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Jai Bait

Demonic Widow

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PostPosted: Thu Mar 12, 2015 5:48 pm
Bloodline

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xxxxxxxxxxThe Lazarus
Dead. Messiah. Broken.


xxxxxHISTORY
There is a place between the worlds, but you only find yourself there by fate. The heavens know you will be there eventually, so they won't welcome you to their door once you die. This place is called Lazaras. This is the place the dead go when they will one day live again. It's a taste of hell, reliving your worst fear.. your worst memory... your worst experience over and over again. Inflicting so much pain, even if that dead person is only dead for several minutes. Why were you placed there? Well, since you have no choice in the matter we can call it Destiny. Fate. or pure Coincidence for the unbelievers.


xxxxxDESCRIPTION

This bloodline basically gives the ability to die and come back to life. You cannot access the bloodline jutsu until you have died, and if you have perished there is still time to be injected with the bloodline. Once you submit to this bloodline there is no change, not until you die. You are a demon, that cannot be saved.



xxxxxRULES
• Grants the Doton element / Darkness sub element
• No physical classes, exception: Medical



xxxxxWEAKNESSES
• -1 strength.
• Joukai techniques are +2 against your darkness.
• An abomination, you cannot hide from being sensed. When you arrive, your chakra will be obvious to everyone.




xxxxxSTRENGTHS
• +2 speed
• Access to pets.



xxxxxPASSIVE ABILITIES


Yukigoshi
This technique cannot be used in battle but is the main travel way of the Lazarus. They open a door of darkness and slip through it, and they can enter any thread or subforum they wish. Similar to teleportation, but can only travel during the night.

The Fading Sun
This passive is something that makes the heavens look down upon this clan. When they enter the thread, they are able to completely block the sun to make the entire area dark. Of course the external sources of lights will not be extinguished. The way they cover the sun is by exerting a blaze of darkness to the sky, the acts as a mirror to the other side of the sky, except its dark and murky.




xxxxxTECHNIQUES

Yaminoyoroi E-SS
This requires three hand seals, so this is not instant. It's a basic jutsu that covers the user in slick black armor, reducing/nullifying every physical attack inflicted on it. If the attack is SS, you must pay SS rank to block it. If it is SS, and you simply want to reduce the damage, you can use S rank chakra and still survive. Can only last four posts.

Tenteki C
This jutsu allows the user to breath out dark murkiness, filling the area with a vivid dark fog that is hard- not impossible- to navigate through as long as their is a reliable response. This gas isn't poisonous, simply used as a smoke screen for escape or an upcoming attack.

Kyūseishu S
Messiahs are relatively dark creatures that have no control over their mind, their body overriding with power that they use to hurt others. That is what this attack is about, concentrating hard enough to break your own mind, to break your limits and exert a powerful enough chemical to your brain to add an extra +2/1 speed/strength to your stats.

Sōdobīmu B
The literal shadow clones. These clones can be created with small amounts of chakra, say 15, and are usually used for small tasks like messaging or training. They don't have any physical power seeing as their chakra pool is only 15 CP.

Razaro bakuhatsu SS
This is considered the second most important attack in the clan. The Lazarus Explosion. It takes 100 50 chakra to perform, and the minute it does happen it is almost impossible to evade. There are two posts for this to happen, in the first post the user's finger tips will begin to drain itself with energy, appearing to be blackened. Her/his face will contort to look like a demons, it's a true terrifying mask. The second post, if the opponent has not fled yet, they will be cast into a genjutsu. This will put them through complete hell, they'll believe they are surrounded by millions of beasts that are tearing them apart slowly, it overrides all the senses and eventually just leaves the opponent brain dead.

Handoburasuto SS
This jutsu expels from their mouth, and covers 15 feet from where the user is facing. It's a rare jutsu that is sudden, but is like a beam of laser cutting through the air at an impossible speed. If it connects into the opponent, it doesn't do anything at first. It sits still for a post, while it works its magic. The beam shoots a sort of poison into the body, that drifts into the heart and literally tears it apart. This causes the opponent to suffer of a heart attack, if they go into cardiac arrest they die. If they get treatment right away, they can survive.

Yami haishutsu A
This is a jutsu that requires Doton, as well as Darkness. Slamming their fist to the ground, the user creates a grand wall that casts a shadow on the area the user is fighting. Out of the shadows, the user creates zombie looking minions that can swarm the opponent. They can only attack physically at the same strength as the user, but the speed is considerably low. Mostly used to swarm and make the opponent panic.

Chemical Imbalance B
If the user is within ten feet of its opponent they will be able to perform this jutsu. They puke/spit a constant amount of acid that looks like blood at the enemy. While it isn't impossible to evade, it is still difficult. It causes severe pain and with every spit ball that hits, it causes a -1 to the enemies speed.
Genin: 5
Chuunin: 10
Jounin: 15
Saanin: 20
Kage: 50

Fetal Position C-SS
This is a basic to perform jutsu similar to Gaara's defense. The user is consumed by a ball that cannot be penetrated by anything but a higher ranked jutsu. It remains for 3 posts, consuming 15 chakra each post.

Now you see me... SS
This is the only that the clansmen possess. When the technique is casted, it can be random and with no obvious indication that its happening (exception to doujutsu). His/her eyes will darken normally, but instead this is the visual trigger that starts the genjutsu. It makes the opponent go blind for several seconds, without the opponent noticing at all. It would appear as if they simply blinked. Within those seconds the user will move from their current position and appear behind the other, so it would look as if they teleported. Can also use to escape.


Binds of Darkness A
Similar to the Nara Clan, this jutsu manipulates the shadow of another person to achieve the clansmen goal. This clan member makes 3 hand seals before slamming their palms to the ground. The target- which could be at any range as long as its in the thread- will be tripped by their own shadow, as if it was wrapping around their feet.

Familiar Creation SS
Can only be used twice to create a pet. The pet will literally appear to look like shadows, out of darkness. It can talk to you and fight with you, and it has its own chakra pool. Must be created in customs, but is allowed to have a +2 on its stats when fighting in the dark.

Summon of the Souls SS
This jutsu costs 200 chakra to do this, as well as prep. So it is impossible to do in the middle of a battle. If they are implanted with this bloodline before death, they do not require this. After death, there will need to be a body to perform this. You must draw symbols on the deceased, all over. The forehead, each cheek, two times down the arms, the palm, the stomach, and the ankles. After that is done, there are several chants that will need to be bestowed upon the body (make em up, make em look interesting ) and during this process it drains 75 chakra points. During the final chant, the user will slam their palms to the body and infuse the rest of the chakra (125) into the dead. This will make them live again.






xxxxxADDITIONAL COMMENTS
You can also achieve this clan if you've been revived with the Queens Drop.

xxxxxRESTRICTIONS
• Cannot be combined with any angelic clan/bloodlines.
• Can only recieve this bloodline if it is implanted by one of its own members. It cannot be implanted by any other.
• Of course, it takes up a Bloodline slot. Oh, and no demons or cursemarks.
• Can only use Summon of Souls 2 times before... You die. Forever. On the second person you die, and you cannot be revived with a queens drop ever. Ever again.



xxxxxMEMBERS
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[ Created by: Jai / Impure ]
 
PostPosted: Thu Mar 12, 2015 6:32 pm
Tota?:

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xxxxxxxxxxAutomatons
[ Tick Tock, Your Time is Up ]


xxxxxHISTORY
Engage Speech Function...; Speech Function Initialized...; Begin Historical Protocol...; In the beginning, we were nothing, and then the creators filled us with life. We do not know the origin of our creation. We simply know that we exist. We do not posses knowledge of the creators, we were deprived of this knowledge. -click- What we do know is that this world is full of dangers. Our purpose in this world is unclear however. The creators left us to divine our own purpose among the humans. The reactions that our biological counter parts have shown us have been mixed and varied. We are seen as toys and trinkets by some, tools of war by others, and sentient creations by even fewer. It is up to us to forge our own path in this world and earn our place beside humans; End Historical Protocol; Engage Maintenance Protocol; End of Transmission;


xxxxxDESCRIPTION

You are a sentient, mechanical being known as an Automaton. Your limits are defined by the quality of your construction and modifications to your body. You do not tire, you do not fear, and you do not know pain. Your emotions are predefined algorithms and programs. You are the perfect machine, capable of imitating humans.



xxxxxRULES
• You do not have real emotions, simply programmed responses
• You are not indestructible, you can be shattered, melted, crushed, etc.
• All Automatons carry a toolset. This is the basis for some of their jutsu and is also required for maintenance. This can be a basic toolkit or can be a custom weapon (applied for in the customs subforum)
• Your base body must also be approved in the Automaton Customs.
• You do not use Chakra, but instead Energy. Energy per rank is 150 - Gennin, 200 - Chuunin, 250 - Jounin, 350 - Sannin, 450 - Kage



xxxxxWEAKNESSES
• If your plates are ripped off, your internal mechanisms are exposed
• You are limited by the technology on your body
• Boosts such as Taijutsu Styles do not work for you



xxxxxSTRENGTHS
• You have no brain, Genjutsu has no effect on you.
• Weakness of the Flesh does not concern you. Immune to Poison as well.
• All Automatons are unique, no two are ever alike
• You can create body parts for almost any situation
• Your stats are defined by your body. Base stats for all Automatons are 4/4 at Gennin. Unlike all other classes, your stats do not increase each rank, but you unlock more complex upgrades. You have no soft cap, and no leveling scaling hard cap, only the 18/18 hard cap. (Only one stat can break 15, the other stays capped at 15)
• Bodies hardness scales with rank.
Gennin: Steel
Chuunin: Carbon Steel
Jounin: Corundum
Sannin: Tungsten Carbide
Kage: Diamond-Hardness Metal Alloy



xxxxxPASSIVE ABILITIES
Lightning Rod
Contrary to popular belief, Automatons do not take extra damage from Raiton, but instead, become supercharged by it, completely refilling their batteries when struck by a jutsu (Jutsu cost is transferred to Energy Pool) and you gain a temporary +1/+1 buff for 3 posts. Note, your ally can hit you with Raiton, this is your form of 'healing'. Any excess energy gathered can be discharged into the ground or redirected into applicable body parts if there is a mechanism in place to do so. Any Raiton technique that has a blunt or heat element however will still deal physical damage to your body.
Pimp my Automaton
Every time you rank up, you can install more upgrades and parts onto your body. These parts must be approved in the Custom Automaton Thread. Each rank also has a base stat it cannot pass (Techniques can still increase stats however, but the parts cannot do it passively beyond the total stated below). Every rank you also unlock 3 Custom Techniques that can also be applied for in the same thread.
Gennin - 2 Custom Body Parts [Upgrade parts cannot exceed 7/7]
Chuunin - 3 Custom Body Parts [Cannot exceed 8/8]
Jounin - 5 Custom Body Parts [Cannot exceed 10/10]
Sannin - 7 Custom Body Parts [Cannot exceed 12/12]
Kage - 10 Custom Body Parts [Can exceed 15 in one [1] stat]



xxxxxTECHNIQUES


Maintenance D to S
All moving things require regular maintenance, and you are no exception to the rule. When you sustain damage, you can immediately enter your Maintenance Protocol and began to repair any damaged section of your body immediately. The Energy required is dependent on the damage sustained. [Requires Toolkit]
D - Cuts, Dents, Minor Damage
C - Puncture wounds, Small holes
B - Fist-Sized holes, broken fingers/hands
A - Damaged armor plates, Weapon modifications
S - Crushed/Damaged appendages

Alert Phase Passive
At any time, the Automaton can boost one of its sensor nodes (Eye Module, Hearing Module, Tremor Module) to Alert Phase. This basically super-charges the selected sensor and allows the Automaton to greatly heighten its own perception for the given opponent.
Eye Module: Sharingan-like perception, enchanced optical zoom, night vision, thermal vision, etc
Hearing Module: Can sense subtle variations in the human heartbeat, can hear sounds up to 1km away
Tremor Module: Can sense the subtle variations in air currents caused by movement, can sense footsteps up to 1km away, etc

Expel Passive to A Rank
Negative build up often occurs in mechanical units as advanced as an automaton. But just because its a negative build up doesn't mean it can't have a positive use. Every 3 posts you can expel super heated gases from your joints, as well as damaged spare parts. The effect is simple, a quick, close range steam cloud with mechanical fragments hidden in it. This technique can also be enhanced by electrifying the steam cloud and fragments that fire out from it.

Electrify C Rank per Post
One of the most basic defenses that any automaton possess, Electrify allows you to coat your outer metal shell in a layer of electricity that delivers 100,000 volts to anyone who touches you. While not enough to kill or stun, it does cause extreme pain when they strike you, and it adds an electrical element to your melee attacks.

Last Resort Protocol SS Rank
Last Resort Protocol simply put is your ace in the hole. While humans have things like Demons and the 8 Gates, you have this final mode. By reducing the pre-programmed limitations on your body and programming, you can boost your physical stats by +2/+2 and increase the strength of your techniques by 1 rank. This mode lasts for 3 posts at a time, but due to the intense structural damage, it has a 2 post CD and cannot be used more than twice a battle without permanent system damage.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• No Demon/Saigon/Summon/Other Bloodline-Clan
• Cannot use anything other than Automaton Techniques
• Custom weapons such as swords do not count against body part total unless they are attached to the body in a semi-permanent to permanent manner.



xxxxxMEMBERS
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[ Created by: Aaron ]
 

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Ningishzida

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PostPosted: Thu Mar 12, 2015 6:44 pm
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PostPosted: Sun Mar 15, 2015 11:06 am
No One Hollars Aaron
Bloodline

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xxxxxxxxxxThe Lazarus
Dead. Messiah. Broken.


xxxxxHISTORY
There is a place between the worlds, but you only find yourself there by fate. The heavens know you will be there eventually, so they won't welcome you to their door once you die. This place is called Lazaras. This is the place the dead go when they will one day live again. It's a taste of hell, reliving your worst fear.. your worst memory... your worst experience over and over again. Inflicting so much pain, even if that dead person is only dead for several minutes. Why were you placed there? Well, since you have no choice in the matter we can call it Destiny. Fate. or pure Coincidence for the unbelievers.


xxxxxDESCRIPTION

This bloodline basically gives the ability to die and come back to life. You cannot access the bloodline jutsu until you have died, and if you have perished there is still time to be injected with the bloodline. Once you submit to this bloodline there is no change, not until you die. You are a demon, that cannot be saved.



xxxxxRULES
• Grants the Doton element / Darkness sub element
• No physical classes, exception: Medical



xxxxxWEAKNESSES
• -1 strength.
• Joukai techniques are +2 against your darkness.
• An abomination, you cannot hide from being sensed. When you arrive, your chakra will be obvious to everyone.




xxxxxSTRENGTHS
• +2 speed
• Access to pets.



xxxxxPASSIVE ABILITIES


Yukigoshi
This technique cannot be used in battle but is the main travel way of the Lazarus. They open a door of darkness and slip through it, and they can enter any thread or subforum they wish. Similar to teleportation, but can only travel during the night.

The Fading Sun
This passive is something that makes the heavens look down upon this clan. When they enter the thread, they are able to completely block the sun to make the entire area dark. Of course the external sources of lights will not be extinguished. The way they cover the sun is by exerting a blaze of darkness to the sky, the acts as a mirror to the other side of the sky, except its dark and murky.




xxxxxTECHNIQUES

Yaminoyoroi E-SS
This requires three hand seals, so this is not instant. It's a basic jutsu that covers the user in slick black armor, reducing/nullifying every physical attack inflicted on it. If the attack is SS, you must pay SS rank to block it. If it is SS, and you simply want to reduce the damage, you can use S rank chakra and still survive. Can only last four posts.

Tenteki C
This jutsu allows the user to breath out dark murkiness, filling the area with a vivid dark fog that is hard- not impossible- to navigate through as long as their is a reliable response. This gas isn't poisonous, simply used as a smoke screen for escape or an upcoming attack.

Kyūseishu S
Messiahs are relatively dark creatures that have no control over their mind, their body overriding with power that they use to hurt others. That is what this attack is about, concentrating hard enough to break your own mind, to break your limits and exert a powerful enough chemical to your brain to add an extra +2/1 speed/strength to your stats.

Sōdobīmu B
The literal shadow clones. These clones can be created with small amounts of chakra, say 15, and are usually used for small tasks like messaging or training. They don't have any physical power seeing as their chakra pool is only 15 CP.

Razaro bakuhatsu SS
This is considered the second most important attack in the clan. The Lazarus Explosion. It takes 100 50 chakra to perform, and the minute it does happen it is almost impossible to evade. There are two posts for this to happen, in the first post the user's finger tips will begin to drain itself with energy, appearing to be blackened. Her/his face will contort to look like a demons, it's a true terrifying mask. The second post, if the opponent has not fled yet, they will be cast into a genjutsu. This will put them through complete hell, they'll believe they are surrounded by millions of beasts that are tearing them apart slowly, it overrides all the senses and eventually just leaves the opponent brain dead.

Handoburasuto SS
This jutsu expels from their mouth, and covers 15 feet from where the user is facing. It's a rare jutsu that is sudden, but is like a beam of laser cutting through the air at an impossible speed. If it connects into the opponent, it doesn't do anything at first. It sits still for a post, while it works its magic. The beam shoots a sort of poison into the body, that drifts into the heart and literally tears it apart. This causes the opponent to suffer of a heart attack, if they go into cardiac arrest they die. If they get treatment right away, they can survive.

Yami haishutsu A
This is a jutsu that requires Doton, as well as Darkness. Slamming their fist to the ground, the user creates a grand wall that casts a shadow on the area the user is fighting. Out of the shadows, the user creates zombie looking minions that can swarm the opponent. They can only attack physically at the same strength as the user, but the speed is considerably low. Mostly used to swarm and make the opponent panic.

Chemical Imbalance B
If the user is within ten feet of its opponent they will be able to perform this jutsu. They puke/spit a constant amount of acid that looks like blood at the enemy. While it isn't impossible to evade, it is still difficult. It causes severe pain and with every spit ball that hits, it causes a -1 to the enemies speed.
Genin: 5
Chuunin: 10
Jounin: 15
Saanin: 20
Kage: 50

Fetal Position C-SS
This is a basic to perform jutsu similar to Gaara's defense. The user is consumed by a ball that cannot be penetrated by anything but a higher ranked jutsu. It remains for 3 posts, consuming 15 chakra each post.

Now you see me... SS
This is the only that the clansmen possess. When the technique is casted, it can be random and with no obvious indication that its happening (exception to doujutsu). His/her eyes will darken normally, but instead this is the visual trigger that starts the genjutsu. It makes the opponent go blind for several seconds, without the opponent noticing at all. It would appear as if they simply blinked. Within those seconds the user will move from their current position and appear behind the other, so it would look as if they teleported. Can also use to escape.


Binds of Darkness A
Similar to the Nara Clan, this jutsu manipulates the shadow of another person to achieve the clansmen goal. This clan member makes 3 hand seals before slamming their palms to the ground. The target- which could be at any range as long as its in the thread- will be tripped by their own shadow, as if it was wrapping around their feet.

Familiar Creation SS
Can only be used twice to create a pet. The pet will literally appear to look like shadows, out of darkness. It can talk to you and fight with you, and it has its own chakra pool. Must be created in customs, but is allowed to have a +2 on its stats when fighting in the dark.

Summon of the Souls SS
This jutsu costs 200 chakra to do this, as well as prep. So it is impossible to do in the middle of a battle. If they are implanted with this bloodline before death, they do not require this. After death, there will need to be a body to perform this. You must draw symbols on the deceased, all over. The forehead, each cheek, two times down the arms, the palm, the stomach, and the ankles. After that is done, there are several chants that will need to be bestowed upon the body (make em up, make em look interesting ) and during this process it drains 75 chakra points. During the final chant, the user will slam their palms to the body and infuse the rest of the chakra (125) into the dead. This will make them live again.






xxxxxADDITIONAL COMMENTS
You can also achieve this clan if you've been revived with the Queens Drop.

xxxxxRESTRICTIONS
• Cannot be combined with any angelic clan/bloodlines.
• Can only recieve this bloodline if it is implanted by one of its own members. It cannot be implanted by any other.
• Of course, it takes up a Bloodline slot. Oh, and no demons or cursemarks.
• Can only use Summon of Souls 2 times before... You die. Forever. On the second person you die, and you cannot be revived with a queens drop ever. Ever again.



xxxxxMEMBERS
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[ Created by: Jai / Impure ]


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PostPosted: Mon Mar 16, 2015 5:22 pm
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xxxxxxxxxxYamikonton (Darkness Element)
[Bring me pain.]


xxxxxHISTORY

"The moment man devoured the fruit of knowledge, he sealed his fate...
Entrusting his future to the cards, man clings to a dim hope.
Yet, the Arcana is the means by which all is revealed...
Beyond the beaten path lies the absolute end.
It matters not who you are...
Death awaits you "



xxxxxDESCRIPTION

The Konton Bloodline Users are a group of people who have leaned to harness there inner hatred and use it as power. This power comes in the form of dark energy, breeding and thriving on the pain and hatred of others. This power exists in everyone, but few have been able to tap into it's fury and use it as a weapon. The few who have bear the “Mark of Chaos.” A symbol that creates a bridge between the person and the darkness. This symbol can be found on the users dominate hand, but as it matures, it will spread and drive the user deeper into chaos.



xxxxxRULES
• Evil evil evil eeeeeeeeeviiiiiiihl!

• During each stage of your rpc's life, they will encounter a dark moment that traumatizes them and causes them to increase in stage, this can be done with other rpc's (a death in the family or the murder of another shinobi) or can be done with npc's. The last event, at S-rank, the rpc can choose to become an uncontrollable and dangerous man/woman, filled and/or tainted with hate no matter what.



xxxxxWEAKNESSES
• Yamikonton are weak to light, the damage light causes is boosted by one rank.
• Members of the Yamikonton cannot be healed by medics, attempting to heal them using medical jutsu will hurt them, they cannot heal themselves either unless by the regenerative passive.
• Members of the Yamikonton are unable to advance in stages of power until they've experienced the traumatic event described in the stages, how they experience it is up to you. They must also be in the same rank as the stage in question.
• Instead of dying from 0 points in chaka, they will go into a deep sleep and regain their chakra while resting in the darkness. Though, any wounds that have been inflicted to the unconscious body will not heal or regenerate. If unconscious, your character is still active and can be killed if caught, this unconscious ninja will stay asleep for two irl weeks while their chakra is regenerated and they must be in a plausible dark area to regenerate. If they are unconscious for three days and do not find a dark place to sleep in, they will fade into nothing, unable to be revived, even by a queen's drop.



xxxxxSTRENGTHS
• Elements used with the Yamikonton (combinations or regular) will be converted into the Darkness element, all forms of elemental attacks will receive a black aesthetic to it and its natural affinity weakness will no longer work (dark fire cannot be stopped by water, dark lightning cannot travel through dark water, etc) When the darkness element is pit against itself, the two elemental affinities will cancel each other out, but one will not overpower the other. NOTE: you can also apply sub elements to the darkness element but only if you are of sage class.

• Your darkness element techniques require gestures instead of handseals, opening and closing the hand, pointing, thrusting palms forward. It must be put within the post and it must be a noticeable gesture. The darkness element also receive a rank boost as well but only if you are a darkness sage.

• Each stage receives a passive ability as well as a set of techniques. The passive abilities do not stack but at the highest stage, you switch among the forms.

• Physical classes (Weapon, Samurai, Taijutsu, Assassins) with little to no ninjutsu can release darkness from their hands and feet as an extension of themselves, like waves and blasts of energy with A-ranked strength, able to cut deep and damage bones/muscles when in contact. Any darkness that makes contact with the opponent will be treated as a darkness latching prerequisite for the techniques. Taijutsu and Weapon techniques gain a darkness affinity and can be used to cancel out elemental techniques of the same rank as well as the darkness element itself. This physical manipulation has a two post cool down after use.

• The more kills the user gets throughout his life, +20 pts. of chakra is permanently added to their base points, leading a person to death counts. The rpc starts off with an extra +20 pts. because of a past murder at the beginning of their life, the murders cannot be given through a deal OOC or etc. It MUST be earned.



xxxxxPASSIVE ABILITIES
• My Terrible Life
• Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

• My Dark Soul
• Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

• A Big Ol' Storm of Chaos
• The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.



xxxxxTECHNIQUES


Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.

Stage Four -- The Cursed S-rank and Above (death of ones self, the murder of one's kage, OR the murder of a loved one by your hand)
The final stage that can be reached, as time progressed, the darkened one has lived a life of complete sorrow and misery and is now given a choice, if you lighten your heart, things can turn around and be better, but, choose the opposite and you abandon all hope for a better life, things will only get worse and nothing can change it. The user's entire body turns into a blackened slicked and slim body when this stage is used, in this stage, the user's form can create mouths upon the body and have them move about as large tendrils, only 5 can be made in total, being eaten by these...mouths...will equal death and will strengthen the user. The range of darkness and chaos used extends to a larger distance, able to infect a majority of the area. Also, one special ability from one of the other stages is given to the user but nothing more, this ability must be mentioned when you use it. The user can also apply razor sharp teeth to the attacking tendrils in order to do damage from a distance. This stage's limit is that of 5 posts, no further. +20 pts. of chakra would have to be given each post afterwards to extend the use and once this stage is reached, the user can use any of the techniques during any of the stages and transform at will without having to be angered or under stress.Add +3/+2 to both stats and extend the base stat cap if need be, while the stage is activated, unless you reach the hard stat cap.

NOTE: AT STAGE FOUR, YOU ARE ABLE TRANSFORM INTO ANY OF THE OTHER THREE PREVIOUS FORMS AS WELL, BUT YOU CAN CHANGE INTO ONE STAGE PER 5 POSTS, THEN YOU MUST WAIT ANOTHER 5 POSTS TO CHANGE AGAIN.

Konton: Grand Blast D-A
The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

Konton: Grand Wall D-SS
The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

Konton: Hands of the Damned A
The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

Konton: Afterimage of Sin B
The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

Konton: Dark Rain D-SS
The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

Konton: Dark Orb S
The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

Konton: Cerberus Guardian of Hell S
One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

Konton: Black Curse | Weaken S
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

Konton: Black Curse | Weaken II D-SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

Konton: Black Curse | World of Despair SS
The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

Konton: Black Curse | Reverse SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

Konton: Black Curse | Still SS
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

Konton: Black Veil Passive
The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

Konton: Black Curse | Reaper Death Voodoo S-SS
The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

Konton: Black Curse | Unhealing Hands Reverse S-SS
The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Unhealing Hands Major S-SS
The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Eternal Night S-SS
A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation



xxxxxADDITIONAL COMMENTS
NOTE: Physical contact means grabbing them, planting palms on the object in question, NO POKING, NO SHOULDER BUMPS OR FIST BUMPS. THIS GOES FOR ANY TECHNIQUE THAT INVOLVES IT!

xxxxxRESTRICTIONS



[ Revamped by: Had0u ]


((Since you guys didn't look at my techniques at all...))  
PostPosted: Wed Mar 18, 2015 4:06 pm
Haydoh


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PostPosted: Wed Apr 01, 2015 7:28 pm
Hoshigakure Star Chakra Weilder:


User Image


xxxxxxxxxxMysterious Peacock Method
[ NO WEAKNESS NINJUTSU ]


xxxxxHISTORY
300 years ago, some meteorites crashed into a small shinobi village, which subsequently came to worship the meteorites. The village, which changed its name to Hoshigakure, soon discovered that the meteorites emmitted a strange energy that gave those who trained near the meteorites rather incredible abilities, including access to a set of kinjutsu abilities called the Mysterious Peacock Method. Such power comes at a cost, however. Those infused to star chakra energy are cut off from any elemental affinities they may have had naturally, and lose access to any kekkai genkai or kekkai tota that depend upon those elemental natures. As both a positive and a negative, star chakra jutsu's are neither especially strong or weak versus any other jutsu's.


xxxxxDESCRIPTION
For this clan you need to start as a NINJUTSU class. These ninjutsuists get a +1 to non-elemental and mysterious peacock method kinjutsu instead of their original ability which was lost.


xxxxxRULES
• It cannot be implanted by any means, it is only gained by prolonged training or possession of a meteorite from Hoshigakure.
• Sharingan users cannot copy Mysterious Peacock Method Kinjutsu, nor can it copy on the fly techniques used with star chakra while in Mysterious Peacock or Mysterious Beast or Mysterious Dragon form. It impedes, but does not prevent, that copying.
• Similar to Senjutsu, Star Chakra attacks bypass any complete immunity an opponent may have to ninjutsu, but is still ffected by ninjutsu reduction as long as it would not be reduced to nothing.



xxxxxWEAKNESSES
• STATS -- While star chakra users are primarily ninjutsu specialists, and they are not equal to physical classes at high levels, their +2 to speed and +1 to strength (and to Caps) makes them rather threatening in their own right. It comes at a cost, however, as the radiation they are exposed too in their training makes them frailer then most, and they cannot take as much of a beating


xxxxxSTRENGTHS
• HANDSEALS -- Because of their great control of the star chakra, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly, provided that the spell is a genjutsus, medjutsu, taijutsu, or anything otherwise not posessing an elemental nature. Replaces the Ninjutsu ability by the same name.
• NINJUTSU POWER -- Their star chakra is not an elemental type, rather it is derived by intense training within the radiation of special meteorites. Their attacks have no special strength or weakness to elemental chakra types. Replaces the Ninjutsu ability by the same name.
• Star Chakra users gain access to medjutsu and fuinjutsu, but are still not able to use puppet jutsu.



xxxxxPASSIVE ABILITIES
• regenerate 10 star chakra per post as long as you don't use chakra that round
• Mysterious Peacock Method Techniques have varying ranks depending upon the characters rank. They are rank C to Genin, Rank 2 to Chuunin, rank A to Jonin, Rank S to Sanin, and Rank SS at Kage level. Mysterious Peacock Method: Dragon is the lone exception, being treated as one rank higher at each stage
• +2 Speed and +1 Power
• Treated as being Sealing Master Class for purpose of joining Uzumaki Clan, though cannot use SS-rank or higher fuinjutsu unless in Mysterious Peacock Dragon Mode. SS Rank fuinjutsu's do not rank up as a result of Dragon mode, Dragon Mode is merely necessary to even use these jutsu's.
• Treated as being a medical ninja for purposes of joining the Shuufuku no Te Clan, though cannot use SS-rank or higher medjutsu unless in Mysterious Peacock Dragon Mode. SS Rank medjutsu's do not rank up as a result of Dragon mode, Dragon Mode is merely necessary to even use these jutsu's.



xxxxxTECHNIQUES


Chakra Predation (Chakura no Hoshoku) Rank varies by character rank
This technique allows the ninja to extend their chakra out of their body and then consume the special Peacock chakra of others, thus allowing them to increase their power. Those targeted will themselves be weakened by the loss of their chakra.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Chakra Rope ( Chakura no Nawa ) Rank varies by character rank
This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Apparition Rank varies by character rank
If the user is close to death, they use his or her remaining chakra to draw a symbol in the ground which allows them to temporally resurrect them self in the form of a ghost-like apparition.
0 Cost

Mysterious Peacock Method: Beast ( Kujaku Myōhō: Kemono) Rank varies by character rank
After using the Mysterious Peacock Method, the chakra feathers change to the form of a animal, such as a dog. The chakra which the beast is made of is dense enough to repel shuriken thrown at it. If two beasts are formed, the user can use Mysterious Peacock Method: Join to combine the two into one larger beast.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Join (Kujaku Myōhō: Gō) Rank varies by character rank
After using the Mysterious Peacock Method: Beast, this technique can combine two chakra beasts into one larger beast. The combined Star Chakra Beast is treated as being one rank higher then the rank of the higher of the two beasts. The person that sacrafices their chakra beast to empower the other beast cannot re-enter Mysteroius peacock Mode for 3 posts and cannot use Mysterious peacock jutsu's for the same period of time, but the Mysterious Peacock Chakra Generations still applies in this case.
0 cost

Mysterious Peacock Method: Choke Rank varies by character rank
After using Mysterious Peacock Method, the user turns their chakra feathers into ropes to ensnare the foe's neck, therefore choking them.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Destroy ( Kujaku Myōhō: Zan ) Rank varies by character rank
After using the Mysterious Peacock Method, the user uses the chakra feathers to attack their opponent.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Wings (Kujaku Myōhō: Yoku) Rank varies by character rank
After using the Mysterious Peacock Method, the user can use the chakra feathers to form wings. The wings are strong enough to support a normal sized human in short flight.
Genin Rank cost 1 points (Glide only, two posts)
Chuunin Rank cost 3 points (Glide only, four posts)
Jounin Rank cost 5 points (Flight six posts)
Sannin Rank cost 10 points (Flight ten posts)
Kage Rank cost 15 points (Constant)

Mysterious Peacock Method: Dragon Rank varies by character rank
After implanting a Hoshigakure meteorite into ones chest, the Mysterious Peacock Method turns into the form of a dragon, which can shoot blasts of star chakra at the opponent, and can also grow wings to increase power the longer that the form is maintained. Similar to the Eight Gates technique, this power puts incredible strain on the body and leaves the user in a vulnerable state (unable to use the Mysterious Peacock Method for a while) once they leave this state, possibly even leading to death if they remained in the state for too long. A Genin can survive this state for 3 posts, A Chunnin can survive 5 posts, a Jounin can survive 7 posts, and a Sannin+ can survive 10 posts in this state. Maintaining this state any longer will cause death once the state ends. If this technique is used longer then 2 posts at any rank, the user is sickened and cannot use the Mysterious Peacock Method for 50 posts or 24 hours in real life, provided that after the 24 hours it is a completely separate battle. The 24 hour method cannot be used to reuse the ability within the same battle, In this state, attacks and jutsu's that are not connected to the Mysterious Peacock Method are treated as one rank higher at no additional cost. For example, a rasengan, that defaults as an A rank Jutsu, would become S-rank. If this ability is used un 1 or two posts and cancelled at or before the start of the third, then the Mysterious Peacock Method can still be used, but Dragon Mode cannot be entered again for a minimum of 5 posts or 24 hours. As before, the 24 hour method does not apply within a single battle, though if a battle ends and another battle begins soon after, then it does.
C-Rank Activation cost 3 points
B-Rank Activation cost 5 points
A-Rank Activation cost 10 points
S-Rank Activation cost 20 points
Sannin SS-Rank Activation cost 30 points
Kage SSS-Ranked Activation cost 50 points
The Star-Chakra Blast that comes with this mode has a zero cost, but it is treated as one rank lower then the character using it, as it represents the meteorites own power going a bit wild, and the wielder is using minimal effort to direct it. A Genin's Chakra Blast would have D-rank level power, a chuunin's power would be C-rank, a Jounin's power would be B-rank, a Sannin's Power would be A rank, and a Kage's power would be S-rank.

Spiked Peacock Blade Prison (Kazuigujaku Rogiri) Rank varies by character rank
A Barrier technique, the user forms a special seal with each hand, and what appears to be a glowing blue kanji appears on the tips of both hands. Next, a chain of spiked iron bars shoot out of each kanji, before forming a domed cage around a target. The spikes interlock closely, making it impossible for anyone to exit without being stabbed by them.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points


xxxxxADDITIONAL COMMENTS
Because Mysterious Peacock Technique attacks get more powerful as one gains higher ranks, the cost to use it likewise increases, but a ninja can voluntarily use them as if it were a lower rank to conserve chakra if they wish too.

xxxxxRESTRICTIONS
• Can learn two fuinjutsu or two juinjutsu techniques, or one of each only, unless they are from a clan that specifically offers them additional Fuinjutsu or Juinjutsu techniques.
• Can learn medjutsu techniques but require 5 additional posts Can learn a total of 2 medjutsu abilities at genin, 5 at chunin, 10 at jonin, and 15 at sanin and above.
• Can use Peacock Barrier jutsu freely, but all other Mysterious Peacock Method Jutsu's cannot be used for a while after using the dragon Mode for longer then two posts in a row and then dropping the dragon mode before it would cause death. Star Chakra regeneration is likewise suspended until the body has had time to recover and can again enter Mysterious Peacock Mode.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Kasumi of Vientown ]
 
PostPosted: Sat Apr 04, 2015 11:16 pm
Kasumi of Vientown
Hoshigakure Star Chakra Weilder:


User Image


xxxxxxxxxxMysterious Peacock Method
[ NO WEAKNESS NINJUTSU ]


xxxxxHISTORY
300 years ago, some meteorites crashed into a small shinobi village, which subsequently came to worship the meteorites. The village, which changed its name to Hoshigakure, soon discovered that the meteorites emmitted a strange energy that gave those who trained near the meteorites rather incredible abilities, including access to a set of kinjutsu abilities called the Mysterious Peacock Method. Such power comes at a cost, however. Those infused to star chakra energy are cut off from any elemental affinities they may have had naturally, and lose access to any kekkai genkai or kekkai tota that depend upon those elemental natures. As both a positive and a negative, star chakra jutsu's are neither especially strong or weak versus any other jutsu's.


xxxxxDESCRIPTION
For this clan you need to start as a NINJUTSU class. These ninjutsuists get a +1 to non-elemental and mysterious peacock method kinjutsu instead of their original ability which was lost.


xxxxxRULES
• It cannot be implanted by any means, it is only gained by prolonged training or possession of a meteorite from Hoshigakure.
• Sharingan users cannot copy Mysterious Peacock Method Kinjutsu, nor can it copy on the fly techniques used with star chakra while in Mysterious Peacock or Mysterious Beast or Mysterious Dragon form. It impedes, but does not prevent, that copying.
• Similar to Senjutsu, Star Chakra attacks bypass any complete immunity an opponent may have to ninjutsu, but is still ffected by ninjutsu reduction as long as it would not be reduced to nothing.



xxxxxWEAKNESSES
• STATS -- While star chakra users are primarily ninjutsu specialists, and they are not equal to physical classes at high levels, their +2 to speed and +1 to strength (and to Caps) makes them rather threatening in their own right. It comes at a cost, however, as the radiation they are exposed too in their training makes them frailer then most, and they cannot take as much of a beating


xxxxxSTRENGTHS
• HANDSEALS -- Because of their great control of the star chakra, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly, provided that the spell is a genjutsus, medjutsu, taijutsu, or anything otherwise not posessing an elemental nature. Replaces the Ninjutsu ability by the same name.
• NINJUTSU POWER -- Their star chakra is not an elemental type, rather it is derived by intense training within the radiation of special meteorites. Their attacks have no special strength or weakness to elemental chakra types. Replaces the Ninjutsu ability by the same name.
• Star Chakra users gain access to medjutsu and fuinjutsu, but are still not able to use puppet jutsu.



xxxxxPASSIVE ABILITIES
• regenerate 10 star chakra per post as long as you don't use chakra that round
• Mysterious Peacock Method Techniques have varying ranks depending upon the characters rank. They are rank C to Genin, Rank 2 to Chuunin, rank A to Jonin, Rank S to Sanin, and Rank SS at Kage level. Mysterious Peacock Method: Dragon is the lone exception, being treated as one rank higher at each stage
• +2 Speed and +1 Power
• Treated as being Sealing Master Class for purpose of joining Uzumaki Clan, though cannot use SS-rank or higher fuinjutsu unless in Mysterious Peacock Dragon Mode. SS Rank fuinjutsu's do not rank up as a result of Dragon mode, Dragon Mode is merely necessary to even use these jutsu's.
• Treated as being a medical ninja for purposes of joining the Shuufuku no Te Clan, though cannot use SS-rank or higher medjutsu unless in Mysterious Peacock Dragon Mode. SS Rank medjutsu's do not rank up as a result of Dragon mode, Dragon Mode is merely necessary to even use these jutsu's.



xxxxxTECHNIQUES


Chakra Predation (Chakura no Hoshoku) Rank varies by character rank
This technique allows the ninja to extend their chakra out of their body and then consume the special Peacock chakra of others, thus allowing them to increase their power. Those targeted will themselves be weakened by the loss of their chakra.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Chakra Rope ( Chakura no Nawa ) Rank varies by character rank
This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Apparition Rank varies by character rank
If the user is close to death, they use his or her remaining chakra to draw a symbol in the ground which allows them to temporally resurrect them self in the form of a ghost-like apparition.
0 Cost

Mysterious Peacock Method: Beast ( Kujaku Myōhō: Kemono) Rank varies by character rank
After using the Mysterious Peacock Method, the chakra feathers change to the form of a animal, such as a dog. The chakra which the beast is made of is dense enough to repel shuriken thrown at it. If two beasts are formed, the user can use Mysterious Peacock Method: Join to combine the two into one larger beast.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Join (Kujaku Myōhō: Gō) Rank varies by character rank
After using the Mysterious Peacock Method: Beast, this technique can combine two chakra beasts into one larger beast. The combined Star Chakra Beast is treated as being one rank higher then the rank of the higher of the two beasts. The person that sacrafices their chakra beast to empower the other beast cannot re-enter Mysteroius peacock Mode for 3 posts and cannot use Mysterious peacock jutsu's for the same period of time, but the Mysterious Peacock Chakra Generations still applies in this case.
0 cost

Mysterious Peacock Method: Choke Rank varies by character rank
After using Mysterious Peacock Method, the user turns their chakra feathers into ropes to ensnare the foe's neck, therefore choking them.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Destroy ( Kujaku Myōhō: Zan ) Rank varies by character rank
After using the Mysterious Peacock Method, the user uses the chakra feathers to attack their opponent.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points

Mysterious Peacock Method: Wings (Kujaku Myōhō: Yoku) Rank varies by character rank
After using the Mysterious Peacock Method, the user can use the chakra feathers to form wings. The wings are strong enough to support a normal sized human in short flight.
Genin Rank cost 1 points (Glide only, two posts)
Chuunin Rank cost 3 points (Glide only, four posts)
Jounin Rank cost 5 points (Flight six posts)
Sannin Rank cost 10 points (Flight ten posts)
Kage Rank cost 15 points (Constant)

Mysterious Peacock Method: Dragon Rank varies by character rank
After implanting a Hoshigakure meteorite into ones chest, the Mysterious Peacock Method turns into the form of a dragon, which can shoot blasts of star chakra at the opponent, and can also grow wings to increase power the longer that the form is maintained. Similar to the Eight Gates technique, this power puts incredible strain on the body and leaves the user in a vulnerable state (unable to use the Mysterious Peacock Method for a while) once they leave this state, possibly even leading to death if they remained in the state for too long. A Genin can survive this state for 3 posts, A Chunnin can survive 5 posts, a Jounin can survive 7 posts, and a Sannin+ can survive 10 posts in this state. Maintaining this state any longer will cause death once the state ends. If this technique is used longer then 2 posts at any rank, the user is sickened and cannot use the Mysterious Peacock Method for 50 posts or 24 hours in real life, provided that after the 24 hours it is a completely separate battle. The 24 hour method cannot be used to reuse the ability within the same battle, In this state, attacks and jutsu's that are not connected to the Mysterious Peacock Method are treated as one rank higher at no additional cost. For example, a rasengan, that defaults as an A rank Jutsu, would become S-rank. If this ability is used un 1 or two posts and cancelled at or before the start of the third, then the Mysterious Peacock Method can still be used, but Dragon Mode cannot be entered again for a minimum of 5 posts or 24 hours. As before, the 24 hour method does not apply within a single battle, though if a battle ends and another battle begins soon after, then it does.
C-Rank Activation cost 3 points
B-Rank Activation cost 5 points
A-Rank Activation cost 10 points
S-Rank Activation cost 20 points
Sannin SS-Rank Activation cost 30 points
Kage SSS-Ranked Activation cost 50 points
The Star-Chakra Blast that comes with this mode has a zero cost, but it is treated as one rank lower then the character using it, as it represents the meteorites own power going a bit wild, and the wielder is using minimal effort to direct it. A Genin's Chakra Blast would have D-rank level power, a chuunin's power would be C-rank, a Jounin's power would be B-rank, a Sannin's Power would be A rank, and a Kage's power would be S-rank.

Spiked Peacock Blade Prison (Kazuigujaku Rogiri) Rank varies by character rank
A Barrier technique, the user forms a special seal with each hand, and what appears to be a glowing blue kanji appears on the tips of both hands. Next, a chain of spiked iron bars shoot out of each kanji, before forming a domed cage around a target. The spikes interlock closely, making it impossible for anyone to exit without being stabbed by them.
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Jounin Techniques cost 20 points
Sannin S-Rank Techniques cost 30 points
Kage SS-Ranked Techniques cost 50 points


xxxxxADDITIONAL COMMENTS
Because Mysterious Peacock Technique attacks get more powerful as one gains higher ranks, the cost to use it likewise increases, but a ninja can voluntarily use them as if it were a lower rank to conserve chakra if they wish too.

xxxxxRESTRICTIONS
• Can learn two fuinjutsu or two juinjutsu techniques, or one of each only, unless they are from a clan that specifically offers them additional Fuinjutsu or Juinjutsu techniques.
• Can learn medjutsu techniques but require 5 additional posts Can learn a total of 2 medjutsu abilities at genin, 5 at chunin, 10 at jonin, and 15 at sanin and above.
• Can use Peacock Barrier jutsu freely, but all other Mysterious Peacock Method Jutsu's cannot be used for a while after using the dragon Mode for longer then two posts in a row and then dropping the dragon mode before it would cause death. Star Chakra regeneration is likewise suspended until the body has had time to recover and can again enter Mysterious Peacock Mode.



xxxxxMEMBERS
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PostPosted: Mon Apr 13, 2015 9:51 am
xxxxxDiamond Prophets - Shoton Stage Two


xxxxxHistory
Though a rare trait to begin with, only a scarce few ever reach the level of shoton mastery required to become a Diamond Prophet. At the second stage of shoton practice, the shinobi will be a living crystal. The first to reach this level was said to have been realized by the Wu Xing master as his equal, though it was always denied by him, probably because of his own pride. Still, with this new level of strength, the world will crumble below your feet, and regrow in your diamond image.

xxxxxStrengths/Weakness
• The user's body is now even more like that of a crystal, with fractals visible all along their skin, giving them a light sheen effect in direct sunlight. This makes them more resistant to all forms of ninjutsu, except for lightning which retains a plus one to damage dealt with successful hits.
• Can produce crystal jutsu from anywhere on their body passively. If they so choose, they can spend any amount of chakra to make the crystals they create that strong, and as large as a jutsu of that caliber would dictate.
• Can now passively crystallize objects they touch nigh instantly.
• Light jutsu will deal a rank extra damage as well.
• Can passively manipulate their crystal creations as long as they exist.


xxxxxTechniques

A girl's best friend
With a stomp, the sure will send a network of veins into the ground made entirely of crystal. It will spread like fire over oil through an entire thread over the course of a post. Anytime they want after doing this, the user can expand these veins below the ground, causing an earthquake on the ground above and destroying the landscape. The seismic equivalent is on the level with the San Francisco disaster in IRL history. This, however, is only the first act. The veins will, now that they have destroyed the ground above and below it, shoot upwards, threatening to skewer anything above the ground and creating a veritable garden of diamonds and crystals.


High Cross SS
A single, cross shaped crystal will rise into the air and grow exponentially, nearly to the size of a chibaku tensei. Once it reaches maximum size, it will rupture, cracking down the middle and fracturing all across it's length. The next post after this happens, it will completely shatter, raining crystal fragments all over the thread, heavy, sharp, and edgy. It is a single jutsu with the ability to destroy large sections of villages. The crystal, as it falls, is within full control of the shoton user.




 
PostPosted: Fri Apr 17, 2015 6:14 am
Bloodline:

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"High rank Battle Conjurer uses the Mass Replication ability"

xxxxxxxxxxTakeda
[ Replicate, Aura, Alter ]


xxxxxHISTORY
According to official records the Takeda have a long and illustrious history that predates the Shinobi villages. It is said that the clan does not originate from the known continent but came from a land far to the west crossing the arid wastes of the land of Wind to make a new life. Eldritch Scrolls tell of how the Takeda fled a great war ravaging a distant and mysterious land, though details of this former home and the war have long since been lost to the passage of time. They were trained in hitherto unknown techniques for mining, metal working and prospecting and upon arrival set about finding a place from which to apply their knowledge. For nearly a half century the clan wandered selling it services till it stumbled upon an arid and largely uninhabited snow covered land which would later be known as Tetsu No Kuni. Here they applied their mastery of mineral exploitation to find unfathomable mineral wealth hidden deep beneath the soil. This included a near endless supply of high quality iron which would become the namesake of their nation. Initially they built a ramshackle village and from these humble origins a prosperous mining community developed.

The early period was hard of course. The Takeda were not soldiers and the land was arid, poor harvests and bandits took their toll but in time their community became renowned for both the quality of its steel and the skill of its artisans. In this age, a period before the formation of the Shinobi villages when bijuu still walked free and shinobi were not bound by common cause, the land was fractured by conflict and chaos. Thanks to its wealth and the prodigious use of mercenaries the Takeda survived these dark times and even expanded till all the snow capped hills and mountains in the clan’s vicinity were under its control. In time the great and lesser nations that exist today were formed from those who survived the maelstrom of this dark age and among them arose Tetsu No Kuni, the land of Iron with the Takeda Clan at its head.

According to known history the Takeda did not trust Nin and did not allow them to form a hidden village as so many other nations did but rather turned its skill at metal work to outfitting its own warriors which would become the large and potent Samurai army that stands guard over the country today. Like many thing this is but a half truth, a fabrication to hide a dark past which the Takeda have sought to all but expunge from known historical records.

The Takeda were in fact among the first civilian clans to seek the aid of the pre-village Nin and even encouraged intermarriage hoping to strengthen the clan in the face of perceived adversity. It was as a result of such a union that it got its kekkai genkai and learned the price of seeking too much power. Most assume kekkai genkai to be gifts from Kami, rare abilities whose affects are always beneficial. Far fewer understand that early on at least, many such abilities were flawed and wrought terrible changes on their hosts. The Takeda realized to late the terrible nature of their own kekkai genkai which over stimulates the user’s brain with heightened electrical activity which can induce from time to time a rare form of epileptic fit. The fit has no physical side effect but does plague the host with terrifying visages and horrific hallucinations. The hosts believe themselves under attack from nameless monstrosities and their ability to tell friend from foe shatters under the unrelenting horror they believe besets them. These fits can last for a few seconds or many minutes during which the host becomes unhinged and extremely dangerous. Of course none knew of this potential side affect and no one was prepared for the devastation it would cause. Though not entirely unintended early users were driven by maddening thoughts to slay all they could reach. They were responsible for heinous acts of betrayal and wanton slaughter which raged far beyond the borders of Tetsu no Kuni. Whole communities were killed by these apparently insane Takeda and the Takeda themselves were pushed to the brink of annihilation as mind addled members killed their increasingly dwindling during this psychotic episodes.

Shingen the Great, one of the most famous Takeda, who was born without the tainted kekkai genkai put an end to the bloodshed before it could consume the clan and all around it. Upon ascension to the clan’s leadership, the last incumbent having been unceremoniously butchered by his own brother who had became locked in the grips of genocidal insanity, he used the clan’s wealth to raise an army of Samurai and led it to purge the clan of the rot that had gripped it. Through cunning, luck and force of arms he killed all of his own kin who currently bore the kekkai Genkai bringing an abrupt end to the mindless savagery. Though he accepted the necessity of actions the loss weighed on him terribly. So many of his Kin had been lost and the Clan’s honor stained beyond redemption.

Shingen took it upon himself to protect the honor of the clan and the safety of its future progeny. In the wake of this victory he secured the clans future by two means, the first was the acquisition of a means to control the source of the madness, their Kekkai Genkai. He learned of a rare tincture known as ilras extract derived from distilling the Ninbo root, a rare plant that grows on the edges of deserts and is most commonly found in the wind country. In small doses it could be used by pregnant clan members to inhibit their unborn children from developing their accursed kekkai genkai. The root was acquired at considerable expense and continues to be cultivated in estates within the wind country to ensure the clan is never without a ready supply.

The second act was by far the more shameful for it involved hiding the great sin of the Clan in order to protect its honour. Shingen used the clan’s gold reserves to bribe and pay off any involved in the incident so that the world at large would not learn of the flaw carried in their blood. Those who would accept the blood money offered soon learned that the shinobi who would be hired to kill them were not so picky. No expense was spared to protect their terrible secret. So thorough was Shingen that it is of note that no document in any known library speaks of these events.

Generations have passed and the Takeda have continued to rule without further incident though the clan still lives in fear that one day others may learn of its secret. It is for this reason that it has not allowed any inquisitive Nin to establish a village in its land and have turned to Samurai for their protection.

Their accursed blood is still a source of terrible heart ache and shame. Shame for the dark deeds it was responsible for as well as the dark deeds it still inspires. The ache takes the form of a generational tragedy inflicted upon the clan. While Ilras extract has effectively stopped the kekkai Genkai developing in most clan members, it is not always guaranteed. In the uncommon instances it fails and the consequences do not become known until the host’s puberty, where upon their aura fully forms leaving loving parents to unwittingly learn about the child’s terrible fate. These children are the subject of a cruel mix of pity and fear. Pity for their lives are invariably troubled and often beset by self loathing. Feared the terrible damage they could unwittingly unleash. Life for such hosts is invariably short with most users dying before their twenties. Sometimes the hosts kill themselves, after living in constant fear that the madness might over take them. Other times the Takeda Clan takes action and makes the necessary fatal arrangements. While an increasingly rare event such horrors still blight the clan and members live in fear that their child may be next.

The clan has not cut off its ties to the shinobi altogether for it realizes the important role they play in society. Their neutrality and avoidance of meeting Nin’s on mass is associated with a desire to hide their past, for Nin are innately inquisitive and not easy to fool. In fact the Takeda frequently seek bridal matches from among Nin clans in the vain hope that their spouse’s kekkai Genkai might supplant the Takeda’s and end the curse on their clan. To date this has not worked and all such attempts have failed to bear fruit.
In the rare event that members are host to the clan’s twisted kekkai genkai is not uncommon for these members to be sent to villages for shinobi training in the hope they might learn to more effectively control the fits that they are fated to suffer.

**The Current clan leader is Lord Raekusa Takeda, Daimyo of Tetso No Kuni, Lord of Iron Citadel, Master of Five Forges and possessor of many other lesser titles too numerous to list.


( I can remove the last if it interferes with your story. )


xxxxxDESCRIPTION

Though the Takeda consider their flawed Kekkai Genkai a curse and actively try to mitigate its propagation, its potency cannot be understated. It is a well kept secret among the clan’s leadership that those infected would this accursed mutation who are allowed to develop their skills become peerless close quarter fighters who combine the unique ability with the use of genjutsu and weapons to confuse and mentally disable their enemies before cutting them down. The Kekkai is so named because it grants the user an ability to summon chakra based items, invariably weapons, at will and utilize them in a manner at odds with traditional combat. The most infamous form is that of illusionary weapon, weapons that may have no physical form which are used not to injure the foe but to apply genjutsu. As they progress in the arts of combat they can learn to use multiple blades at once, remotely control them and often switching between conventional and illusionary weaponry without pause making it incredibly difficult for foes to predict their attacks or readily counter their assaults. Fortunately such encounters are nearly non-existent for those who have the kekkai Genkai rarely live passed their 20th birthday.

The Kekkai Genkai is innately flawed and places a terrible burden on its user. In order to conjurer the weapons so quickly the mutation expands the users chakra network throughout the users brain thereby increasing their ability to process and develop bio electrical data, increasing both their response time and most importantly their aptitude for forming potentially complex chakra constructs exceptional quickly. Unfortunately the human brain is not design to manage such periods of heightened electrical activity which as a consequence predisposes users to elicit an epileptic fit. There are no physical consequences of these fits but they have pronounced effect on the user’s imagination and perception. The hapless victim is bombarded by violent and terrible hallucinations. So potent and life like are they that this can lead to bouts of apparent insanity where upon the host will believe themselves surrounded by horrific enemies and will invariably lash out in self defense. These episodes can be as brief as a few seconds or last tens of minutes and have led to acts of unintended wanton slaughter and destruction. So terrifying and unpredictable are these incidents that the Takeda have taken it upon themselves to kill their own clan members unfortunate enough to possess the Kekkai Genkai making an encounter with any user, let alone a proficient one a rare event indeed.

Those who possess this Kekkai Genkai develop two specific mutations. The primary mutation is known as the Aura of Conjuration. The most notable difference between a Battle Conjurer and a conventional Nin is that a Battle Conjurer radiates an aura around their body which serves acts an intangible extension of their chakra network. Unlike their actual chakra network it is limited in function but has some notable and unique aspects. These are:


Object Attunement
The Aura is hypersensitive to any object, chakra based or physical that passes through it. This could be an arrow, a fireball or simply a rock. Not only will it note its passage but it will attempt to establish its structure and make up, effectively compiling a schematic of the object in question. This actual process of copying the item does not require understanding or conscious thought, the aura simply scans the item/s physical nature and transmits it to the hosts short term memory by way of bioelectrical signals where it forms a usable template. This does not impart an undertstanding of the item or its function, simple its constituent make up to the users short term memory.

The aura is effectively a pulsing diffused field of highly attuned chakra generated naturally generated by the users kkg altered chakra system. It pulses out of the users tenketsu points before reaching the limit of the user range where upon the waves return and reabsorbed by the user. Pulses are extremely frequent allowing the user to scan any item that enters the aura while it is active (within the limitations set out below). The chakra released is mono-reactive. i.e. it only reacts itself rather than having an effect on anything else. A individual or item will suffer no harm in the aura is otherwise unfettered by it. On the other hand the chakra itself reacts if it encounters any item or object, encoding the items physical (aka elemental) or spiritual (chakra) make up in its own. On return to the user the used altered chakra system combines the data received to create template/s of any items within the can which can then be replicated. In a way it works like a form of rapid pulsing ct scanner but instead of establishing visual data it simply provides the items structural data. The information gained in this way is not instantaneously understood and needs to be sorted before the user is consciously aware of the item. This process is somewhat time consuming making the aura of a little use as a form of early warning.

In doing so it completely copies an item, working parts and all if they have a mechanism. It does so regardless of whether the user understands them the kkg does not differentiate or seek to understand items its simply assesses the physical make up and stores it in the user memory in a reproducible form.

This is innate passive ability that the host develops over the course of their life. It is permanently active, serving like an additional sense and is performed unconsciously, thanks in no small part to their altered chakra system, in the same way muscle memory allows people to breath or walk without conscious thought.

It has two states, passive and active. While in a passive state the aura scans all items in range but does so in diffuse manner. The pulses are far weaker, incapable of collecting usable information.

The user can opt to make to change to active at any time. When in active mode the aura will not only note the items passage and its physical characters but will store the information garnered in the user’s short term memory. While technically capable of scanning almost any item or object to aura self limits itself to avoid extreme overstimulation of its host.

      There are notable limitations:



    It can only analyse items smaller then the user. Large objects take far too much effort to analyse and to avoid overloading the uses brain the aura automatically disregards them, merely noting their presence rather than attempting to assimilate their nature.
    The item cannot be living. Living things, whatever their size have a constantly changing in biological nature making it impossible to make a usable template. Furthermore their complex genetic makeup would necessitate the creation of a substantive template which could risk overloading the user’s short term memory. Accordingly the aura treats the item like a large object, acknowledging is presence momentarily but otherwise ignoring it.
    The Aura will stop scanning broadly identical items after the first 3 scans to mitigate over-stimulation caused by contact with too many objects. Without doing this a light rain shower or a modest sand storm would risk causing serious neurological damage to the host.
    Any memories of the items/object scanned are only stored temporarily and will be forgotten by the user by the end of the thread/topic. This is done to avoid over-saturating the user’s short term memory.
    While information is gathered very quickly it takes a while to process. A user is not consciously aware of an items presence until this processing is complete. This takes half a post.
    Users are not able to scan materials that are not from his world be it a meteorite or a material from another plane of existence. These items are incomprehensible. Likewise users can not replicate unique materials which do not naturally occur and are not possible to create from combining or altering naturally occurring materials.


      Special Note Application to Chakra based objects:


      Users can also scan items/objects made of chakra, be they physical or a type of justsu, that pass through their aura. It can effectively assess their magnitude, dimensions and passage through the aura. All chakra, elemental or otherwise, will be noted simply as a chakra constructs unless the user has the appropriately elemental affinity. For example a user with katon affinity will be able to distinguish if the object is a katon, but will not be able to tell the difference between suitons and futons. The objects intended purpose or method of construction cannot be deduced through scanning the item.
      The aura does not copy techniques, merely note's objects passing through it.





xxxxxRULES
• RULE HERE
• RULE HERE
• RULE HERE



xxxxxWEAKNESSES
• WEAKNESS HERE
• WEAKNESS HERE



xxxxxSTRENGTHS
• STRENGTH HERE
• STRENGTH HERE
• STRENGTH HERE



xxxxxPASSIVE ABILITIES
• PASSIVE HERE
• PASSIVE HERE



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
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jake23482

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PostPosted: Sun Apr 19, 2015 11:58 am
Bloodline: Tsuyoi-Tamashi [Strong Souls]

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xxxxxxxxxxTsuyoi-Tamashi
[ Spirit, Unbound, Eternal ]


xxxxxHISTORY
The Tsuyoi-Tamashi is a Bloodline not unique to any one family, nor is it a Village secret of any one Village, infact a few of those who possess this rare bloodline rarely even notice they have it unless they actually educate themselves on why they are so resilient. Their resilience is not without cost as those of this particular line find themselves unable to utilize Ninjutsu or Genjutsu, but their unshakable willpower and bodies that can withstand utilizing even the power of the gods has been documented in several subjects rumored to have some ties to an ancient zen master of Taijutsu from ages past. This old master of the Taijutsu arts is known as The Zen Sage. It was upon his death that he split his massive chakra and sent it to the four corners of the world to inhabit and ingrain itself into those with the need for power, and it was this power that either activated or lay dormant as it was passed down the lines of many different clans and diverse people. The activation often called by those who are studied in this bloodline as "The Spring Blossoming."

The Tsuyoi-Tamashi and those who possess it show no signs outwardly of its pressence outside of their ability, or lack there of, to properly utilize ninjutsu or genjutsu of any kind. While they may learn it, its execution will always result in disaster as Fireball Jutsu might explode erratically in the user's face or their genjutsu being cast on themselves by accident. It's purely the nature of the Soul's chakra and the massive flood of physical energy it provides those who have this mystical chakra force that allows them to become prodigies and legends among the martial arts world. Though to those who are of ninjutsu based families, having this Kekkai Genkai is a curse that is often resented and leaves them at the mercy of their peers, which usually results in teasing and shame at their lack of skills of a "proper" ninja. Through history those who had this Bloodline limit were often the recipients of harsh teasing in their youth until "Their Spring Time..." which is what all Tsuyoi users end up referring to the period of their life when they finally accept who they are and the powers they have. The genetic memories of "The Spring Time of Youth" and the precepts of appreciating life in all forms, good times and bad times are simply engrained into those who have it.



xxxxxDESCRIPTION
The Tsuyoi-Tamashi is manifested in times of stress or need, and to some, it may seem like a raw chakra manifestation. It is what it would seem as the user's internal chakra gates are three times the size in capacity of a normal person's. This allows them to flood and manifest their forms with intense physical energy to pull off hand to hand combat manuevers or even endure states of opening these gates that would normally cause intense stress or even death on those who could not withstand the power of their own raw chakra or lack the capacity to control it to that level.

If anyone, like a Hyuuga or a Chakra Sensor, were able to see into the tenketsu and chakra networks of a Strong Soul, they would see a chakra network that is alive and thriving with a spiritual force passed down through genetic memory and it is this force, that many speculate, that would be the ultimate chakra. It is also speculated that if the Tsuyoi-Tamashi wielders' Chakra Gates weren't as large in capacity as they are, then the finer arts of chakra control required for Ninjutsu and Genjutsu would be in their grasp, and it would put them on a level even legends couldn't hold a candle to. It is this chakra and enhanced-chakra network that keeps them going when others would fall under the weight of their own might. Just due to this raw chakra essence known as the Strong Soul and their enhanced network, those of the Bloodline who have tried to become Jinchuriki or adopt Cursed Seals find their body rejects these entities and violently so as they burn up and die as punishment by the Zen Sage who cleanses his legacy of those would would seek to defile their chakra-bodies with outside forces.

Another aspect of the Strong Souls is their Unbreakable Will. While being unskilled in fine manipulation, those of this limit are able to tap into the Zen Master's ability to "See the Truth Among Lies." This is simply a realization provided to them by the enhanced chakra gate in the brain that lets them see through Genjutsu or realize its presence easier than those who do not have this genetic mutation of the chakra networks.



xxxxxRULES
• Can only be of Taijutsu, Weapons, Assassin, or Samurai class
• Ninjutsu and Genjutsu may be learned as your class allows, but always seem to be inferior in execution. [Comical to disasterous.]
• Tsuyoi-Tamashi cannot be Demon/Angel Hosts or have Curse Marks



xxxxxWEAKNESSES
• Ninjutsu and Genjutsu you use will always be -2 in Effectiveness [Minimum E-Rank]
• Learning Ninjutsu and Genjutsu that their classes allow takes 2 Posts longer.



xxxxxSTRENGTHS
• Eternal Chakra Network: 10 Chakra Regeneration Per Post
• Unbreakable Will: Genjutsu are less effective against a Strong Soul's unbreakable will being reduced in effectiveness against them by -2.
• Prodigy of the Body: Learning Taijutsu or Weapons techniques takes 1 less post to do. [Minimum 1 Post]



xxxxxPASSIVE ABILITIES
• Eternal Chakra Gates: Able to use the Eigthth Gate at the cost of being Unconcious for 1 RL Week instead of Death, once per RL Month. If they use the Eigthth Gate a second time in the month then they die like normal as their Strong Soul chakra has yet to recover as a buffer.
• Powering Up: The user is able to generate a mystical green chakra aura around their body as they power up their physique with their intense chakra. This often provides them with cosmetic changes such as flat hair raising and going spikey or enhanced/more defined muscles.


xxxxxTECHNIQUES


Strong Soul Art: Seeing The Truth Among Lies E-S
Similar in application to the Kai technique for piercing genjutsu, this is a bloodline specific version that allows the user to shrug it off with a force of chakra through their brain's chakra gate. This allows them to utilize a genjutsu dispell similar to Kai but without the ability to use it on others to harmlessly break them free of Genjutsu as this affects them and themselves only. It costs the same ammount of chakra to break the genjutsu being used against them that it cost their attacker to manifest the jutsu. A Strong Soul's Rank determines how strong they can make their S.T.T.A.L. technique. (Genin: E-Rank to C-Rank. - Chuunin: E-Rank to B-Rank - Jounin: E-Rank to A-Rank - Sanin/Kage/S-Class: E-Rank to S-Rank) - No matter the rank, this technique cannot dispell Genjutsu that come from Doujutsu of the Second Stage [IE: Mangekyo Sharingan]

Spirit Fist D Rank
A Taijutsu technique performed by infusing spirit energy into their hands, this allows the user to perform a punch that radiates their mystic green chakra. The force of the technique hits harder than a normal punch, often sending targets hit directly by it rolling away up to ten feet. Its a technique used to deal damage and keep dangerous close-range opponents out of the user's face to allow for increased reaction timing.

Air Step C Rank
While it may not seem like much, it takes a greater deal of effort to pull off this ability called the Air Step which allows the user to manifest chakra beneath their feet for an instant which they kick off of, allowing them to, in essence double-jump or even in some cases tripple jump. It is taxing to use constantly but allows for more intense taijutsu combonations that take advantage of their airiel mobility.

Moon Drop-Kick B Rank
Utilizing their chakra-network, the user must first gain height above their intended target [either by Air Step or another method.] by at least five feet. Upon the effects of gravity kicking in and pulling them back to the ground, the user floods their lower body with chakra, increasing their weight and density as their feet kick outward, allowing for a heavy impact from above that creates small craters. The user's weight is estimated to be that of three times the normal gravity. [IE: 156 lbs of force would = 468 lbs of force in x3 gravity environment.]
Note: Must know Air Step to learn this technique.

Intense Lotus: Furious Assault of Eternity A Rank
By tapping into immense chakra, the user of the technique pushes the limit of Body Flicker and Air Step combined with the Spirit Fist to perform several motions in a rapid assault. By tapping into the First Gate, the user kicks off the ground at high speeds. [While this is more effective if the First or higher Gates are opened, it does -not- force open a Chakra Gate] initiating a use of their Body Flicker [cannot use this techique if it's on Cool-Down or with no uses left.] Then punching and kicking off the ground over their target several times the action appears to be so fast that the actual impact from all the strikes that do connect after the initial isnt felt until two seconds later. [5 Hits total if all connect] The user is fatigued for 1 post after use of this technique taking a -1 to Strength and Speed during that post.
Note: Must know Air Step and Eight Gates: Gate One - Gate of Opening

Eternal Lotus: Mad Dance of Infinity S Rank
Unleashing raw power, the user unlocks the Sixth Gate forcibly with this technique and attacks their opponent by grabbing them and kicking up into the air. The action is a rapid series of kicks and punches mid-air, sending the target bouncing around like a ping pong ball before they are slammed downward with a furious punch that creates a large shockwave capable of injuring those within ten feet of the impact zone. If successful, this technique will knock a target with less Strength than the user out for 3 Posts. The user sustains muscle strain, even beyond what the gates do to their body, in their legs reducing their speed by -1 for the rest of the fight after use of this technique.
Note: Must know Air Step and Eight Gates: Gate Six - Gate of View



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Cant stress this enough: Cannot be a Jinchuriki, Curse Seal User, or Host a Foreign Chakra with this bloodline. [IE: No Peacock Method or angels]


xxxxxMEMBERS
Head:






[ Created by: jake23482 ]
 
PostPosted: Sun Apr 19, 2015 8:38 pm
The Stranger Strangler
Okay, so the whole chakra regen is going to be a no. Sorry We are kinda strict on that. And also, no to using the eighth gate without dying.
 

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PostPosted: Sun Apr 19, 2015 9:14 pm
-nvm. dont worry about it~.-  
PostPosted: Sun Apr 26, 2015 6:10 pm
Clan or Bloodline: Bloodline

IMGHERE

xxxxxxxxxxThe Shinja Clan - Yin Release Daijagan
[ Emerald Eyes Show No Falsehood ]


xxxxxHISTORY
HISTORY HERE


xxxxxDESCRIPTION

The Daijagan is a kekkei genkai doujutsu stemmed from the Shinja clan. The eye is passed on from genetic passing of the genes from the holder of the kekkei genkai to the next child. It is a power of a dominating presence and will always show in the offspring, no matter how diluted the blood as some say this is a curse. The Shinja clan are an old and nearly extinct group of these men and women who still have the eye in their bloodline. Members of the clan are obvious to spot to those who are at least familiar with the Daijagan as its overwhelming power actively mutates the host's body even when it is dormant and as such even the most mongrel bred Shinja will have the same dominant traits and they are as followed; The Shinja are almost always with emerald green eyes so vibrant they seem to glow even in darkness. In the eyes like animals, their eyes have a special chemical that reacts in the dark called

This eye when dormant is a gleaming emerald green. Its activation causes a very noticeable shift in chakra and a wavering mirage of the body.



xxxxxRULES
• RULE HERE
• RULE HERE
• RULE HERE



xxxxxWEAKNESSES
• WEAKNESS HERE
• WEAKNESS HERE



xxxxxSTRENGTHS
• STRENGTH HERE
• STRENGTH HERE
• STRENGTH HERE



xxxxxPASSIVE ABILITIES
• PASSIVE HERE
• PASSIVE HERE



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE





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[ Created by:Katina Coulange ]



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PostPosted: Sat Jul 25, 2015 6:47 pm
User Image
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████████████████████████████████ .xxx. KRAFT .xxx.

          ● The history was never officially recorded. Kraft clansmen have always fallen to the worse storms. Their origin is said to come from the West.


description

          ● K r a f t [ cr ah ph t ] doesn't measure up to the other doujutsu clans, because it doesn't completely surround its eyes. The Kraft eyes are always activated, mirroring whatever they feel like. They are in a class of their own, they are the earth and the skies. Instead of being measured by other standings, they are a Tota that cannot compare.


rules

          ➟ This is a Kekkai Tota, any other bloodlines or clans are forbidden.
          ➟ There are paths, you can only choose one. Only one clans member may use the path at a time.
          ➟ Because this is a tota, the soft cap is +3/-3
          ➟ There may only be three in existence at a time.
          ➟ Must be Ninjutsu Class.

abilities

          ➭ The Kraft Clansmen are truly unique, because they have various paths they can take in order to gain power.

          ➟ Kraft Path One : The Five Elements. Air, Water, Earth, Fire, and Lightning. You will be able to use all of them, but combining them will result into a catastrophic events that will end your life

          ➟ Kraft Path Two : The Five Variations : Bubbles, Crystal, Magma, Metal, and Acid. You will be able to use all of them, but using the raw elements that create them by themselves will result in death.

          ➟ Kraft Path Three: The Lone Sage : Spirit. You will use this single element, not able to connect to any other element. Attempting to do so will result in a chemical imbalance that will cost the user their life.

          Genin : 3/2
          Chuunin: 4/3
          Jounin: 6/5
          S-rank: 7/6
          SS-rank: 8/7

strength

          ⇝ Complete divinity over the elements given.
          ⇝ +50 Chakra
          ⇝ Perception is higher then normal, but still nothing compared to the Sharingan
          ⇝ +2 stats located at users will.
          ⇝ Two styles of any kind are available, but only up to the fourth stage.

weakness

          ➣ No genjutsu.
          ➣ No +1 to any element, they all remain the same
          ➣ Bloodline Crusher can kill you instantly. It will take away your ability to even use elemental jutsu outside of the clan.
          ➣ Limited

 
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