|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:26 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Regulust Mephisto D I thought a cool level design for a final boss or a cool demon like boss would be when you enter the throne room of the boss, you walk along a long narrow pathway surrounded by lava that eventually leads to a long circle platform where the throne/boss is. Something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout.png) or even something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout2.jpg) Now, this is obviously a simple demonstration of the design, but I'm pretty sure that you could pull something off. Also, I suggest that this be the music of said level: http://www.youtube.com/watch?v=c92ah7Wb3hUThe soft part at the beginning could be played as you enter the room and talk to the boss character, then the heavy part could kick in during the actual fight. That'd be pretty cool. I don't think that would be a good idea, no offense...but hasn't the "walk down a small path surrounded by lava to the final boss" been overused?
I haven't seen it in too many RPGs actually, though usually when it is, it's inside a volcano or something, not a castle.
EDIT: And even if it is, having cliche levels always worked in old school side scrollers, I think it could work here.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:32 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:34 pm
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:37 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Mephisto D Regulust Mephisto D I thought a cool level design for a final boss or a cool demon like boss would be when you enter the throne room of the boss, you walk along a long narrow pathway surrounded by lava that eventually leads to a long circle platform where the throne/boss is. Something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout.png) or even something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout2.jpg) Now, this is obviously a simple demonstration of the design, but I'm pretty sure that you could pull something off. Also, I suggest that this be the music of said level: http://www.youtube.com/watch?v=c92ah7Wb3hUThe soft part at the beginning could be played as you enter the room and talk to the boss character, then the heavy part could kick in during the actual fight. That'd be pretty cool. I don't think that would be a good idea, no offense...but hasn't the "walk down a small path surrounded by lava to the final boss" been overused?I haven't seen it in too many RPGs actually, though usually when it is, it's inside a volcano or something, not a castle. EDIT: And even if it is, having cliche levels always worked in old school side scrollers, I think it could work here. Yeah you're probably right.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:38 pm
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:40 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:41 pm
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 4:44 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Owwin Wantcookie Cattra Nightblade Possible level Idea: Inside a woman's clothing shop >.>" like have a battle or something in there for the lulz or something >.< IDK I thought some awkward place to do battle in would be funny... You want awkward? Gay harem. Case closed. Hey, think of the rest of us! I don't wanna see that. I like boobies. sad *eyebrow raise* In pixelized chibi form, you're not going to see anything, trust me. And the characters should never actually state what it is, and get cut off every time they try to.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 6:06 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Wantcookie Owwin Wantcookie Cattra Nightblade Possible level Idea: Inside a woman's clothing shop >.>" like have a battle or something in there for the lulz or something >.< IDK I thought some awkward place to do battle in would be funny... You want awkward? Gay harem. Case closed. Hey, think of the rest of us! I don't wanna see that. I like boobies. sad *eyebrow raise* In pixelized chibi form, you're not going to see anything, trust me. And the characters should never actually state what it is, and get cut off every time they try to. lol, that would be great XD
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sat Dec 20, 2008 6:14 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Regulust Mephisto D Regulust Mephisto D I thought a cool level design for a final boss or a cool demon like boss would be when you enter the throne room of the boss, you walk along a long narrow pathway surrounded by lava that eventually leads to a long circle platform where the throne/boss is. The soft part at the beginning could be played as you enter the room and talk to the boss character, then the heavy part could kick in during the actual fight. That'd be pretty cool. I don't think that would be a good idea, no offense...but hasn't the "walk down a small path surrounded by lava to the final boss" been overused?I haven't seen it in too many RPGs actually, though usually when it is, it's inside a volcano or something, not a castle. EDIT: And even if it is, having cliche levels always worked in old school side scrollers, I think it could work here. Yeah you're probably right. But they weren't cliche back then. They were kinda new weren't they?
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 7:37 am
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 8:21 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Regulust Mephisto D I thought a cool level design for a final boss or a cool demon like boss would be when you enter the throne room of the boss, you walk along a long narrow pathway surrounded by lava that eventually leads to a long circle platform where the throne/boss is. Something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout.png) or even something like this: ![User Image](https://i35.photobucket.com/albums/d168/IronFury51488/simplelayout2.jpg) Now, this is obviously a simple demonstration of the design, but I'm pretty sure that you could pull something off. Also, I suggest that this be the music of said level: http://www.youtube.com/watch?v=c92ah7Wb3hUThe soft part at the beginning could be played as you enter the room and talk to the boss character, then the heavy part could kick in during the actual fight. That'd be pretty cool. I don't think that would be a good idea, no offense...but hasn't the "walk down a small path surrounded by lava to the final boss" been overused? Not if it was shaped like a p***s.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 8:26 am
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 8:30 am
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:17 am
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|