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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
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PostPosted: Sun Feb 08, 2015 2:06 pm

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The Samara | Incubus

The Samara are a group of men that seduce and bewitch others, partially through their appearance and wit and partially through illusions. They are a band of travelers that desperately seek pleasure wherever they can find it, while also one of the most diligent military regimes in the world. They are a warband as their second element, bringing with them the tradition of genjutsu and learning from the best masters in each region of the world. They are - assuredly - the most powerful illusionists in the known world, so great in their mastery of illusion that they are entirely unknown: all who see them forget, they vanish into the thin air and with troves of gold and pleasurable stories to tell.

Background Info
At the dawn of every season, they arrive. They come to a town or a village, a large band of attractive and charming young men: the Samara. They sleep with anyone they can find, finding most people quite receptive. They constantly migrate because people begin to realize what they're doing . . . taking their money, and eventually, their children.

Upon every ninth month after every season, they return to the place where they arrived nine months prior: they find the girls they sought out before, looking to see if they bore a son. Using the Qazan, they demanded, all those months ago: carry this child to term, and hand it to me when I ask for it. The daughters are left with their mothers, while the boys go off with their fathers and join the Samaran tribe.

Why is this the case? Well - the genome for the kekkei genkai is a selective one, and it only appears in boys and men. Considering the ability to control others is essential for their debauched lifestyle, they only bring with them their sons. They travel the world scamming and manipulating people to do what they want: give them alcohol, prostitutes, gold, livestock, whatever.

Ironically, this lifestyle of manipulating, appealing and migrating is what kept them alive as one of the last human groups in the world after the rise of the Reanimated. They managed to use genjutsu to conceal their existence from the vicious beasts and wandered the coastline of the continent taking what the dead left behind. Now, after the return of humanity, they continue on.


Rules
• All genjutsu are considered bloodline techniques. Bloodline Sub-Class HEAVILY recommended
• Genjutsu may be placed into a target's system for spontaneous triggering later.
All Samara are male; all are rather attractive, emit pheromones, and unlock their abilities after losing their chastity.
• The Samara are known to remain youthful for most of their lives. They show signs of aging much later; some have been known to appear in their twenties and early thirties until nearly sixty years of age.
• Samaran genes are extremely dominant. Nearly all Samaran males will have this bloodline, and nearly all will look very similar to their fathers. On the opposite side, nearly all females born to a Samaran male will look overwhelmingly like their mother, and will most likely have her bloodline if she has one.
• Must be of the genjutsu class.
• May learn all genjutsu in existence that is not custom (by another character) or limited to a specific kekkei genkai (etc).


Special Rules
• You may choose to start with your bloodline abilities available to you (chastity lost), but you must detail in your background lore who you lost it to, why and the outcome of the experience. You must start at an age of 18 or older in order to start with your bloodline abilities available.
• In order to unlock the Sage Mode for this bloodline, you must bed an [actual RPC], as well as have a tribal heirloom (custom genjutsu weapon) in your possession.
No Japanese names. Virtually all Samarans live with their tribe. They have names based on the Steppe Region, the Caucasus and Russia. Balkans (Serbian, Bosnian, Bulgarian, Romanian, etc) names are also acceptable.
• It doesn't matter what sex or sexuality you fall to. The Incubus can seduce you. He's making you attracted to him, not playing on what might have already been attractive according to you.
• In order to demonstrate that you just cast a latent genjutsu on someone (as per the Samaran passive), you must add ( . . . ) to the end of your post, generally in your OOC section or something of the like. This is kind of troll, but it at least lets them know you've got baggage on them. Which is even more troll.


Strengths
• Genjutsu untapped power becomes passive.
• Multiply rank-based genjutsu bonus; +2 at C rank, +4 at B, +6 at A, +8 at S; this does not stack on top of your rank-based genjutsu bonus. This is a 2x multiplier. The -1 and +0 penalties are not multiplied; they vanish.
• Your genjutsu are boosted in power by one rank.
• Agility and Reaction Time are boosted by [2] ranks.
• Chakra Control is boosted by [1] rank.
• The Samara may not have implants. However, they are rewarded for this. Their own dojutsu - the Qazan - is an extremely powerful genjutsu-based eye.
• At the expense of a summon, you may obtain a "tribal heritage" - a skill list specialized between offense, defense and utility.

Weaknesses
• No ninjutsu. Period.
• No taijutsu. Period.
• No bukijutsu. Period.
• Your strength and finesse are trash; 1 point reduction in each.
• Sole reliance on genjutsu. If somehow your opponent completely counters your genjutsu, you are virtually worthless and will probably die.
• No implants.


Dojutsu
The Qazan is a dojutsu possessed only by the Samara. This eye is the basis of their entire bloodline; it is what makes them so desirable and what empowers their genjutsu to the point of near reality-warping. The Qazan has many passive abilities that go into it, as well as a "second stage" unlocked at Jounin rank.

Stage One Qazan
    1. The Qazan allows the Samara to read desire and emotion and see it in the air in the form of visible color.
    - Red: Lust, Pink: Want, Purple: Infatuation, Black: Extreme Lust, White: Love, Green: Fear, Brown: Anger, Blue: Sadness, Gold: Happiness. This is done by quickly measuring the heart rate of an opponent and transmitting a return signal through the brain, thus allowing the Samara to visibly see the heart rate. This ability is honed to the point where heart rate can precisely tell someone's mood.
    2. The dojutsu is always active. It does not cost chakra to activate, it does not exhaust you; it's natural.
    3. If a target makes eye contact with the Samara, their eyes will send an instant alert to their brain so that they may choose to lock them in a genjutsu.
    4. With the Qazan, you can see people's pressure points, nerve bundles, and their general anatomy. This also means you can see irregular changes in their anatomy such as wounds or objects.
    5. The Qazan - directly linked to the brain - assists you in becoming the ultimate conversational prodigy. You can talk your way into and out of virtually any situation. You can read body language and expression better than anyone, and your pheromones also help you persuade people much more easily than anyone else.
    6. Genjutsu - amplified by the Qazan - will disorient virtually anyone. This provides a lasting moment (never more than one post) in which targets literally cannot dispel an illusion. This means that if, for example, the Samara uses Flower Petal Escape, for the duration of that technique you will perceive it as reality beyond all stretch of a doubt (considering it's a brief genjutsu).


Stage Two Qazan
    The stage two Qazan - unlocked at Jounin - adds an entirely new premise to the bloodline. By casting successful jutsu, or making physical or eye contact, you will apply stacks of "Desire" onto someone.
    The Qazan, at this point, has evolved - its effects are within your pheromones, and flow through your blood stream. This means that touch now applies the effect of the Qazan - you can feel heartrate, etc. This also enables "touch" as a method of applying desire.

    All genjutsu the target falls prey to will affect them somehow, even if they're auto-cast genjutsu (such as the Transformation Technique). Auto-cast techniques, ones that do not require triggers, will amplify the stacks applied by "triggered" techniques to a certain degree. Depending on the rank of the auto-cast technique, a flat X(Y) value will be applied.

    Levels determine the multiplier. If a target is under prey to a level seven auto-cast genjutsu, their Desire score will be multiplied by seven upon touch and eye contact. This multiplier lasts for as long as they are under the guise of the respective technique. You may not multiply by 8 or higher, even if the genjutsu is ranked higher than S++.

    Touch - 5 Points. Only triggered once in one post, even if you full-on massage them
    Eye Contact - 4 Points. Only triggered once in one post
    Genjutsu - Level + 1
    Sex: First Base, 8, Second, 12, Third, 16, Fourth, 20 Points

    Desire points don't disappear over time. They accumulate. They only disappear via using "Never Say No". However, the actual state of being in love/longing/desiring will fade away over time and must be rekindled.

    With this logic, touching someone while an active auto-triggered genjutsu of level five is active will add twenty-five desire points to their score. Desire points will do several things:
    1. Decrease their genjutsu resistance. Ten = -1, Twenty = -2, etc
    2. Make them feel literal lust and attraction for the genjutsu user; a reluctance to attack, a compulsion to trust. 10 Points = They're horny for you, 25 = They deeply desire you, 50 = They overbearingly trust you, 75+ = Fabricated Love
    3. Decreases their cohesion; their ability to think and act properly. They enter a state of cognitive dissonance
    4. Upon reaching 75 Desire Points, you may cast a particular technique on the unfortunate target.

    NEVER SAY NO S+
    This technique consumes fifty Desire Points for each command you issue. If you have 100 or more, you may order multiple commands on one cast of this technique. These commands are absolute. If the command is unreasonably unfair, the crew may intervene and ask the Samara to tone it down. If the target half-asses the command, the crew may compel them to reasonably play their circumstances.

    This ability calms a person completely, the Incubus then speaking in soft words what they desire: due to their love for the Incubus, they will completely follow these orders to their full girth. This person will not be willing to kill themselves under these commands, but they will be willing to attack other people regardless of their affiliation. They will not attack targets much more powerful than them. They will relentlessly assault targets to the best of their ability until they fulfill their duty.

    After the duty is completed, they will return to the Incubus and inform them: duty completed. In this state, they will not be angry at the Incubus whatsoever; rather, they will be proud to have done them a service. However, since they are no longer literally controlled, you cannot simply exploit them for Desire Points and re-use this ability again.


Tribal Heritage
If you forsook a summon, you may have a tribal heritage. This is a powerful set of abilities that will greatly enhance your potential as an Incubus.

Most of these abilities are shared, but each chosen family will have one or two prestigious techniques that set the tone of the bloodline.

The families are - Krivejii, Aveev, Thakur, and Ivanov. You are placed into these four families based on which season you were born in. Krivejii is the Winter; field warpers, Aveev the Spring; evasive/utility-based, Thakur the Summer; offensive, Ivanov the Fall; hybrid.

Tribal Abilities


Come Get Me - B
This ability is triggered by witnessing the pale green aura that flows around the Samaran at the start of this technique. Once cast, it lasts for the rest of the battle. If you are within forty feet of the Samaran, you will feel extremely exhausted and weakened. Each post spent within forty feet of them will drain -4 from all stats. Even if you break away, the -1 (and then the rest of the incoming stacks) will return after you get within range of them again. This can get as bad as -4.

The ultimate anti-melee weapon.


Crystalline - B
Auto-Cast. This ability leaves behind a green afterimage, then teleports (within thirty feet) and leaves behind a crystallized energy. The afterimage will remain where it is for the duration of the fight, and can be ported back to at any time. You are not literally teleporting, this is still an illusion. But, you are moving faster than normal while moving between after-images. You can create many of them through successive uses of this technique, disorienting the s**t out of the opponent.

I Will Survive - B
Triggered By Vision of Samaran during casting; creates thick black aura.

This turns the Samaran invisible to inflicted targets for four posts. Whatever the heck they do with that privilege is up to them. This is often a last second escape.

This ability also has a second usage. If you leave invisibility early, the target will feel as if they can't hit you for the remainder of the technique. They'll keep missing their strikes.


Aveev Only

Antinous - B
This lasts for five posts. It is an auto-cast. It makes the enemy envision the Incubus to be the most attractive male they've ever seen, perhaps even beyond human in beauty. It makes them feel drawn to them, trusting of them, and like they're innocent and should be coveted. This is an extreme version of the Qazani manipulation.

Helios - C
Triggers Upon Sight
Fools the enemy into believing that either an intense wash of sun or moonlight is completely covering the battlefield, heavily reducing their vision and straining their eyes for a period of four posts. At this point, the best you would be able to see of the Samara is a brief blur every now and then.


Starvation Overload - C
Auto-Cast
Once the target makes it to a Desire level of thirty or higher, this technique may be used. This immediately adds 20 to their pool and can only be used once a fight.


Genjutsu

Samara's Trail - Passive
No one is able to pinpoint what or who you are without you telling them. For some reason, you are simply an enigma; background information cannot be found, your class and bloodline cannot be identified, even by dojutsu . . . this gives you a clean slate in every situation.

Forget What They Said About Me - D
This can be used at any point to make someone within your thread completely lose memory of anything someone [else] told them pertaining to the Samara or a specific Samaran, whether a specific secret or the entire history of their conversation. This means that - no - you won't "be warned" of the Samara and thus will have to logically conclude that they're a genjutsuist or get screwed. Also lovely for clearing up adultery accusations! This is an auto-cast technique, but has no actual duration; it makes the target forget, and that is it.

The Spirit is Willing - C
This ability is also an auto-cast, meant to arouse a target. The chakra targets the latent desires in their brain and brings them to life, to an extent; they see fading visions of their deep desires, and envision the Incubus as the one who may fulfill these desires. This genjutsu lasts on surrounding entities for three posts, and will leave targets enticed even afterwards.

The Flesh is Weak - C
This ability fools the enemy into thinking that the Samaran has or is currently engaged in a sexual act with them. This is usually meant to fool them into allowing actual eye/physical contact with the Incubus. This has no trigger, but is somewhat faded and hazy, thus sketchy. It lasts three posts.

If engaged in literal combat with multiple people (not just them and the Incubus) they will simply think that they [once] had sexual relations with the Incubus, and stopped unwillingly.


Lovesong - C
This is triggered by soundwaves. The Samara will let out a roaring warcry that will boom throughout the field. If you are to hear this warcry, you will imagine a massive warband of Samara approaching from your flank and your front. They will be wielding chakra-enhanced weapons and firing arrows on your location. Some of them will be cavalry units.

This illusion lasts for three posts, reinforcements continuously coming during this period of time. If the units manage to damage the genjutsu-affected shinobi, they will feel extreme pain and their cohesion will be reduced dramatically. Ironically, this genjutsu still applies desire points.


Off to the Races - C
The Samaran may use this without a trigger. It makes them disappear into a burst of black butterflies and appear somewhere else, within sixty feet. Considering this disorients foes initially - like all Samara genjutsu - this can effectively be used to totally screw up the trajectory of techniques and dodge them.

Focus, Zeal, Focus, Zeal - B
Upon eye contact, the Samara may trigger a technique that will make the target focus deeply on a specific object for four posts. In fact, they'll be so deeply focused on this object that they will barely notice anything else going on around them. They'll barely be able to hear anything around them, or smell, and everything else will be greatly blurred. They'll be barely able to feel pain, too. A dangerous spell to fall under.

Weirdest Boner Right Now - B
Through eye contact, physical contact or through a wailing screech, the target will enter a disturbed state. They will see all around them as a conspiracy, murderous, monsters, liars, terrible. The faintest whisper will sound as if an angry yell, or a scream. The trees will die and become black. The most innocent, sobbing children will look more like imps and demons. Except, of course, the Incubus - they will appear normal, heroic - and quite dashing. This lasts for five posts.

The XX - B
Eye-contact.
Powerful ability; disarming to an extent. This is almost, essentially, a lower-level version of "Never Say No". The Samara will speak into your mind, whisper to you, butter you up. Their voice will be more powerful and compelling than anything you've ever heard. This will allow them to make two battle decisions for you. These can only be one of three things: attack X target with Y jutsu (can't be more than 1 rank higher than "The XX") cancel X jutsu (chakra won't be refunded), or do basically nothing for the next post.

Since Samara can stack genjutsu on people and use them spontaneously later, generally the best usage for the XX is after-the-fact. So, use it during a peaceful moment, then force them to cancel a bunch of techniques while in an actual battle.


The Monster of the Mist - A
Auto-Cast.
The mist rolls in, and from it, roars. Moans. Not moans of pain or humiliation, no. Moans of absolute serendipity. The mist turns pink, or red, whatever you prefer - it becomes enticing. You see visions of scantily cladded men and women, and they invite you in. They blow kisses and strike a pose. You want to enter the mist.

Well, if you do, you're ********. Entering the mist will act as a substitute for the trigger of literally any genjutsu. This means they can cast any genjutsu they want on you if you enter this mist.

The Samaran may enter the mist without penalty. Usually, they do enter it and tend to hide out for the duration. This ability lasts for five posts; the mist is quite large, but moves slowly so it can be avoided.


What Are You Hiding? - A
Triggered Upon Sight
The Samara will carry a heavy chain. A chair will appear beneath you, a light will flicker and zip back and forth across whichever area you're in. You'll feel surrounded by white, stone walls. The interrogation process begins.
If the Samara asks you a question, you feel inclined to answer it. In fact, unless this question is literally the most important secret in your life, your body will compel you to answer. This lasts for four posts. During this time period, you feel restrained, seated, and suppressed. This makes you quite vulnerable.


Complete Compulsory Evacuation - A
This ability is an Auto-Cast. It is an enhanced, more robust escape technique than the previous ones. The Incubus will completely fade out of reality, disappearing entirely for the rest of the post. Then, he may appear anywhere he wants within the thread. This is essentially a super-disorient that acts as a high level dodge. The enemy wills their technique to miss the target, completely assured in their mind that it won't hit the Incubus. Plus, this ability is ironically something of a NinGenjutsu - the Incubus does in fact become much faster while using this technique.

Knives - A
This ability is sight-triggered by seeing one single knife, dagger or kunai. Upon its usage, daggers, knives and kunai (whichever was witnessed) will rain down in abundance for two posts. Best part: they're all explosive, and some are more explosive than others. Many people have used techniques in order to defend themselves from this ability, wasting chakra in the meantime. Any single hit by an explosion or dagger will send the target into a state of fear and pain. Excessive impact will easily lead them into extreme bouts of fear and anguish; hysteria, breakdowns, even heart attacks are possible.

Mutilation - A
Triggered By Witnessing Blood, Death, or Especially Mutilation/Dismemberment

This ability tricks the target into thinking they've lost a major limb, up to the discretion of the Samara. This will seriously hinder their combat performance. They can barely walk or run with one leg, and can't even use handseals with no two arms. This lasts until they are hospitalized unless they can somehow Kai out of it; or until the Samara wills it last.


I'll Wait For You, Babe - S
Triggered Upon Eye-Contact, or Physical Contact, or Visual Contact with Water, Tears, Blood, Urine, Etc; with water, it must be a decent amount

The ultimate painful nostalgia. The most beloved person of the target is reborn in their mind, crying, pleading for their return. If the target possesses no beloved person or lacks in empathy, the genjutsu will still make them feel the exact same empathy as anyone else. They'll break down, cry for their loved one, who simply says "I'll wait for you."

It's all cry...y, and stupid and s**t, and then most likely after extended periods of blind crying and deaf wailing, they get a blade plunged into their heart. Probably. A death straight out of Shakespeare.


It Don't Mean s**t - S
Triggered Upon Sight of the Samaran

For the next three posts, the Samaran will appear (even in chakra trace/signature) completely off from where they actually are. Good luck actually hitting them.


The Mortal Coil - S+
Triggered Upon Vision of the Tribal Artifact (Custom Genjutsu Weapon)
This skill lasts for two posts. You don't have to say that you used it or even hint at it IRP. Instead, you must tell a VC or the Captain when you used it in a fight. If you did not tell either, then the skill never happened, and you can face the consequences of that in battle. This skill changes reality; the enemy will continue the fight as if all were regular, when it is not. It is an illusion, a fake world. Everything they do is meaningless. They could cut off your head, destroy you, it wouldn't matter. The energy they use in this dream world is still lost even though the spells were not performed. Anyone who enters this thread is also caught in the dream, including you. However, your illusions do not cost you energy while this is active, meaning that you could easily pressure the opponent into defending themselves and blowing ridiculous amounts of energy without the same drawback. You can only use this once in a fight.


Life Beyond - S+
One of the most powerful genjutsu in the world, rivaled only by the Death God's Judgment.

This ability is triggered by physical or eye contact, or without a trigger on anyone with at least 75 Desire Points. This ability stuns the target and allows the Incubus to straddle them, opening their lips, both of them, in unison; the two will create a string of energy between their throats, and that string will then become a dark and ominous shade. The Incubus will begin to wail as if crying for a lost lover, and the target will then see their life force be sucked out in a frenzy of spiritual, ghost-looking apparitions. They will be helpless, afraid, dying, and knowing of it . . . the trauma from watching themselves die in anguish will, quite literally, kill them in real life.


Reality and Wonder
Active; Auto-Cast. Another extremely powerful genjutsu.

Reality altering is something that genjutsu users are renowned for. This technique is - you might as well consider it - the ultimate manifestation of that. While still an illusion, you change the world to - almost - however you desire, sending attacks and imagining enemies at the reality. You can flip the world around, change the field, make yourself appear differently, and during this time, you can also phase in and out of your reality according to the enemy. This lasts for five posts.

Commands in this reality are taken seriously. In fact, they're what shape the world. Say, "no more trees," and they all disappear. Say "your summon has died," and the enemy will think it dead.
A complete ********, to be sure.


Owners
• Nazzad Aveev [Head]





Bloodline by Autokrator/Shane
 
PostPosted: Sun Feb 08, 2015 6:16 pm
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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

The Wild Hunt
Crew

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Sun Feb 08, 2015 6:21 pm
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                                                            text "text"

 
PostPosted: Fri Feb 13, 2015 11:49 pm

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The Samara | Incubus

The Samara are a group of men that seduce and bewitch others, partially through their appearance and wit and partially through illusions. They are a band of travelers that desperately seek pleasure wherever they can find it, while also one of the most diligent military regimes in the world. They are a warband as their second element, bringing with them the tradition of genjutsu and learning from the best masters in each region of the world. They are - assuredly - the most powerful illusionists in the known world, so great in their mastery of illusion that they are entirely unknown: all who see them forget, they vanish into the thin air and with troves of gold and pleasurable stories to tell.

Background Info
At the dawn of every season, they arrive. They come to a town or a village, a large band of attractive and charming young men: the Samara. They sleep with anyone they can find, finding most people quite receptive. They constantly migrate because people begin to realize what they're doing . . . taking their money, and eventually, their children.

Upon every ninth month after every season, they return to the place where they arrived nine months prior: they find the girls they sought out before, looking to see if they bore a son. Using the Qazan, they demanded, all those months ago: carry this child to term, and hand it to me when I ask for it. The daughters are left with their mothers, while the boys go off with their fathers and join the Samaran tribe.

Why is this the case? Well - the genome for the kekkei genkai is a selective one, and it only appears in boys and men. Considering the ability to control others is essential for their debauched lifestyle, they only bring with them their sons. They travel the world scamming and manipulating people to do what they want: give them alcohol, prostitutes, gold, livestock, whatever.


Rules
• All genjutsu are considered bloodline techniques.
• Genjutsu may be placed into a target's system for spontaneous triggering later.
All Samara are male; all are rather attractive, emit pheromones, and unlock their abilities after losing their chastity.
• The Samara are known to remain youthful for most of their lives. They show signs of aging much later; some have been known to appear in their twenties and early thirties until nearly sixty years of age.
• Samaran genes are extremely dominant. Nearly all Samaran males will have this bloodline, and nearly all will look very similar to their fathers. On the opposite side, nearly all females born to a Samaran male will look overwhelmingly like their mother, and will most likely have her bloodline if she has one.
• Must be of the genjutsu sage class. Gain similar bonuses to Genjutsu; enables +2 to power.


Special Rules
• You may choose to start with your bloodline abilities available to you (chastity lost), but you must detail in your background lore who you lost it to, why and the outcome of the experience. You must start at an age of 18 or older in order to start with your bloodline abilities available.
• In order to unlock the Sage Mode for this bloodline, you must bed an [actual RPC], as well as have a tribal heirloom (custom genjutsu weapon) in your possession.
No Japanese names. Virtually all Samarans live with their tribe. They have names based on the Steppe Region, the Caucasus and Russia. Balkans (Serbian, Bosnian, Bulgarian, Romanian, etc) names are also acceptable.
• It doesn't matter what sex or sexuality you fall to. The Incubus can seduce you. He's making you attracted to him, not playing on what might have already been attractive according to you.
• In order to demonstrate that you just cast a latent genjutsu on someone (as per the Samaran passive), you must add ( . . . ) to the end of your post, generally in your OOC section or something of the like. This is kind of troll, but it at least lets them know you've got baggage on them. Which is even more troll.


Strengths
• Genjutsu untapped power becomes passive.
• People can't Kai out of your genjutsu, and getting out of them requires double the expected physical trauma as usual. High rank [SS] genjutsu can require them to amputate both legs, for example.
• Your genjutsu are boosted in power by one rank. [For a total of 2]
• +2 Base Speed
• +150 Chakra
• You have a tribal artifact. This is a custom weapon that adds a new trigger not involving the five senses.

Weaknesses
• No ninjutsu except for your one technique, "My One Resort."
• No taijutsu. Period.
• -1 Base Strength
• Sole reliance on genjutsu. If somehow your opponent completely counters your genjutsu, you are virtually worthless and will probably die.
• No implants.


Dojutsu
The Qazan is a dojutsu possessed only by the Samara. This eye is the basis of their entire bloodline; it is what makes them so desirable and what empowers their genjutsu to the point of near reality-warping. The Qazan has many passive abilities that go into it, as well as a "second stage" unlocked at Jounin rank.

Stage One Qazan
    1. The Qazan allows the Samara to read desire and emotion and see it in the air in the form of visible color.
    - Red: Lust, Pink: Want, Purple: Infatuation, Black: Extreme Lust, White: Love, Green: Fear, Brown: Anger, Blue: Sadness, Gold: Happiness. This is done by quickly measuring the heart rate of an opponent and transmitting a return signal through the brain, thus allowing the Samara to visibly see the heart rate. This ability is honed to the point where heart rate can precisely tell someone's mood.
    2. The dojutsu is always active. It does not cost chakra to activate, it does not exhaust you; it's natural.
    3. If a target makes eye contact with the Samara, their eyes will send an instant alert to their brain so that they may choose to lock them in a genjutsu.
    4. With the Qazan, you can see people's pressure points, nerve bundles, and their general anatomy. This also means you can see irregular changes in their anatomy such as wounds or objects.
    5. The Qazan - directly linked to the brain - assists you in becoming the ultimate conversational prodigy. You can talk your way into and out of virtually any situation. You can read body language and expression better than anyone, and your pheromones also help you persuade people much more easily than anyone else.
    6. Genjutsu - amplified by the Qazan - will disorient virtually anyone. This provides a lasting moment (never more than one post) in which targets literally cannot dispel an illusion. This means that if, for example, the Samara uses Flower Petal Escape, for the duration of that technique you will perceive it as reality beyond all stretch of a doubt (considering it's a brief genjutsu).


Stage Two Qazan
    The stage two Qazan - unlocked at Jounin - adds an entirely new premise to the bloodline. By casting successful jutsu, or making physical or eye contact, you will apply stacks of "Desire" onto someone.
    The Qazan, at this point, has evolved - its effects are within your pheromones, and flow through your blood stream. This means that touch now applies the effect of the Qazan - you can feel heartrate, etc. This also enables "touch" as a method of applying desire.

    All genjutsu the target falls prey to will affect them somehow, even if they're auto-cast genjutsu (such as the Transformation Technique). Auto-cast techniques, ones that do not require triggers, will amplify the stacks applied by "triggered" techniques to a certain degree. Depending on the rank of the auto-cast technique, a flat X(Y) value will be applied.

    Levels [ranks LVL 3 = C, 4 = B, 5 A, 6 S, 7 SS] determine the multiplier. If a target is under prey to a level seven auto-cast genjutsu, their Desire score will be multiplied by seven upon touch and eye contact. This multiplier lasts for as long as they are under the guise of the respective technique. You may not multiply by 8 or higher, even if the genjutsu is ranked higher than S++.

    Touch - 5 Points. Only triggered once in one post, even if you full-on massage them
    Eye Contact - 4 Points. Only triggered once in one post
    Genjutsu - Level + 1
    Sex: First Base, 8, Second, 12, Third, 16, Fourth, 20 Points

    Desire points don't disappear over time. They accumulate. They only disappear via using "Never Say No". However, the actual state of being in love/longing/desiring will fade away over time and must be rekindled.

    With this logic, touching someone while an active auto-triggered genjutsu of level five is active will add twenty-five desire points to their score. Desire points will do several things:
    1. Decrease their genjutsu resistance and detection abilities.
    2. Make them feel literal lust and attraction for the genjutsu user; a reluctance to attack, a compulsion to trust. 10 Points = They're horny for you, 25 = They deeply desire you, 50 = They overbearingly trust you, 75+ = Fabricated Love
    3. Decreases their cohesion; their ability to think and act properly. They enter a state of cognitive dissonance
    4. Upon reaching 75 Desire Points, you may cast a particular technique on the unfortunate target.

    NEVER SAY NO S+
    This technique consumes fifty Desire Points for each command you issue. If you have 100 or more, you may order multiple commands on one cast of this technique. These commands are absolute. If the command is unreasonably unfair, the crew may intervene and ask the Samara to tone it down. If the target half-asses the command, the crew may compel them to reasonably play their circumstances.

    This ability calms a person completely, the Incubus then speaking in soft words what they desire: due to their love for the Incubus, they will completely follow these orders to their full girth. This person will not be willing to kill themselves under these commands, but they will be willing to attack other people regardless of their affiliation. They will not attack targets much more powerful than them. They will relentlessly assault targets to the best of their ability until they fulfill their duty.

    After the duty is completed, they will return to the Incubus and inform them: duty completed. In this state, they will not be angry at the Incubus whatsoever; rather, they will be proud to have done them a service. However, since they are no longer literally controlled, you cannot simply exploit them for Desire Points and re-use this ability again.


Tribal Heritage
If you forsook a summon, you may have a tribal heritage. This is a powerful set of abilities that will greatly enhance your potential as an Incubus.

Most of these abilities are shared, but each chosen family will have one or two prestigious techniques that set the tone of the bloodline.

The families are - Krivejii, Aveev, Thakur, and Ivanov. You are placed into these four families based on which season you were born in. Krivejii is the Winter; field warpers, Aveev the Spring; evasive/utility-based, Thakur the Summer; offensive, Ivanov the Fall; hybrid.

Tribal Abilities


Come Get Me - B
This ability is triggered by witnessing the pale green aura that flows around the Samaran at the start of this technique. Once cast, it lasts for the rest of the battle. If you are within forty feet of the Samaran, you will feel extremely exhausted and weakened. Each post spent within forty feet of them will drain -4 from all stats. Even if you break away, the -1 (and then the rest of the incoming stacks) will return after you get within range of them again. This can get as bad as -4.

The ultimate anti-melee weapon.


Crystalline - B
Auto-Cast. This ability leaves behind a green afterimage, then teleports (within thirty feet) and leaves behind a crystallized energy. The afterimage will remain where it is for the duration of the fight, and can be ported back to at any time. You are not literally teleporting, this is still an illusion. But, you are moving faster than normal while moving between after-images. You can create many of them through successive uses of this technique, disorienting the s**t out of the opponent.

I Will Survive - B
Triggered By Vision of Samaran during casting; creates thick black aura.

This turns the Samaran invisible to inflicted targets for four posts. Whatever the heck they do with that privilege is up to them. This is often a last second escape.

This ability also has a second usage. If you leave invisibility early, the target will feel as if they can't hit you for the remainder of the technique. They'll keep missing their strikes.


Aveev Only

Antinous - B
This lasts for five posts. It is an auto-cast. It makes the enemy envision the Incubus to be the most attractive male they've ever seen, perhaps even beyond human in beauty. It makes them feel drawn to them, trusting of them, and like they're innocent and should be coveted. This is an extreme version of the Qazani manipulation.

Helios - C
Triggers Upon Sight
Fools the enemy into believing that either an intense wash of sun or moonlight is completely covering the battlefield, heavily reducing their vision and straining their eyes for a period of four posts. At this point, the best you would be able to see of the Samara is a brief blur every now and then.


Starvation Overload - C
Auto-Cast
Once the target makes it to a Desire level of thirty or higher, this technique may be used. This immediately adds 20 to their pool and can only be used once a fight.


Genjutsu

Samara's Trail - Passive
No one is able to pinpoint what or who you are without you telling them. For some reason, you are simply an enigma; background information cannot be found, your class and bloodline cannot be identified, even by dojutsu . . . this gives you a clean slate in every situation.

Forget What They Said About Me - D
This can be used at any point to make someone within your thread completely lose memory of anything someone [else] told them pertaining to the Samara or a specific Samaran, whether a specific secret or the entire history of their conversation. This means that - no - you won't "be warned" of the Samara and thus will have to logically conclude that they're a genjutsuist or get screwed. Also lovely for clearing up adultery accusations! This is an auto-cast technique, but has no actual duration; it makes the target forget, and that is it.

The Spirit is Willing - C
This ability is also an auto-cast, meant to arouse a target. The chakra targets the latent desires in their brain and brings them to life, to an extent; they see fading visions of their deep desires, and envision the Incubus as the one who may fulfill these desires. This genjutsu lasts on surrounding entities for three posts, and will leave targets enticed even afterwards.

The Flesh is Weak - C
This ability fools the enemy into thinking that the Samaran has or is currently engaged in a sexual act with them. This is usually meant to fool them into allowing actual eye/physical contact with the Incubus. This has no trigger, but is somewhat faded and hazy, thus sketchy. It lasts three posts.

If engaged in literal combat with multiple people (not just them and the Incubus) they will simply think that they [once] had sexual relations with the Incubus, and stopped unwillingly.


Lovesong - C
This is triggered by soundwaves. The Samara will let out a roaring warcry that will boom throughout the field. If you are to hear this warcry, you will imagine a massive warband of Samara approaching from your flank and your front. They will be wielding chakra-enhanced weapons and firing arrows on your location. Some of them will be cavalry units.

This illusion lasts for three posts, reinforcements continuously coming during this period of time. If the units manage to damage the genjutsu-affected shinobi, they will feel extreme pain and their cohesion will be reduced dramatically. Ironically, this genjutsu still applies desire points.


Off to the Races - C
The Samaran may use this without a trigger. It makes them disappear into a burst of black butterflies and appear somewhere else, within sixty feet. Considering this disorients foes initially - like all Samara genjutsu - this can effectively be used to totally screw up the trajectory of techniques and dodge them.

Focus, Zeal, Focus, Zeal - B
Upon eye contact, the Samara may trigger a technique that will make the target focus deeply on a specific object for four posts. In fact, they'll be so deeply focused on this object that they will barely notice anything else going on around them. They'll barely be able to hear anything around them, or smell, and everything else will be greatly blurred. They'll be barely able to feel pain, too. A dangerous spell to fall under.

Weirdest Boner Right Now - B
Through eye contact, physical contact or through a wailing screech, the target will enter a disturbed state. They will see all around them as a conspiracy, murderous, monsters, liars, terrible. The faintest whisper will sound as if an angry yell, or a scream. The trees will die and become black. The most innocent, sobbing children will look more like imps and demons. Except, of course, the Incubus - they will appear normal, heroic - and quite dashing. This lasts for five posts.

The XX - B
Eye-contact.
Powerful ability; disarming to an extent. This is almost, essentially, a lower-level version of "Never Say No". The Samara will speak into your mind, whisper to you, butter you up. Their voice will be more powerful and compelling than anything you've ever heard. This will allow them to make two battle decisions for you. These can only be one of three things: attack X target with Y jutsu (can't be more than 1 rank higher than "The XX") cancel X jutsu (chakra won't be refunded), or do basically nothing for the next post.

Since Samara can stack genjutsu on people and use them spontaneously later, generally the best usage for the XX is after-the-fact. So, use it during a peaceful moment, then force them to cancel a bunch of techniques while in an actual battle.


The Monster of the Mist - A
Auto-Cast.
The mist rolls in, and from it, roars. Moans. Not moans of pain or humiliation, no. Moans of absolute serendipity. The mist turns pink, or red, whatever you prefer - it becomes enticing. You see visions of scantily cladded men and women, and they invite you in. They blow kisses and strike a pose. You want to enter the mist.

Well, if you do, you're ********. Entering the mist will act as a substitute for the trigger of literally any genjutsu. This means they can cast any genjutsu they want on you if you enter this mist.

The Samaran may enter the mist without penalty. Usually, they do enter it and tend to hide out for the duration. This ability lasts for five posts; the mist is quite large, but moves slowly so it can be avoided.


What Are You Hiding? - A
Triggered Upon Sight
The Samara will carry a heavy chain. A chair will appear beneath you, a light will flicker and zip back and forth across whichever area you're in. You'll feel surrounded by white, stone walls. The interrogation process begins.
If the Samara asks you a question, you feel inclined to answer it. In fact, unless this question is literally the most important secret in your life, your body will compel you to answer. This lasts for four posts. During this time period, you feel restrained, seated, and suppressed. This makes you quite vulnerable.


Complete Compulsory Evacuation - A
This ability is an Auto-Cast. It is an enhanced, more robust escape technique than the previous ones. The Incubus will completely fade out of reality, disappearing entirely for the rest of the post. Then, he may appear anywhere he wants within the thread. This is essentially a super-disorient that acts as a high level dodge. The enemy wills their technique to miss the target, completely assured in their mind that it won't hit the Incubus. Plus, this ability is ironically something of a NinGenjutsu - the Incubus does in fact become much faster while using this technique.

Knives - A
This ability is sight-triggered by seeing one single knife, dagger or kunai. Upon its usage, daggers, knives and kunai (whichever was witnessed) will rain down in abundance for two posts. Best part: they're all explosive, and some are more explosive than others. Many people have used techniques in order to defend themselves from this ability, wasting chakra in the meantime. Any single hit by an explosion or dagger will send the target into a state of fear and pain. Excessive impact will easily lead them into extreme bouts of fear and anguish; hysteria, breakdowns, even heart attacks are possible.

Mutilation - A
Triggered By Witnessing Blood, Death, or Especially Mutilation/Dismemberment

This ability tricks the target into thinking they've lost a major limb, up to the discretion of the Samara. This will seriously hinder their combat performance. They can barely walk or run with one leg, and can't even use handseals with no two arms. This lasts until they are hospitalized unless they can somehow Kai out of it; or until the Samara wills it last.


I'll Wait For You, Babe - S
Triggered Upon Eye-Contact, or Physical Contact, or Visual Contact with Water, Tears, Blood, Urine, Etc; with water, it must be a decent amount

The ultimate painful nostalgia. The most beloved person of the target is reborn in their mind, crying, pleading for their return. If the target possesses no beloved person or lacks in empathy, the genjutsu will still make them feel the exact same empathy as anyone else. They'll break down, cry for their loved one, who simply says "I'll wait for you."

It's all cry...y, and stupid and s**t, and then most likely after extended periods of blind crying and deaf wailing, they get a blade plunged into their heart. Probably. A death straight out of Shakespeare.


It Don't Mean s**t - S
Triggered Upon Sight of the Samaran

For the next three posts, the Samaran will appear (even in chakra trace/signature) completely off from where they actually are. Good luck actually hitting them.


The Mortal Coil - S+
Triggered Upon Vision of the Tribal Artifact (Custom Genjutsu Weapon)
This skill lasts for two posts. You don't have to say that you used it or even hint at it IRP. Instead, you must tell a VC or the Captain when you used it in a fight. If you did not tell either, then the skill never happened, and you can face the consequences of that in battle. This skill changes reality; the enemy will continue the fight as if all were regular, when it is not. It is an illusion, a fake world. Everything they do is meaningless. They could cut off your head, destroy you, it wouldn't matter. The energy they use in this dream world is still lost even though the spells were not performed. Anyone who enters this thread is also caught in the dream, including you. However, your illusions do not cost you energy while this is active, meaning that you could easily pressure the opponent into defending themselves and blowing ridiculous amounts of energy without the same drawback. You can only use this once in a fight.


Life Beyond - S+
One of the most powerful genjutsu in the world, rivaled only by the Death God's Judgment.

This ability is triggered by physical or eye contact, or without a trigger on anyone with at least 75 Desire Points. This ability stuns the target and allows the Incubus to straddle them, opening their lips, both of them, in unison; the two will create a string of energy between their throats, and that string will then become a dark and ominous shade. The Incubus will begin to wail as if crying for a lost lover, and the target will then see their life force be sucked out in a frenzy of spiritual, ghost-looking apparitions. They will be helpless, afraid, dying, and knowing of it . . . the trauma from watching themselves die in anguish will, quite literally, kill them in real life.


Reality and Wonder - S
Active; Auto-Cast. Another extremely powerful genjutsu.

Reality altering is something that genjutsu users are renowned for. This technique is - you might as well consider it - the ultimate manifestation of that. While still an illusion, you change the world to - almost - however you desire, sending attacks and imagining enemies at the reality. You can flip the world around, change the field, make yourself appear differently, and during this time, you can also phase in and out of your reality according to the enemy. This lasts for five posts.

Commands in this reality are taken seriously. In fact, they're what shape the world. Say, "no more trees," and they all disappear. Say "your summon has died," and the enemy will think it dead. It won't actually be dead.
A complete ********, to be sure.

You see your reality for the first instant that you change it or whenever you wish to see it; but usually, you see things the way they really are. This technique fools dojutsu.


Owners
• Hutar Hakam [Head]





Bloodline by Autokrator/Shane
 

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PostPosted: Sat Feb 14, 2015 12:46 am

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Rhaenon Targaryen
Titles: Rhaenon the Pious, First of His Name, King of the Andals and the First Men, Protector of the Realm, Father of Dragons
Gender: Male
Age: 20
Birth date: 8/23
Sexuality: Homosexual
Birth City: King's Landing
Position: King of Central Westeros
Culture: Valyrian (non-slave abiding)
Religion: Rh'lorr, the Fire God

XXXXXXXX appearance
Personality: Rhaenon was very well raised. He was taught everything he needed to know about how to be a leader. He learned what made the common people happy, and how to secure their love and their loyalty. His entire life, however, he's been focused on almost one thing: an end to the religious turmoil that has consumed the nation, between Faith in the Seven, and Faith in Rh'lorr. He's spent countless months trying to find compromise within the two religious groups, and this turmoil has possibly made him into who he is. He's a very strong diplomat, but is more pious than anything. His connection to Rh'lorr is great, so much so that he's been made into a 'Saint' by the Fire God's church. This religious commitment has made him very noble, very devout in his beliefs.

At the same time, like all Targaryens, he's got his issues. First of all, he's easy to anger. He always likes to take the pity route, acting like anyone who defies him is some horrible, evil villain. He'll never really admit when he's in the wrong, and quite honestly believes that he's somewhat divine, as most Targaryens have believed. He's also very perverse, barely bothering to hide his desires for other men within the court. This has brought forth scandal upon scandal, although only upon those in the Sept.

Like any true Targaryen, he believes in eradicating his enemies, making them bend and bleed. He doesn't care all that much for diplomacy when it comes to someone who's already sort of lost their chance, and people are well aware of his desire to completely wipe out the Baratheons and Lannisters from the face of the planet.
Take on warfare:
Views on the main houses of Westeros-
Lannister: He believes the Lannisters are the root of all civil dispute in the realm, and desires to expunge them entirely.
Stark: Desires to convert them to Rh'lorr, desires coalition against the Lannisters
Tyrell: His greatest allies. The Targaryens and Tyrells have always been great friends, and the Tyrells were the only High Lords to assist Aerys in the civil war over eighty years ago.
Baratheon: Despises them. They betrayed his family, even though his family [made] the Baratheons. Quite frankly, he'd very much like to erase them.
Theme song: https://www.youtube.com/watch?v=geTjphxKsQI
Height: 6'2"
Weight: 214 LBs
Build: Muscular
Hair Color: Platinum Blonde
Eye Color: Teal
Complexion: Young
Outfits: He wears the Royal Targaryen Crown most of the time. Usually wears fine clothing with dragon insignia, the red imperial regalia sitting at his shoulder or around his neck. As a King, he is expected to always maintain this sense of fashion.

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
Food: Banana Pudding
Drink: Milk
Color: Black
Animal: The Dragon

XXXXD I S L I K E S
Food: Apple Pie
Drink: Ale
Color: Brown
Animal: He tends to like all sorts of animals, but officially, he'd say he dislikes the Lion.

XXXXXXXX backgroundXstory
When Daenerys Targaryen first fled with her dragons off to that mystical island far from the coasts of the Slaver's Bay, she finally encountered Aegon IV, the last male Targaryen alive, her cousin. While they didn't get along at first, as Daenerys was inclined to push away all male authority figures, they eventually grew very fond of one another. He helped to consolidate her power in the Slaver's Bay, and eventually became her right-hand. This close relationship quickly grew into love, and to ensure a true Targaryen heir, they married and conceived Aegon VII in the royal chambers of Meereen. A few years later, their conquest of Westeros began. While they had barely any army (as they'd left their unsullied behind to keep the peace in the Slaver's Bay), the three dragons they possessed were all they needed to dominate, once again. However, they didn't have enough forces to garrison much of Westeros, and they refused to simply kill off the enemy troops in order to protect their claim on the nation (as the White Walkers were becoming a huge threat). So, Aegon and Daenerys simply decided to take over central Westeros, controlling trade with Essos and taking the Iron Throne.

Eventually, they died of old age, Aegon VII sitting on the Iron Throne. As he was well raised by Daenerys and Aegon VI, he turned out to be an excellent leader. Sadly, thanks to the increasing religious turmoil between the Faith of the Seven and Rh'lorr, the lack of an Azor Ahai, the civil war within Westeros, and a million other problems, he passed away after only forty years of life, due to stress.

This is where Rhaenon comes in, the new "King of Westeros". Most of his early life was very simple. He learned the details and specifics of court, how to act, how to present himself. He learned to be noble to the common people, especially in these times of turmoil. He raised a dragon himself, forming an unbreakable, brotherly bond. When it comes to his first few months as King...
He has so far managed to keep his connections to the Slaver's Bay pretty well-knit, and continue the tradition of a Targaryen-Tyrell alliance. He's recently been looking to reunite the seven Kingdoms, as all Targaryen rulers have, although he's had little luck. His current issue is basically annihilating the Lannisters, which seems inherently imminent, as they've made many enemies. This means allying with the Starks, probably. If this sounds like a bunch of rambling, it's because it is. What story is there to a leader, other than what they achieve?

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
House Ability: Targaryens are Draconian (they connect to dragons, are immune to fire), they control the Red Keep, giving them the greatest claim to the throne, as well as the most prestige. They're also pretty well at all things, though they exceed in nothing.

Specialized Skill: Charm and Appeal


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XXXXP E T S/ M O N S T E R S
Name: Vysarion the Imperial
Species: Dragon
Abilities: Vysarion is a fairly grown dragon. He's young, and well fed, meaning he'll continue to grow. His head is the size of a full-grown horse, and you can imagine the rest of his body, with that sort of proportion. Like all dragons, he's extremely physically powerful, resistant, and he can breathe fire from above. Since he is Rhaenon's only dragon, he's very well disciplined, and synchronizes with his master. In terms of speed, he's pretty top notch. His scales are a dark purple, with a touch of black.


XXXXR O Y A L R E L A T I O N S
Allied With: The Tyrells
Married To: While Rhaenon is potentially marrying into the Tyrells, a final show of their unbreakable alliance, his personal take on it has kept them slightly apart, holding off on any wedding.
Another issue is preserving bloodlines. The Targaryens' desire to remain pure has never really left them. Rhaenon, as well, would much rather conceive with his sister or cousin than kill off the legendary and magical Draconian bloodline. It's a hard decision.


XXXXXXXX magic

SEVEN GOD MAGIC
(Leave blank for now!)
WARG MAGIC
(Leave blank for now!)
PRIEST OF RH'LORR MAGIC
(Leave blank for now!)
VALYRIAN MAGIC
(Leave blank for now!)
 
PostPosted: Sat Feb 21, 2015 8:16 pm
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PostPosted: Sun Feb 22, 2015 8:26 pm
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PostPosted: Tue Mar 03, 2015 8:53 pm
            X
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                XXXX вαsιc ιиғoямαтιoи


            Name: KLEINE HEILAND customs here
            Age: 21
            Ethnicity: Germanic
            Height: 6'4"
            Weight: 231LBs

            Personality: Pure Evil
            Sexuality: Homosexual
            Family: Lucifer: Twin Brother, Nayley: Sister, Father: Deceased, Mother: Deceased
            Relationship: None

            Theme Song: [KLEINE - zankyou no terror - lolol] [KLEINE2 - burial at sea] [KLEINE3 - house lannister] [KLEINE4 - insifgnificantia] [KLEINE5 - shi-ki]
            Battle Theme(s): [beginning - ebla] [interlude - myst medley] [winning - ragnarok] [dying - finale of the rose]

            Quote: "But I do not imagine that simply glances and shared mutual words would last me for long; I would always want something more, something as compelling as life and death."

            Background Info:
            Step One: Mother

            Why, Kleine? She asked me. Why? I asked. Why not?
            My blade finished her. All of her years of life, thirty six in counting, all of her hopes and dreams... they vanished as her eyes died and the blood cooled to a freeze. It was ******** hot. It was a moment that I will remember for all my days to come. It is something I recall while the boys of the village pleasure me as a mercy before their fleeting lives come to an end, though none of them expect it until it's over.

            That moment was the one where I, Kleine, killed my mother. And she was just the first.

            Some time ago I realized that I've been sent here by something greater than what I am. Something greater than life, a being that brings light and spreads plague and revels in the blood -- the pain -- of the insects that call themselves women and men. They don't fear anything. They think they are supreme. But they haven't seen me coming, yet, a rising star from the ashes of the old world.

            Humanity will receive a grave reminder indeed, as the billions lay dying and in need.

            - - -
            Step Zero: Before

            But how is that possible, father?

            Some things are beyond our reasoning. Not everything is designed by people. The sea, the plains, the sky above - it's all a gift to us from something greater.

            From God?

            You can believe so if you want. I believe so, but that's my choice. You'll make your choice as well one day, Kleine. Whether you want to believe in a celestine above, or the men below who walk the plains, that is your decision.

            He remembered that moment. It was serene, but not because of the fields, the winds or the night sky. It was serene because it was the moment where he made peace with God. It was the moment where he decided to believe in something greater than himself. At first he believed it was benevolent. For years he did, gazing at the beauty that followed his steps. He looked to the tree of life, to the mountains, the waterfalls and the men and women who danced in the breeze. How could God not be good? Such a naive question. He looked in front of him, at some point, and he did not see the same as before. He saw blood, and pain, and fear. He looked to the corruption in people, corruption that would spread to every single person around them. If you did not want to be destroyed, you had to be strong, in some way.

            Some liked to use others, or be used by others, or kill others or mend others illnesses. They fought for knowledge, power or both, or simply the ability to manipulate the people around them. Everyone survived in some way. Some by clinging to their families. Humans conformed and conformed and changed every single thing about them in the game of life and death. They moved from their nature. And all because they feared the wrath of God; inevitably, life and death were not constructs that were designed by men. They were far too powerful, far too dark and yet often benign, to be something that we created for ourselves and in ourselves. It was the work of a God, whether sentient or not. Whatever the case, they did not dance in the breeze because they enjoyed it. They did not smile and laugh because they wanted to. But because they needed to. It was a reprieve from the constant battle that they fought, it was a momentary release, an escape from the specter that stood over them all: the end.

            When he realized this, there was a distinct change in him. He did not pray any more, not with words or clasped hands at least. He prayed by offering of others, wondering if perhaps a celestial hand would reach out to greet him. He was anxious, eager, to see what lied beyond the great door where souls collided with a realm unknown to them. But the voice was silent, and he was left alone.

            He began to realize that God must be asleep. How else could it simply sit back and watch? It would want to be a part of the world. It would play with its toys. It was too dark for a passive, benevolent existence beyond the screen door. He knew of it. He felt it. It was not ancient wisdom, but a human intuition that recalled something important: that emotion was inescapable, even by a God. Even such a creature must have desires, needs. Unless it was incapable of them.

            His relationship with this entity grew. It grew on him like a great set of scars that twisted him and blackened his heart like how his father's once was, back in those ill and dreaded days that he remembered so clearly. Shahnz. Father. An evil man, a wicked creature. So full of lust and need that even Kleine's variation of the Almighty could not compete. He was a betrayer, a monster, a wicked servant of sin. There was no one that could surpass him in those areas. Except, of course, a child from his own body. Kleine inherited the sins of his father, indeed. His mother too, the whore that whipped herself with her own zeal until she crippled her ability to reason. In the union of the two, an ultimate blackness was created, and one that would come to consume him.

            Kleine, why?

            They both asked the same question. Both of them knew the answer and yet they asked. Perhaps it was a desperate plead to God to help them see why their own son would betray them like that. Perhaps it was that a dying mind could not articulate. Either way he gave the same answer. Because I can. Because I want to. Was that not the only reason he needed? It was God's reason. His ultimate rolemodel followed no rules, and so neither would he. He was not the slave of such a creature, just the spawn of it.

            The Dancing Plains, that was where he took his father's life. That creature slithered and screamed as his skin was ripped from his flesh. He was a Divine Beast, a creature of great prestige. A man who would live for all time if his life had not been stripped away. More, an Uchiha. A strange one at that, but powerful. He had murdered his own best friend for a new pair of eyes. Perhaps he did not realize, however, that all power was a curse as well as a gift. In his hubris he did not see that the one closest to him was the only one who would ever manage to destroy him.

            He remembered spreading the man's corpse across this field. Yes, it was so dark but he could see the color perfectly; red, brown, a burgundy. It was a mixture of the organs, the flesh, the blood. He desired to see that color again.



            Other Info



                XXXX вαsιc ιиғoямαтιoи


            Strength: Great diversity in combat
            Weakness: Lack of actual abilities
              ↬ Kleine is afraid of death, despite what he may say on the matter. He does not want to die, and would do anything to prevent it.

            Rank: Shogun - SS Class
            Class: Lydians Specialization
            Bloodline: Lydians [BL Head]

            Dragons:
            1. Primary: Fenrir
            2. Aslaug
            3. Jörmungandr

              ↬ Bloodline Head; Learned

            Implant: Eternal Mangekyo Sharingan [Hades/Armand variant]

            Henir: 500
            Speed Rank: 11
            Strength Rank: 7

            Missions Complete:
              S - 0
              A - 0
              B - 0
              C - 0
              D - 0
              E - 0

            Opponents Killed in Real Battle: Hades Uchiha
            Players Beat in SFA Battles: Jai, Hadou




                XXXX ȿκɪʟʟ ιиғoямαтιoи




            XXXXXXXJutsu List:
              ↬ Number of jutsu learned
              ↬ Number to be learned - ∞

            Ninjutsu
              Universal

            a c a d e m y
              All universal learned

            g e n i n
              All universal learned

            c h u u n i n
              All universal learned

            j o u n i n

              s a n n i n


                  The Shadow Demons

                a c a d e m y
                  All Lydians learned

                g e n i n
                  All Lydians Affair learned

                c h u u n i n
                  All Lydians Affair learned

                j o u n i n
                  All Lydians Affair learned

                s a n n i n
                  All Lydians Affair learned


                  Sharingan

                p a s s i v e
                  Kaisou
                  Shousou

                s a n n i n
                  Kagutsuchi


                  Genjutsu

                  Base

                a c a d e m y
                g e n i n
                  Kai (Release)

                c h u u n i n
                j o u n i n
                s a n n i n


                    Other Info

                    Physical Styles.: Elegance, Phantom Mirage, Eternal Style of the Broken Sword, Mirror Image

                Mangekyou or Eternal: Eternal Mangekyō Sharingan
                RPC Name: Shinsei Karnata
                RPC Rank: Densetsu

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                The King


                Ability - Hades:"Kaisou" - The ability of this Mangekyō Sharingan differs from its brethern. The occular prowess transforms the Sharingan into a ripple effect as the tomoes split into equal fitting, while adding three above it. This Mangekyō power steps into the boundaries of an equal domain of reality, while it seems as it is bending time - space it is acheiving a stepping stone for the words of "Equivalent Exchange." This means that something cannot gain anything without first giving something in return. To obtain something of equal value, something must be lost or in this case "replaced". In the focal point of the host of the Mangekyō Sharingan, the Uchiha can focus on a object that is seen, or will be seen, and can voluntarily take its place. The object that is switched is moved to the position of the host, while the user is moved into the position of the object. This occurs by focusing into a creation - object into a certain distance that the Mangekyō Sharingan can view, and by pinpointing its direct location can the user forcefully remove both theirself and object into switching places. Nothing is created nor destroyed.

                Ability - Armand:"Shousou" - This ability begins with the Eternal Mangekyo spinning rapidly, and with only the desire to use the technique, it is cast. It is the inverse of Kaisou, allowing the mangekyo user to redirect all damage onto their physical body into whichever object they designated, rather than teleporting to it. While this is active, attacking their body really only seems like slipping through them pointlessly. The object they designated simply takes all of the damage even if it is apparently 'destroyed'; if the damage continues, it will perhaps be pummeled into the molecular level, but it does not relent in exchanging its fortitude for the user's.

                Restraints:
                • This ability can only be used once in a post, with a two post cooldown. You can only use one of the two abilities during the post.
                • This cannot be used on: Humans or RPCs in general, summonings, pets, techniques - jutsu, worn clothing, and custom weapons [ That are not created from the host of this ability ].
                • Cannot use this ability on larger objects than the Uchiha

                How to Unlock:
                - Driven by the intense mental stimulation/anguish and fear by Hysteria's presence in his life. This feeling is so compelling to Kleine that it's similar in magnitude enough to watching a best friend die that it unlocked his mangekyo. Then, he fused Hades' with it.


       

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      PostPosted: Wed Mar 04, 2015 1:00 am
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      PostPosted: Wed Mar 11, 2015 6:34 pm

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      PostPosted: Thu Mar 12, 2015 7:47 am
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      PostPosted: Thu Mar 12, 2015 7:42 pm
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      xxxxxxxxxxLYDIANS: THE SHADOW DEMONS
      [ Did you not know? That we possess the world? That we tend to the heart of civilization? ]


      xxxxxHISTORY
      A receding darkness. As consciousness faded for a moment, for the two of them - and then more selectively the Enemy - the entity entered into a dream. First, there was blackness, but it eventually evolved into light. The black became blue, the sounds as if the waves beating against the shore. You could see the coastline, though zoomed out . . . then zoomed in, closer, closer to a village named Valas Molagas. This little town was surrounded by grassland; farmland. It was the most impressive town in the North outside of Sorana, the capital of the Heiland coalition. This town was where the Lydians would begin . . . the Shadow Demons, the family that currently ruled the North.

      And within this town - back thousands of years ago - there was a young man named Bjorn. He was tall and masculine in physique, with pale blonde hair that bordered on white. He had blue eyes like most of his companions, and he wielded a sword in one hand and a shield in the other. He was the son of the Chieftain, Ostegos Lydian.

      To elaborate more on the town, the sort of housing you'd find was very ancient. There were large tribal "homes" that were more like tents - thick cloth and other material hoisted up, reinforced against the rain and storm. They had somewhat developed chakra back then, and so they were capable of creating little barrier nets to fend off rising water, hurricanes and other aggressive assaults from their environment. The town had a few thousand people living in it, which was quite impressive for its time. Much of it was surrounded by farmland, and they'd grow corn, wheat and barley. They had apple trees and honey fields - they had cows, sheep, pigs, and others.

      But of course, they also had another product that they possessed in high quantity and in utterly low regard. They had slaves . . . Vospor in their language, "Ungodly", children of the God Beyond - Amaterasu. These slaves came from the Tribes of back then, where the Huan-Pei lived now. They were different looking, with slightly more tan skin, dark hair and young faces. One thing to note was that they weren't hated or abused, as they were at least considered human, just subjugated humans. They were allowed to continue their religion. They were allowed to exist somewhat as they used to, but with unpaid labor and eyes always watching. They were known for Ninjutsu - witchcraft in the eyes of the Lydians, who only and without exception would use Kanah; Dragon Magic.

      Bjorn had become the most proficient of all in this magic. He could breathe fire, freeze people alive . . . he was immune to the cold and could bathe in flames. He was strong, resilient, with blades breaking as they clashed against his adamantine skin. He was the future of the Lydians, all loved him and revered him for his power. He had gone through the mountains of Vanspul and through the lake of Roggthon, meeting the Sages of the United Freyn. He had been blessed, essentially promoted by them as the true King of the Northern Lands.

      They were preparing for war with the Heilands of Sorana, a city that they would in fact acquire at a later date . . . a city that currently sits as the capital of the North, instead of Valas Molagas.

      The reason for all of this - the war, the changing of capitals, everything - it all falls onto Bjorn, the illustrious son of the Lydian Dynasty. When Bjorn was twenty one years old, he had met the age where he was expected to go on a raid. So - of course, his raid went southward, down to the same tribes where they'd obtained all of their slaves from. Raiding was relatively easy, with Jutsu weak and unreliable at the time. The warriors of the South would run out of chakra very quickly, whereas the Northerners had the inherent genetic ability to breathe fire and crush skulls with their bare fists. They were the power at this time.

      Bjorn's raid was ultimately successful. At this time, he launched one of the most prestigious raids in all of northern history, with over a thousand tribals from the South dying . . . Bjorn killing at least a few hundred of them himself. He had risen to extreme prominence. The other tribes of Freyn began to flock to him, the Lydians raising to the utmost. However, he brought someone with him from the south; a young man named Sa'naan, a powerful young shinobi that had begun to develop techniques himself. He was the most formidable of foes that Bjorn had faced, damaging him and nearly killing him before he succumbed to his icy powers. Bjorn had become friends with Sa'naan, and wished to know of his abilities so that he might use them to embellish the North.

      Of course, this man had ulterior motives from the very beginning. He had watched his tribe die, when his entire life he'd dedicated himself and his practices to furthering them. Losing to Bjorn stained his pride, and he sought to undo that as well as gain vengeance for the tribe he'd lost. Until the moment struck, however, he enjoyed himself. He truly did like the people of the north . . . their hilarious lewdness, their thoughtful banter, their jingoistic aggression. They were unique and beautifully unique. Bjorn was strong and beautifully strong. Sa'naan and Bjorn were lovers - they were comrades in battle, fighting together to carve out the largest Empire that the North would ever amass. They conquered much of what is the Rock today, and the Sango dynasty - the Sassai'I. They had hit Sorana with both spies and diplomatic influence, turning the Heilands into a mere sphere of influence; a puppet state.

      But of course, little did Bjorn know that this entire time, Sa'naan sought to surpass him. He had begun to learn forbidden techniques that cannot even be found today - powerful abilities that could bind the souls of the dead to objects, people, places, things. He had learned a way to meet immortality. He had found a path to the sort of divinity that his people spoke about, and he could swear that he saw Amaterasu in his dreams. What she told him was that he could meet his goal in one way only, and cripple the North forever. If he could find their God - Falsalazar - the Dragon of the Dead Sky . . . if he could kill him, they would lose their inherent abilities. Their Dragon Magic would disappear, their superior physicality would return to human standards, and they would no longer be immune to nearly all damage.

      Sa'naan only needed to amass two things . . . the power to finish off a God, and the absolute love and loyalty of Bjorn, the Emperor of the Lydians. These two goals took some time. In fact, he had created forbidden techniques for the purpose of each of these goals. One, he learned to extend his lifespan near infinitely, remaining young and in shape; he passed this on to Bjorn, who reigned with him for a century to come. Two, he had rigged this technique in a narcissistic fashion . . . Bjorn's change to a state of nigh-immortality would slowly condition his mind to absolute obedience to Sa'naan. In the span of lifetimes, the ambitious and the vengeful man eventually found power that would today be considered that of a Legendary Shinobi, with a mind thrall that was just as powerful as he was. Even though in the span of this time the Empire had begun to collapse and the Lydians recede, nothing would stop he and Bjorn from rising to more and more prominence.

      Eventually, from what he saw beyond his guise of innocence, Falsalazar's death was something he could finally reach. Sa'naan took Bjorn, who was reduced to a slave, far to the North where he would face this great beast. The dragon was larger than a Tailed Beast - perhaps the Jyuubi of today would compare to it in size. He was powerful, wise, and cunning: he knew what Sa'naan was there for, he knew that Bjorn had lost all of his free will. He knew that he was going to lose . . . and he did. That day, Falsalazar - the Great Dragon God - the last benevolent being from the world's past, fell to Sa'naan and Bjorn. The dragon had survived the apocalyptic events that surrounded the birth of Xhu, dwelling in the north until the humans came and populated it - and then protecting them from the demons that would dwell after the fall of the evil God. He truly was everything that the Northerners wanted him to be . . . and he was the one to supply them with all their power and spirituality.

      When he died, so too did the spirit of the north.

      Bjorn could feel himself weaken, the great flux of power diminishing . . . he lost his motivation, becoming entirely lifeless. He froze to death in the far North after Falsalazar fell, crawling into the snow that was filled with the blood of his Lord. Sa'naan reveled in the future that followed, tormenting the northerners for dozens of years before one final precipice came to him; Karma, pure and unadulterated. Just as Sa'naan had gotten his vengeance for his tribe, the Northerners would never forget, nor their God.



      xxxxxDESCRIPTION
      Dragon Riders with an obsession with the right to rule; Empire builders, pragmatic diplomats, and ruthless warriors all the same. The Lydians are - in fact - the rulers of the North, and from on the back of their dragons they wish to rule all the rest.


      xxxxxRULES
      • You are of the Lydians specialization. You are not a shinobi, meaning you don't have a "class". The Lydians never adopted the ways of the south, thus they operate differently than ninja.
      • Your "chakra" is called Henir.
      • There is two ways for a Lydian to fight: Dragon Outverse and Dragon Inverse. These will be explained later.
      • This is a kekkei tota. No other bloodline or clan.


      xxxxxWEAKNESSES
      • No elements, only universal. No other bloodline/clan or demon. No class; you are of the Lydian specialization. No summons outside of your dragons. You are only capable of having things within this bloodline and whatever else the specialization allows.
      • Bloodline Crusher; anything that counters a tota.
      • Very limited, which opens up weaknesses. Genjutsu and other such things may hard-counter Lydians.
      • Your dragons can be killed. If even one dragon dies, then you are probably ******** for the remainder of the fight. Considering how massive they are, killing them is not very difficult.
      • You are the bane of allies. Most of your techniques have a wide area that don't discriminate between targets. You can easily kill your friends. Hell, you probably will.

      This is not a specific or precise bloodline that focuses on killing one target. It's meant to murder large amounts of foes, raining hell on them.



      xxxxxSTRENGTHS
      • Well-roundedness. They have powerful ninjutsu capabilities, decent sensory, physical prowess, sturdiness and powerful summons as well as Senjutsu.
      • +2 to one base stat of your choosing
      • Many summons: At chuunin, you may have one dragon active, at jounin two, and at sannin three. These dragons are not necessarily as strong as other boss summons, but they are still incredibly powerful.
      • +1 Rank to All Bloodline Techniques. Your Dragons do not get this bonus.
      • The most powerful Sage Mode in the world.


      xxxxxDRAGONS
      • There are two forms for the Lydians while in combat: Dragon Inverse and Dragon Outverse.

      DRAGON OUTVERSE
      Lydians will usually be in Dragon Outverse, which is the state of having your three dragons released. During this period of time, they will usually ride atop one dragon while the other two follow their will. On that note, it is important to mention that the Lydians [do not] actually possess three living dragons. These dragons are the manifestation of their natural energy; their connection to the environment. A good Lydian may have three bird-like dragons that may seek custom jutsu for healing allies and defending. They might be smaller, if that Lydian has the personality of being unseen and casual.

      A bad Lydian . . . also depends. One with an arrogant personality and the thoughtline that they're "gigantic" may have hulking, undead beasts at their disposal. If Lydians were previously privy to a summon, that will also effect the appearance and size of their dragons.

      Dragons' stats depend on the rank of the Lydian.
      C - 5/5, 80 Henir, 20 to Summon
      B - 6/6, 120 Henir, 30 to Summon
      A - 7/7, 160 Henir, 40 to Summon
      S - 9/9, 200 Henir, 50 to Summon
      SS - 10/10, 200 Henir, 50 to Summon

      Rules for Dragons:
      1. Dragons will use only the techniques of the bloodline. They can use only Lydian Outverse techniques. However, they may have customs made for them.

      2. If your Dragons die, they will respawn next fight. They are very difficult to kill however, with the same sturdiness of the Lydian and defensive capabilities.

      3. If you use Henir to summon the Dragons, they will remain for the entire fight, whether Inverse or Outverse. You may send them away temporarily, but won't have to spend Henir to bring them back.

      4. The Dragons don't talk. They are completely controlled by your mind. They may roar however, and in fact they will usually do so if they are in "pain". They are . . . sentient, just not truly living.

      5. Dragons will not be present in your Dragon Inverse state. Also, they are not "always" present. Lydians have tribal dragon-shaped tattoos all over their torso, and may channel chakra into them to release the summoned manifestations.

          DRAGON INVERSE
          This is the "sage mode" for Lydians. For a maximum total of ten posts (at SS rank) every fight, they may draw their dragons into their body while still "active", empowering them and unlocking the full strength of Falsalazar. In this state, they are almost a humanoid Saigon, with extremely powerful natural abilities and a body that is superior to other human beings. They may switch this on and off, but it cannot be active for as long as they want it to be.

          Your dragons can appear in phantasmal form for the duration of this ability. They will be able to physically attack and swipe at people. They will generally appear and disappear in a swarm of purple, neon shards.

          You become more invulnerable in this form. You become immune to fire of SS and can be hit by S ranked abilities without flinching much.

          Misc Rule:

          1. You may use Dragon Outverse techniques while in Inverse.

          Duration:
          C Rank - 3 Posts
          B - 5
          A - 7
          S - 8
          SS - 10

          During this "transformation", you are different than usual. Your shoulders may release jet black flames, your eyes will radiate energy and your body will enter a state of total vigor. At higher ranks, the flames may begin to burn more intensely and all over your body, destroying your attire and searing anyone that draws near you. You will become invulnerable to the concept of pain. You may breathe out massive streams of white flame, large enough to melt an estate; your flames will spread fast and you will release a horrifying screech whenever you use your fire breath.

          You will also wield a black flame blade and a searing white shield. These two weapons are both invulnerable and may innervate (or add energy to) abilities such as Henir-made aegises, blade sweeps, so on and so forth. You can passively fly, and will move at fifteen speed while flying. Period. You also gain access to all Dragon Inverse abilities.

          Your NE pool in this form is 200.



      xxxxxPASSIVE ABILITIES
      HENIR
      Henir is a more natural form of energy than chakra, directly connected to the draconian Wellsprings of the North. This is the energy that is possessed by the Dragons summoned by this bloodline as well as Falsalazar. In fact, this energy is the closest human-used form of energy to the Saigon's natural energy.

      Chakra techniques can be used with Henir. There is a 1:1 ratio.

      Genin: 150 Henir
      Chuunin: 200 Henir
      Jounin: 300 Henir
      Sannin: 400 Henir
      Kage: 500 Henir

      Henir has a special property; after it has been expelled and made into a technique, when the technique is destroyed, it will disperse and begin to latch onto things: objects, people, even other globs of energy. The more Henir you've used in a fight, the more perceptive you become, as the Henir and whatever it is touching is something you are aware of. The color of Henir varies on the season, from a orange-ish red in the summer to a yellow-ish orange in the fall, a teal blue in the winter, and a bluish red in the spring.

      SHADOW SENSE
      The Lydians are connected to natural energy and thus have similar sensory as Uzumaki. Consider this a slightly more attuned Dragon's Blood (from the Heilands and Pale Demons).

          LYDIANS
          Many Northerners have adapted to Southern ways of fighting, becoming "shinobi". The Guenire and Heilands are most guilty of this. The Lydians and Vladians, on the other hand, oppose this vehemently. They preserve their own styles of fighting. As such, they do not use handseals to use techniques, they do not wield weapons such as "kunai, tonfa, katana," etc. They do not wear flak jackets or anything of the like. Instead, they generally wear relaxing clothing and use techniques from arm movements, signals, even breathing.

          The Lydians are allowed to learn a total of five styles of any type, five genjutsu, all universal ninjutsu. They cannot have elements or a sub-element.

          Lydians have different bodies than Southerners. They are taller, they have pale hair and skin. Your average male is around 6'4", with a muscular body type. Your average female is nearly 5'11", with an athletic body type. They like to wield heavy objects and generally enter battle with little more than leather or chain gear. They do not wear excessive amounts of clothes, because to them, winter is the same weather as summer.

          Similarly to dragons (their "relatives"), Lydians are difficult to penetrate. They are immune to all attacks two ranks below them, merely bouncing off. Physical weapons will only generally penetrate them if they have special effects or are wielded by someone with immense strength.

          Lydians are nearly immune to fire, only fire of equal rank to them dealing damage. Fire and heat in general doesn't really effect them. The strongest of Lydians could walk through a pool of natural lava with minor burns. Shakuton heat doesn't even really dehydrate them very much. Boil won't melt their skin, except for quite slowly.

          Lydians can naturally breathe and create black fire from anywhere on their body. This is where they got the name "Shadow Demons".

          Buff/debuff caps are always (+3/-3)

          Your stats are:
          SPD/STR
          C - 4/4
          B - 5/5
          A - 6/6
          S - 7/7
          SS - 9/7


      xxxxxTECHNIQUES

      XXXXDRAGON OUTVERSE ABILITIES
      - You may only use these when your dragons are out, meaning you are in outverse form. The summoner may use all of these abilities, but many of them are larger if used by the dragon.

      Breathe In To Me Passive
      The summoner and the dragons may all use elemental breaths. The summoner and the dragon they primarily ride will have the same elemental breath, and the other two dragons will have a different one. The options are Molten Flame, Paralysis Shock, Poison Dust, Razor Wind and Cryogenic Ice. These breaths all take elemental properties, meaning they gain a +1 to their counter element and a -1 to the element that counters them. The breath will persist for the entire post and will be very quick, regardless of which breath chosen. The effects of the breaths are what is implied.

      The breath is passive, but chakra can be applied to make it a certain rank. It cannot be SSS rank. The size is parallel to what you'd expect from the fiery breath of your average Western dragon.

      Incarna Dracona S
      Incarna Dracona is an ability with a range of around 10 meters, and acts as a large AoE blast. This ability will set anyone or anything hit by it (within its 10 meter blast field) into a complete stasis for the next post. They will not be able to do anything, at all, period. Nothing. No exceptions.

      They are also invulnerable to all damage; they could get hit by a SSSSSSSSSSSSSSSSSSSSSSS ranked attack and it won't touch them. Consider them intangible. After the stasis ends, they can move as normal.

      Sorana's Song SS
      One of the dragons, or the Lydian, will wail. This is a more powerful version of Incarna Dracona that will only work on the Lydian and their dragons. It will work on every last one of them no matter their distance, and will create a field of energy (barrier) around them during the stasis and briefly afterwards. This barrier is impenetrable, but will end only a few seconds after the stasis ends.

      Wing Innervate C-SS
      The dragon will raise their wings, or flap them once. This will create a static field around them or spawn one near their enemies. The Lydian and the dragons are immune to the effects of this field, and thus may use it almost as a circular barrier. If an enemy is caught inside of it however, or touches its outer edges, they will be electrified until they are incapacitated or dead.

      Winds of Change C-SS
      The dragon or Lydian will gather wind energy around their body for a brief moment, then in an insane burst of speed, they will arrive at an area and blast everything around them with a burst of wind. The higher the rank, the faster they move. At high ranks, it will almost be like teleportation, and the burst of wind could easily crush people.
      The burst radius is as follows:
      C = 10 feet
      B = 20
      A = 35
      S = 50
      SS = 75

      The Flail of God S
      Lightning will strike someone or something (a technique) from the sky, but will not hurt them. Instead, it will nullify one effect of a single technique or passive for the next post. After this ends, that effect will return. This can be a negative effect that you are removing.
      This can also permanently expunge someone's bodies of poisons or diseases.

      Salt and Smoke SS
      This will be deducted by only one of the dragon's Henir fields. This technique will send the three dragons high into the sky where they will all circle around each other. After a brief moment, they will all be covered in flames before catapulting at a target area. The impact will be catastrophic, destroying a massive area around it (250 meters). The dragon will return from the fiery explosion unscathed, and the other dragons as well as the summoner will also be immune to the damage.

      Standing Stones C-SS
      This will require either a swipe with a dragon or a leg stomp for the Lydian. As a result, they will essentially be able to innervate the ground and force it to attack X target(s). This is a diverse ability that can manifest in many ways.

      XXXXDRAGON INVERSE ABILITIES
      - Only useable by the Lydian, and only in the Inverse "Sage Mode".

      Wasteland S
      A signature ability of the Lydians. This ability will set up a field (100m) that they can quickly move. This field is extremely radioactive - it is filled with so much radiation that exposure to it for even a brief moment could destroy major organs. The field is created by waving the arms around in an almost shamanistic manner for a few seconds, the field around the Lydian very obviously being filled with radiation as it extends outwards from them. This field will ironically heal the Lydian, though it is incapable of restoring completely destroyed organs or limbs.

      This field will destroy techniques of a lower rank, the corrosive chakra melting them. A technique of equal rank will hold out against it, but the radiation will stack on top of the technique the longer it moves through the field. Once that technique is destroyed, depending on how long it sat in radiation, it could release a massive blast of radiation outwards. It is unsafe to get anywhere near this field.

      This field lasts until the Sage Mode ends; it is advisable to use it very early.

      The radiation from the field may remain after the technique ends, but will always be an obvious bright green and will no longer have chakra in it, meaning it can be dispersed. The dragons and the Lydian will be able to move through this radiation without being bothered.

      Terraforming S
      This ability will set up the field to how the Lydian likes, creating a distinctive area: a marsh, a forest, a molten wasteland, a tundra, a coastline, etc. This technique will essentially have an epicenter from which it spreads out, eventually consuming over a mile around the Lydian. After this technique is used, it will take a long time for the land to return to normal.

      While this technique is moving outwards, it will essentially be an "attack", forcing others out of the terraform field.

      Firecracker C-S
      The Lydian will catapult to a location, gaining energy-armor around them while they move to their location. Upon reaching it, they will destroy the ground near them and release a massive torrent of black flames outward.

      Karma Field C-S
      This ability creates a field of gradient energy beneath the Lydian or one of their allies that will shield them from harm and vaporize any enemy that touches the field. Simple as that.

      Ashoka C-S
      This will target a specific foe using natural energy. In the next post, whether day or night, a continuous light beam will descend from the sky (sun or moon) and will attempt to fry the target. It will follow them regardless of where they go for that post. If you were to teleport out of the fight after being targeted by this, your complacency after having exited the fight may end in your instant disintegration after arriving at your next location.

      Henir Innervate C-S
      This ability allows you to apply chakra to any of the flames you create from your body, making it into a versatile technique. It may also be used on your breath or anything else your body does; running, punching, flying, etc, to greatly empower it.


      xxxxxADDITIONAL NOTES
      Like Bjorn, Lydians may have nearly infinite lifespans if they truly attune with natural energy. Even pure evil Lydians may obtain this; it is a holy practice, similar to finding Nirvana. This becomes possible at SS rank, and you can feel free to decide whether your Lydian has undergone this practice.

      xxxxxRESTRICTIONS
      • Listed in the weaknesses/rules
      ONLY THREE LYDIANS MAY EXIST



      xxxxxMEMBERS
      Head of Southern Lydians: Kleine Lydiansk
      Head of Northern Lydians: Katerina Strekovsky






      [ Created by Shane ]
       

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      The Wild Hunt generated a random number between 1 and 4 ... 1!

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      PostPosted: Sat Mar 28, 2015 4:22 pm
      dot dot dot  
      The Wild Hunt generated a random number between 1 and 11 ... 1!
      PostPosted: Sat Mar 28, 2015 4:25 pm
                                  User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                    "GABRIEL" TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT

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      PostPosted: Mon Apr 06, 2015 1:16 am
      The NUR Song, Lana Del Rey [RIDE] remix


      I've been out on this open world
      You can be my full-time VC, hard or no
      Swingin' moods has been gettin' old
      You can be my full-time Kerroni, thot or hoe

      Don't break my guild
      I've been nerfin too loooong
      I've been tryin' too haaaaard
      Sing your pretty soooooooong

      I hear the NURds and their endless needs, I lie fast, pretendin' I'm busyyyy
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      I am young and I'm prayin' hard
      That's the way I survive Chaos and O-li-vaaar
      Think all day bout the cryin chat
      That's the way we NURd dogs do it, whine til dark

      Don't squeel right noooooow
      Don't say "but whyyyyyy"
      Don't use improper nouuuuuuns
      Makin' me suiciiiiiiiiiiiiiiiiiiiiiiiiiiiiiide

      I hear the NURds and their endless needs, I lie fast, pretendin' I'm busyyyy
      Been trying hard not to burst their bubble, but I - I've got a war in mind
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      Reply
      NUR Service Lockers (Character Info Threads & Workshop)

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