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Jai Bait

Demonic Widow

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PostPosted: Sun Aug 24, 2014 10:08 pm
Dark Medical Jutsu [Technically I've been preparing this for that past week, so it counts as this and last week's custom jutsus]


User: Ares Licht
Class: Medical
Add to jutsu list: Hell no

Laughing Gas Technique | RANK: D
The medical ninja performs a ram hand seal to create and exhale a potent laughing gas which in turn makes the opponent laugh uncontrollably for foru posts after being inhaled. While under the effects of the laughing gas, the target will have difficulty properly moving their body as they are consumed by a nearly-paralytic false sense of ecstasy (-1 speed). The light-gray colored gas can travel up to 10 feet away and may cover an area of up to ten cubic feet. The gas fades from the area it is breathed at after 2 posts, limiting how long it can be available to affect a target.

Muscle Shock Technique | RANK: D
An ability designed by medical ninja to preform attacks at a lower level so they would be able to defend themselves. This attack simply provides a tazing shock to a touched opponent that causes their entire body's muscles to tense all at once. This immobilizes the target for 1 post, long enough for the medical ninjia to retreat or launch an attack of their own.

Experimental Bodies | RANK: C
To assist in experiments, some medical specialists will carry a scroll that contains male and female corpses. These bodies are arranged by age and sex preserved by the nature of the seal. With skills in altering the appearances of corpses, they can use these bodies as diversionary tactics. Bodies are summoned into or from the scroll via a Ram hand sign; the user can summon/store any number of the bodies at a time per use.


Chakra Syringe Technique | RANK: C
The user concentrates their chakra into the form of an extremely thin, almost completely unnoticeable needle on their index finger. The user jabs the target with this chakra need to inject chakra into another body, by means of the blood stream, which is an extremely painful process; while the injected chakra is running its course inside the body and blood stream the target will enter a crippling frenzy of pain for 3 posts before returning to normality.

X-Ray Technique | RANK: C
The user holds their hand out with their palm facing the direction which they will project an X-shaped ray of chakra. The projectile is relatively small, being only 4ft wide and 6in thick, but is quite quick as it flies toward its target (+2 more than the user's base speed). The X-ray will inflict acidic first and second degree burns on any organic target it strikes, leaving them in great pain. Inorganic targets are become partially dissolved when struck.

Lung Collapse Technique | RANK: C
In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This causes extreme pain, paralyzing the enemy for 2 posts. The chakra can be maintained on the user's hands for up to 6 posts but is exhausted when successfully applied to a target.

Poison Creation | RANK: B
This technique allows a ninja to create poisons from materials they gather from around the environment they are in by using their gained knowledge and understanding natural plants and minerals. Must utilize specialized tools for creating a poison in order to successfully synthesize it. It requires 100 words in at least 1 post to successfully create something with this technique.

Fanged Tongue Acid | RANK: B
A very corrosive acid which is expelled from the mouth that is capable of being projected up to 20 feet away to cover a 30 square foot surface area. The acid has the strength to dissolve rocks and will cling to surfaces and burns for 3 posts. If hit, the first post of contact will cause chemical burns and severe pain, second post will deteriorate muscle and hinder movement, and the third will damage bone leaving a ragged, excruciating wound.

Dead Soul Technique | RANK: B
Dead soul technique is a Ninjutsu technique that uses a single dead body to create the illusion of a living person. The ninja can either reanimate a normal dead person, or alter the appearance of the dead person to resemble someone else. Then using this jutsu they make the heart beat again, allowing them to remotely control the actions of the dead body for the duration of this technique; the manipulated corpse is not capable of performing any techniques, but can fight without physical restraints known to the living (+1 more than the user's base strength). The body remains reanimated for up to 8 posts.

Poison Gas Technique | RANK: A
The user creates and exhales a giant cloud of poisonous gas from their mouth in a stream which expands after reaching 10 feet from their position. The dark grayish-purple fog quickly covers a 50 cubic foot area. Anyone that inhales this poison will become completely paralyzed after 4 posts, and then they will die after 10 posts if not treated. The poison gas lingers for 5 posts unless dispersed beforehand.
• Must know Laughing Gas Technique to learn.

Chaotic Mental Collisions | RANK: A
Changing the chakra into one hand and then striking the enemy with it, a medical shinobi will disrupt their target's nervous system. What results is commands to move one's body part being relayed to the perceivably wrong, making it nearly impossible for them to move for 6 posts. At least 3 of these posts must be spent by the opponent to try to learn how to regain control of their body; this can only be done if the target of this technique has an iryojutsu discipline. Even if the target frees theirself from the disturbance of their nervous system, they will experience sluggishness in their movements (-2 speed) for 4 posts.
• Must know Muscle Shock to learn.

Heart Thrust Technique | RANK: A
The medical ninja focuses chakra to their index and middle finger's tips then must strike the opponent with a direct and accurate blow to their chest, in the vicinity of their heart. This causes a slight heart attack resulting in intense chest tension while agonizing pain interferes with the body's ability to utilize its muscles for 3 posts. After this pain subsides, the target will experience weakness in their body (-2 strength) for 7 posts.
• Must know Muscle Shock to learn.

Neuralgia | RANK: S
The medical ninja first gathers chakra in their hand and then touches any point on the victims body with the same hand. In the very instant that contact is made between the user and their target, the target's nerves, starting in the immediate area and spreading throughout their body, will be assaulted. The target is forced to endure a pain so severe that their body seems to loose all strength causing them to fall to the ground, almost lifelessly. The victim of this technique's effects will be unable to do anything more than squirm and writhe in pain on the ground for 5 posts. Afterward, they are left to suffer from a tremendous bodily fatigue, suffering their ability to act and react as well as they normally should (-1 speed, -1 strength). This weakness in the victim's body lingers for 7 posts before they can begin to readjust; however, they will still feel stings of pain in the area initially touched for some time to come.
• Must know Chaotic Mental Collisions and Heart Thrust Technique to learn.
 
PostPosted: Sun Aug 24, 2014 10:14 pm
Jai is Lisa
Dark Medical Jutsu [Technically I've been preparing this for that past week, so it counts as this and last week's custom jutsus]


User: Ares Licht
Class: Medical
Add to jutsu list: Hell no

Laughing Gas Technique | RANK: D
The medical ninja performs a ram hand seal to create and exhale a potent laughing gas which in turn makes the opponent laugh uncontrollably for foru posts after being inhaled. While under the effects of the laughing gas, the target will have difficulty properly moving their body as they are consumed by a nearly-paralytic false sense of ecstasy (-1 speed). The light-gray colored gas can travel up to 10 feet away and may cover an area of up to ten cubic feet. The gas fades from the area it is breathed at after 2 posts, limiting how long it can be available to affect a target.

Muscle Shock Technique | RANK: D
An ability designed by medical ninja to preform attacks at a lower level so they would be able to defend themselves. This attack simply provides a tazing shock to a touched opponent that causes their entire body's muscles to tense all at once. This immobilizes the target for 1 post, long enough for the medical ninjia to retreat or launch an attack of their own.

Experimental Bodies | RANK: C
To assist in experiments, some medical specialists will carry a scroll that contains male and female corpses. These bodies are arranged by age and sex preserved by the nature of the seal. With skills in altering the appearances of corpses, they can use these bodies as diversionary tactics. Bodies are summoned into or from the scroll via a Ram hand sign; the user can summon/store any number of the bodies at a time per use.


Chakra Syringe Technique | RANK: C
The user concentrates their chakra into the form of an extremely thin, almost completely unnoticeable needle on their index finger. The user jabs the target with this chakra need to inject chakra into another body, by means of the blood stream, which is an extremely painful process; while the injected chakra is running its course inside the body and blood stream the target will enter a crippling frenzy of pain for 3 posts before returning to normality.

X-Ray Technique | RANK: C
The user holds their hand out with their palm facing the direction which they will project an X-shaped ray of chakra. The projectile is relatively small, being only 4ft wide and 6in thick, but is quite quick as it flies toward its target (+2 more than the user's base speed). The X-ray will inflict acidic first and second degree burns on any organic target it strikes, leaving them in great pain. Inorganic targets are become partially dissolved when struck.

Lung Collapse Technique | RANK: C
In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This causes extreme pain, paralyzing the enemy for 2 posts. The chakra can be maintained on the user's hands for up to 6 posts but is exhausted when successfully applied to a target.

Poison Creation | RANK: B
This technique allows a ninja to create poisons from materials they gather from around the environment they are in by using their gained knowledge and understanding natural plants and minerals. Must utilize specialized tools for creating a poison in order to successfully synthesize it. It requires 100 words in at least 1 post to successfully create something with this technique.

Fanged Tongue Acid | RANK: B
A very corrosive acid which is expelled from the mouth that is capable of being projected up to 20 feet away to cover a 30 square foot surface area. The acid has the strength to dissolve rocks and will cling to surfaces and burns for 3 posts. If hit, the first post of contact will cause chemical burns and severe pain, second post will deteriorate muscle and hinder movement, and the third will damage bone leaving a ragged, excruciating wound.

Dead Soul Technique | RANK: B
Dead soul technique is a Ninjutsu technique that uses a single dead body to create the illusion of a living person. The ninja can either reanimate a normal dead person, or alter the appearance of the dead person to resemble someone else. Then using this jutsu they make the heart beat again, allowing them to remotely control the actions of the dead body for the duration of this technique; the manipulated corpse is not capable of performing any techniques, but can fight without physical restraints known to the living (+1 more than the user's base strength). The body remains reanimated for up to 8 posts.

Poison Gas Technique | RANK: A
The user creates and exhales a giant cloud of poisonous gas from their mouth in a stream which expands after reaching 10 feet from their position. The dark grayish-purple fog quickly covers a 50 cubic foot area. Anyone that inhales this poison will become completely paralyzed after 4 posts, and then they will die after 10 posts if not treated. The poison gas lingers for 5 posts unless dispersed beforehand.
• Must know Laughing Gas Technique to learn.

Chaotic Mental Collisions | RANK: A
Changing the chakra into one hand and then striking the enemy with it, a medical shinobi will disrupt their target's nervous system. What results is commands to move one's body part being relayed to the perceivably wrong, making it nearly impossible for them to move for 6 posts. At least 3 of these posts must be spent by the opponent to try to learn how to regain control of their body; this can only be done if the target of this technique has an iryojutsu discipline. Even if the target frees theirself from the disturbance of their nervous system, they will experience sluggishness in their movements (-2 speed) for 4 posts.
• Must know Muscle Shock to learn.

Heart Thrust Technique | RANK: A
The medical ninja focuses chakra to their index and middle finger's tips then must strike the opponent with a direct and accurate blow to their chest, in the vicinity of their heart. This causes a slight heart attack resulting in intense chest tension while agonizing pain interferes with the body's ability to utilize its muscles for 3 posts. After this pain subsides, the target will experience weakness in their body (-2 strength) for 7 posts.
• Must know Muscle Shock to learn.

Neuralgia | RANK: S
The medical ninja first gathers chakra in their hand and then touches any point on the victims body with the same hand. In the very instant that contact is made between the user and their target, the target's nerves, starting in the immediate area and spreading throughout their body, will be assaulted. The target is forced to endure a pain so severe that their body seems to loose all strength causing them to fall to the ground, almost lifelessly. The victim of this technique's effects will be unable to do anything more than squirm and writhe in pain on the ground for 5 posts. Afterward, they are left to suffer from a tremendous bodily fatigue, suffering their ability to act and react as well as they normally should (-1 speed, -1 strength). This weakness in the victim's body lingers for 7 posts before they can begin to readjust; however, they will still feel stings of pain in the area initially touched for some time to come.
• Must know Chaotic Mental Collisions and Heart Thrust Technique to learn.


All Approved except Dead Soul  

Somnus Aeternam

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PostPosted: Mon Aug 25, 2014 8:29 pm
Ceaser Kashensu

Your Rank: Chuunin
Ninja Class: Assassin
Name of Jutsu: Yamikonton: Darkness mend
Rank of Jutsu: C rank
Jutsu's Element:Darkness
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List:No
Description: This jutsu is used to temporarily mend broken bones for a short amount of time. Long enough for them to get to the nearest medical place.
RP Sample:


(If requested)
 
PostPosted: Tue Aug 26, 2014 6:48 pm
Your Rank: Chuunin
Ninja Class: Assassin
Name of Jutsu: Yamikonton: Dark strings
Rank of Jutsu: Jounin rank
Jutsu's Element:Yamikonton ((Darkness))
Jutsu Type:Ninjutsu
Do you want you Jutsu added to the Guild List:No
Description: This jutsu was crafted by a user of the Yamikonton Bloodline. This is a seal that works only on dead bodies. Once the dead body is in the user's possession, the user must form the first and base hand seal, With that it's placed onto there back. After that the seal takes place sending the darkness of the Yamikonton into the dead body causing it to become a puppet the Creator hence forth the name is called the dark strings. The deceased body can use only use one of it's bloodline abilities. Other than that it can only use the jutsu's that the puppet master has. It remains at strength and speed that it had before the death of them. After the seal is activated they have they free mind, to speak as they wish and to talk as they want. But they can't act as they want. This Causes them to become summonable by the user.
RP Sample:


(If requested)
 

Valiant Depression

Thirteenth Teenager


GorthaurVonCarstein

Dedicated Vampire

PostPosted: Thu Aug 28, 2014 7:14 pm
Your Rank: Genin
Ninja Class: Assassin
Name of Jutsu: False Organ Replication
Rank of Jutsu: Genin
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List: No
Description: Using the Mixture of Jiongu's unique physiology, and the Byakugan, the user molds the tentacles in their body, and alters their chakra flow to disguise their internal appearance to chakra sensors and other forms of jutsu based observation. They will appear for all purposes human and normal to observers.
RP Sample:




Your Rank: Genin
Ninja Class: Assassin
Name of Jutsu: False Body Replication
Rank of Jutsu: Genin
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List:No
Description: Requires the skin of a dead person. The user molds chakra through an obtained skin, making the skin look alive. The user then cloaks themselves in the skin, using their tentacles to fill in any gaps, making a perfect outward appearance of the person the skin used to belong to.
RP Sample:


(If requested)
 
PostPosted: Thu Aug 28, 2014 7:20 pm
Chaos_wolf12


Name of Jutsu: Yamikonton: Darkness mend
Name of Jutsu: Yamikonton: Dark strings



Both Denied

Yamikonton has nothing to do with fixing bones.
Your second technique is a copy of Orichimaru's Seal of Control for one. There are also a number of things wrong with this. You are not a puppet master class, you are not a sealing class either, so you can't even use this the way you described it. You also cannot summon them whenever you want.

-----------

BaronVonKotsu


Both Approved  

Somnus Aeternam

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PostPosted: Thu Aug 28, 2014 7:21 pm
Ceaser Kashensu
Chaos_wolf12


Name of Jutsu: Yamikonton: Darkness mend
Name of Jutsu: Yamikonton: Dark strings



Both Denied

Yamikonton has nothing to do with fixing bones.
Your second technique is a copy of Orichimaru's Seal of Control for one. There are also a number of things wrong with this. You are not a puppet master class, you are not a sealing class either, so you can't even use this the way you described it. You also cannot summon them whenever you want.

-----------

BaronVonKotsu


Both Approved

seal control? Last i checked orochimaru never could control the dead, He could on become a host of them. Also you had no need for answering this since you already said something about it in the chatroom.  
PostPosted: Thu Aug 28, 2014 7:24 pm
Your Rank: Chuunin
Ninja Class: Medical
Rank of Jutsu: SS Rank
Name of Jutsu: "Cursed Seal Transformation" (呪印化, Juinka)
Jutsu's Element: None
Jutsu Type: Medical - Sealing - Forbidden
Do you want you Jutsu added to the Guild List: No....
Description: The technique required to emplace Curse Seals upon living individuals. It requires the User to come in direct contact the desired target, fusing a seal with the targets body. Upon the seal being placed, the target feels intense pain as the characteristics of the seal fuse themselves with their body. Caster must maintain contact for 1 whole post with their desired target.
RP Sample:


(If requested)
 

Somnus Aeternam

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Somnus Aeternam

Adorable Trendsetter

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PostPosted: Thu Aug 28, 2014 7:56 pm
Dii de Mer
Your Rank: Chuunin
Ninja Class: Genjutsu
Name of Jutsu: Gensō Kahen (Petal Illusions)
Rank of Jutsu: Dependent
Jutsu's Element: Genjutsu/Chiru Clan - Sakidasu
Jutsu Type: Genjutsu
Do you want you Jutsu added to the Guild List? No
Description: By spending an additional 20% of the chakra required (rounded up), Aki can cast genjutsu using Chiru Clan petals. Chuunin rank and below genjutsu only require a partial transformation into petal form. Jounin and up genjutsu require a full transformation or chakra petals equal to a full transformation. To cast the genjutsu the petals must move in a certain pattern, similar to using hand signs. If used often in battle, the pattern may be recognizable and decoded by the enemy. The genjutsu is cast upon visual contact of the petals.
Rp Sample


(If requested)


APPROVED  
PostPosted: Thu Aug 28, 2014 9:20 pm
Sergeant Bloodhound
Your Rank: Sannin
Ninja Class: Weapon
Name of Jutsu: Kuukan Shouheki no Jutsu[Airspace Barrier Technique]
Rank of Jutsu: SS-Rank
Jutsu's Element: Universal
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List: No
Description: This technique dissolves the User's chakra into the air, dispersing it and forming a perimeter around a 2 meter radius of the User. Within this space, the chakra creates a drag for any kind of chakra other than the User's. This involves the chakra inside of people, slowing any inside the area and reducing any direct damage[-1 spd/str]. Along with the weakening the opponent, the User himself warps the chakra within his area to strengthen himself, adding momentum to his movements and weight behind each strike[+1 spd/str]. This technique lasts 7 posts, and can be used endlessly, however to do so quickly drains one's chakra. The main weakness of this technique is that chakra-absorbing or anti-chakra abilities can easily break it. Dojutsu capable of seeing chakra also have a much easier time predicting the User's movements because they now don't have to rely on the User's minute movements or flow of chakra, able to see the distortions in the space around him to see where he means to move a second faster than they would normally.
RP Sample:


(If requested)
 

Sergeant Bloodhound

Distinct Lunatic

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Hiro the Herp

Dedicated Zealot

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PostPosted: Thu Aug 28, 2014 10:03 pm
Ceaser Kashensu
Your Rank: Chuunin
Ninja Class: Medical
Rank of Jutsu: SS Rank
Name of Jutsu: "Cursed Seal Transformation" (呪印化, Juinka)
Jutsu's Element: None
Jutsu Type: Medical - Sealing - Forbidden
Do you want you Jutsu added to the Guild List: No....
Description: The technique required to emplace Curse Seals upon living individuals. It requires the User to come in direct contact the desired target, fusing a seal with the targets body. Upon the seal being placed, the target feels intense pain as the characteristics of the seal fuse themselves with their body.
RP Sample:


(If requested)


Approved.  
PostPosted: Fri Aug 29, 2014 7:59 pm
Your Rank: Chuunin ( Currently going for Jounin )
Ninja Class: Puppet Class
Name of Jutsu: Mecha-Prothesis Surgery
Rank of Jutsu: S
Jutsu's Element: Maruton
Jutsu Type: Iryō Ninjutsu-Kugujutsu
Do you want you Jutsu added to the Guild List: No
Description: Rose devised Mecha-Surgery as a technique to help his wounded and to bring himself some income. Using the knowledge of both his puppetry arts and medical arts, Rose developed a system that takes those two factions of the shinobi skill into one, bringing forth a high-class surgery that implants quality artificial limbs. Each limb, has to be found ( 5 posts finding materials) and harvested ( 5 posts ). The minerals he can mold into limbs are:

① Aluminum
② Bronze
③ Chromium
④ Copper
⑤ Iron
⑥ Lead

High Classed Materials
① Adamantium
② Gold
③ Platnium
④ Silver
⑤ Titanium
⑥ Vibranium

Limbs that can be implanted
(Note: The higher quality of material used, the more abilities they can hold.)

Brain - Transferring the knowledge of the organic brain to the mechanical brain, brings about the bonus of being impervious to Genjutsu. Increase memory. And/Or increase the speed of brain processes
Eye(s) - Increase reaction speed and/or magnification of eyes
Spine ( Can only be replaced by special materials ) - Increasing strength
Heart & Lungs - Increase stamina
Hands, Forearms, Shins, and Feet - Increase striking strength
(Note: With approval, can create other limbs for implant )

RP Sample:


(If requested)
 

Panthers7


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PostPosted: Fri Aug 29, 2014 8:10 pm
Sergeant Bloodhound


Ehhh, the -1/-1 to everyone around you and the +1/+1 to you seems a little OP. So for right now Denied. Doesn't mean you can't fix it up a little bit and get it approved.  
PostPosted: Tue Sep 02, 2014 10:11 pm
Reformating current one. (Removed most of the taijutsu elements due to the fact they weren't being used by the style.)

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies.

Stage 1: The Body Training
Academy

In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer.

Stage 2: The Sword Training
Genin

In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength.
At this stage, the practitioner is taught how to use swords in methods never even thought of. The practitioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practitioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away

Stage 3: The Double Sword style
Chuunin

.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 4: The Summoning
Chuunin

At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practitioner is now taught how to use several swords at once. Using Mist Sword style, the practitioner can wield two swords in hand at once, and grab several of them to use as projectiles.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practitioner to store their swords in a summoning scroll and summon them whenever they want. The practitioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practitioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 5: The Skewering
Jounin

At this stage the sword fighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practitioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 6: The Massacre
Jonin

By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage 7: Hells Ascension
Sanin

At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Arashi Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Arashi Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.  

GorthaurVonCarstein

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Hiro the Herp

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PostPosted: Tue Sep 09, 2014 7:38 am
Your Rank: Chuunin
Ninja Class: Sealing Master
Name of Jutsu: Body of Power: Lock
Rank of Jutsu: D-S
Jutsu's Element: None
Jutsu Type:Sealing/Venarius Clan jutsu
Do you want you Jutsu added to the Guild List: Yes.
Description: A skill developed by Ryohei that focuses on projectiles closing in on him. This allows Ryohei to send out his chakra towards the projectiles and trapping it in a ball of raw chakra. The amount of projectiles this jutsu can cover is ten (10). At D Rank, this jutsu may stop any non chakra coated attacks, such as kunai and other tools. At C Rank, the user may encase projectile jutsus up to it's rank. B Rank is the same and so forth. For 1.25x the amount of chakra, the user is capable of crushing the contents inside each chakra ball, destroying the jutsu or projectile inside.
 
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