Will Gibbs: How did you become involved in the production of Resident Evil 5?
Ken Lally: The production company is run by a man, one of the principal owners is named Reuben Langdon. Rueben plays Chris Redfield, and he also played Dante in Devil May Cry, he plays Ken in Street Fighter 4 I think. He’s very big in the Japanese computer games, anime, and movie world. You can actually see pictures of him on my website, he’s a friend of mine. They read a bunch of people for the role, his company called Just Cause. They always used to bring me in for bad guys, I was always playing bad guys. When I went to audition for the role, I did some research on the voice and the character. I went in and just kind of did my best Albert Wesker impression, and just tried to act like a bad a**. Jim Sonzero hired me for the part.
WG: That’s awesome man.
KL: Yeah, we had a lot of fun.
WG: Were you able to use your background in stunts, martial arts, and boxing to your advantage in this role?
KL: Oh definitely. One of the best ways to use it was how Wesker moves through the world. You know, obviously he’s a killer. He’s very adept, and he has a very strong physicality. He’s a dangerous man. I think a lot of actors who don’t have that kind of background couldn’t have moved through the world as well. Well, specifically, when you have that kind of background, the way you stand next to a person, the way you face a person, the way you speak to a person. Where your hands are, where your feet are, the way your knees are bent, where your chin is. Everything’s vastly different, especially if you’re confronting a mortal enemy. The way you would move would be vastly different than if it was just a normal guy portraying the character. So, I think that really helped not only in the fight scenes, in just the day to day. The way you speak. Having a sense of assuredness, A true tough guy, you don’t have to act. A lot of it is just a way you speak and a way you deal with things. I think it really helped add a bit of legitimacy to the character that I think a lot of actors who don’t have that background couldn’t pull off.
WG: That’s awesome. I can tell you that it really comes off that way in the (TGS 0
cool trailer. The new trailer.
KL: Really man?
WG: Yeah, the body language and the movements, the slight head tilts. You know, little things. You do notice that, you’ve got to keep your eyes open, but if you look at the new trailer it’s definitely apparent that you brought something to it.
KL: Oh man, that means a lot to me, thanks Will. That means an awful lot.
WG: I know that the motion capture experience is certainly different than say, your work on Heroes or Alias. How was this different from those kind of roles, the TV roles or the movie roles that you’ve done in the past.
KL: It wasn’t very different. We had guns in our hands, we had actual people fight. The character creation process was the same. We rehearsed the scenes the same, we had a table read before we even went to the set. The way we discussed the character with the director and the Capcom people and created the character. Vocal patterns, body language, everything. It was really cool because Jim just really let us create the characters. So, basically it was a film shoot. I mean, the hardest thing, the first hurdle for a director is to just cast the right people. Once you cast the people, you kind of let them go nuts. Then you mold them and shape them into your own vision. In that regard, it gave us a lot of freedom to create the relationship between Sheva and Chris, and the way I mix in Excella. It was really cool. I like to give more to the director and let him pick and choose. In the shoot, there was a lot more sexuality between Excella and I. A lot more sexuality with her character in general. I think Capcom maybe brought it down a little bit because they wanted Wesker to be a little colder. I brought a little more wild, the wild side of humanity to Wesker (laughs). I think Capcom wanted him to be a little more focused.
WG: That’s another thing I noticed with the trailer, was that there was a scene where Excella was talking to Wesker, without coming on to him, she was. She’s got that voice and that movement.
KL: (Laughs) The actress that plays her, Nina, is a very pretty girl, and she’s been a friend of mine. During the shoot you know, yeah, she’s totally coming on to me. It’s a little less apparent, obviously because of the motion capture and the voice work. Hopefully you’ll get to see the behind the scenes footage when Capcom brings it up. They’re going to post some interviews and stuff, and then you’ll be able to see the difference between what we shot and what is on the game. There’s obviously a little more humanity in the actual shoot.
WG: So, it sounds like you had a lot of friends on the set, that’s always good. Do you have any stories, any crazy things happen while you were filming?
KL: (laughs) There was a lot of martial arts on the set, so we were always goofing off. Throwing kicks and jumping around, we always had a good time with that. Reuben was actually one of the stunt coordinators, and Ken O’Hara who was the action supervisor and stunt coordinator, he’s a great martial artist. So there were always many traps and paths around, so we were always goofing off, and we had a blast with that. Karen Dyer, who plays Sheva, she always had some Youtube video every day. She has a Youtube video of the day. (laughs). I’d come on and we would laugh our asses off. Probably the best story was, the director, Jim Sonzero, we had these two characters that were upper crust. (In snooty voice) Albert Wesker (laughs).Where Wesker was like this kind of upper crust (laughs). It’s probably just funny to us, and I don’t know why I’m telling it to you Will (laughs).
WG: (laughs) That’s awesome.
KL: So, Jim Sonzero and I had these two characters that were these upper crust English men, and we sort of pretended that were in the game. We were like the two old guys on The Muppet Show (laughs). It’s kind of location joke, you kind of had to be there.
WG: The two guys sitting up on the balcony (laughs).
KL: (laughs) Exactly, we were always heckling Chris and Sheva. Hack on them a little bit, make them try to break character (laughs).
WG: So, were you a fan of the games, or the movies before you took the role?
KL: I don’t play a lot of games. Actually, I don’t play any games. I played GoldenEye about ten years ago when that was out, but that was pretty much the last time I played a video game. But after watching the stuff that I saw, when I went in for my interviews a couple of weeks ago, about a month ago, I can’t wait. This is like the first game I’ve ever really wanted to play (laughs). It just looks so cool. It’s better than any motion capture movie I’ve ever seen, like Polar Express or Beowulf. I mean, just the design and the concept of lighting, even though it’s computer generated, the world itself is so unique and so dangerous. It’s shocking how unique it is. I would want to play the games just to immerse myself into that world.
WG: It looks fantastic. I know that I’m excited (laughs).
KL: Yeah, and I’m not even a fan. I’m not a fan of the games and I want to play. I can’t imagine what you fans are going through (laughs).
WG: (laughs) We’re going pretty nuts over here. Do you have a favorite character from Resident Evil 5?
KL: Oh mine, for sure (laughs). Mine for sure, I mean everybody loves a good bad guy. I mean, what’s not to love? Wesker’s a bad a** (laughs). You almost want to join up with him, and get on his team, of course he’d kill you if you weren’t quick enough (laughs).
WG: Now obviously Wesker’s a very complex character to play, I’m sure. What do you think about his motivations and his goals? What do you think makes him tick as a character?
KL: Well, I have a really interesting scene with Spencer at the Spencer Estate, which you see a little bit of in the trailer. It really offered a lot of insight into the character for me. I don’t know how much I can tell you , there’s been a little bit revealed, but I can say that I found out through the course of the script, when I was reading the script, that the relationship I have; that scene really established a lot with Spencer and I and offered a lot of insight into my character. So keep your eyes peeled for that scene, and I think once the game comes out I can probably talk a little more about that.
WG: Alright, we’ll have to do another interview man.
KL: Cool, I’m down.
WG: Wesker's motivations and plans have always been shrouded in mystery, do you think Resident Evil 5 will shed some light as to his grand scheme?
KL: Oh yeah, and his motivations as a villain.
WG: You said that there’s a lot of fighting, and a lot of physicality involved obviously in the filming, any good fights to look forward to?
KL: Yeah. There’s a couple of fun, fun fights. Now I’m under non-disclosure agreement so I can’t mention a lot. You’ll have to wait for the game. Let’s just say I “toy” with Chris and Sheva a lot. I’m pretty well adept at dealing with them. In the interactions we have I toy with them a lot. I can’t say how, but I think you’re going to really enjoy it.
WG: What was it like to see your performance with all of the completed digital effects in the trailer?
KL: It was awesome. I’m so proud of it. But probably the thing I’m most proud of was my picture on the big screen at the Tokyo Game Show. It had Resident Evil 5, and it had Albert Wesker, and it had him standing there, and I chose the way that Albert stood. The way he stood was with his left hand behind his back, and his right hand a little forward, almost by his chin. Capcom didn’t like it so much, and Jim was kind of on the fence about it, but Reuben liked it, he understood it, because why I did it that way was because my left behind my back helped secure my shoulder holster, it kept it tight against my body. My right hand forward by my chin not only helped me cover up in case I had to deflect a hand attack, but was closer to my gun if I had to reach for it. It was all, in a way, I could draw that gun faster if I needed it. It was all that you need to do that. So, when I explained that to Jim and Capcom they kind of got it. They were still on the fence about it, but I was very proud to see that that stance was the stance that they chose for the picture of Wesker they had on the wall at the Tokyo Game Show. I was very proud that I created that stance. Even though they were on the fence about it, they ultimately, obviously ended up liking it. So that was a very proud moment for me.
WG: Would you consider taking another role like this? Or even playing Wesker again if the opportunity came up?
KL: Absolutely, I mean I’ve played similar characters in video games. On a few characters in World of Warcraft, and I played a couple of characters in Castlevania too. I played a kind of funky character in the Darkness. I’m always playing bad guys, and the best thing about video games is they’re very epic. Like a Peter Jackson movie. You get to say lines like “I’m gonna’ kill you last”, or “Your soul will burn in hell for eternity” you know (laughs)? Stuff like that, that day to day your average actor on General Hospital or something doesn’t get to pull off (laughs). So hell yeah, I mean any chance I get to play an epic character like this where you get to say the best lines ever written, hell yeah.
WG: What would you say is the overall theme of Resident Evil 5's story?
KL: This may sound cheesy, but friendship honor and duty.
WG: Any future projects that the fans should know about? Anything coming up?
KL: I am the stunt choreographer and fight coordinator on a couple of films coming out. One called “I Am” which stars Keiko Aylesworth, who is on Heroes this season. I don’t know if the character’s appeared yet, but she’s one of the main stars of Season 3. The other one is a movie starring Rob Dyrdek, he’s a pro skater, and Ryan Dunn from Jackass. That movie’s called “Street Dreams”. I have a TV show in development right now, which I can’t talk about, it’s under a non-disclosure agreement, and a film which is tied to that TV show. So hopefully once the stuff gets out, I’ll post it on the website. Hopefully I’ll be able to make the round as Albert Wesker at the gaming-cons, because it’s such a great character and I would love to be bale to do that.
WG: So, any final things to say to the fans? Teasers, hints, anything fun?
KL: I have a really good sidekick on this game. Keep your eyes peeled for Weskers sidekick. I think you’re going to enjoy it (laughs). And good luck trying to kill me (laughs)! Keep your eyes peeled for interview too, because in the interviews I’ll do my Wesker voice, and I think you’ll be pleased.
WG: Thanks again Ken.
KL: My pleasure.