekken.. so don't blow your top... it's not good for your health, ok? biggrin
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Posted: Tue Jan 02, 2007 11:15 pm
Malice the dark jester Okay, you people need to stop confusing him with your stupid bullshit 1+2, 3, 4, 9 or whatever!!! Those are commands you give if he's a big arcade head! And ******** tekken zaibatsu! If he wants to see the moves, he can just as easily go into practice! Looking at a piece of paper when you're not even playing doesn't help s**t! A good charcter is Yoshimitsu. All of his moves link up and make it easy to get one off! Got it? Sounds like somebody sucks at the game. Heads up, practice mode doesn't actually list all the moves. You can go to the website and see not only the commands, but where they hit, damage they do, and any special properties they have. Also, 1, 2, 3, 4 is a lot easier to say (and type) than left punch, RP, bottom left, Circle, etc. It's also universal, so you can tell somebody it for the arcade and console. Just because you're not into the game enough to take all of five seconds to commit to memory from left to right, top to bottom 1, 2, 3, 4 doesn't mean somebody else should suffer because you need a partner in ignorance. DR Steve is so fun sad
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Posted: Fri Jan 05, 2007 1:20 am
Malice the dark jester Okay, you people need to stop confusing him with your stupid bullshit 1+2, 3, 4, 9 or whatever!!! Those are commands you give if he's a big arcade head! And ******** tekken zaibatsu! If he wants to see the moves, he can just as easily go into practice! Looking at a piece of paper when you're not even playing doesn't help s**t! A good charcter is Yoshimitsu. All of his moves link up and make it easy to get one off! Got it? Look now! The practice mode doesn't have like... half of the moves! Plus, like Icege the GOD said, 1 2 3 4 are so much easier to use, just take the time of five minutes from your constant fapping to learn the commands ok? And stop ruining this for us just coz you SUCK in the game. neutral
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