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Posted: Sun Aug 24, 2014 10:08 pm
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Dark Medical Jutsu [Technically I've been preparing this for that past week, so it counts as this and last week's custom jutsus]
User: Ares Licht Class: Medical Add to jutsu list: Hell no
Laughing Gas Technique | RANK: D The medical ninja performs a ram hand seal to create and exhale a potent laughing gas which in turn makes the opponent laugh uncontrollably for foru posts after being inhaled. While under the effects of the laughing gas, the target will have difficulty properly moving their body as they are consumed by a nearly-paralytic false sense of ecstasy (-1 speed). The light-gray colored gas can travel up to 10 feet away and may cover an area of up to ten cubic feet. The gas fades from the area it is breathed at after 2 posts, limiting how long it can be available to affect a target.
Muscle Shock Technique | RANK: D An ability designed by medical ninja to preform attacks at a lower level so they would be able to defend themselves. This attack simply provides a tazing shock to a touched opponent that causes their entire body's muscles to tense all at once. This immobilizes the target for 1 post, long enough for the medical ninjia to retreat or launch an attack of their own.
Experimental Bodies | RANK: C To assist in experiments, some medical specialists will carry a scroll that contains male and female corpses. These bodies are arranged by age and sex preserved by the nature of the seal. With skills in altering the appearances of corpses, they can use these bodies as diversionary tactics. Bodies are summoned into or from the scroll via a Ram hand sign; the user can summon/store any number of the bodies at a time per use.
Chakra Syringe Technique | RANK: C The user concentrates their chakra into the form of an extremely thin, almost completely unnoticeable needle on their index finger. The user jabs the target with this chakra need to inject chakra into another body, by means of the blood stream, which is an extremely painful process; while the injected chakra is running its course inside the body and blood stream the target will enter a crippling frenzy of pain for 3 posts before returning to normality.
X-Ray Technique | RANK: C The user holds their hand out with their palm facing the direction which they will project an X-shaped ray of chakra. The projectile is relatively small, being only 4ft wide and 6in thick, but is quite quick as it flies toward its target (+2 more than the user's base speed). The X-ray will inflict acidic first and second degree burns on any organic target it strikes, leaving them in great pain. Inorganic targets are become partially dissolved when struck.
Lung Collapse Technique | RANK: C In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This causes extreme pain, paralyzing the enemy for 2 posts. The chakra can be maintained on the user's hands for up to 6 posts but is exhausted when successfully applied to a target.
Poison Creation | RANK: B This technique allows a ninja to create poisons from materials they gather from around the environment they are in by using their gained knowledge and understanding natural plants and minerals. Must utilize specialized tools for creating a poison in order to successfully synthesize it. It requires 100 words in at least 1 post to successfully create something with this technique.
Fanged Tongue Acid | RANK: B A very corrosive acid which is expelled from the mouth that is capable of being projected up to 20 feet away to cover a 30 square foot surface area. The acid has the strength to dissolve rocks and will cling to surfaces and burns for 3 posts. If hit, the first post of contact will cause chemical burns and severe pain, second post will deteriorate muscle and hinder movement, and the third will damage bone leaving a ragged, excruciating wound.
Dead Soul Technique | RANK: B Dead soul technique is a Ninjutsu technique that uses a single dead body to create the illusion of a living person. The ninja can either reanimate a normal dead person, or alter the appearance of the dead person to resemble someone else. Then using this jutsu they make the heart beat again, allowing them to remotely control the actions of the dead body for the duration of this technique; the manipulated corpse is not capable of performing any techniques, but can fight without physical restraints known to the living (+1 more than the user's base strength). The body remains reanimated for up to 8 posts.
Poison Gas Technique | RANK: A The user creates and exhales a giant cloud of poisonous gas from their mouth in a stream which expands after reaching 10 feet from their position. The dark grayish-purple fog quickly covers a 50 cubic foot area. Anyone that inhales this poison will become completely paralyzed after 4 posts, and then they will die after 10 posts if not treated. The poison gas lingers for 5 posts unless dispersed beforehand. • Must know Laughing Gas Technique to learn.
Chaotic Mental Collisions | RANK: A Changing the chakra into one hand and then striking the enemy with it, a medical shinobi will disrupt their target's nervous system. What results is commands to move one's body part being relayed to the perceivably wrong, making it nearly impossible for them to move for 6 posts. At least 3 of these posts must be spent by the opponent to try to learn how to regain control of their body; this can only be done if the target of this technique has an iryojutsu discipline. Even if the target frees theirself from the disturbance of their nervous system, they will experience sluggishness in their movements (-2 speed) for 4 posts. • Must know Muscle Shock to learn.
Heart Thrust Technique | RANK: A The medical ninja focuses chakra to their index and middle finger's tips then must strike the opponent with a direct and accurate blow to their chest, in the vicinity of their heart. This causes a slight heart attack resulting in intense chest tension while agonizing pain interferes with the body's ability to utilize its muscles for 3 posts. After this pain subsides, the target will experience weakness in their body (-2 strength) for 7 posts. • Must know Muscle Shock to learn.
Neuralgia | RANK: S The medical ninja first gathers chakra in their hand and then touches any point on the victims body with the same hand. In the very instant that contact is made between the user and their target, the target's nerves, starting in the immediate area and spreading throughout their body, will be assaulted. The target is forced to endure a pain so severe that their body seems to loose all strength causing them to fall to the ground, almost lifelessly. The victim of this technique's effects will be unable to do anything more than squirm and writhe in pain on the ground for 5 posts. Afterward, they are left to suffer from a tremendous bodily fatigue, suffering their ability to act and react as well as they normally should (-1 speed, -1 strength). This weakness in the victim's body lingers for 7 posts before they can begin to readjust; however, they will still feel stings of pain in the area initially touched for some time to come. • Must know Chaotic Mental Collisions and Heart Thrust Technique to learn.
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Posted: Sun Aug 24, 2014 10:14 pm
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Jai is Lisa Dark Medical Jutsu [Technically I've been preparing this for that past week, so it counts as this and last week's custom jutsus]
User: Ares Licht Class: Medical Add to jutsu list: Hell no
Laughing Gas Technique | RANK: D The medical ninja performs a ram hand seal to create and exhale a potent laughing gas which in turn makes the opponent laugh uncontrollably for foru posts after being inhaled. While under the effects of the laughing gas, the target will have difficulty properly moving their body as they are consumed by a nearly-paralytic false sense of ecstasy (-1 speed). The light-gray colored gas can travel up to 10 feet away and may cover an area of up to ten cubic feet. The gas fades from the area it is breathed at after 2 posts, limiting how long it can be available to affect a target.
Muscle Shock Technique | RANK: D An ability designed by medical ninja to preform attacks at a lower level so they would be able to defend themselves. This attack simply provides a tazing shock to a touched opponent that causes their entire body's muscles to tense all at once. This immobilizes the target for 1 post, long enough for the medical ninjia to retreat or launch an attack of their own.
Experimental Bodies | RANK: C To assist in experiments, some medical specialists will carry a scroll that contains male and female corpses. These bodies are arranged by age and sex preserved by the nature of the seal. With skills in altering the appearances of corpses, they can use these bodies as diversionary tactics. Bodies are summoned into or from the scroll via a Ram hand sign; the user can summon/store any number of the bodies at a time per use.
Chakra Syringe Technique | RANK: C The user concentrates their chakra into the form of an extremely thin, almost completely unnoticeable needle on their index finger. The user jabs the target with this chakra need to inject chakra into another body, by means of the blood stream, which is an extremely painful process; while the injected chakra is running its course inside the body and blood stream the target will enter a crippling frenzy of pain for 3 posts before returning to normality.
X-Ray Technique | RANK: C The user holds their hand out with their palm facing the direction which they will project an X-shaped ray of chakra. The projectile is relatively small, being only 4ft wide and 6in thick, but is quite quick as it flies toward its target (+2 more than the user's base speed). The X-ray will inflict acidic first and second degree burns on any organic target it strikes, leaving them in great pain. Inorganic targets are become partially dissolved when struck.
Lung Collapse Technique | RANK: C In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This causes extreme pain, paralyzing the enemy for 2 posts. The chakra can be maintained on the user's hands for up to 6 posts but is exhausted when successfully applied to a target.
Poison Creation | RANK: B This technique allows a ninja to create poisons from materials they gather from around the environment they are in by using their gained knowledge and understanding natural plants and minerals. Must utilize specialized tools for creating a poison in order to successfully synthesize it. It requires 100 words in at least 1 post to successfully create something with this technique.
Fanged Tongue Acid | RANK: B A very corrosive acid which is expelled from the mouth that is capable of being projected up to 20 feet away to cover a 30 square foot surface area. The acid has the strength to dissolve rocks and will cling to surfaces and burns for 3 posts. If hit, the first post of contact will cause chemical burns and severe pain, second post will deteriorate muscle and hinder movement, and the third will damage bone leaving a ragged, excruciating wound.
Dead Soul Technique | RANK: B Dead soul technique is a Ninjutsu technique that uses a single dead body to create the illusion of a living person. The ninja can either reanimate a normal dead person, or alter the appearance of the dead person to resemble someone else. Then using this jutsu they make the heart beat again, allowing them to remotely control the actions of the dead body for the duration of this technique; the manipulated corpse is not capable of performing any techniques, but can fight without physical restraints known to the living (+1 more than the user's base strength). The body remains reanimated for up to 8 posts.
Poison Gas Technique | RANK: A The user creates and exhales a giant cloud of poisonous gas from their mouth in a stream which expands after reaching 10 feet from their position. The dark grayish-purple fog quickly covers a 50 cubic foot area. Anyone that inhales this poison will become completely paralyzed after 4 posts, and then they will die after 10 posts if not treated. The poison gas lingers for 5 posts unless dispersed beforehand. • Must know Laughing Gas Technique to learn.
Chaotic Mental Collisions | RANK: A Changing the chakra into one hand and then striking the enemy with it, a medical shinobi will disrupt their target's nervous system. What results is commands to move one's body part being relayed to the perceivably wrong, making it nearly impossible for them to move for 6 posts. At least 3 of these posts must be spent by the opponent to try to learn how to regain control of their body; this can only be done if the target of this technique has an iryojutsu discipline. Even if the target frees theirself from the disturbance of their nervous system, they will experience sluggishness in their movements (-2 speed) for 4 posts. • Must know Muscle Shock to learn.
Heart Thrust Technique | RANK: A The medical ninja focuses chakra to their index and middle finger's tips then must strike the opponent with a direct and accurate blow to their chest, in the vicinity of their heart. This causes a slight heart attack resulting in intense chest tension while agonizing pain interferes with the body's ability to utilize its muscles for 3 posts. After this pain subsides, the target will experience weakness in their body (-2 strength) for 7 posts. • Must know Muscle Shock to learn.
Neuralgia | RANK: S The medical ninja first gathers chakra in their hand and then touches any point on the victims body with the same hand. In the very instant that contact is made between the user and their target, the target's nerves, starting in the immediate area and spreading throughout their body, will be assaulted. The target is forced to endure a pain so severe that their body seems to loose all strength causing them to fall to the ground, almost lifelessly. The victim of this technique's effects will be unable to do anything more than squirm and writhe in pain on the ground for 5 posts. Afterward, they are left to suffer from a tremendous bodily fatigue, suffering their ability to act and react as well as they normally should (-1 speed, -1 strength). This weakness in the victim's body lingers for 7 posts before they can begin to readjust; however, they will still feel stings of pain in the area initially touched for some time to come. • Must know Chaotic Mental Collisions and Heart Thrust Technique to learn.
All Approved except Dead Soul
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Posted: Tue Aug 26, 2014 6:48 pm
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Posted: Thu Aug 28, 2014 7:14 pm
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Posted: Thu Aug 28, 2014 7:20 pm
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Posted: Thu Aug 28, 2014 7:21 pm
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Ceaser Kashensu Chaos_wolf12 Name of Jutsu: Yamikonton: Darkness mend Name of Jutsu: Yamikonton: Dark strings Both DeniedYamikonton has nothing to do with fixing bones. Your second technique is a copy of Orichimaru's Seal of Control for one. There are also a number of things wrong with this. You are not a puppet master class, you are not a sealing class either, so you can't even use this the way you described it. You also cannot summon them whenever you want. ----------- Both Approved seal control? Last i checked orochimaru never could control the dead, He could on become a host of them. Also you had no need for answering this since you already said something about it in the chatroom.
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Posted: Thu Aug 28, 2014 7:24 pm
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Posted: Thu Aug 28, 2014 7:56 pm
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Posted: Thu Aug 28, 2014 9:20 pm
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Posted: Thu Aug 28, 2014 10:03 pm
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Posted: Fri Aug 29, 2014 7:59 pm
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Posted: Tue Sep 02, 2014 10:11 pm
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Reformating current one. (Removed most of the taijutsu elements due to the fact they weren't being used by the style.)
The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies.
Stage 1: The Body Training Academy
In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer.
Stage 2: The Sword Training Genin
In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. At this stage, the practitioner is taught how to use swords in methods never even thought of. The practitioner is trained in many different forms: Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground. Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practitioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away
Stage 3: The Double Sword style Chuunin
. Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.
Special Techniques:
Double Sword Technique Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances
Double Shimmering Path: Description: The practitioner throws two swords at once at high speeds at the opponent
Stage 4: The Summoning Chuunin
At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practitioner is now taught how to use several swords at once. Using Mist Sword style, the practitioner can wield two swords in hand at once, and grab several of them to use as projectiles.
Special Techniques:
Tobidōgu (Flying Tools): Description: This jutsu allows the practitioner to store their swords in a summoning scroll and summon them whenever they want. The practitioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.
Three Shimmering Paths: Description: Using it, the practitioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum
Stage 5: The Skewering Jounin
At this stage the sword fighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.
Special Techniques
Addition Blows (1-12) Description: The practitioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords
Sword Fang: Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".
Vertical Line: Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.
Stage 6: The Massacre Jonin
By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.
Special Techniques:
Multiplication Twenty Four Blows Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.
Stage 7: Hells Ascension Sanin
At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.
Special Techniques:
Arashi Terekineshisu(Blade Telekinesis) Kage/Sannin Rank: Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.
Arashi Kyuuten(Heaven's Blade) Kage/Sannin Rank: Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.
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Posted: Tue Sep 09, 2014 7:38 am
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